Update team colours to correspond to their names better.

Refs #2972, tc2.patch. No teal for now, since that would introduce new
strings.
master
cybersphinx 2012-01-29 20:41:23 +01:00
parent 8ae0358d88
commit 0e382794a5
1 changed files with 9 additions and 9 deletions

View File

@ -49,14 +49,14 @@ ff,50,50,ff // blueprint invalid
a0,a0,0,ff // health medium shadow
a0,0,0,ff // health low shadow
80,c0,ff,ff // health resistance
00,60,00,ff // team1 - green
A0,70,00,ff // team2 - orange
80,80,80,ff // team3 - gray
10,70,10,ff // team1 - green
ff,b0,35,ff // team2 - orange
90,90,90,ff // team3 - gray
20,20,20,ff // team4 - black
80,00,00,ff // team5 - red
20,30,60,ff // team6 - blue
90,00,70,ff // team7 - pink
00,80,80,ff // team8 - cyan
9b,0f,0f,ff // team5 - red
27,31,b9,ff // team6 - blue
d0,10,b0,ff // team7 - pink
20,d0,d0,ff // team8 - cyan
7f,7f,7f,ff // default form background
bf,bf,bf,ff // default form text
ff,ff,ff,ff // default form light
@ -75,8 +75,8 @@ ff,ff,0,ff // production run text
ff,0,ff,ff // WZCOL_MAP_PREVIEW_HQ
ff,ff,00,ff // WZCOL_MAP_PREVIEW_OIL
b0,08,5f,ff // fog colour
80,C0,00,ff // team9 - yellow
B0,70,70,ff // team10 - purple
f0,e8,10,ff // team9 - yellow
70,00,74,ff // team10 - purple
E0,E0,E0,ff // team11 - white
20,20,FF,ff // team12 - bright blue
00,A0,00,ff // team13 - neon green