Cyp
4e2f4bbf3c
images: Make retreat setting buttons show colours of health bars.
...
New images by aubergine.
2012-12-23 13:47:44 +01:00
Berg
0d333a1a06
Update disabled uplink and lassat icons.
2012-08-21 13:31:13 +02:00
Per Inge Mathisen
087ab8c505
Fix missing decals in Rocky Mountains tileset that were specially made for it
...
but never mentioned in the rockiedecals.txt file. It also fixes the ground
types of certain urban and rocky tiles to resemble the old 2.3 terrain more
exactly. Patch by NoQ. Closes ticket:3621
2012-08-08 13:16:55 +02:00
Cyp
552a60b099
Add files missing from 1e5fafabb3
.
...
Fixes ticket:3646.
2012-08-06 19:19:52 +02:00
Cyp
1e5fafabb3
Warn when uplink and/or lassat is disabled.
2012-08-05 23:03:24 +02:00
Cyp
26bb105885
Split frontend*.png and intfac*.png into individual images.
...
The images are now combined into texture pages at runtime.
This should simplify adding/removing images.
2012-08-05 22:33:34 +02:00
Cyp
f879b83605
Correctly handle interface image texture pages which are not 256x256.
...
Game logo now appears full size.
2012-08-05 22:33:02 +02:00
safety0ff
da433789c3
Use Berg's animated cyborg factory (GPL.)
2012-06-17 16:31:01 -04:00
dak180
02b99612b6
Pngs should be crushed, a lot.
...
Preferably before being committed.
2012-06-16 22:07:27 -04:00
safety0ff
e636d41472
Use Berg's animated factory (GPL).
2012-06-16 20:25:23 -04:00
safety0ff
2d0a089bad
Convert code and models from hard coded animation intervals to model defined animation intervals.
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Also assert on PIE files with bad animation data.
Closes #3539 .
(cherry picked from commit 75ff2070dc
)
(cherry picked from commit b3dc9444da8f453cbf03c418005bca58318e1ce3)
2012-06-16 18:57:24 -04:00
Christian Ohm
aca180e0e8
New skybox for urban maps.
...
Closes #3534 .
2012-06-10 00:14:32 -04:00
Cyp
4a53a0e010
Texture changes by several people.
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Cliff decals by Jorzi, sand support by Mysteryem, new rocky ground texture by MaNGusT, minor tweaks by NoQ.
Cliffs should now be visible.
2012-06-09 09:27:28 +02:00
Cyp
5b07a7b755
Add oil barrels to map preview.
2012-06-05 23:15:53 +02:00
Cyp
f0eea79104
Fix Nexus AI unable to build units.
...
Nexus was building units with an unresearched sensor (equivalent to the default sensor). Since
6365f2dbec
, Nexus can no longer build unresearched units.
In the tutorial, the designed MG viper wheels would also use the same unresearched sensor.
Replaced unresearched DefaultSensor1Mk1 with ZNULLSENSOR. Removed special case for tutorial in
7079ad2951
, which is no longer required.
2012-05-21 16:05:10 +02:00
Cyp
e36cdf11e8
Fix tcmask on Plasmite Flamer, Sunburst AA and AA Flak Cannon.
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Fixed by running simplipie.
Could not fix Naval propulsion, which seems to be missing the tcmask.
Fixes ticket:3433.
2012-05-07 19:18:59 +02:00
vexed
4a9ac7fc3e
Update the building textures.
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Thanks to Berg for the update.
2012-05-06 22:54:29 -04:00
vexed
e50d51339e
Fixes Scavenger MRAs
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Patch by NoQ
Original model by Berg
Fixes ticket:3365
2012-04-28 16:16:22 -04:00
cybersphinx
c01be7695c
Remove trailing commas from the research messages.
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Also remove the workaround to remove the resulting empty strings
introduced in 9799722c79
. Refs #3039 .
2012-04-09 23:25:50 +02:00
Cyp
73f089c217
Add IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD.
2012-03-25 12:58:59 +02:00
vexed
589b5abbe8
Use lower-res textures as default.
2012-03-12 20:45:31 +01:00
buginator
9d8e7ce9bc
Muzzle flash fix for Assault Cannon & Cluster/HEAP Bomb projectile's texture fix
...
and
fix TCmask for Plasmite Flamer AA Flak Cannon Sunburst AA Rocket Array
Closes ticket:3243.
Author: Black Project
(cherry picked from commit 54646f040ac71360cefe9e847a5e3eec86c4fc7a)
Conflicts:
data/base/components/weapons/trmair2.pie
data/base/components/weapons/trmair3.pie
data/base/effects/fxvulcan.pie
2012-03-04 18:08:25 +01:00
cybersphinx
391ffb621e
Fix radar/unit design in campaign for away missions.
2012-02-10 20:37:18 +01:00
cybersphinx
97a7c6a1da
Change new PIE modes to use flags instead of connectors.
...
Introduced in 82e00bf7747af4962a32b67e4215d40298bbf9b3:
Roll to camera uses TYPE x1x instead of a "1 x 0" connector.
Pitch to camera uses TYPE x2x instead of a "2 x 0" connector.
Additive uses TYPE xx1/xx2 to dis/enable instead of a "x 1 0"/"x 2 0" connector.
Introduced in f3ba2378e54ab0557db4a20c876043f8be059906:
Premultiplied uses TYPE xx4 instead of a "x 3 0" connector.
Refs #3024 .
2012-02-10 19:40:19 +01:00
cybersphinx
4a71db9e9b
Add general rules script for the campaign.
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Enable design and minimap only when an HQ exists.
2012-02-03 23:38:25 +01:00
cybersphinx
0e382794a5
Update team colours to correspond to their names better.
...
Refs #2972 , tc2.patch. No teal for now, since that would introduce new
strings.
2012-01-29 20:41:23 +01:00
Per Inge Mathisen
2f84b60214
Remove --self-test command line option, as it was not maintained properly over a very long time.
2012-01-21 17:02:08 +01:00
Per Inge Mathisen
80951e250f
Remove utterly useless "specialability.txt"
2012-01-15 18:18:42 +01:00
cybersphinx
4219e43bcc
Remove some unused duplicate data files.
2012-01-15 00:31:23 +01:00
cybersphinx
779b4edcbd
Move multiplayer files to data/mp.
2012-01-15 00:23:16 +01:00
Per Inge Mathisen
c907d5ab1c
Temporary hack to fix T2/T3 for now. Basically just ignoring attempts to research
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things that do not exist (instead of having lots of unreachable techs that do
nothing, which was the previous state). Remove duplicate script code for setting
amount of starting power; as a side effect starting power may be less now for
T2/T3. Will fix that later when scripts know the T2/T3 state. Closes ticket:3044
2012-01-14 23:44:29 +01:00
Per Inge Mathisen
e688e0aa81
Challenges: Can now override player names, and turn off players entirely.
2012-01-14 22:49:44 +01:00
Per Inge Mathisen
a5dffde59e
qtscript: Added new event when owned objects are destroyed. Rules Script now
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controls whether minimap is shown or not.
2012-01-14 19:39:54 +01:00
Per Inge Mathisen
97d8d791a9
qtscript: Rename orderDroidStatsLoc() to orderDroidBuild(). The old version
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will remain available for a while to give people time to convert.
2012-01-12 19:12:22 +01:00
vexed
96fdff1ca8
Upload forum member Jorzi new credit screen.
2012-01-11 22:38:34 -05:00
vexed
ac550acd58
Revert the new bsonlobby.
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Closes #3040 .
Revert "Remove bson from project files."
This reverts commit 5c24f7b716
.
Conflicts:
lib/netplay/netlobby.h
lib/netplay/netplay.vcxproj.filters
src/Warzone2100.vcxproj
Revert "Merge branch 'refs/heads/topic/QJson'"
This reverts commit 6dd85baedf
, reversing
changes made to 7d349eb214
.
Conflicts:
Makefile.am
lib/netplay/netlobby.cpp
macosx/Warzone.xcodeproj/project.pbxproj
src/Makefile.am
Revert "Fix various build issues for both 'qtgame' and the bson /new lobby stuff"
This reverts commit f76e960f7d
.
Conflicts:
lib/framework/framework.vcxproj
lib/gamelib/gamelib.vcxproj
lib/gamelib/gtime.cpp
lib/netplay/netplay.vcxproj
lib/netplay/netplay.vcxproj.filters
src/Warzone2100.vcxproj
win32/Warzone2100.sln
Revert "Fix SSL errors on the Macs."
This reverts commit 4c387a199b
.
Revert "Merge branch 'bsonlobby' into master"
This reverts commit 793c30a862
, reversing
changes made to 5fa33b7209
.
Conflicts:
data/makefile.win32
lib/netplay/netlobby.cpp
lib/netplay/netlobby.h
lib/netplay/netplay.cpp
lib/widget/label.cpp
macosx/Warzone.xcodeproj/project.pbxproj
po/POTFILES.in
src/configuration.cpp
src/frontend.h
src/multiint.cpp
2012-01-08 23:10:26 +01:00
Per Inge Mathisen
a695355881
Remove tabs and fix missing braces in research message data.
2012-01-07 19:33:06 +01:00
Per Inge Mathisen
545eb5c272
Convert research message data to ini file format.
2012-01-07 19:14:34 +01:00
Cyp
555cb0dfa7
Fix CAM3C script from failing at start.
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No idea why it used to work.
2012-01-07 18:41:54 +01:00
Per Inge Mathisen
ce950ddff3
semperfi js: Attack random enemy, for more fun.
2012-01-03 18:31:30 +01:00
Per Inge Mathisen
b4b870cd09
Remove unused techs from multiplayer to reduce clutter.
2012-01-03 17:47:13 +01:00
Per Inge Mathisen
e7bcabc655
semperfi js/qtscript: Check templates against factory body size limit.
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Handle multiweapon droids properly, and build them. Fix attack code.
Demolish unused research labs when done. Prioritize rocket techs.
2012-01-02 21:52:48 +01:00
Per Inge Mathisen
5a1411dd87
semperfi js: Now builds attack droids, and sends them to attack occasionally.
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Workaround bug where you cannot research stuff in the first few game ticks.
2012-01-02 00:13:25 +01:00
Per Inge Mathisen
dee0307296
Add the new Semperfi javascript AI as a separate AI choice
2012-01-02 00:13:25 +01:00
Per Inge Mathisen
0770df9855
semperi js: Now builds cyborgs and VTOLs, and sort of defends itself.
2012-01-01 15:09:34 +01:00
Per Inge Mathisen
f35de0d513
qtscript: Generalize attacked event to cover droids as well. Fire off droid built
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event also if droids are built through cheating. Make trigger function names consistent.
2011-12-30 20:48:40 +01:00
Per Inge Mathisen
2d304e1985
qtscript: New trigger 'eventStructureBuilt'
2011-12-30 20:35:10 +01:00
Per Inge Mathisen
efc9481beb
qtscript: buildDroid() can now take preference lists of components, not just
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individual component strings. You can use this to easily build the best
possible droid, without manually checking component availability.
2011-12-30 20:01:45 +01:00
Per Inge Mathisen
5dca124ba0
qtscript: You can now pass a list of techs to pursueResearch. It will pick the
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first one not already researched to pursue.
2011-12-29 19:50:06 +01:00
Cyp
11cd71892d
Replace cross-shaped projectiles with flat projectiles that rotate to face the camera.
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Number of triangles reduced by 75%.
Also, laser beams are no longer opaque.
2011-12-29 17:19:28 +01:00