Commit Graph

26 Commits (3a05848aa453780e62bde1a0c60bdc7e5a8719f8)

Author SHA1 Message Date
Per Inge Mathisen a71086a039 Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4037 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:46:29 +00:00
Per Inge Mathisen a4972d3d38 Reduce verbosity of LOG_3D
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3273 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 14:04:21 +00:00
Giel van Schijndel c51bd8ae10 * Get rid of a large quantity of unused parameters
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
 * At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
 * Remove unused struct-type EVENT_INIT
 * Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 23:15:46 +00:00
Per Inge Mathisen 94421b5b56 Clean up LOG_3D
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2634 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 13:58:01 +00:00
Dennis Schridde 6b8e636fc3 Revisit data loading (image/texture related) and remove unecessary fVertex pietype.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2195 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 22:37:48 +00:00
Dennis Schridde 75d5e135c5 Remove some useless comments for iIMDShape, also remove some unnecessary fields and variables.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2193 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 20:58:57 +00:00
Dennis Schridde 1f723e656c More cleanup...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1876 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:46:12 +00:00
Per Inge Mathisen 4b36d353f2 Remove the unused iV_IMD_PSXTEX and iV_IMD_XTEX flags. The TYPE directive in
IMD files is now totally ignored.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1546 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-28 11:12:14 +00:00
Per Inge Mathisen 534472ce72 Remove used but ineffectual BSP IMD code. BSP data from PIE files not yet removed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1533 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 20:40:41 +00:00
Per Inge Mathisen dad0851e7e Remove unused PIETOOL code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1532 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 20:29:43 +00:00
Per Inge Mathisen 3f97cc51b7 Remove many unused IMD flags and an unused debug function.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1530 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 18:11:01 +00:00
Per Inge Mathisen 9e1d57e718 Permit compilation without binary space partitioning. To test this, comment out
the #define BSPIMD line in lib/ivis_common/ivisdef.h header.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1529 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 17:59:13 +00:00
Dennis Schridde ce16856887 FREE->free, MALLOC->malloc (sed+review)
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-15 10:43:05 +00:00
Giel van Schijndel 26f2672bfd * remove macro PTRVALID
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
 * remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
 * remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 13:20:41 +00:00
Gerard Krol a4c540f24a New shadow code, easier on the fillrate of your graphics card, but uses
more cpu time. Buildings have static shadows, the shadows of 
components/droids get recomputed every frame. Rain/bullets/other effects 
do no longer drop a shadow.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1281 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-24 22:53:18 +00:00
Dennis Schridde 2a74242eb3 - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon)
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 16:20:16 +00:00
Dennis Schridde b7ccc234b3 - Remove unused type from pietypes.h
- Replace iBool with BOOL where it was used
- Fix a warning in src/effects.c about validatePie being declared but not defined


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-15 22:49:54 +00:00
Per Inge Mathisen b46d680987 Remove lib/ivis_common/bug.c|.h, containing unused logging
functions of dubious usefulness. The log calls are still
present, with protos in ivi.h, in case someone wants to
build something better with them.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1128 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-16 22:31:52 +00:00
Per Inge Mathisen 3d6771a521 Unify the several different definitions of pi in the codebase. Now we use the
C macro M_PI (if available, or we will define it on our own in fractions.h).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-24 19:42:20 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
Dennis Schridde e52dba36cc Corrected false error messages, old printfs
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 15:27:20 +00:00
Dennis Schridde 62ae49b0ce Replaced all occurences of DBMB, DBPRINTF and DBERROR with their former define.
( DBPRINTF(("Message")); becomes debug( LOG_NEVER, "Message" ); )



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@608 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-22 14:28:49 +00:00
Per Inge Mathisen 081ec89b32 Remove legacy graphics code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@550 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:03:05 +00:00
Per Inge Mathisen f52bebc31f Remove some dead playstation code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@504 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-24 17:52:24 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00