Per Inge Mathisen
09eb6e79f3
Convert structures in savegames to ini file format.
2011-07-02 14:30:51 +02:00
Per Inge Mathisen
b70dfe8885
Convert features to ini format. Fix IDs of droids in existing maps.
2011-06-11 21:57:49 +02:00
Per Inge Mathisen
a42391580c
Convert skirmish maps to use droid.ini instead of dinit.bjo
2011-06-11 19:42:11 +02:00
Per Inge Mathisen
5066a04949
semperfi: Fix attacks of opportunity with allies. Do not try to hug an allied oil derrick, believing it to be hostile.
...
Also do not crash if we check whether an oil feature is allied to us.
2011-06-05 22:57:31 +02:00
Per Inge Mathisen
7842a7d981
Fix ticket:2766 - failure to end game when victorious in teams. Also fix failure to end in loss.
2011-06-05 12:26:14 +02:00
Per Inge Mathisen
8aca9437a4
Add support for normal map loading. (Note that normal map rendering is still not supported by shaders.) Patch reviewed by Safety0ff.
2011-05-22 13:59:30 +02:00
Per Inge Mathisen
87c47d7053
Misc script cleanup
2011-05-19 22:21:38 +02:00
Per Inge Mathisen
b805ec89ae
Remove dead code from fastplay script
2011-05-17 12:02:53 +02:00
cybersphinx
d2d87a65fd
Balance update.
...
* HP increased: Leopard 85 → 107, Panther 145 → 193, Tiger 225 → 284
* Range increased: Minipod 3-8 → 4-9, MRA 3-8.5 → 4-9
* Pepperpot: Damage increased 50 → 60 (splash 30 → 40), reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL): price decreased 600 → 400, build points decreased 1000 → 600, HP increased 200 → 300
* Twin Assault Cannon: damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb: weight increased 12000 → 15000
* VTOL Sunburst AA: Damage increased 100 → 120, splash damage removed
* Lowered prerequisites: Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3, High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
Closes #2687 .
2011-05-17 00:15:00 +02:00
Per Inge Mathisen
8b3d8648d0
Remove unused, duplicate and useless scripts
2011-05-15 15:04:31 +02:00
Per Inge Mathisen
efd9213fde
Convert skirmish rules script to qtscript. Fix play sound function.
2011-05-15 14:40:48 +02:00
Per Inge Mathisen
147a81ade7
Remove test file mistakenly committed a while ago
2011-05-15 11:34:28 +02:00
Per Inge Mathisen
aca50d6648
Fix crash if we remove timers while updating them. Fix crash if reacting to attacker-less
...
damage to structures -- this closes ticket:2707 Increase scavenger time to counter-attack
before returning to base by 50% to avoid aborting attacks to early.
2011-05-14 22:13:33 +02:00
Per Inge Mathisen
be4a8e543b
Fix bugs in qt script and rules script. Qtscript for rules not enabled yet.
2011-05-14 17:53:11 +02:00
Per Inge Mathisen
fbb4c43d35
Remove another ton of dead code.
2011-05-08 22:53:51 +02:00
Per Inge Mathisen
ff20bdaa68
Remove tons of useless stuff from fastplay tutorial.
2011-05-08 14:28:00 +02:00
Per Inge Mathisen
2d1b6aa05a
Remove dead code from fastplay
2011-05-08 14:10:48 +02:00
Per Inge Mathisen
fd6a020ef4
Add a few more qtscript functions, related to rules handling.
2011-05-07 00:45:51 +02:00
Per Inge Mathisen
7fc26087cd
Forgot to commit one file
2011-05-01 10:00:43 +02:00
Per Inge Mathisen
9bf8e6b917
Two new 2 player maps by NoQ.
2011-05-01 00:14:47 +02:00
Per Inge Mathisen
8919334d9b
Fix initial power level and starting techs for players > 8. Also clean up script responsible for this.
2011-04-24 16:15:48 +02:00
Per Inge Mathisen
ce4d83c972
Turns out sk*tech.*lo are entire superfluous, as their job is already done better by rules.slo
2011-04-24 16:00:54 +02:00
Per Inge Mathisen
88489608bc
Clean up skirmish win/loss/setup script.
2011-04-18 18:34:37 +02:00
Per Inge Mathisen
dda501bf13
Merge remote branch 'origin/master' into qt
...
Conflicts:
data/base/script/text/cam1a.slo
lib/exceptionhandler/exceptionhandler.vcxproj
lib/exceptionhandler/exchndl.h
lib/framework/framework.vcxproj
lib/gamelib/gamelib.vcxproj
lib/iniparser/iniparser.vcxproj
lib/ivis_opengl/ivis_common.vcproj
lib/ivis_opengl/ivis_opengl.vcxproj
lib/netplay/netplay.vcxproj
lib/script/script.vcxproj
lib/sequence/sequence.vcxproj
lib/sound/sound.vcxproj
lib/widget/widget.vcxproj
macosx/README.BUILD.txt
macosx/Warzone.xcodeproj/project.pbxproj
src/Warzone2100.vcxproj
src/main.cpp
2011-04-17 23:17:24 +02:00
cybersphinx
b31e3bee8e
Fix typo.
2011-04-07 23:27:45 +02:00
Per Inge Mathisen
df4e48ec16
qt branch: Kill off the over-engineered tagfile format. Replacing it with the more retro ini file format.
2011-04-06 22:06:17 +02:00
cybersphinx
b80e713648
Fix a bit of grammar.
2011-04-03 21:43:40 +02:00
Per Inge Mathisen
1ada89fb66
Remove unused wrf file
2011-04-03 13:59:50 +02:00
Per Inge Mathisen
0372b01b80
House cleaning in campaign resource files. Removing unused directories. Adding an assert for them.
2011-04-03 13:57:48 +02:00
Per Inge Mathisen
e2775918d3
House cleaning in scripts for cam1 first mission.
2011-04-03 12:24:35 +02:00
Per Inge Mathisen
6882a9a1a5
Remove unused data files
2011-04-03 12:24:18 +02:00
Per Inge Mathisen
6f6bf33588
Remove unused data files
2011-04-03 12:22:29 +02:00
cybersphinx
59b6c670de
Fix old-1.10-balance mod.
...
Closes #2560 .
2011-04-03 04:31:42 +02:00
Per Inge Mathisen
0dae5eaee0
Add script functions to set mission timers and limits.
2011-04-03 00:23:28 +02:00
Per Inge Mathisen
c261aca433
Remove now unused scav script files
2011-04-02 23:31:31 +02:00
Per Inge Mathisen
d78a8eb8ad
Use QSettings instead of our homebrewed version of iniparser to reduce maintenance load.
2011-04-01 20:31:15 +02:00
Per Inge Mathisen
1b0ae09320
Merge remote branch 'perim/qtscript' into qt
2011-04-01 18:32:40 +02:00
Buginator
eeb031e009
Fix campaign change level scripts broken in f78910162b
...
Fixes ticket:872
2011-03-31 19:05:38 -04:00
Per Inge Mathisen
6b4e5ec5b7
House cleaning in scripts for cam1 first mission.
2011-03-31 21:47:21 +02:00
Per Inge Mathisen
3c3a143702
Fix typo
2011-03-31 20:40:37 +02:00
Per Inge Mathisen
0ee8b860f8
Merge remote branch 'origin/qt' into qtscript
2011-03-30 18:05:40 +02:00
Cyp
23f318fe39
Merge branch 'master' into qt
...
Conflicts:
lib/exceptionhandler/exceptionhandler.vcproj
lib/framework/frame.h
lib/framework/framework.vcproj
lib/framework/input.h
lib/gamelib/gamelib.vcproj
lib/iniparser/iniparser.vcproj
lib/ivis_opengl/ivis_opengl.vcproj
lib/netplay/netplay.vcproj
lib/script/script.vcproj
lib/sequence/sequence.vcproj
lib/sound/sound.vcproj
lib/widget/widget.vcproj
macosx/Warzone.xcodeproj/project.pbxproj (resolved in favour of qt)
src/Makefile.am
win32/Warzone2100.vcproj
2011-03-22 00:01:28 +01:00
Cyp
1d11ff30a7
Add IMAGE_PLAYERN and IMAGE_PLAYERN_HI, to replace IMAGE_PLAYER* and IMAGE_PLAYER*_HI.
2011-03-18 19:18:49 +01:00
Cyp
a239f5829a
Don't assert on player >= 8.
2011-03-18 19:18:49 +01:00
Cyp
eb73b015bc
Add IMAGE_ALLY_RESEARCH and IMAGE_GENERIC_TANK.
2011-03-18 19:18:48 +01:00
Per Inge Mathisen
d1512538cd
Fix string names in 1.10-balance mod
2011-03-15 18:09:08 +01:00
Cyp
e689ad51d5
Merge remote branch 'origin/master' into qt
...
Conflicts:
configure.ac
lib/exceptionhandler/exceptionhandler.h
lib/framework/SDL_framerate.h
lib/framework/cursors.h
lib/framework/input.cpp
lib/framework/input.h
lib/ivis_opengl/pieclip.h
lib/ivis_opengl/screen.cpp
macosx/Warzone.xcodeproj/project.pbxproj (used qt version)
src/console.cpp
src/console.h
src/frontend.cpp
win32/libs/Makefile
and src/Makefile.am (resolved by Safety0ff)
2011-03-13 22:31:19 +01:00
Cyp
8b4e67c019
Fix gates belonging to certain players shown as grey by setting TYPE 10200 in blgateh.pie.
2011-03-08 11:10:24 +01:00
Per Inge Mathisen
5ea9d75ab2
qt branch: Soften font colours a bit to make them look more like master.
2011-02-06 22:41:27 +01:00
Per Inge Mathisen
47b11c81e7
qtscript: Scavenger script ported.
2011-02-06 18:19:05 +01:00