Commit Graph

422 Commits (216eb52e3c88a4afbd09b494d2b968dfb11e92b0)

Author SHA1 Message Date
Giel van Schijndel c028586ee4 Cleanup:
* AUDIO_SAMPLE
  * remove unused variable iLoops from the struct
  * rename bRemove to the more descriptive title of bFinishedPlaying
 * change sound_SetupChannel to return a BOOL rather than be return void and throw its output value in a pointer
 * make audio_Update() return void (instead of BOOL) since its output value was TRUE always anyway, plus all its callees ignored the output value
 * increase readability of lots of functions in audio.c
 * remove unused (and nothing doing) functions: audio_StopTrack, audio_SetTrackPan, audio_SetTrackVol and audio_SetTrackFreq

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1444 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-12 17:42:15 +00:00
Giel van Schijndel 6671750da0 * move some pieces of gettext.h into the conditional `#if ENABLE_NLS` and provide dummies for them if NLS is disabled (the #else part of the definition), without this compiling with NLS disabled is impossible
* remove ptrlist.c from lib/gamelib/Makefile.raw
 * some modifications of char* -> const char*
 * modify typedef of audio callback function to take a parameter of `void *psObj` rather than `AUDIO_SAMPLE *psSample` to minimize exposure (psSample->psObj was the only thing used by all callback functions anyway)
 * modify all callback functions to match the new typedef's signature
 * modify all functions calling callbacks to match the new signature (I think I've got them all, but since passing a pointer to a void* parameter doesn't generate any compiler errors/warnings I might have missed one, which would lead to undefined behaviour)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1442 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-12 10:31:11 +00:00
Dennis Schridde e8da218797 Of course we need to leave room for ".png\0"...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1439 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-11 14:58:50 +00:00
Dennis Schridde 3cdae4332f - Fix a possible invalid write caused by writing up to 80 chars into a 64 char array.
The texture file in PIE files can now be up to MAX_PATH chars long.
- Find the reason for WZ discarding everything after the number in "page-123" styled texture references.
	This led to the problem with Grim's mod referencing the skybox texture instead of his own wall texture.
- Beautify some code


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1438 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-11 14:55:54 +00:00
Dennis Schridde 25aa853f29 - Remove lots of inclusions of windows.h (and move inclusion of frame.h up)
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-11 14:21:45 +00:00
Stefan Huehner aa1cb2ec14 Remove references to already removed header files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1431 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:29:58 +00:00
Stefan Huehner f33eeb1413 inline the only function from ani.c in its only user (init.c) and remove
ani.c and ani.c altogether



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1429 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:13:08 +00:00
Stefan Huehner e40142efcb Remove the unused ptrlist implementation from gamelib
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1428 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:01:06 +00:00
Dennis Schridde 751e6c44f7 Use pgettext instead of a custom implementation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1423 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 17:36:16 +00:00
Stefan Huehner 9eda7db8a1 Code-Cleanup: remove a lot of type,function,variable
declarations/definitions which are not used anywhere.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1421 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 17:01:53 +00:00
Giel van Schijndel c0fd40ff19 * revert changes of r1418 to droid.c and multiplay.c ( N_ macro was removed )
* since gettext_noop is always defined, remove the conditional definition of N_ which checks whether it is or is not defined

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1420 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 17:01:37 +00:00
Stefan Huehner 4d88263c9b Add registry_clear() to declarations, as it is exported
and used by other code.




git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1419 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 16:59:47 +00:00
Dennis Schridde 3c6c7b5b51 Cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1418 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 15:29:27 +00:00
Giel van Schijndel 79d4169bcd * fix two warnings in exceptionhandler.c
* add Q_ and Qn_ gettext macros (copied from Freeciv: GPL)
 * remove hack for ambiguous translations from droid.c; use Q_ instead
 * update makefiles accordingly
 * `make -C po update-po`

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1417 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 14:06:14 +00:00
Per Inge Mathisen 96cb7cafc5 Ressurect -Wno-unused-label. Reorganize string.h includes so that
_GNU_SOURCE can take effect first, to silence stpcpy() warnings from 
bison generated code.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1416 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 12:44:50 +00:00
Giel van Schijndel c3914a6ab2 * add the gettext no-op macro N_(string)
* use it in src/droid.c
 * throw some hardcoded strings (in a switch statement) in an array of strings instead (using N_ there as well)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1414 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 12:31:13 +00:00
Giel van Schijndel 365c37812d * Remove PIEPIXEL and change all of its instances to Vector3f (definition is exactly the same where types are concerned, only member vars were named different)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1412 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:47:20 +00:00
Giel van Schijndel cc17299668 * remove internal forward declarations of functions already declared in the header
* use proper constness:
  * make some functions take arguments of `const char*` rather than just `char*` (also modified some functions' return values to return `const char*` where appropiate)
 * modify rank retrieval functions to use a central array instead; currently ranklimits (i.e. the amount of kills required to promote) is hardcoded in switch statements, as is the case with the names of those ranks
 * `make -C po update-po`

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1409 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 22:09:27 +00:00
Giel van Schijndel fc701e9595 * remove unused priority parameter from script function audio_module::audio (audio_track)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1407 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 17:45:30 +00:00
Dennis Schridde 8952155c7a - Add -Wextra to debug=yes, as it doesn't generate so many new warnings
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 14:41:22 +00:00
Giel van Schijndel 80c250fd27 * merge 1364:1404 from trunk into branches/sound
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1404 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 14:35:02 +00:00
Giel van Schijndel 092afb2a01 * remove sound_CheckSample: only contained asserts, makes debugging difficult if you don't know where the assert really came from
* moved asserts to only two callees of sound_CheckSample

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1403 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 12:50:48 +00:00
Giel van Schijndel 3c874190c7 * remove the (unused) ability to decode tracks from memory buffers
* move construction (allocation and initialization) of struct TRACK to openal_track.c where it is also decoded

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1401 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 12:16:31 +00:00
Giel van Schijndel 011d7187e2 * audp_parser can now only parse from a PHYSFS_file, it won't parse directly from a memory buffer anymore
* resource types ANI and ANIMCFG are now read directly from file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1400 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 11:31:05 +00:00
Gerard Krol 28fe84976e Removed unused "cluster" functions from the sound code. I suppose
clusters are groups of close units.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1399 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 10:56:26 +00:00
Giel van Schijndel e95423ac68 * set filename from GetLastResourceFilename() in sound_ConstructTrack (this filename can at some point be read back into scripts, so it does matter how this filename is formatted, since loading from buffer originally used that function, we now use it for both file loading and buffer loading)
* change audp_parser/lexer to be able to read directly from a file (through PHYSFS)
 * change data.c's mapping for "AUDIOCFG" to use the parsing directly from file
 * rename dataAudioLoadFile to dataAudioLoad
 * add a second list with load function mappings to audio.c for load from file mappings
 * add a second piece of iteration code for the file mapping list

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1398 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 23:25:48 +00:00
Giel van Schijndel 99153c743c * remove some dead code (resource preload callback stuff)
* turn a one-statement function into an inline (resDoResLoadCallback)
 * revive resource loading from file (the function pointer for this was removed in r1394, to actually use this pointer new code had to be written)
 * modify resDataInit to handle memory allocation as well as data initialization
 * modify struct RES_DATA to not have a fixed size char array to contain the filename (is now dynamically allocated together with the rest of the struct, see resDataInit)
 * modify some argument lists to take `const char*` instead of `char*`
 * change resLoadFile to use RES_TYPE.fileLoad if available, also remove an unused if statement (well actually the condition could never be false)
 * resource type "WAV" (see data.c) now directly loads from a file (rather than copying the file entirely into memory and then to operate on that)
 * fix sound_ConstructTrack (track.c) where I used the wrong source to copy the filename from
 * fix sound_LoadTrackFromBuffer (track.c) to *not* add the track to the tracklist because this breaks other code
 * modify sound_ReleaseTrack (track.c) to gracefully deal with NULL pointers
 * remove dataAudioRelease (data.c) and instead just use sound_ReleaseTrack

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1397 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 21:39:24 +00:00
Giel van Schijndel 61975a7936 * Fix a missing semi-colon r1395
* Change some calls to FREE(TRACK*) to free(TRACK*), because TRACK is always allocated using malloc
 * Change only one instance of MALLOC and only other instance of FREE in lib/sound/track.c to malloc and free respectively

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1396 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 19:01:19 +00:00
Giel van Schijndel dfa8d64f27 * modify construction functions of TRACK to return pointers instead of BOOLs (and if we return a NULL pointer we first free the original memory, previous code would leak if errors would occur during construction)
* remove wrapping function audio_LoadTrackFromFile from lib/sound/audio.c
 * move similar code in sound_LoadTrackFromBuffer and sound_LoadTrackFromFile to a static inline: sound_ConstructTrack (lib/sound/track.c)
  * this code also allocates memory for a TRACK and a string using one malloc call, this to make one free call sufficient for cleaning those up (they should _always_ be free'd together anyway, which previously was *not* always the case: memleaks)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1395 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 18:51:15 +00:00
Giel van Schijndel 10964ceca2 * remove unused function pointer fileLoad from struct RES_TYPE in lib/framework/frameresource.h (there is code that sets this member, but none that uses it)
* remove function resAddFileLoad from lib/framework/frameresource.[ch] which was used to set RES_TYPE.fileLoad
 * remove only call to resAddFileLoad from src/data.c, function dataInitLoadFuncs
 * remove now completely unused function dataSaveGameLoad from src/data.c
 * modify function dataInitLoadFuncs in src/data.c:
  * modify the struct definition for the list of resource types
  * modify the list accordingly
  * remove the NULL-item from the end of the list
  * modify list iteration code to use a start and end iterator (end being a pointer just past the last valid list-item, begin being the first valid one)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1394 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 17:15:56 +00:00
Giel van Schijndel 0af269415c * remove some linked list wrapping macro (to increase code readability)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1393 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 15:35:00 +00:00
Roman C 0faf85229b Scripting Language:
-simple data types are lowercase on default
-casts using uppercase still allowed for compatibility with campaign scripts
-updated scripting manual accordingly

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1391 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 13:27:41 +00:00
Gerard Krol 6671fa934e 1. Removed the terrible memory leaks from the resource system. 2. Fixed the memory leaks for the terrain tiles. 3. Fixed a lot of uninitialised
variables. 4. Commented out some unused sound code.
I just love Valgrind :)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-07 13:23:14 +00:00
Giel van Schijndel a3ac39aa7d * fix a compile error caused by a curly brace to many
* (probably caused because I was editing this file when r1377 was committed which probably was merged wrongly with my changes)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1379 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 20:25:21 +00:00
Giel van Schijndel de5510938e * get rid of unused priority queue implementation (lib/gamelib/queue.[ch])
* remove an unused variable from lib/ivis_opengl/piemode.c
 * some code refactoring to increase readability, change if branches that handle error conditions to the folowing style:
    if (error)
    {
        deal with the error;
        return something (usually false or 0);
    }
    
    continue with normal execution path;

 * previously was something like: if(not error) {normal execution path;} else {deal with error;}; the above way groups error detection and handling which is more easily readable/understandable
 * wrap some if branches from r1374 with curly braces according to Per's advice on the dev mailinglist
 * completely get rid of iPriority from struct TRACK (also stripped it out of functions' argumentlists) since the only code that seemed to use it is the removed priority queue implementation

PS someone might want to look at lib/gamelib/audp_parser.y to finalize the modification to audio_SetTrackVals there, I'm not sure whether it will break any code/script if I would simply remove values from the parameter list, so I'm leaving it as is for this moment

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1378 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 20:19:58 +00:00
Per Inge Mathisen 640e7be2a9 Sound code: Some code cleanup and removal of unused code. Also fix an assert
that was broken in several ways.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1377 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 19:42:00 +00:00
Giel van Schijndel a72ecb62fd * remove some else branches to inrease code readability (code itself should function exactly the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1374 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 18:43:42 +00:00
Giel van Schijndel c80d5dba3c * document audio_SetTrackVals (doxygen)
* remove some unnecessary else branches in audio_SetTrackVals (the if respective if branches really only where error handlers which caused the function to return anyway)
 * rename some things in audio_id.c to a more explaining name (i.e. the struct and its members)
 * fix some serious abuse of tabs ('\t') in audio_id.c, while the file looks partially good with a tabsize of 4, it looks awful with a tabsize of 8

PS audio_id.c's sole duty seems to be to map sound events to audio files, for the sake of moddability I think we ought to move this out of sources and into scripts.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1372 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 18:14:18 +00:00
Gerard Krol 7d6382905d Fix some problems introduced in r1286: 1. flickering water edges 2. transparent water was not correctly drawn
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1363 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 14:32:13 +00:00
Stefan Huehner 8c517891ea Remove the font.h header file (which had no implementation)
Remove all callers (which all were commented out)
The 'real' font implementation used lives in ivis_



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1357 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 18:14:24 +00:00
Stefan Huehner 7c9f1d19af Remove some unused function prototypes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1356 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 17:33:38 +00:00
Giel van Schijndel 26f2672bfd * remove macro PTRVALID
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
 * remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
 * remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 13:20:41 +00:00
Giel van Schijndel 13c85370b9 * enable libvorbisfile to seek into a file opened with PhysicsFS
* also allow this to be disabled on a per file basis (this code is basically taken from the sound branch: lib/sound/decoding.cpp)
 * some minor code cleanups (using a temporary to cast into, rather than casting directly into a function call's parameters, optimizer will optimize this away anyhow)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1345 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 11:15:41 +00:00
Gerard Krol 42ed587327 Per's removal of the memory heap system. Now MALLOC is just malloc, and not some wrapper around a wrapper that will allocate it from a specific pool.
The MSVC poject will need to be updated I guess, as some files were deleted.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1343 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 10:33:26 +00:00
Dennis Schridde 3b09a756df - Remove unneeded gettext files and instead create them via autopoint
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 17:21:05 +00:00
Per Inge Mathisen 0de1ff1124 Fix warning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1324 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:12:47 +00:00
Per Inge Mathisen 69dd9fbdc5 Add autogen.sh checks for gettext, and assign the _() macro to gettext.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1323 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:09:46 +00:00
Roman C 89f67fc187 Scripting Engine:
-fixed local string variables now being cleared between function calls
-implemented a setBit() scripting function to work with bitfields

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1318 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 16:22:01 +00:00
Dennis Schridde 6180aab09d - Make make visit intl/
- Update dbghelp.h to Wine 0.9.34
- Sync with branches/2.0


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1313 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 18:04:43 +00:00
Roman C 1c2ec5e07d Enabled recursive function calls for scripts.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1311 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-31 16:03:21 +00:00