No Author
5ba7ddac6b
Create final repository structure.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00
No Author
d17e78a713
Clear out entire repository for move of codebase from BerliOS to Gna! repository hosting.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@361 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:09:32 +00:00
Victor Qamly
84ef68c532
Adding some of the tools for this project, that never got added.
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WorldEdit : only works on windows platform. Also needs ORIGINAL libs (inculded) to compile correctly)
PiePlugin (3ds Max -> .pie converter. Which is used for the .pie formats of 3d models used in game.
BSPIMD - Loads IMD, Generates BSP tree, saves IMD with BSP infomation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@345 4a71c877-e1ca-e34f-864e-861f7616d084
2005-10-22 21:13:48 +00:00
Per Inge Mathisen
5ca09c5cdb
Backport infinite loop fix from branch.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@305 4a71c877-e1ca-e34f-864e-861f7616d084
2005-09-24 13:38:18 +00:00
Per Inge Mathisen
31c99f9fc1
Fix two cases of %s that should be %c in debug logging messages.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@252 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-16 21:46:35 +00:00
Per Inge Mathisen
e8c89f6a7c
Fix another signedness warning in OpenAL code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@251 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-16 21:43:36 +00:00
Per Inge Mathisen
2ff998ca19
Add configre check for ALut header, and include it if it exists. Also fix one signedness
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warning in the openal code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@250 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-16 21:37:51 +00:00
Christian Ohm
603ed27fba
- Fix a few warnings.
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- Remove the shell command variables from CFLAGS.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@248 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-15 22:46:11 +00:00
Christian Ohm
99d9f6d513
Fixed the GNUmakefile/automake conflict. Invoke normal make build with "Make -f
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Makefile.raw".
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@247 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-14 12:54:10 +00:00
Per Inge Mathisen
34c30df060
Fix some warnings, fix an error where a log message used %d where it should use %s.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@246 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-14 11:03:18 +00:00
Per Inge Mathisen
469327f006
Use #undef instead of #define something FALSE for turning defines off, since the latter
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is understood by gcc as the opposite of what it was meant for, effectively turning a lot
of debugging code on, instead of off. There may be other instances of this problem in
the code.
To reiterate:
#define SOMETHING FALSE
#ifdef SOMETHING
#error This will be executed
#endif
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@245 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-14 11:00:17 +00:00
Christian Ohm
567749415c
Rename the Makefiles to GNUmakefile to not collide with the automake generated
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Makefiles.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@244 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-13 21:07:08 +00:00
Christian Ohm
ce9217bc39
Fix Makefile build.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@243 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-13 21:00:20 +00:00
Per Inge Mathisen
574e62bd5a
Update configure build with most recent changes. Pure makefile build
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has to be updated separately. (Can someone _please_ rename those
makefiles?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@242 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-13 18:49:28 +00:00
Per Inge Mathisen
ed77b87a53
bitimage.c, fbf.c, imdload.c and imd.c moved into lib/ivis_common/. All
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warnings removed from ivis02, ivis_common and ivis_opengl. STRING set to
char, not unsigned char; any problems with this should be fixed elsewhere
in the code - it is the right thing to do. All ENGINE_* except ENGINE_4104
(SDL) and ENGINE_OPENGL (and ENGINE_UNDEFINED, of course) code removed
(this made it much simpler to make the code sane wrt the above).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@241 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-13 18:47:28 +00:00
Per Inge Mathisen
4f1ccb7931
Some dead engine code removed. Some warnings killed. Better logging added. Fix for
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Makefile.am that solves a potential linking problem with ivis_common. Removed checking
for binary PIEs, which only existed on PSX.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@240 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-13 18:43:06 +00:00
Per Inge Mathisen
abaa4fa350
Remove revision.h (autogenerated file) from revision control, as previously discussed.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@239 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-13 18:20:08 +00:00
Christian Ohm
cff2cec8d8
Fix Makefile build.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@238 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 21:45:04 +00:00
Per Inge Mathisen
15c1f1eb31
Files forgotten in the previous commit.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@237 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 21:16:32 +00:00
Per Inge Mathisen
d01c2360f7
Create lib/ivis_common/ which is code that is shared between software SDL and OpenGL
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implementations. Start by sharing all identical header files, and bug.c for proof of
concept. This breaks pure makefile builds, will try to fix in next commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@236 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 21:09:37 +00:00
Per Inge Mathisen
1bc281682e
Remove unused DirectX check.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@235 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 20:39:58 +00:00
Per Inge Mathisen
6ba7942cb8
Remove some dead and unused DirectX code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@234 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:29:28 +00:00
Per Inge Mathisen
e7eead3c7a
Remove dead check for DirectX version.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@233 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:16:17 +00:00
Per Inge Mathisen
26afc339a4
Remove last bit of AMD 3DNow code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@232 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:13:41 +00:00
Per Inge Mathisen
1c3458fe82
Remove the unused, outdated AMD 3DNow! code. Both SDL and OpenGL support 3DNow.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@231 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-08 18:02:21 +00:00
Victor Qamly
dc6d7963c6
Removed unneeded Alut.h include file.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@230 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-07 18:50:49 +00:00
Victor Qamly
a4f67a427c
Adding the correct way to destroy the context according to the openAL SDK docs.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@229 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-07 04:39:04 +00:00
Victor Qamly
0dfb589fa0
Fixes for .net compiler, and some other fixes in handling of wrapped variables & NOT wrapped functions that used those variables.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@228 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-06 22:49:15 +00:00
Per Inge Mathisen
a9aa16de39
New debug logging code, replacing the old code. Use command line options -debugfile and
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-debug to control debugging output. Use debug() instead of printf or DBPRINTF for debug
information.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@227 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-06 12:29:26 +00:00
Per Inge Mathisen
c5ecd8c321
Properly reinitialize network-related variables. This should solve network problems
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after the first time trying to connect which are "solved" by quitting and restarting the
game. Patch by Henri Valta <henri.valta@kemi.fi>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@226 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-04 12:04:43 +00:00
Per Inge Mathisen
bbb9b995db
Reenable --enable-debug and make it compile. Patch by Dennis Schridde
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<devurandom@gmx.net>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@225 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-04 11:46:10 +00:00
Per Inge Mathisen
1fb0ececc3
Finally remove annoying printf that I added for debugging, and use safer snprintf to ensure that we never again go overwriting random memory here.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@224 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 21:23:01 +00:00
Per Inge Mathisen
3346f67917
Revert previous repository revision number idea, since that could not possibly work. Put the previous work back with some changes to ensure builds are not silently broken when subversion command-line client not present.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@223 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 20:55:17 +00:00
Per Inge Mathisen
ffec634777
Remove the old revision number hack.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@222 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 18:48:53 +00:00
Per Inge Mathisen
dcaecafb4d
The keyword was case-sensitive...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@221 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 18:02:59 +00:00
Per Inge Mathisen
c6bec7cd73
Make use of revision.h to find the SVN revision number instead of a "stupid hack" (not my words) in Makefile.am that will only work in some Unix environments with svn command line client properly installed.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@220 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 18:00:07 +00:00
Per Inge Mathisen
2e02866a1e
Set the 'Revision' keyword that tells Subversion to update and expand the $REVISION$ tag.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@219 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 17:54:42 +00:00
Per Inge Mathisen
7f74704b2f
This header contains a define with the revision number of the repository, updated automatically by Subversion itself.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@218 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 17:47:28 +00:00
Per Inge Mathisen
cd4d262cbf
Reinstate check for alut (needed for autoconf compiles on mingw32 since there alut is a separate library), and only set LIBS for all but mingw32 after doing all checks, so that error reporting during autoconf runs becomes correct.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@217 4a71c877-e1ca-e34f-864e-861f7616d084
2005-08-03 09:46:25 +00:00
Christian Ohm
8db3abcd2e
Remove -Wno-pointer-sign from CFLAGS. Sorry, I wasn't aware that's gcc 4 only.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@216 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-29 22:26:00 +00:00
Per Inge Mathisen
30dc376b1f
Remove check for ALUT, add check for libjpeg.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@215 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-28 13:39:11 +00:00
Per Inge Mathisen
41dbf05e4b
frame.h must be included before config.h defines can be used.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@214 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-28 13:33:43 +00:00
Denis Dupeyron
86d8541521
Relase date corrected. It will be done in a few hours, which is tomorrow.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@213 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-27 16:14:09 +00:00
Denis Dupeyron
6a82c6b835
Preparing release 2.0 beta 0.2.2.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@212 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-27 16:06:34 +00:00
Denis Dupeyron
46dc176f9e
Copy of r208 to trunk, with Rodzilla's benediction.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@210 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-26 13:22:41 +00:00
Christian Ohm
c146fef270
- Prepare for using the lex/yacc files instead of the generated c files.
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Works only with the provided Makefiles. To use it, replace the
xxx_l.c/xxx_y.c lines in the Makefile with xxx_parser.y/xxx_lexer.l (the .y
file has to be first). The game compiles with all of them, but hangs on
loading a game when using script_lexer.l/parser.y, and hangs on start when
using level_lexer.l.
- Inevitably: Compiler warning fixes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@206 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-23 00:00:50 +00:00
Christian Ohm
3a9f621a38
- Fix a wrong function definition/call in multiint.c.
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- Give the lex/yacc generated code unique variable names.
Those two changes now make it possible to compile the game with g++ using
the "-fpermissive" compiler flag.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@205 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-22 22:39:13 +00:00
Christian Ohm
6170f498a7
- Fix more compiler warnings.
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- For that, removed lots of unused code, mainly from the lex/yacc generated
files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@204 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-22 21:59:53 +00:00
Christian Ohm
6fdc00e9c3
Add a missing "!" so the game actually runs again (I guess that was the
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reason I couldn't sleep...).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@203 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-21 02:00:42 +00:00
Christian Ohm
4fc0c26f6d
Remove the last traces of stubs.c in both ivis directories (and thus fix
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building the software renderer with automake).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@202 4a71c877-e1ca-e34f-864e-861f7616d084
2005-07-20 23:24:44 +00:00