* Add a large quantity of debug() calls to game.c
* Correct some spelling errors in comments
Part of patch #853 by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2826 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of several magic numbers
* Some const correctness
* Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit conversions
- Clarify parameter evaluation order
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2550 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
for compilers other than gcc. Thanks to devurandom for bringing
this problem to my attention. Also update documentation for
WZ_DECL_DEPRECATED, which had bitrotted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1149 4a71c877-e1ca-e34f-864e-861f7616d084
Changes several DBPx macros to debug() calls and:
I introduced 2 new categories: LOG_MOVEMENT and LOG_ATTACK
and what didn't fit in was set to LOG_NEVER.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@876 4a71c877-e1ca-e34f-864e-861f7616d084
- Define WORD and BYTE types to SDL types
- Let SDL handle some more of the win32fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@739 4a71c877-e1ca-e34f-864e-861f7616d084
frame.h: Sync MAX_PATH with windef.h and require IE5 for SHGetFolderPath
types.h: Use stdint.h on MinGW and use __int* types on MSVC
lib/netplay/: Remove empty files
main.c: Use "Documents and Settings\Username\My Documents\Warzone 2.0" (in local lang) as writedir on Windows
Fix double definitions in last commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@612 4a71c877-e1ca-e34f-864e-861f7616d084
You can now register any callback function to the debug facility.
You will then recieve every preprocessed debug string for which part debugging was enabled.
Offers the possibility to output debugging info to any medium you can think of.
See debug_callback_stderr and debug_callback_file* for an example.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@604 4a71c877-e1ca-e34f-864e-861f7616d084
I am afraid that I reverted the changes made by Per. Will try to recover them tomorrow.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@590 4a71c877-e1ca-e34f-864e-861f7616d084
-added simple function support
Limitations:
-void return type only
-no arguments support
Example:
function void myFunc() {<code>}
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@557 4a71c877-e1ca-e34f-864e-861f7616d084
- Cosmetic change in debug.c (Mark begin of the log with "---")
- Fix bug where PhysFS said WriteDir "Warzone-2.0\" is insecure and refused to create it (bug#6466)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@510 4a71c877-e1ca-e34f-864e-861f7616d084
- Cleaned up unneeded frees from last memleak fix.
- Added debug info as allways.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@451 4a71c877-e1ca-e34f-864e-861f7616d084
Also big amount of whitespace changes, sorry for the inconvenience...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@400 4a71c877-e1ca-e34f-864e-861f7616d084