* Remove unnecessary "// =====..." and "//~~~~..." comment bars
* Use "bool" instead of "BOOL"
* Use ARRAY_SIZE(registry) instead of REGISTRY_HASH_SIZE to get the amount of hash entries
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7068 4a71c877-e1ca-e34f-864e-861f7616d084
Extension functions dealing with ...
* strings are in string_ext.h
* stdio (namely printf variants) are in stdio_ext.h
* math are in math_ext.h
These headers are no longer included by frame.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6613 4a71c877-e1ca-e34f-864e-861f7616d084
* Use strlcpy for copying strings instead of snprintf "%s"
* Don't cast the return value from vsnprintf to (void)
* When we use va_start make sure to use va_end as well...
* Fix indentation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4785 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit conversions
- Clarify parameter evaluation order
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2550 4a71c877-e1ca-e34f-864e-861f7616d084
* Mark some global pointers/vars for static linkage (the less global, and more local they are, the better!)
* Add include guards to some files
* Some code cleanup: braces on their own line
* loadFile2 now doesn't free memory it didn't allocate itself anymore
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
* Don't assert(pointed_to_data != 0xdddddddd) since that method of detecting usage of dangling pointers only works with MSVC, while MSVC's free() probably (i.e. if it is sane) implementation does this check itself already
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1855 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
- *WarzoneKeyNumeric definition changed to SDWORD
- Report wrong tracknumbers to LOG_SOUND and don't crash in sound_Play*DTrack
- Correct --help text
- Make console backlog key configurable
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@810 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
Patch marks several read-only function parameters and datastructures as such by adding const.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@709 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
frame.h: Sync MAX_PATH with windef.h and require IE5 for SHGetFolderPath
types.h: Use stdint.h on MinGW and use __int* types on MSVC
lib/netplay/: Remove empty files
main.c: Use "Documents and Settings\Username\My Documents\Warzone 2.0" (in local lang) as writedir on Windows
Fix double definitions in last commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@612 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084
- DB* replaced by debug calls
- Added MSVCRT debugging flags for finding memleaks
- Added points to the TODO
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@450 4a71c877-e1ca-e34f-864e-861f7616d084
Also big amount of whitespace changes, sorry for the inconvenience...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@400 4a71c877-e1ca-e34f-864e-861f7616d084