- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
-Added ability to rename players through scripts
-New savegame version: 34 (as a result of the previous point)
-Fixed double messages in online games
-Minor cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@771 4a71c877-e1ca-e34f-864e-861f7616d084
-Added now frontend texture to frend.img
-Disabled "Allied players send vision to each other automatically (only once)" for "Allow alliances" alliance mode, since (x allied y) is not a transitive relation in this mode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@744 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
Allied players send vision to each other automatically (only once)
Fixed caching problems for variables of type GROUP
Some other scripting engine updates and cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@647 4a71c877-e1ca-e34f-864e-861f7616d084
-added new scripting function
-added new callbacks
-added new member variables
-players controlled by AI now receive (and send) multiplayer messages and can process them
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@595 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084