FMV's were missing. A message "New Intelligence Report" is shown to remind people who abort the movie that they can see
it again in the intelligence screen.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6253 4a71c877-e1ca-e34f-864e-861f7616d084
* About 96% is translated now
This closes ticket:134, patch by Cassarin-Grand Arthur <Zoloom>
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6251 4a71c877-e1ca-e34f-864e-861f7616d084
* Update the Debian changelog as well
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r6249 | muggenhor | 2008-11-08 20:30:18 +0100 (za, 08 nov 2008) | 4 lines
Allow the initialisation function of the debug callback to fail and report its failure through its return value:
* If initialisation of the debug callback failed, do ''not'' add it to the list of debug callbacks to use
This fixes ticket:136
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6250 4a71c877-e1ca-e34f-864e-861f7616d084
* If initialisation of the debug callback failed, do ''not'' add it to the list of debug callbacks to use
This fixes ticket:136
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6249 4a71c877-e1ca-e34f-864e-861f7616d084
qwzm: Add more dummy GUI stubs. Implement save and save as.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6237 4a71c877-e1ca-e34f-864e-861f7616d084
However, introduces new bug, when animation is not on, interpolation function will
extrapolate into infinity, creating really funny non-animation animation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6234 4a71c877-e1ca-e34f-864e-861f7616d084
Forces window XP users to also use a software device for openAL. (already the default for the other platforms & vista). This allows 256 sources, instead of 16.
Note: *this is windows specific* and will not affect the other platforms.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6223 4a71c877-e1ca-e34f-864e-861f7616d084
* use mkstemp(3) to create a temporary file that's guaranteed not to exist already
Prevents a potential symlink attack (e.g. where /tmp/warzone2100.gdmp is symlinked by user A to a file owned by user B, then having user B crash warzone)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6214 4a71c877-e1ca-e34f-864e-861f7616d084
(Normally, it dumps only when LOG_SCRIPT is defined, but we can't determine where the script errors are when LOG_SCRIPT isn't used)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6212 4a71c877-e1ca-e34f-864e-861f7616d084
* Lets ''not'' save on the characters required to have function names make sense
* Make DeleteButtonData a static function (because it's only used in the source file where it's defined)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6203 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to stop the title loop ''before'' attempting to load a save game
* Restart the title loop only ''after'' we've determined that loading of the save game was unsuccessful
Stopping the title loop (stopTitleLoop()) causes resReleaseAllData to be called, which is required to make sure that the "frontend" (aka main menu) data doesn't conflict with the game data.
This fixes#121
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6202 4a71c877-e1ca-e34f-864e-861f7616d084
We do not exit() on a bad savegame file.
Instead, we go back to the title menu. (Since we have no easy way to make a pop-up requester with the current GUI code)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6187 4a71c877-e1ca-e34f-864e-861f7616d084
See ticket:105 for more info.
Fixes bug #12398 , bug #12443
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6186 4a71c877-e1ca-e34f-864e-861f7616d084
Prevents allowing player from having everyone on the same team.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6184 4a71c877-e1ca-e34f-864e-861f7616d084
weapon range. Patch by myself and Zarel with input from the forums. From ticket #97.
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