- Clean warnings and a wrapper function for widgets
- Add an assert to intDisplayMessageButton to catch crashes better
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@631 4a71c877-e1ca-e34f-864e-861f7616d084
Thus appending dirSeperator on Mac and Windows instead of hardcoding it to WZ_WRITEDIR, because PhysFS calls that unsafe on Windows and refuses to create such a dir.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@627 4a71c877-e1ca-e34f-864e-861f7616d084
- Application Support directory did not include the trailing slash when
retrieved from the operating system
- Renamed some files to 'warzone2100' base name
- Renamed application bundle to 'Warzone 2100'
- Included a smart script for finding library and framework dependencies
- Split the application bundle and disk image script into two to facilitate
testing the application bundle without having to create and mount a
disk image
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@626 4a71c877-e1ca-e34f-864e-861f7616d084
This makes entries like "bug #123" or "Bug #123" clickable in the SVN log.
You are transfered to the bugtracker on gna.org.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@625 4a71c877-e1ca-e34f-864e-861f7616d084
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
- Make MinGW actually compile (it defines __MINGW32__ and not __MINGW__)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@614 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
frame.h: Sync MAX_PATH with windef.h and require IE5 for SHGetFolderPath
types.h: Use stdint.h on MinGW and use __int* types on MSVC
lib/netplay/: Remove empty files
main.c: Use "Documents and Settings\Username\My Documents\Warzone 2.0" (in local lang) as writedir on Windows
Fix double definitions in last commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@612 4a71c877-e1ca-e34f-864e-861f7616d084
Ability to process console commands (trivial implementation right now),
Implemented ability for AIs to save their game experience to simulate learning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@609 4a71c877-e1ca-e34f-864e-861f7616d084
Configure could fail to detect ogg-vorbis due to a missing "test".
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@606 4a71c877-e1ca-e34f-864e-861f7616d084
You can now register any callback function to the debug facility.
You will then recieve every preprocessed debug string for which part debugging was enabled.
Offers the possibility to output debugging info to any medium you can think of.
See debug_callback_stderr and debug_callback_file* for an example.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@604 4a71c877-e1ca-e34f-864e-861f7616d084
cleaned up Bison logs
enabled logs for loading .slo and .vlo files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@597 4a71c877-e1ca-e34f-864e-861f7616d084
-added new scripting function
-added new callbacks
-added new member variables
-players controlled by AI now receive (and send) multiplayer messages and can process them
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@595 4a71c877-e1ca-e34f-864e-861f7616d084
I am afraid that I reverted the changes made by Per. Will try to recover them tomorrow.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@590 4a71c877-e1ca-e34f-864e-861f7616d084