Commandline options changed:
-datapath is now named -datadir to match the internal variables again. Added -help to show all possible command line options. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@383 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
d97c39b407
commit
a166a71cc9
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@ -33,6 +33,7 @@ BOOL scanGameSpyFlags(LPSTR gflag,LPSTR value);
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extern char SaveGamePath[];
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// Got removed by Dennis
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//extern char default_data_path[MAX_PATH]; // from main.c (yes, I know, more globals - Per)
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extern char datadir[MAX_PATH];
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// whether to play the intro video
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BOOL clIntroVideo;
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@ -51,7 +52,18 @@ BOOL ParseCommandLineEarly(int argc, char** argv)
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for (i = 1; i < argc; ++i) {
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tokenType = argv[i];
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if (stricmp(tokenType, "-debugfile") == 0) {
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// TODO: Support --GNU long-opts and -G short opts
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if( stricmp(tokenType, "-help" ) == 0 ) {
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// Show help
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fprintf( stdout,
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"Warzone command line options:\n"
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" -help : Show this help\n"
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" -debug FLAGS : Show debug for FLAGS\n"
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" -debugfile FILE : Log debug output in FILE\n"
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" -datadir DIR : Set default datadir to DIR\n" );
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return FALSE;
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}
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else if (stricmp(tokenType, "-debugfile") == 0) {
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// find the file name
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token = argv[++i];
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if (token == NULL) {
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@ -70,17 +82,16 @@ BOOL ParseCommandLineEarly(int argc, char** argv)
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debug(LOG_ERROR, "Debug flag \"%s\" not found!", token);
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return FALSE;
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}
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// Removed by Dennis... Shall we update to the new system?
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/* } else if (stricmp(tokenType, "-datapath") == 0) {
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} else if (stricmp(tokenType, "-datadir") == 0) {
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// find the quoted path name
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token = argv[++i];
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if (token == NULL)
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{
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DBERROR( ("Unrecognised datapath\n") );
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DBERROR( ("Unrecognised datadir\n") );
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return FALSE;
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}
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strncpy(default_data_path, token, sizeof(default_data_path));
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*/ }
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strncpy(datadir, token, sizeof(datadir));
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}
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}
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return TRUE;
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}
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@ -41,6 +41,7 @@
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#ifndef DEFAULT_DATA_DIR
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#define DEFAULT_DATA_DIR "/usr/share"
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#endif
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char datadir[MAX_PATH]; // Global that src/clparse.c:ParseCommandLineEarly can write to, so it can override the default datadir on runtime
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// Warzone 2100 . Pumpkin Studios
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@ -96,7 +97,7 @@ static void initialize_PhysicsFS(char *mod)
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PHYSFS_Version compiled;
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PHYSFS_Version linked;
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char **i;
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char datadir[MAX_PATH], overridepath[MAX_PATH], modpath[MAX_PATH], writepath[MAX_PATH], mappath[MAX_PATH];
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char overridepath[MAX_PATH], modpath[MAX_PATH], writepath[MAX_PATH], mappath[MAX_PATH];
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#ifdef WIN32
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const char *writedir = "warzone-2.0";
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#else
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@ -126,9 +127,10 @@ static void initialize_PhysicsFS(char *mod)
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}
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PHYSFS_addToSearchPath(writepath, 0); /* add to search path */
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strcpy( datadir, DEFAULT_DATA_DIR );
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if( !*datadir )
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strcpy( datadir, DEFAULT_DATA_DIR );
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strcat( datadir, "/warzone/warzone.wz" );
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debug( LOG_WZ, "Trying Datadir: %s\n", datadir );
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debug( LOG_WZ, "Trying default datadir: %s\n", datadir );
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if ( !PHYSFS_addToSearchPath( datadir, 1) )
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{
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debug( LOG_WZ, "Could not find data in \"%s\".", datadir );
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@ -1 +1 @@
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#define SVN_REVISION "Revision 21M"
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#define SVN_REVISION "Revision 22:23M"
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