* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
* At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
* Remove unused struct-type EVENT_INIT
* Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
the #define BSPIMD line in lib/ivis_common/ivisdef.h header.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1529 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
* remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
more cpu time. Buildings have static shadows, the shadows of
components/droids get recomputed every frame. Rain/bullets/other effects
do no longer drop a shadow.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1281 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace iBool with BOOL where it was used
- Fix a warning in src/effects.c about validatePie being declared but not defined
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1241 4a71c877-e1ca-e34f-864e-861f7616d084
functions of dubious usefulness. The log calls are still
present, with protos in ivi.h, in case someone wants to
build something better with them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1128 4a71c877-e1ca-e34f-864e-861f7616d084
C macro M_PI (if available, or we will define it on our own in fractions.h).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084