Safety0ff
dfdb343064
QWZM:
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-Reviewed loadPIE and savePIE functions.
-Improved documentation of savePIE function.
-Added bounds checking to prevent currentFrame being an invalid value.
Refs #1763 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10748 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-02 09:20:42 +02:00
Safety0ff
78a9b96ea6
QWZM: Unclobber indentation (refs r10729,r10740.)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10747 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-30 12:33:20 +02:00
Safety0ff
2c08757b1c
QWZM: Apply UI improvement patch by Emdek.
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Modifications I made to it:
-Fixed the mesh selection issue in the patch.
-Witheld renaming the program (needs more discussion,) and changed version string.
Refs #1763 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10740 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-30 12:33:20 +02:00
Safety0ff
f146e9c044
QWZM:
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-Added experimental PIE export.
-Added experimental PIE 3 import.
-Merged PIE and WZM opening into one dialog.
-Fixed ambiguous shortcuts.
-Single mesh display.
-Turned on alpha blending (for textures with alpha.)
-Improved (but not removed,) use of hardcoded paths for texture finding.
-Fixed some memory leaks.
-Way less potential program exits.
-Disabled (i.e. grayed out) buttons that don't currently do anything.
-Fixed some warnings.
Possibly other stuff, and probably new bugs. ;P
Refs #1763
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10729 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-28 07:52:18 +02:00
Per Inge Mathisen
739fbcce41
qwzm: Add beginnings of connector support.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6496 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-26 00:37:11 +00:00
Per Inge Mathisen
0d243ce82d
qwzm: Show animation frames as they are animated. Allow user to manually step through frames.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6452 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-10 21:27:42 +00:00
Per Inge Mathisen
001c5f2326
qwzm: You can now add and remove animation frames to models.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6451 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-10 20:34:08 +00:00
Per Inge Mathisen
7c477d668d
qwzm: Allow basic editing of animation frames. You can change timing, translation and rotation.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6447 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-09 21:27:19 +00:00
Per Inge Mathisen
5a98e7c029
qwzm: Add dialog to display the animation frames for each model mesh.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6446 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-09 20:59:57 +00:00
Per Inge Mathisen
f714179393
qwzm: Refactor model loading functions to save code lines and remove duplicate code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6242 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 21:31:51 +00:00
Per Inge Mathisen
3d34a03813
qwzm: Move conversion functions into their own file. Add TODO messages to stdout for stuff that doesn't work.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6241 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 21:07:17 +00:00
Per Inge Mathisen
753bc5ac03
qwzm: Add import from PIE feature.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6240 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 20:52:00 +00:00
Per Inge Mathisen
07c1245e01
qwzm: Add 3DS import feature.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6238 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 19:50:54 +00:00
Per Inge Mathisen
632b539aea
wzmutils: Add WZM save model function.
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qwzm: Add more dummy GUI stubs. Implement save and save as.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6237 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-02 17:47:10 +00:00
Per Inge Mathisen
797701f42b
Add WZM editor written in Qt. Be warned that it is still buggy and incomplete.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6228 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-29 17:56:58 +00:00