- when script runtime error occurs wz first outputs error information and then asserts, not vice versa
- printCallStack() script function will output script call stack to standard output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1107 4a71c877-e1ca-e34f-864e-861f7616d084
-added script call stack trace output on script runtime error
-added STRUCTURE getTileStructure(INT tileX, INT tileY) script function to get a structure on a certain map position
-fixed two stackPopParams() calls with too many actual parameters
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1087 4a71c877-e1ca-e34f-864e-861f7616d084
- Add 2 new backdrops from Terminator (http://wz2100.net/forum/index.php?topic=109.0)
- Remove unused pal parameter from pie_PNGLoadMem()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1075 4a71c877-e1ca-e34f-864e-861f7616d084
C macro M_PI (if available, or we will define it on our own in fractions.h).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
anyway prepare to add our own, new music tracks to the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@997 4a71c877-e1ca-e34f-864e-861f7616d084
The include changes might break other buildsystem, I'll fix that when I am back on Linux.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@983 4a71c877-e1ca-e34f-864e-861f7616d084
* remove -fno-gnu-keywords from GCC because it seems to be only for C++/ObjectC (Doh!), and the variant for C (being -fno-asm) additionally disables inlines which we definitely don't want disabled
* remove a large function which reserves memory without it ever being used *at*all* (from hci.*, mapdisplay.* and intelmap.c), also remove a function parameter from another function in mapdisplay.c, (it was this parameter that required the other functions to reserve memory)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@971 4a71c877-e1ca-e34f-864e-861f7616d084
* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@969 4a71c877-e1ca-e34f-864e-861f7616d084
-Fixed endless recursion in one of the lexical parser rules.
-Disabled log warnings when no meaningful information could be extracted form a player chat message.
-Small update to the lexical chat parser rules.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@966 4a71c877-e1ca-e34f-864e-861f7616d084
* remove file-global var `ALfloat listenerPos[3]` and replaced with function calls to alListener{Get}{n}{fi}{v}( AL_POSITION, ... )
* modified sound_SetObjectPosition() to be better human-readable (removed some unnecessary temporary vars)
* modified sound_SetPlayerOrientation() to a more verbose writing (+Doxygen comment)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@962 4a71c877-e1ca-e34f-864e-861f7616d084
- except for script and sound all libs can now be compiled using -Werror (means they generate no warnings) and without -fpermissive except for the files generated by flex
- netplay/netplay.c: changed variable size from unsigned to signed according to SDL spec ( http://www.libsdl.org/cgi/docwiki.cgi/SDLNet_5fTCP_5fSend )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@958 4a71c877-e1ca-e34f-864e-861f7616d084
- removed these functions and all calls to it if REALLY_DEBUG_MALLOC isn't defined, because they don't do anything currently when REALLY_DEBUG_MALLOC isn't defined
- moved the declaration of memRecReport from memint.h to mem.h where it is, together with memMemoryReport, optionally declared depending on REALLY_DEBUG_MALLOC
* fixed yet another set of signed/unsigned errors (src/seqdisp.c & textdraw.c/h)
* removed a cast from char* to char* (that's what I call unnecessary; transforming something into something it already is)
* memory system:
- added some comments to clarify what certain pieces of code actually do
- removed some redundant code (e.g. why would you ever want to overwrite memory to zero just before passing it to free()?)
- made debug-version of free() return immediately when being passed a NULL pointer (i.e. after raising an assert)
- moved some variable declarations down to the first point of usage
- *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@957 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
* fix some signing errors:
* change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
* remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
* redefine some vars as unsigned
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
Example:
#include "multiplay/skirmish/my_include.slo"
-Implemented C-like #define preprocessor directive. Nested macros allowed with up to depth of MAX_SCR_MACRO_DEPTH.
-Added a script function for a fast feature iteration (returns burning as well as non-burning oil resources)
-Replaced some custom Pumpkin routines with default FLEX routines
-Some cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@950 4a71c877-e1ca-e34f-864e-861f7616d084
- Removed unneeded check for psTarget == NULL from the establishTarget* functions, would have crashed before anyway
- Patch by Watermelon: Projectile Fix 7: 1.Fixed a crash with VTOL bomber with NULL weapon pIMD.
- Fix include of lib/framework/frame.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@942 4a71c877-e1ca-e34f-864e-861f7616d084
lib/ivis_common/pietypes.h : Add a depth field to bitmap so different bitdepths can be supported
Some minor cleanups (remainders from a failed abitrary-tiles attempt).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@902 4a71c877-e1ca-e34f-864e-861f7616d084
-void pointer is now compatible with any other pointer type
-strings can now be directly compared using '==' and '!=' operators
-added a linguistic chat message parser with some generic messages predefined - to be used for Human<->AI and AI<->AI communication
Note: chat_lexer.l should be compiled using an additional -i switch for case-insensitive lexer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@898 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed MSVC compilation issues and wrong casts in initializations
Scripting Engine:
-lexer will now skip all macros in script files - allows to use macros in IDEs
-float data type can now be used in boolean expressions
-fixed visibility check in initEnumStruct() script function
-fixed playerLoaded() script function
-added some new script functions
-Object.weapon now also works with structures
-added decrement/increment operators
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@889 4a71c877-e1ca-e34f-864e-861f7616d084