- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
* revert changes to po/Makefile.in.in from r1417
* add some makevars to raw makefile system
* add definitions of gettext macros P_ and NP_ to raw makefiles (and remove Q_ and Qn_)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1436 4a71c877-e1ca-e34f-864e-861f7616d084
enclosed by comments and have been since r1 (Initial Version)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1434 4a71c877-e1ca-e34f-864e-861f7616d084
in ram by storing a encrypted value and checking against
this.
It not of use anymore as the client is completely
open-sourced now...
Removing the module and all references
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1425 4a71c877-e1ca-e34f-864e-861f7616d084
* since gettext_noop is always defined, remove the conditional definition of N_ which checks whether it is or is not defined
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1420 4a71c877-e1ca-e34f-864e-861f7616d084
_GNU_SOURCE can take effect first, to silence stpcpy() warnings from
bison generated code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1416 4a71c877-e1ca-e34f-864e-861f7616d084
* `make -C po update-po`
PS The most feasible solution other than the above mentioned hack seems to me to use different gettext domains, I'm not sure how that should be implemented though
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1415 4a71c877-e1ca-e34f-864e-861f7616d084
* use it in src/droid.c
* throw some hardcoded strings (in a switch statement) in an array of strings instead (using N_ there as well)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1414 4a71c877-e1ca-e34f-864e-861f7616d084
* use proper constness:
* make some functions take arguments of `const char*` rather than just `char*` (also modified some functions' return values to return `const char*` where appropiate)
* modify rank retrieval functions to use a central array instead; currently ranklimits (i.e. the amount of kills required to promote) is hardcoded in switch statements, as is the case with the names of those ranks
* `make -C po update-po`
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1409 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix a spelling error in a string in src/droid.c
* `make -C po update-po`
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1406 4a71c877-e1ca-e34f-864e-861f7616d084
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
* move construction (allocation and initialization) of struct TRACK to openal_track.c where it is also decoded
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1401 4a71c877-e1ca-e34f-864e-861f7616d084
* resource types ANI and ANIMCFG are now read directly from file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1400 4a71c877-e1ca-e34f-864e-861f7616d084
* change audp_parser/lexer to be able to read directly from a file (through PHYSFS)
* change data.c's mapping for "AUDIOCFG" to use the parsing directly from file
* rename dataAudioLoadFile to dataAudioLoad
* add a second list with load function mappings to audio.c for load from file mappings
* add a second piece of iteration code for the file mapping list
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1398 4a71c877-e1ca-e34f-864e-861f7616d084
* turn a one-statement function into an inline (resDoResLoadCallback)
* revive resource loading from file (the function pointer for this was removed in r1394, to actually use this pointer new code had to be written)
* modify resDataInit to handle memory allocation as well as data initialization
* modify struct RES_DATA to not have a fixed size char array to contain the filename (is now dynamically allocated together with the rest of the struct, see resDataInit)
* modify some argument lists to take `const char*` instead of `char*`
* change resLoadFile to use RES_TYPE.fileLoad if available, also remove an unused if statement (well actually the condition could never be false)
* resource type "WAV" (see data.c) now directly loads from a file (rather than copying the file entirely into memory and then to operate on that)
* fix sound_ConstructTrack (track.c) where I used the wrong source to copy the filename from
* fix sound_LoadTrackFromBuffer (track.c) to *not* add the track to the tracklist because this breaks other code
* modify sound_ReleaseTrack (track.c) to gracefully deal with NULL pointers
* remove dataAudioRelease (data.c) and instead just use sound_ReleaseTrack
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1397 4a71c877-e1ca-e34f-864e-861f7616d084
* Change some calls to FREE(TRACK*) to free(TRACK*), because TRACK is always allocated using malloc
* Change only one instance of MALLOC and only other instance of FREE in lib/sound/track.c to malloc and free respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1396 4a71c877-e1ca-e34f-864e-861f7616d084
* remove wrapping function audio_LoadTrackFromFile from lib/sound/audio.c
* move similar code in sound_LoadTrackFromBuffer and sound_LoadTrackFromFile to a static inline: sound_ConstructTrack (lib/sound/track.c)
* this code also allocates memory for a TRACK and a string using one malloc call, this to make one free call sufficient for cleaning those up (they should _always_ be free'd together anyway, which previously was *not* always the case: memleaks)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1395 4a71c877-e1ca-e34f-864e-861f7616d084
* remove function resAddFileLoad from lib/framework/frameresource.[ch] which was used to set RES_TYPE.fileLoad
* remove only call to resAddFileLoad from src/data.c, function dataInitLoadFuncs
* remove now completely unused function dataSaveGameLoad from src/data.c
* modify function dataInitLoadFuncs in src/data.c:
* modify the struct definition for the list of resource types
* modify the list accordingly
* remove the NULL-item from the end of the list
* modify list iteration code to use a start and end iterator (end being a pointer just past the last valid list-item, begin being the first valid one)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1394 4a71c877-e1ca-e34f-864e-861f7616d084
* This way updates to this file will automatically modify the above automatically
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1392 4a71c877-e1ca-e34f-864e-861f7616d084
-simple data types are lowercase on default
-casts using uppercase still allowed for compatibility with campaign scripts
-updated scripting manual accordingly
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1391 4a71c877-e1ca-e34f-864e-861f7616d084
variables. 4. Commented out some unused sound code.
I just love Valgrind :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1390 4a71c877-e1ca-e34f-864e-861f7616d084