Cyp
239eebec00
Remove GAME_SECONDARY in favour of GAME_DROIDINFO, which is sent more efficiently for multiple droids.
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Instead of one message per droid, it sends one message for all droids, with the list of droids encoded as droid ID deltas.
2011-02-27 20:20:43 +01:00
Cyp
31c6586f9c
Fix crash in moveBestTarget when sMove.Position == 0.
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The moveBestTarget function could be called while sMove.Position == 0, if moveCalcBlockingSlide detected a gate and changed the status to MOVEPAUSE.
To reproduce the crash (before this commit), add a bunch of gates and a bunch of droids, and have the droids patrol near the gates, and wait a while.
Renamed sMove.Position to sMove.pathIndex to reduce confusion and to verify all uses of it.
2011-02-27 12:10:40 +01:00
Cyp
97097da97a
Try to prevent patrolling/scouting droids from forgetting to stop when encountering something.
2011-02-27 11:19:10 +01:00
Per Inge Mathisen
639f735b27
Add some kind of checking, so that things don't get lasatted by bunkers.
2011-02-27 10:56:01 +01:00
Per Inge Mathisen
88788ad501
Move kick button back into its proper place. Closes ticket:2506
2011-02-27 10:26:26 +01:00
safety0ff
bfe900b78e
Use QuesoGLC's pkg-config file for build configuration.
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Closes #2458 .
2011-02-26 14:38:04 -05:00
Cyp
3889f42f25
If a droid has ID 0, change it to the arbitrary ID 0xFEDBCA98 after the assertion.
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Fixes ticket:2498.
2011-02-26 19:18:36 +01:00
Cyp
879c6ea4d8
Don't syncDebug isHumanPlayer.
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Caused desynch dumps when players leave.
Fixes ticket:2501.
2011-02-26 19:02:59 +01:00
Cyp
7f55f5a048
Save/restore psBlockMap and psAuxMap during missions, to prevent weird crashes at the end of missions.
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Mission stuff is very confusing, but whether or not it is correct now, it at least doesn't crash.
2011-02-26 01:44:57 +01:00
Cyp
3125124804
Make IdToStruct search mission data, so factories work during missions.
2011-02-26 01:44:09 +01:00
cybersphinx
6a10c06fd3
Update translations.
2011-02-25 23:36:03 +01:00
Cyp
cc150fc2f7
Exit if shaders are not supported, and revert "Hack in the team colour when shaders aren't supported."
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This reverts commit e0617af5e6
.
If you are building from source, and you cannot upgrade your graphics drivers, you can revert this revert, and the game may be playable for now.
2011-02-25 23:01:03 +01:00
Cyp
a7730ccd15
Change "typedef struct {...} Blah;" into "struct Blah {...};".
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Removed a few structs due to disuse.
2011-02-25 21:30:13 +01:00
Cyp
1c44b38fbd
Use std::swap in swapMissionPointers.
2011-02-25 19:57:40 +01:00
Cyp
ae2ce18314
Bump year.
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sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:45:27 +01:00
Cyp
938bd28a56
Don't deselect all but 1 truck, when selecting demolish from the build menu.
2011-02-25 18:22:08 +01:00
Cyp
6aedc62db4
Fix assertion when doing line build and some non-construction droids are selected.
2011-02-25 17:53:21 +01:00
Cyp
f335b2173a
Fix VTOLs sometimes forgetting to rearm before flying off.
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A VTOL would be waiting for a rearming pad to become available, but also happen to be covering a rearming pad, and get asked to clear off since it wasn't actually using that pad. The VTOLs would then get confused, and fly off as if it had rearmed itself already.
2011-02-25 02:23:35 +01:00
Cyp
2817c7142b
Fix FEAT_SKYSCRAPER features on TER_CLIFFFACE tiles remaining as blocking for air units even after being destroyed.
2011-02-25 00:52:13 +01:00
cybersphinx
dfcd1657a9
Portuguese and Brazilian translation update by Tucalipe.
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Closes #2489 .
2011-02-25 00:22:31 +01:00
cybersphinx
1d5fa7e5d4
French translation update by Gilles J. Seguin.
2011-02-25 00:22:31 +01:00
Cyp
ef4d4bbd1d
Fix ping in pre-game lobby screen.
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Ping frequency was based on gameTime, which is constant and meaningless if the game has not started.
Fixes ticket:2375.
2011-02-24 23:15:57 +01:00
Cyp
a01cc343c5
Fix scores usually being displayed as 0 in multiplayer.
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Scores were 0 due to some complicated score synchronisation code.
Fixed mainly by removing a lot of the score synchronisation code.
2011-02-24 22:53:27 +01:00
Cyp
00cece64ae
Add assertion that droid ID is not 0.
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Seems that weird stuff is possible when a droid has an ID of 0.
Finding and fixing all places that assume a droid cannot have an ID of 0 might be more correct, but adding an assertion is easier.
2011-02-23 14:41:32 +01:00
cybersphinx
54ca45e8f4
Increase recycled experience storage.
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Also make constants for the unit limits. The experience storage is a separate
value, to be able to change unit limits without breaking savegames.
2011-02-23 01:12:45 +01:00
Cyp
daaf52c778
Fix research being free due to incorrect shift direction in aiUpdateStructure.
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Was >>32, should have been <<32, broke in 466943b783
.
Cleaned up some casts a bit, too.
2011-02-23 00:09:26 +01:00
Cyp
4fec447170
Add more syncDebug when objects are damaged.
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Also, added syncDebugObject function for tracing objects of unspecified type.
2011-02-21 20:22:48 +01:00
Cyp
e0617af5e6
Hack in the team colour when shaders aren't supported.
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Ugly, but better than nothing.
2011-02-20 22:10:12 +01:00
Cyp
e6298083f0
Deselect droids immediately, before waiting for droid repair states to be synchronised.
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Fixes ticket:2495.
2011-02-20 17:36:10 +01:00
Per Inge Mathisen
48ff5e55d2
Fix 2 cpp check warnings reported by pabs3.
2011-02-18 15:54:39 +01:00
Cyp
733ab6e911
Fix compilation with C++0x compilers.
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Can't use nullptr, until switching to C++0x.
2011-02-15 14:28:08 +01:00
cybersphinx
37616320bd
A bit of cleanup.
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make_dir() does both the PHYSFS_mkdir() and strcpy().
2011-02-15 02:22:23 +01:00
cybersphinx
3a56299517
Add a version-independent path for videos on Macs.
2011-02-14 22:57:52 +01:00
cybersphinx
b29fe379f8
Remove some unused variables found by gcc 4.6.
2011-02-14 22:13:11 +01:00
Cyp
577cbbf874
Fix weird logfile date due to Jan..Dec = 0..11 in struct tm.
2011-02-14 22:08:11 +01:00
dak180
7a44272305
Set up some analyser options for potential later use.
2011-02-13 18:31:17 -05:00
safety0ff
84740c4390
Reset color to white before rendering decals rather than after having changed it.
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Fixes #2487 .
2011-02-13 15:21:41 -05:00
Cyp
e862a993cb
Split droid template list into game-state list and UI list.
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This simplifies things a bit and fixes a desynch.
2011-02-13 18:57:25 +01:00
Per Inge Mathisen
37fd0bb4f1
Do not load AI data twice when loading savegames, once from scratch and once from savegame.
2011-02-12 23:17:32 +01:00
Cyp
22dbc657bd
Make power generator effect addition constant instead of proportional to FPS, and halve smoke trails.
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It should now be possible to look at power generators and rearming pads without the FPS dropping significantly.
The FPS should no longer drop asymptotically to 0 when the game is paused due to lag and there is a power generator or rearming pad on-screen.
2011-02-12 22:53:06 +01:00
Cyp
bea4607858
Bump arbitrary structure limit of any structure type from 255 to 4294967295.
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255 limit was probably due to the important need to save 12 bytes of memory per structure type per player.
2011-02-12 22:29:32 +01:00
dak180
e87b3c01a9
Merge remote-tracking branch 'refs/remotes/origin/master'
2011-02-12 12:09:34 -05:00
dak180
48e30ae04f
Use StaticAnalyzer builds for the buildbots.
2011-02-12 12:01:00 -05:00
cybersphinx
caee6e3da7
Change video download location to Sourceforge for the Windows installer.
2011-02-10 21:20:29 +01:00
cybersphinx
7232b97fc8
Use a tarball for quesoglc instead of svn export.
2011-02-09 22:55:23 +01:00
cybersphinx
d3219d93cf
Change the backup download location for the cross-build.
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Use wzhost.wz2100.net instead of fontys.nl.
2011-02-09 21:58:41 +01:00
Cyp
67dfa3c2e1
Fix bogus "incompatible mod" kick in games with scavengers.
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Fixes ticket:2477.
2011-02-09 18:21:40 +01:00
dak180
8989f42afe
Add a category to the mac's app bundle.
2011-02-08 00:40:14 -05:00
Per Inge Mathisen
294335e194
Clean up the IdToNN() functions. Patch reviewed by Cyp.
2011-02-06 16:14:20 +01:00
Per Inge Mathisen
a9169a0339
Constify some template function string parameters.
2011-02-06 13:01:39 +01:00