Cyp
938bd28a56
Don't deselect all but 1 truck, when selecting demolish from the build menu.
2011-02-25 18:22:08 +01:00
Cyp
6aedc62db4
Fix assertion when doing line build and some non-construction droids are selected.
2011-02-25 17:53:21 +01:00
Cyp
f335b2173a
Fix VTOLs sometimes forgetting to rearm before flying off.
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A VTOL would be waiting for a rearming pad to become available, but also happen to be covering a rearming pad, and get asked to clear off since it wasn't actually using that pad. The VTOLs would then get confused, and fly off as if it had rearmed itself already.
2011-02-25 02:23:35 +01:00
Cyp
2817c7142b
Fix FEAT_SKYSCRAPER features on TER_CLIFFFACE tiles remaining as blocking for air units even after being destroyed.
2011-02-25 00:52:13 +01:00
cybersphinx
dfcd1657a9
Portuguese and Brazilian translation update by Tucalipe.
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Closes #2489 .
2011-02-25 00:22:31 +01:00
cybersphinx
1d5fa7e5d4
French translation update by Gilles J. Seguin.
2011-02-25 00:22:31 +01:00
Cyp
ef4d4bbd1d
Fix ping in pre-game lobby screen.
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Ping frequency was based on gameTime, which is constant and meaningless if the game has not started.
Fixes ticket:2375.
2011-02-24 23:15:57 +01:00
Cyp
a01cc343c5
Fix scores usually being displayed as 0 in multiplayer.
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Scores were 0 due to some complicated score synchronisation code.
Fixed mainly by removing a lot of the score synchronisation code.
2011-02-24 22:53:27 +01:00
Cyp
00cece64ae
Add assertion that droid ID is not 0.
...
Seems that weird stuff is possible when a droid has an ID of 0.
Finding and fixing all places that assume a droid cannot have an ID of 0 might be more correct, but adding an assertion is easier.
2011-02-23 14:41:32 +01:00
cybersphinx
54ca45e8f4
Increase recycled experience storage.
...
Also make constants for the unit limits. The experience storage is a separate
value, to be able to change unit limits without breaking savegames.
2011-02-23 01:12:45 +01:00
Cyp
daaf52c778
Fix research being free due to incorrect shift direction in aiUpdateStructure.
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Was >>32, should have been <<32, broke in 466943b783
.
Cleaned up some casts a bit, too.
2011-02-23 00:09:26 +01:00
Cyp
4fec447170
Add more syncDebug when objects are damaged.
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Also, added syncDebugObject function for tracing objects of unspecified type.
2011-02-21 20:22:48 +01:00
Cyp
e0617af5e6
Hack in the team colour when shaders aren't supported.
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Ugly, but better than nothing.
2011-02-20 22:10:12 +01:00
Cyp
e6298083f0
Deselect droids immediately, before waiting for droid repair states to be synchronised.
...
Fixes ticket:2495.
2011-02-20 17:36:10 +01:00
Per Inge Mathisen
48ff5e55d2
Fix 2 cpp check warnings reported by pabs3.
2011-02-18 15:54:39 +01:00
Cyp
733ab6e911
Fix compilation with C++0x compilers.
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Can't use nullptr, until switching to C++0x.
2011-02-15 14:28:08 +01:00
cybersphinx
37616320bd
A bit of cleanup.
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make_dir() does both the PHYSFS_mkdir() and strcpy().
2011-02-15 02:22:23 +01:00
cybersphinx
3a56299517
Add a version-independent path for videos on Macs.
2011-02-14 22:57:52 +01:00
cybersphinx
b29fe379f8
Remove some unused variables found by gcc 4.6.
2011-02-14 22:13:11 +01:00
Cyp
577cbbf874
Fix weird logfile date due to Jan..Dec = 0..11 in struct tm.
2011-02-14 22:08:11 +01:00
dak180
7a44272305
Set up some analyser options for potential later use.
2011-02-13 18:31:17 -05:00
safety0ff
84740c4390
Reset color to white before rendering decals rather than after having changed it.
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Fixes #2487 .
2011-02-13 15:21:41 -05:00
Cyp
e862a993cb
Split droid template list into game-state list and UI list.
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This simplifies things a bit and fixes a desynch.
2011-02-13 18:57:25 +01:00
Per Inge Mathisen
37fd0bb4f1
Do not load AI data twice when loading savegames, once from scratch and once from savegame.
2011-02-12 23:17:32 +01:00
Cyp
22dbc657bd
Make power generator effect addition constant instead of proportional to FPS, and halve smoke trails.
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It should now be possible to look at power generators and rearming pads without the FPS dropping significantly.
The FPS should no longer drop asymptotically to 0 when the game is paused due to lag and there is a power generator or rearming pad on-screen.
2011-02-12 22:53:06 +01:00
Cyp
bea4607858
Bump arbitrary structure limit of any structure type from 255 to 4294967295.
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255 limit was probably due to the important need to save 12 bytes of memory per structure type per player.
2011-02-12 22:29:32 +01:00
dak180
e87b3c01a9
Merge remote-tracking branch 'refs/remotes/origin/master'
2011-02-12 12:09:34 -05:00
dak180
48e30ae04f
Use StaticAnalyzer builds for the buildbots.
2011-02-12 12:01:00 -05:00
cybersphinx
caee6e3da7
Change video download location to Sourceforge for the Windows installer.
2011-02-10 21:20:29 +01:00
cybersphinx
7232b97fc8
Use a tarball for quesoglc instead of svn export.
2011-02-09 22:55:23 +01:00
cybersphinx
d3219d93cf
Change the backup download location for the cross-build.
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Use wzhost.wz2100.net instead of fontys.nl.
2011-02-09 21:58:41 +01:00
Cyp
67dfa3c2e1
Fix bogus "incompatible mod" kick in games with scavengers.
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Fixes ticket:2477.
2011-02-09 18:21:40 +01:00
dak180
8989f42afe
Add a category to the mac's app bundle.
2011-02-08 00:40:14 -05:00
Per Inge Mathisen
294335e194
Clean up the IdToNN() functions. Patch reviewed by Cyp.
2011-02-06 16:14:20 +01:00
Per Inge Mathisen
a9169a0339
Constify some template function string parameters.
2011-02-06 13:01:39 +01:00
cybersphinx
7d18ab826d
Fix cross-build.
2011-02-06 03:38:28 +01:00
cybersphinx
1db938cd0b
Set a window icon.
...
lib/framework/wz2100icon.h created from the 32x32 icon from
icons/warzone2100.ico by the Gimp's C code export.
Closes #2465 .
2011-02-05 18:23:00 +01:00
cybersphinx
ce3de81d64
Configurable downloads directory for the cross-build script.
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Can be set as "DOWNLOADS=/where/ever/you/want" in win32/__BUILD_CONFIG.USER.
2011-02-05 18:00:39 +01:00
cybersphinx
7b0316696e
Add cast to fix compilation with -Werror.
2011-02-05 18:00:39 +01:00
Giel van Schijndel
e7d17ecda0
exceptionhandler: print *exact* faulting instruction
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Use the signal handler's `sigcontext` to find the exact stack frame and
instruction address where the fatal signal ocurred, then disassemble
those exact locations (rather than hoping the 4th frame is the offending
one).
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2011-02-05 16:47:34 +01:00
Cyp
451b98d8da
Make DACTION_ROTATETOATTACK handle moving targets better.
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Previous behaviour was to sit there watching the target for a long time, before remembering to attack.
2011-02-04 00:20:46 +01:00
Cyp
1726aacd4e
Avoid VTOL overkill as well as regular droid overkill.
2011-02-03 22:54:36 +01:00
Cyp
6983eecf7e
Make VTOL circling less weird.
2011-02-03 22:07:05 +01:00
Cyp
b37d7f2510
Remove unused targetOrigin parameter from aiBestNearestTarget.
2011-02-03 20:45:14 +01:00
Cyp
e69482f473
When patrolling, look for targets slightly out of range.
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Fixes patrolling VTOLs flying past targets before deciding to shoot.
2011-02-03 20:35:19 +01:00
Cyp
f1dc0f29e2
Fix VTOLs unable to bomb stuff due to a 3d instead of 2d range check.
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Made the range check in lineOfFire ignore the height difference, like other range checks, so that VTOLs can drop bombs without having to land first.
2011-02-03 19:35:29 +01:00
Cyp
6b0c659cf6
Fix player team and colour remaining after player leaves.
2011-02-03 17:57:50 +01:00
Per Inge Mathisen
29c9695338
Hide the right menu item when we want to hide targetting visualization in non-debug mode. Fixes missing audio in-game options.
2011-01-30 23:26:04 +01:00
buginator
87c9f38dc3
Revert "Add guard to YY_NO_UNISTD_H definition."
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This reverts commit f1ebbe6eba
.
Revert "Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd."
This reverts commit c046bb88e5
.
see ticket:2444 for more info.
close ticket:2444
2011-01-30 01:40:53 -05:00
buginator
fb626e0b59
Removed neglected project files for VS2k8.
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Use VS2k5 project files to convert to VS2k8 or VS2k10.
NOTE: If you are using VS2K10, you *MUST* recompile all libs in the devpackage, or it will not work.
At this time, I am currently keeping VS2k5 files up-to-date.
2011-01-30 01:26:44 -05:00