- Make trigonometry tables static and remove usage of FRACT macros (trig.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1542 4a71c877-e1ca-e34f-864e-861f7616d084
the #define BSPIMD line in lib/ivis_common/ivisdef.h header.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1529 4a71c877-e1ca-e34f-864e-861f7616d084
Additionaly:
- Cleanup indention
- Remove an unused, commented out function
- Make code a bit more readable
- Insert suggestion into display3d.h (playerXTiles and rx are only use in one otehr file each, so maybe we could wrap them into a function for the purpose of encapsulation. The comment is ugly, I know.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1479 4a71c877-e1ca-e34f-864e-861f7616d084
variables. 4. Commented out some unused sound code.
I just love Valgrind :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
* remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
the terrain and other objects. (it was the other way around)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1304 4a71c877-e1ca-e34f-864e-861f7616d084
is no longer cleared each frame, but care is taken do draw on the entire screen so that no smearing takes place. This patch gives me about +30 fps.
(from 45 to 75)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1302 4a71c877-e1ca-e34f-864e-861f7616d084
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
* also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter
PS MSVC project might be broken, I don't have it so can't check nor fix it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
* NULL assignment to a non-pointer -> changed to assignment of 0
* remove unused variables
* remove empty function drawEffects (and a commented out line that called it)
* Fix implicit declaration (of war_GetFog and war_SetFog) by including warzoneconfig.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1287 4a71c877-e1ca-e34f-864e-861f7616d084
number of simultaneous effects is down from 2500 to 500 (a big fight has about 200 effects). The effect processing and drawing is now done from one
loop instead of from 2 (saves on the iterations). The pie_DrawTexTriangle function defaults to non transparent tiles and sets an alpha drawing mode
only when needed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1286 4a71c877-e1ca-e34f-864e-861f7616d084
more cpu time. Buildings have static shadows, the shadows of
components/droids get recomputed every frame. Rain/bullets/other effects
do no longer drop a shadow.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1281 4a71c877-e1ca-e34f-864e-861f7616d084
display3d.c, making many static. Most unused functions marked WZ_DECL_UNUSED
rather than removed for now.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1259 4a71c877-e1ca-e34f-864e-861f7616d084
- make a lot of functions static
- remove unused extern declarations
- fix one function declarations () -> (void)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1254 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
the sky has been increased to allow easier view of the new skyline.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
for compilers other than gcc. Thanks to devurandom for bringing
this problem to my attention. Also update documentation for
WZ_DECL_DEPRECATED, which had bitrotted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1149 4a71c877-e1ca-e34f-864e-861f7616d084
1) [FIX/ADDITION] the selection box is now filled in with a translucent shade of grey, like Pumpkin Studios intended it, but it wasn't working due to a bug. Can be disabled with the --noTranslucent command line parameter (theoretically along with all other transparency effects, but in practice it doesn't seem to affect anything else because the check for war_GetTranslucent() is not used anywhere else).
2) [FIX] the selection box now always pulses consistently inwards, no matter in which orientation you drag it (ie. from top-left to bottom-right, from bottom-left to top-right, etc.)
3) [FIX] the selection box doesn't flash/disappear momentarily sometimes when the mouse cursor is positioned at the very edge of the screen anymore
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@961 4a71c877-e1ca-e34f-864e-861f7616d084
-new ORDER_CIRCLE VTOL command - will defend a certain position flying over it and engaging enemies nearby
-adds additional armor types for all sides of a droid (rear, front, top, bottom, left, right) - additional armor definitions are in body.txt.
Droid damage is now also a function of the impact side.
-adds multi-turret support for VTOLs
-modifies connectors in bodies: first 5 connectors are for ground units, the rest is for VTOL.
-introduces some fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@901 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
-It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated
-Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317)
-Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win
-Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding
-Fixed multiplayer menu slider bug (bug #6529)
-Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes
-Further scripting engine improvements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@780 4a71c877-e1ca-e34f-864e-861f7616d084
-Added ability to rename players through scripts
-New savegame version: 34 (as a result of the previous point)
-Fixed double messages in online games
-Minor cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@771 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
Using mouse wheel over radar makes radar zoom in/out,
Added ability to put beacons using the radar,
Tweaked beacon placement coordinates.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@664 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084