* in sound_GetAvailableID start looking for available IDs starting from ID_SOUND_NEXT, not zero (0) as that might cause ID collisions when used in conjunction with the hardcoded IDs in audio_id.*
* Make ID_SOUND_MAX be equal to the highest ID number (of the ID set defined in audio_id.*) rather than one more (since this is what "max" suggests: the highest number, not one more than the highest number)
* ID_SOUND_NEXT is now one higher than the highest ID number and can be/is used where one higher is required
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2082 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some implicit conversions of void* to something* into an explicit cast
* remove some redundant commented out code
* refactor some error checking code ( was: if (!error) normal exec path; else deal with error; now is: if (error) deal with error; normal exec path )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1534 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
variables. 4. Commented out some unused sound code.
I just love Valgrind :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
* remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
* also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter
PS MSVC project might be broken, I don't have it so can't check nor fix it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
- make a lot of functions static
- remove unused extern declarations
- fix one function declarations () -> (void)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1254 4a71c877-e1ca-e34f-864e-861f7616d084
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@969 4a71c877-e1ca-e34f-864e-861f7616d084
Allied players send vision to each other automatically (only once)
Fixed caching problems for variables of type GROUP
Some other scripting engine updates and cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@647 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
some things on platforms where 'just char' means unsigned char. Fix lots of
new signedness warnings resulting from that fix (which would have cropped
up on unsigned char platforms anyway). Also implement a small subset of
stdint.h for windows platform in frame.h, hope this does not create any
conflicts. This allows us to use types like uint64_t where relevant.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@569 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084