on building limits menu. This should be fixed properly later. See bug#4968. Reported
first by dpblnt <dpblnt>. Added FIXME comment.
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instead of a printf. Requested by Christian Vest Hansen <karmazilla@gmail.com> in
bug#4979.
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-datapath is now named -datadir to match the internal variables again.
Added -help to show all possible command line options.
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Tried to fix the patches-loaded-in-campaign-mode problem.
this fix must be tested now...
Fixed problem with pasting host address.
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it from clipboard... Works under Linux, must be tested under
Windows.
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default write directory warzone-2.0 for Windows and .warzone-2.0 for Linux under the
user's home directory.
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Original revision 4:
svn:author = per
svn:date = 2005-11-19T19:12:57.694186Z
svn:log = Initial import (from Berlios repository revision 361)
Original revision 361 indicated by this message now is revision 358 of this repository.
Revisions 359 and 360 have been included in here as well though (they originally where merged in r5 and r8 of the previous repository)
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WorldEdit : only works on windows platform. Also needs ORIGINAL libs (inculded) to compile correctly)
PiePlugin (3ds Max -> .pie converter. Which is used for the .pie formats of 3d models used in game.
BSPIMD - Loads IMD, Generates BSP tree, saves IMD with BSP infomation.
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is understood by gcc as the opposite of what it was meant for, effectively turning a lot
of debugging code on, instead of off. There may be other instances of this problem in
the code.
To reiterate:
#define SOMETHING FALSE
#ifdef SOMETHING
#error This will be executed
#endif
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has to be updated separately. (Can someone _please_ rename those
makefiles?)
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warnings removed from ivis02, ivis_common and ivis_opengl. STRING set to
char, not unsigned char; any problems with this should be fixed elsewhere
in the code - it is the right thing to do. All ENGINE_* except ENGINE_4104
(SDL) and ENGINE_OPENGL (and ENGINE_UNDEFINED, of course) code removed
(this made it much simpler to make the code sane wrt the above).
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Makefile.am that solves a potential linking problem with ivis_common. Removed checking
for binary PIEs, which only existed on PSX.
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implementations. Start by sharing all identical header files, and bug.c for proof of
concept. This breaks pure makefile builds, will try to fix in next commit.
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