* Replace the only use of strresGetIDString with a call to function strresGetStringByID, which will also return NULL on failure to find the given ID string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5663 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of function strresGetIDNum with its inconvenient API and use strresGetStringByID instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5661 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't use strdup() to assign the strings to ppTextMsg's message array
* Make seq_AddTextForVideo const correct
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5659 4a71c877-e1ca-e34f-864e-861f7616d084
* Instead use strdup() where a non-const reference to these strings is used
* NOTE: This may introduce memory leaks, but I'd rather have memory leaks than double-frees, of which I'm frankly surprised that they don't occur ''much'' more often
* Change FindDroidTemplate to take its parameter as const
* Don't multi-purpose the parameters of FindDroidTemplate as local variables
* Store string variables in getName as const
* scrvGetString:
* Directly return the string it retrieved and use NULL to indicate failure
* Return the string as `const'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5658 4a71c877-e1ca-e34f-864e-861f7616d084
* Change allocateName to do as the name suggests and actually ''allocate'' a string!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5656 4a71c877-e1ca-e34f-864e-861f7616d084
So initialize this variable with an "uninitialized marker" and assert that it doesn't occur in the places where this variable is used.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5651 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a forward declaration for STR_RES to strres.h (so that we can still declare pointers to this type)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5645 4a71c877-e1ca-e34f-864e-861f7616d084
* Return the STR_RES* pointer from strresCreate and use NULL to indicate failure
* Use size_t to store memory sizes in instead of UDWORD
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5644 4a71c877-e1ca-e34f-864e-861f7616d084
* Merge a translation string into it's printf formatting string (i.e. make the format string the translated string)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5621 4a71c877-e1ca-e34f-864e-861f7616d084
elio. Circle now has correct tooltip and uses old patrol icon. Some
spelling issues also fixed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5565 4a71c877-e1ca-e34f-864e-861f7616d084
* Update build systems: autotools, raw win32 makefiles, Code::Blocks project and MSVC project
* Rename _droid and _base_object forward declaration types to DROID and BASE_OBJECT respectively
* Add two forward declarations for BASE_OBJECT and DROID to scriptfuncs.h so that it can declare pointers to these types
* src/messagedef.h depends on lib/ivis_common/ivisdef.h and src/positiondef.h so #include those
* Don't #include stuff from src/ in lib/script/chat_processing.h
* Remove all unnecessary #inlucdes from src/ from lib/script/chat_lexer.l
NOTE: Build systems not mentioned above might need updating.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5531 4a71c877-e1ca-e34f-864e-861f7616d084
which check fails. You can still see in which file and line it failed, as before.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5526 4a71c877-e1ca-e34f-864e-861f7616d084
* Make it possible to declare "references" to struct WEAPON by adding a %fetchRowById code block
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5525 4a71c877-e1ca-e34f-864e-861f7616d084
was that they would pursue the enemy on another person's computer, but not on
yours. Now your droids only decide to pursue on your computer, and sends updates
to other people about such decisions over the network. WARNING: Increases network
usage by unknown amount. Network sync rates could be lowered.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5507 4a71c877-e1ca-e34f-864e-861f7616d084
* Move the definition of macro STATS_COMPONENT and the struct COMPONENT_STATS (which was created using the contents of the macro) from statsdef.h into a single definition in stats-db2.tpl
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5503 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify getMovementModel's and getWeaponEffect's API so that we don't need to depend on enums MOVEMENT_MODEL and WEAPON_EFFECT containing an "invalid" enumerator
* Move enums MOVEMENT_MODEL and WEAPON_EFFECT from statsdef.h to stats-db2.tpl
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5494 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify getWeaponSubClass's API so that we don't need to depend on enum WEAPON_SUBCLASS containing an "invalid" enumerator
* Move enums WEAPON_CLASS and WEAPON_SUBCLASS from statsdef.h to stats-db2.tpl
* Rename NUM_WEAPON_CLASS and NUM_WEAPON_SUBCLASS to WC_NUM_WEAPON_CLASSES and WSC_NUM_WEAPON_SUBCLASSES respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5488 4a71c877-e1ca-e34f-864e-861f7616d084
QLite stats-loading code from.
* Move 4 enums from statsdef.h to stats-db2.tpl: COMPONENT_TYPE, LOC, BODY_SIZE and PROPULSION_TYPE
* #include stats-db2.h (generated from stats-db2.tpl) in statsdef.h
NOTE: The automatically generated file (stats-db2.h) is included in the repository so that no changes in the buildsystems are required. The autotools build system is updated to be able to update stats-db2.h if required.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5485 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify getPropulsionType's API so that we don't need to depend on enum PROPULSION_TYPE containing an "invalid" enumerator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5466 4a71c877-e1ca-e34f-864e-861f7616d084
It's loaded in from the stats files but unused throughout the rest of the code.
Read into a temporary dummy variable when loading stats.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5455 4a71c877-e1ca-e34f-864e-861f7616d084
It's loaded in from the stats files and copied all over a dozen places, but never actually __used__.
NOTE: This __shouldn't__ break savegames, I've checked it quite thoroughly, but game.c is evil & large enough that the chance exists I made a mistake in this department.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5454 4a71c877-e1ca-e34f-864e-861f7616d084
* Allow non-weapon VTOL droids to be passed into vtolHappy (e.g. sensor, construction, etc.): this should fix bug #11865
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5411 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix a bug in r5409 where I accidentily reversed the weapon-reloaded logic
* Merge two nested if-statements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5410 4a71c877-e1ca-e34f-864e-861f7616d084
* Trash the bool-array (previously bitmask) code
* Simply return false as soon as we've determined a VTOL isn't "happy" (i.e. marked as fully armed and healed)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5409 4a71c877-e1ca-e34f-864e-861f7616d084
* VTOLs didn't ever become "happy" again (i.e. where marked as fully armed and healed)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5407 4a71c877-e1ca-e34f-864e-861f7616d084
* This name more clearly describes what it does: determine whether the given droid has VTOL propulsion
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5404 4a71c877-e1ca-e34f-864e-861f7616d084
Clean scriptFreeCode's formating and remove unnecessary checks for ptr!=NULL before freeing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5400 4a71c877-e1ca-e34f-864e-861f7616d084
Instead print the enum-number which we used to switch on.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5356 4a71c877-e1ca-e34f-864e-861f7616d084
fallback fix for non-debug builds. This to improve tracing of bug #11908:
crash - some assertion failed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5345 4a71c877-e1ca-e34f-864e-861f7616d084
Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
Their use is currently flawed, since it will not work in directories with spaces in them... (
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
The info from this ASSERT is needed for a proper (and fully educated) fix of bug #11865. Thus please attach a backtrace to bug #11865 when this ASSERT gets triggered, and if possible add which VTOL type you ordered to or from a rearming pad at the time.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5314 4a71c877-e1ca-e34f-864e-861f7616d084
- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
* When lev_error() gets called do __not__ ASSERT, use debug(LOG_ERROR, ... instead as the return value of false will be used as an indicator of failure anyway (no need to abort as it will cause the --selftest to always fail)
* Accept empty input files for the .lev parser
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5285 4a71c877-e1ca-e34f-864e-861f7616d084
The playlist file is no a simple list of files to play during the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
Still has a little global hole in it to transfer wall-locations out of the callback without cluttering the helper struct or the visibleObject() API.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5272 4a71c877-e1ca-e34f-864e-861f7616d084
Was using squared distances and pseudo-3d vectors in some inappropriate places
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5271 4a71c877-e1ca-e34f-864e-861f7616d084
you now always see the entire map on the radar. You can also change the size
of the radar window using the scroll wheel when cursor is over it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5266 4a71c877-e1ca-e34f-864e-861f7616d084
bug on Intel Macs. Error introduced in commit r3592. Lesson: Don't use unsigned
if you do not absolutely need to.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5254 4a71c877-e1ca-e34f-864e-861f7616d084