* Rename audio_Get3DPlayerRotAboutVerticalAxis to audio_GetPlayerOrientation and change it to return two Vector3f's with a forward and upward pointing vector in it (which can be directly used by OpenAL)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5763 4a71c877-e1ca-e34f-864e-861f7616d084
* Use Vector3f_Mult to multiply all members with some number instead of doing it manually
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5762 4a71c877-e1ca-e34f-864e-861f7616d084
* Update the autotools, win32 makefiles, Code::Blocks and MSVC build systems
NOTE: Xcode will need an update for this
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5761 4a71c877-e1ca-e34f-864e-861f7616d084
Usage: ./html2trac.rb < input.xhtml > output.trac
Note that this is currently customised for the scripting manual and quite possible that you have to extend/adjust it before it works for any other file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5755 4a71c877-e1ca-e34f-864e-861f7616d084
(Assisted by XHTML and a converter which will be commited later.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5752 4a71c877-e1ca-e34f-864e-861f7616d084
* Vector3f_ToRadians to convert a rotation vector (Euler angles) from degrees to radians
* Vector3iPSX_To3fDegree to convert the PSX "wannabe-float" degree vectors into a vector of ''real'' floats, with ''real'' degrees (i.e. 360 is completely round, instead of 65536 representing that)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5745 4a71c877-e1ca-e34f-864e-861f7616d084
of the code agree on exactly where the radar beings and ends. Please verify if this fixes the bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5738 4a71c877-e1ca-e34f-864e-861f7616d084
This allows players to get to the correct starting position on the map they picked, much easier.
Note, this uses a FBO. If your card doesn't support it, then you will basically notice nothing different. A fallback routine is done (but not in this patch), it is just waiting for a decent font *bitmap* that we can use.
Please see http://forums.wz2100.net/viewtopic.php?f=19&t=1953 for more discussion on the matter.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5733 4a71c877-e1ca-e34f-864e-861f7616d084
Keep xhtml11 variant for now, as Kreuvf is not yet sure whether he wants to maintain it or not.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5730 4a71c877-e1ca-e34f-864e-861f7616d084
We always want the structure packed to be 'network byte order' (big-endian).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5728 4a71c877-e1ca-e34f-864e-861f7616d084
* Script functions, Debugging script functions, Script function constants, Script function externals and Script function callbacks are appendices now
* Sorted most script functions and add headings for them
* still to come: possible new CSS, appendix C and D, footer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5724 4a71c877-e1ca-e34f-864e-861f7616d084
* Using CSS files of the readme for now, may be changed in later commits
* Markup for 10/11 parts complete
* Markup for the last one will take a while (~25 to 30 DIN A4 pages)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5718 4a71c877-e1ca-e34f-864e-861f7616d084
* Markup will be restructured in later commits
* Deleted the contents of scriptingmanual.css; will decide later if the file is needed or not
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5714 4a71c877-e1ca-e34f-864e-861f7616d084