* Remove unused function scriptClearLocalVariables() (which was effectively a NOP due to psLocalVars being NULL)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4691 4a71c877-e1ca-e34f-864e-861f7616d084
* import the code from GLee into our repository (a single source and header file), and replace all use of the check_extension function by use of GLee functions
* Remove function stencil_one_pass and replace all calls to it with `if (GLEE_EXT_stencil_two_side && GLEE_EXT_stencil_wrap)`
Patch from ticket 8 by Buginator (with some minor additions by me)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4687 4a71c877-e1ca-e34f-864e-861f7616d084
put that into the debug call. Rename some categories to make them line up correctly in log.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4684 4a71c877-e1ca-e34f-864e-861f7616d084
Also fix another crash bug with nexus link where a droid would acquire a null target.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4682 4a71c877-e1ca-e34f-864e-861f7616d084
by Jan Dittberner. If a tagfile group had only default values, it would consume
the group end tag and the rest of the file would be read corrupt.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4681 4a71c877-e1ca-e34f-864e-861f7616d084
game name, and map name edit box buttons highlightable in MP dialog.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4680 4a71c877-e1ca-e34f-864e-861f7616d084
I forgot to add size of compatibility zone header to save buffer size in r4637.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4676 4a71c877-e1ca-e34f-864e-861f7616d084
they are normal state, pressed state, and highlighted by mouse. Removes ugly
hack to provide highlighting for only some buttons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4675 4a71c877-e1ca-e34f-864e-861f7616d084
Allow global variable declarations to be mixed with trigger and event/function declaration. This allows us to #include script files which variable/event declaration.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4667 4a71c877-e1ca-e34f-864e-861f7616d084
-anti tank weapons do 15% more damage to bunkers
-bunker buster does 12% less damage to bunkers
-MG does 200% more damage to VTOLs (effectiveness increased from 25% to 75%)
-increased body points of light cyborg weapons by 40%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4654 4a71c877-e1ca-e34f-864e-861f7616d084
* Huge simplification due to not needing to handle other derivatives of BASE_OBJECT than DROID anymore (also a huge reduction in the amount of casting)
* Don't check whether a DROID has -> type == OBJ_DROID anymore (fpath.c left-over)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4652 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of some (SDWORD) casting (in all these cases the assignment operator will take care of that anyway)
* Don't cast an unsigned variable (UDWORD) to a signed integer (int) for printf purposes, use an unsigned integer instead (unsigned int)
* Remove duplicated code (an if-statement had (X == Y || X == Y) as part of its condition, reduced it to (X == Y))
* Make the copy of aDirOffset in astar.c const as well
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4649 4a71c877-e1ca-e34f-864e-861f7616d084
* Rewrite the Doxygen comment for fpathUpdate()
* Some style fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4648 4a71c877-e1ca-e34f-864e-861f7616d084