Per Inge Mathisen
823cf96eeb
semperfi AI: Rewrite base expansion code - teach AI to spend like a drunken sailor when it
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has too much power on its hands. Fix some bugs. Guide it to research mg tower and the first
power upgrade.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9807 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-15 20:51:06 +01:00
Per Inge Mathisen
7b7aca3ce0
Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9792 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:00 +01:00
Per Inge Mathisen
303a4d20ba
Fix texture file references in base wz wall PIEs.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9791 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:00 +01:00
René Jürgens
ee1aad0d42
NTW Mod Version 1.8.9
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- Fix Templates Bug
- Fix Scourge and Arch Angel Balance
- Fix Command Center Limit
- Fix Illogical Tech Levels
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9772 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:34 +01:00
i-nod
d457d866ba
- Aivolution has been removed from the MinGW build system and NSIS project
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- NSIS: Aivolution and Original remnants should be removed from target system before installing new files
- NSIS: Force admin-privileges in UAC (they are required anyway), this will allow correct SM shortcuts removal possible on Vista/7
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9764 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:34 +01:00
Per Inge Mathisen
c4fddbc513
A new in-progress rewrite of large parts of the current AI. Kept in a mod while it is being
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worked on, to avoid breaking other people's testing and skirmish saves unnecessarily.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9763 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:33 +01:00
Per Inge Mathisen
896c74aeba
Remove aivolution also from trunk
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9753 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:19 +01:00
Per Inge Mathisen
f903f89c1e
Reenable cyborg mechanic, thermite and grenadier.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9751 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:19 +01:00
Per Inge Mathisen
01dc5e937f
Add a few more baba templates for extra baba squish fun.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9739 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:17 +01:00
i-nod
cec20aae6a
- NSIS changes from 2.3 ( #1111 ).
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- Additional fixes to [9642]: remove old-1.10-balance.wz instead of origianl.wz.
- MinGW build system updates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9727 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:16 +01:00
Per Inge Mathisen
1f6df2a565
Skirmish AI improvements: Reduce interval to check if trucks can help build
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something. Check if we need to build more trucks once we have built one,
instead of immediately going for military units then changing our mind.
Upgrade new research labs immediately after producing them.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9718 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:15 +01:00
Per Inge Mathisen
35bfe4b72c
Make sure AI does not build VTOL factory before it is available.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9714 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:14 +01:00
Buginator
6d8d6dcb24
frontport r9538 & r9551
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"2.3: Rename "original.wz" to "old-1.10-balance.wz" - I had an agreement with Delphinio that the mod could be named anything but "original", which was vague and confusing to new users."
&
"Rename directory of "original" mod to "old-1.10-balance".
Fixes autotools build."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9712 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:14 +01:00
Guangcong Luo
f7d7f880bd
Remove limiting of oil derricks. Power production is limited by generators, anyway, so this is mainly to help people who don't like seeing blinking blue dots everywhere on the map.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9697 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:11 +01:00
Per Inge Mathisen
0e0d5f25fe
Fix missing cyborg transport in skirmish due to recent template changes. Closes ticket:1548
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9672 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Thomas Barlow
aa2e8fd0f5
Fix some AI unit templates which had multiple turrets, but shouldn't have.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9604 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:59 +01:00
Per Inge Mathisen
bc633df81a
Make human players have super cyborgs and cyborg engineers again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9553 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:54 +01:00
Per Inge Mathisen
21d38e3685
Fix typo in AI script
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9535 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
f4aba9fb28
Workaround for bug that makes the AI stop researching.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9533 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
eb5f9d4395
Deactivate reached oil resource script when human player is playing. Bug reported by cyp_.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9532 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
42a023a592
On advice from Zarel, make AI build scorption body hover trucks instead of cobra.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9515 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:49 +01:00
Christian Ohm
0cd52a643b
Mark a research string as no-c-format for translations.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
Per Inge Mathisen
1aae810a22
Make AI build cobra hover trucks when it is able to, instead of the ordinary starting trucks. This
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allows the AI to access areas of certain maps that are blocked by water. On these maps, this makes
a great deal of difference. This breaks skirmish saves, so do not backport.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9499 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:46 +01:00
Per Inge Mathisen
daceec3fd9
New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9464 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:41 +01:00
Christian Ohm
d7d4c258c4
Actually include challenges in base.wz.
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Fixes #1470 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9452 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:39 +01:00
Thomas Barlow
5ad6596be9
Fix some polygon issues in the factory models.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:33 +01:00
Guangcong Luo
b6f03407dd
Add new file data/mp/stats/messages/resmessages12.rmsg - additional research descriptions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9397 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
258d65c169
Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% -> 100%, 999 -> 1000.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
4df6b05f40
Research messages more specific: "Machinegun damage +25%" instead of "Upgrades machinegun damage". Also add description for radar detector, and fix prerequisites for Flamer Autoloader Mk2.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9392 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Per Inge Mathisen
a46a6eb68b
Throttle AI construction of VTOL factories based on amount of power. Add thermite bombers to VTOL fleet.
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Reorder VTOL target priorities to go after construction first. Restrict help build event to avoid trucks
wandering across the entire map to help build something that is finished a long time ago when they arrive there.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9390 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Per Inge Mathisen
ce8491b4ad
Rewrite buildDerrick AI skirmish event. Instead of looking for the next closest oil resource
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to our base, be more opportunistic and look for the closest oil resource to each droid, and
only send one droid toward each oil resource. Also speed up full base starts by launching this
event immediately upon start (but after build start base event).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9389 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:26 +01:00
Per Inge Mathisen
7ca0bc7547
If AI loses a race for an oil resource, it will now instead build a cheap defense building there as revenge.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:26 +01:00
Per Inge Mathisen
ddcb9a9986
Remove some dead AI code from scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9367 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:25 +01:00
Guangcong Luo
81e5af8e34
Rebalance 0.7.0.
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Flashlight: range 6-12 -> 12-12
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 450
Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 175
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8
Note to self: Fix the tank killer angle bug already.
Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25
Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5
All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%
Artillery modifiers:
Tracks 50% -> 40%, HT 70% -> 65%, Hover 100% -> 120%
Whirlwind site obsoletes Cyclone site
Cyclone site obsoletes Hurricane site
Whirlwind hardpoint obsoletes Cyclone hardpoint
Gauss hardpoint obsoletes Rail hardpoint
Gauss emplacement obsoletes Rail emplacement
Fixes bug #663 - Tank Killer doesn't fire.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9338 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Per Inge Mathisen
7f63c39b06
This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
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in an attempt to fix the copycat truck bug, but it has so far managed to escape me. Closes ticket:1417
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9319 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:19 +01:00
Per Inge Mathisen
423ac3df4f
Use chained events instead of relying on a 40 second repeat trigger for research. This
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makes the AI much faster at researching, as it eliminates long delays. Also clean up
the base expansion code and make it stop trying to expand when out of power.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9243 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:07 +01:00
Guangcong Luo
541d555e25
Rename Dragon from "Super Heavy Body" to "Multi Turret Body".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9195 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:00 +01:00
Per Inge Mathisen
640f94ace4
Nudge scav script a bit to make it not crash the script interpreter.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9171 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
7125b11198
Make scavengers work in skirmish again. And they are now meaner than ever.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
c0411ed819
Remove unused wrf files
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9168 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
4eaa4f9afa
Fix erroneously commented out line
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9166 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
40652f7257
Fix references to new AI scripts. Remove references to old "campaign" style resource definitions and scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9165 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
b8d42bd9fe
Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Guangcong Luo
187986f92e
Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9160 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:35 +01:00
Per Inge Mathisen
027cb31486
Make AI use event chainloading for basic structures and new trucks. This means that instead of calling
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common AI functions from several places, which can lead to the CPU spending much time doing AI stuff
that frame, or setting the object to idle and wait for a repeat event to pick it up, which can lead to
long delays, it queues up another event for the next AI frame to continue processing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9133 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
baa0ac2188
Purely stylistic changes to make it easier to read this code for mistakes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
ada555a8d0
Add two new features to challenges, 1) to enable/disable changing your own position,
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defaulting to not allowing user to change his or her position, and 2) to allow the
challenge to specify starting positions for each AI. Previously the user could freely
change starting position on all maps. Now this feature is only allowed on the "No Place
To Hide" challenge. Also move the starting AIs for "Hide Behind Me" challenge to flank
the starting player.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9056 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:23 +01:00
dak180
72ccb7c384
PNG optimization, also known as 'Crush them all!'.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9038 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:21 +01:00
Guangcong Luo
192ade3cc0
Fix bug #1361 - tutorial can be unable to be finished if user clicks through design screen too quickly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9033 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:10 +01:00
Guangcong Luo
fc94a37432
Fix bug #1325 - confusing research icons for some missile upgrades.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8960 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:02 +01:00