QWZM: Apply UI improvement patch by Emdek.

Modifications I made to it:
-Fixed the mesh selection issue in the patch.
-Witheld renaming the program (needs more discussion,) and changed version string.
Refs #1763.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10740 4a71c877-e1ca-e34f-864e-861f7616d084
master
Safety0ff 2010-04-29 01:26:06 +00:00 committed by Git SVN Gateway
parent dc2cae0ce9
commit 2c08757b1c
7 changed files with 591 additions and 680 deletions

View File

@ -1,68 +0,0 @@
<ui version="4.0" >
<class>AnimationView</class>
<widget class="QDialog" name="AnimationView" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>673</width>
<height>368</height>
</rect>
</property>
<property name="windowTitle" >
<string>Animation Frames</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" >
<item>
<widget class="QTableView" name="tableViewAnimation" />
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QPushButton" name="pushButtonPrepend" >
<property name="text" >
<string>Prepend</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonAppend" >
<property name="text" >
<string>Append</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonRemove" >
<property name="text" >
<string>Remove</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer" >
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButtonClose" >
<property name="text" >
<string>Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -1,68 +0,0 @@
<ui version="4.0" >
<class>ConnectorView</class>
<widget class="QDialog" name="ConnectorView" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>673</width>
<height>368</height>
</rect>
</property>
<property name="windowTitle" >
<string>Connectors</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" >
<item>
<widget class="QTableView" name="tableView" />
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QPushButton" name="pushButtonPrepend" >
<property name="text" >
<string>Prepend</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonAppend" >
<property name="text" >
<string>Append</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonRemove" >
<property name="text" >
<string>Remove</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer" >
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButtonClose" >
<property name="text" >
<string>Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -19,247 +19,203 @@
#include "qwzm.h"
#include "conversion.h"
QConnectorViewer::QConnectorViewer(QWidget *parent)
: QDialog(parent), Ui_ConnectorView()
#include <QtCore/QSettings>
#include <QtGui/QFileDialog>
#include <QtGui/QMessageBox>
QWzmViewer::QWzmViewer(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow()), psModel(NULL), timer(new QTimer(this))
{
setupUi(this);
connect(pushButtonClose, SIGNAL(pressed()), this, SLOT(hide()));
pushButtonPrepend->setDisabled(true);
pushButtonAppend->setDisabled(true);
pushButtonRemove->setDisabled(true);
// connect(pushButtonPrepend, SIGNAL(pressed()), parent, SLOT(prependConnector()));
// connect(pushButtonAppend, SIGNAL(pressed()), parent, SLOT(appendConnector()));
// connect(pushButtonRemove, SIGNAL(pressed()), parent, SLOT(removeConnector()));
}
QSettings settings;
ui->setupUi(this);
void QConnectorViewer::setModel(QStandardItemModel *model)
{
tableView->setModel(model);
tableView->setSelectionMode(QAbstractItemView::SingleSelection);
tableView->setSelectionBehavior(QAbstractItemView::SelectRows);
}
connectorsModel.setColumnCount(4);
connectorsModel.setHeaderData(0, Qt::Horizontal, QString("X"));
connectorsModel.setHeaderData(1, Qt::Horizontal, QString("Y"));
connectorsModel.setHeaderData(2, Qt::Horizontal, QString("Z"));
connectorsModel.setHeaderData(3, Qt::Horizontal, QString(tr("Type")));
QModelIndex QConnectorViewer::selectedIndex()
{
return tableView->currentIndex();
}
animationModel.setColumnCount(8);
animationModel.setHeaderData(0, Qt::Horizontal, QString(tr("Time")));
animationModel.setHeaderData(1, Qt::Horizontal, QString("Tex"));
animationModel.setHeaderData(2, Qt::Horizontal, QString("Trs X"));
animationModel.setHeaderData(3, Qt::Horizontal, QString("Trs Y"));
animationModel.setHeaderData(4, Qt::Horizontal, QString("Trs Z"));
animationModel.setHeaderData(5, Qt::Horizontal, QString("Rot X"));
animationModel.setHeaderData(6, Qt::Horizontal, QString("Rot Y"));
animationModel.setHeaderData(7, Qt::Horizontal, QString("Rot Z"));
void QConnectorViewer::setSelectedIndex(int idx)
{
tableView->setCurrentIndex(tableView->model()->index(idx, 0));
}
fileNameLabel = new QLabel(tr("No file loaded"), ui->statusBar);
void QConnectorViewer::updateModel()
{
tableView->resizeColumnsToContents();
}
selectedMeshComboBox = new QComboBox(ui->statusBar);
selectedMeshComboBox->setToolTip(tr("Selected Mesh"));
selectedMeshComboBox->setEnabled(false);
QConnectorViewer::~QConnectorViewer()
{
}
visibleMeshComboBox = new QComboBox(ui->statusBar);
visibleMeshComboBox->setEnabled(false);
visibleMeshComboBox->setToolTip(tr("Visible Mesh"));
visibleMeshComboBox->addItem(tr("All"));
QAnimViewer::QAnimViewer(QWidget *parent)
: QDialog(parent), Ui_AnimationView()
{
setupUi(this);
connect(pushButtonClose, SIGNAL(pressed()), this, SLOT(hide()));
connect(pushButtonPrepend, SIGNAL(pressed()), parent, SLOT(prependFrame()));
connect(pushButtonAppend, SIGNAL(pressed()), parent, SLOT(appendFrame()));
connect(pushButtonRemove, SIGNAL(pressed()), parent, SLOT(removeFrame()));
}
teamComboBox = new QComboBox(ui->statusBar);
teamComboBox->setToolTip(tr("Team Colour"));
teamComboBox->addItem(tr("Green"));
teamComboBox->addItem(tr("Yellow"));
teamComboBox->addItem(tr("Grey"));
teamComboBox->addItem(tr("Black"));
teamComboBox->addItem(tr("Red"));
teamComboBox->addItem(tr("Blue"));
teamComboBox->addItem(tr("Pink"));
teamComboBox->addItem(tr("Cyan"));
void QAnimViewer::setModel(QStandardItemModel *model)
{
tableViewAnimation->setModel(model);
tableViewAnimation->setSelectionMode(QAbstractItemView::SingleSelection);
tableViewAnimation->setSelectionBehavior(QAbstractItemView::SelectRows);
}
scaleSlider = new QSlider(ui->statusBar);
scaleSlider->setToolTip(tr("Scale"));
scaleSlider->setRange(1, 1000);
scaleSlider->setValue(100);
scaleSlider->setOrientation(Qt::Horizontal);
scaleSlider->setEnabled(false);
QModelIndex QAnimViewer::selectedIndex()
{
return tableViewAnimation->currentIndex();
}
ui->statusBar->addPermanentWidget(fileNameLabel);
ui->statusBar->addPermanentWidget(selectedMeshComboBox);
ui->statusBar->addPermanentWidget(visibleMeshComboBox);
ui->statusBar->addPermanentWidget(teamComboBox);
ui->statusBar->addPermanentWidget(scaleSlider);
void QAnimViewer::setSelectedIndex(int idx)
{
tableViewAnimation->setCurrentIndex(tableViewAnimation->model()->index(idx, 0));
}
ui->connectorTableView->setModel(&connectorsModel);
ui->animationTableView->setModel(&animationModel);
void QAnimViewer::updateModel()
{
tableViewAnimation->resizeColumnsToContents();
}
ui->animationDockWidget->hide();
ui->connectorDockWidget->hide();
QAnimViewer::~QAnimViewer()
{
}
connect(timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(actionOpen()));
connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(actionSave()));
connect(ui->actionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
connect(ui->actionQuit, SIGNAL(triggered()), QApplication::instance(), SLOT(quit()));
connect(ui->actionImport_3DS, SIGNAL(triggered()), this, SLOT(open3DS()));
connect(ui->actionWireframe, SIGNAL(triggered()), this, SLOT(toggleWireframe()));
connect(ui->actionHelpContents, SIGNAL(triggered()), ui->glView, SLOT(help()));
connect(ui->actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
connect(ui->actionAboutApplication, SIGNAL(triggered()), this, SLOT(actionAboutApplication()));
connect(ui->actionAxis, SIGNAL(triggered()), ui->glView, SLOT(toggleAxisIsDrawn()));
connect(ui->actionCulling, SIGNAL(triggered()), this, SLOT(toggleCulling()));
connect(ui->actionAnimation, SIGNAL(triggered()), this, SLOT(toggleAnimation()));
connect(ui->actionScaleModel, SIGNAL(triggered()), this, SLOT(toggleScale()));
connect(selectedMeshComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setMesh(int)));
connect(visibleMeshComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setVisibleMesh(int)));
connect(teamComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setTeam(int)));
connect(ui->actionSwapYZ, SIGNAL(triggered()), this, SLOT(toggleSwapYZ()));
connect(ui->actionReverseWinding, SIGNAL(triggered()), this, SLOT(toggleReverseWinding()));
connect(ui->actionFlipVerticalTexCoords, SIGNAL(triggered()), this, SLOT(toggleFlipVerticalTexCoords()));
connect(ui->actionFramesEditor, SIGNAL(toggled(bool)), this, SLOT(toggleEditAnimation(bool)));
connect(ui->actionConnectorsEditor, SIGNAL(toggled(bool)), this, SLOT(toggleEditConnectors(bool)));
connect(ui->animationDockWidget, SIGNAL(visibilityChanged(bool)), ui->actionFramesEditor, SLOT(setChecked(bool)));
connect(ui->connectorDockWidget, SIGNAL(visibilityChanged(bool)), ui->actionConnectorsEditor, SLOT(setChecked(bool)));
connect(ui->prependFrameButton, SIGNAL(pressed()), this, SLOT(prependFrame()));
connect(ui->appendFrameButton, SIGNAL(pressed()), this, SLOT(appendFrame()));
connect(ui->removeFrameButton, SIGNAL(pressed()), this, SLOT(removeFrame()));
QWzmViewer::QWzmViewer(QWidget *parent)
: QMainWindow(parent), Ui::QWZM()
{
psModel = NULL;
QTimer *timer = new QTimer(this);
// Set defaults
toggleAnimation();
setupUi(this);
connect(timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(actionQuit, SIGNAL(triggered()), qApp, SLOT(quit()));
connect(actionSave, SIGNAL(triggered()), this, SLOT(save()));
connect(actionSaveAs, SIGNAL(triggered()), this, SLOT(saveAs()));
connect(actionImport_3DS, SIGNAL(triggered()), this, SLOT(open3DS()));
connect(actionOpen, SIGNAL(triggered()), this, SLOT(open()));
connect(actionWireframe, SIGNAL(triggered()), this, SLOT(toggleWireframe()));
connect(actionHelp, SIGNAL(triggered()), glView, SLOT(help()));
connect(actionAxis, SIGNAL(triggered()), glView, SLOT(toggleAxisIsDrawn()));
connect(actionCulling, SIGNAL(triggered()), this, SLOT(toggleCulling()));
connect(actionAnimation, SIGNAL(triggered()), this, SLOT(toggleAnimation()));
connect(actionScaleModel, SIGNAL(triggered()), this, SLOT(toggleScale()));
connect(comboBoxTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(setTeam(int)));
connect(comboBoxSelectedMesh, SIGNAL(currentIndexChanged(int)), this, SLOT(setMesh(int)));
connect(actionSwapYZ, SIGNAL(triggered()), this, SLOT(toggleSwapYZ()));
connect(actionReverseWinding, SIGNAL(triggered()), this, SLOT(toggleReverseWinding()));
connect(actionFlipVerticalTexCoords, SIGNAL(triggered()), this, SLOT(toggleFlipVerticalTexCoords()));
connect(actionEditFrames, SIGNAL(triggered()), this, SLOT(toggleEditAnimation()));
connect(actionEditConnectors, SIGNAL(triggered()), this, SLOT(toggleEditConnectors()));
ui->actionSave->setEnabled(false);
ui->actionSaveAs->setEnabled(false);
// Set defaults
toggleAnimation();
actionSave->setEnabled(false);
actionSaveAs->setEnabled(false);
restoreGeometry(settings.value("geometry").toByteArray());
restoreState(settings.value("windowState").toByteArray());
connectorView = new QConnectorViewer(this);
connectors.setColumnCount(4);
connectors.setHeaderData(0, Qt::Horizontal, QString("X"));
connectors.setHeaderData(1, Qt::Horizontal, QString("Y"));
connectors.setHeaderData(2, Qt::Horizontal, QString("Z"));
connectors.setHeaderData(3, Qt::Horizontal, QString("Type"));
connectorView->setModel(&connectors);
animView = new QAnimViewer(this);
anim.setColumnCount(8);
anim.setHeaderData(0, Qt::Horizontal, QString("Time"));
anim.setHeaderData(1, Qt::Horizontal, QString("Tex"));
anim.setHeaderData(2, Qt::Horizontal, QString("Trs X"));
anim.setHeaderData(3, Qt::Horizontal, QString("Trs Y"));
anim.setHeaderData(4, Qt::Horizontal, QString("Trs Z"));
anim.setHeaderData(5, Qt::Horizontal, QString("Rot X"));
anim.setHeaderData(6, Qt::Horizontal, QString("Rot Y"));
anim.setHeaderData(7, Qt::Horizontal, QString("Rot Z"));
animView->setModel(&anim);
timer->start(25);
timer->start(25);
}
QWzmViewer::~QWzmViewer()
{
delete ui;
}
void QWzmViewer::toggleEditAnimation()
void QWzmViewer::closeEvent(QCloseEvent *event)
{
animView->show();
QSettings settings;
settings.setValue("geometry", saveGeometry());
settings.setValue("windowState", saveState());
QMainWindow::closeEvent(event);
}
void QWzmViewer::toggleEditConnectors()
void QWzmViewer::actionOpen()
{
connectorView->show();
static QString lastDir; // Convenience HACK to remember last succesful directory a model was loaded from.
filename = QFileDialog::getOpenFileName(this, tr("Choose a PIE or WZM file"), lastDir, tr("All Compatible (*.wzm *.pie);;WZM models (*.wzm);;PIE models (*.pie)"));
if (!filename.isEmpty())
{
QFileInfo theFile(filename);
MODEL *tmpModel = NULL;
if (theFile.completeSuffix().compare(QString("wzm"),Qt::CaseInsensitive) == 0)
{
tmpModel = readModel(filename.toAscii().constData(), 0);
}
else if (theFile.completeSuffix().compare(QString("pie"),Qt::CaseInsensitive) == 0)
{
tmpModel = loadPIE(filename);
}
else
{
return;
}
if (tmpModel)
{
QFileInfo texPath(theFile.absoluteDir(),tmpModel->texPath);
// Try to find texture automatically
if (!texPath.exists())
{
texPath.setFile(QString("../../data/base/texpages/"), tmpModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QFileDialog::getExistingDirectory(this, tr("Specify texture directory"), QString::null), tmpModel->texPath);
if (!texPath.exists())
{
QMessageBox::warning(this, tr("Oops..."), "Could not find texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
freeModel(tmpModel);
return;
}
}
}
if (psModel)
{
freeModel(psModel);
}
psModel = tmpModel;
setModel(texPath);
ui->actionSave->setEnabled(true);
lastDir = theFile.absolutePath();
fileNameLabel->setText(theFile.fileName());
fileNameLabel->setToolTip(filename);
}
else
{
qWarning("Failed to create model!");
ui->statusBar->showMessage(tr("Failed to create model!"), 3000);
}
}
}
void QWzmViewer::setTeam(int index)
void QWzmViewer::actionSaveAs()
{
glView->setTeam(index);
}
void QWzmViewer::toggleScale()
{
double result = QInputDialog::getDouble(this, tr("Choose scale factor"), tr("Factor:") );
qWarning("TODO: %f", result);
}
void QWzmViewer::toggleSwapYZ()
{
qWarning("TODO");
}
void QWzmViewer::toggleReverseWinding()
{
qWarning("TODO");
}
void QWzmViewer::toggleFlipVerticalTexCoords()
{
qWarning("TODO");
}
void QWzmViewer::tick()
{
int currentMesh = comboBoxSelectedMesh->currentIndex();
if (psModel)
{
MESH *psMesh = &psModel->mesh[currentMesh];
psMesh->currentFrame = animView->selectedIndex().row();
}
glView->updateGL();
if (psModel && actionAnimation->isChecked())
{
MESH *psMesh = &psModel->mesh[currentMesh];
animView->setSelectedIndex(psMesh->currentFrame);
}
}
void QWzmViewer::toggleCulling()
{
if (actionCulling->isChecked())
{
glEnable(GL_CULL_FACE);
}
else
{
glDisable(GL_CULL_FACE);
}
}
void QWzmViewer::toggleAnimation()
{
// Reset animation on start because it might be out of sync
if (psModel && actionAnimation->isChecked())
{
animView->setSelectedIndex(0);
for (int i = 0; i < psModel->meshes; i++)
{
MESH *psMesh = &psModel->mesh[i];
psMesh->currentFrame = 0;
psMesh->lastChange = 0;
}
}
glView->setAnimation(actionAnimation->isChecked());
}
void QWzmViewer::toggleWireframe()
{
if (actionWireframe->isChecked())
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
else
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
void QWzmViewer::saveAs()
{
if (psModel)
{
if (psModel)
{
filename = QFileDialog::getSaveFileName(this, tr("Choose output file"), QString::null, tr("All Compatible (*.wzm *.pie);;WZM (*.wzm);;PIE (*.pie)"));
actionSave->setEnabled(true);
save();
}
ui->actionSave->setEnabled(true);
fileNameLabel->setText(QFileInfo(filename).fileName());
fileNameLabel->setToolTip(filename);
actionSave();
}
}
void QWzmViewer::save()
void QWzmViewer::actionSave()
{
int retVal = -1;
if (!filename.isEmpty() && psModel)
@ -288,6 +244,108 @@ void QWzmViewer::save()
}
}
void QWzmViewer::actionAboutApplication()
{
QMessageBox::about(this, tr("About QWZM"), QString(tr("<b>QWZM %1</b><br />Model viewer and editor for Warzone 2100.").arg(QApplication::instance()->applicationVersion())));
}
void QWzmViewer::toggleEditAnimation(bool show)
{
ui->animationDockWidget->setVisible(show);
}
void QWzmViewer::toggleEditConnectors(bool show)
{
ui->connectorDockWidget->setVisible(show);
}
void QWzmViewer::setTeam(int index)
{
ui->glView->setTeam(index);
}
void QWzmViewer::toggleScale()
{
// double result = QInputDialog::getDouble(this, tr("Choose scale factor"), tr("Factor:") );
qWarning("TODO");
}
void QWzmViewer::toggleSwapYZ()
{
qWarning("TODO");
}
void QWzmViewer::toggleReverseWinding()
{
qWarning("TODO");
}
void QWzmViewer::toggleFlipVerticalTexCoords()
{
qWarning("TODO");
}
void QWzmViewer::tick()
{
int currentMesh = selectedMeshComboBox->currentIndex();
if (psModel)
{
MESH *psMesh = &psModel->mesh[currentMesh];
psMesh->currentFrame = ui->animationTableView->currentIndex().row();
}
ui->glView->updateGL();
if (psModel && ui->actionAnimation->isChecked())
{
MESH *psMesh = &psModel->mesh[currentMesh];
ui->animationTableView->setCurrentIndex(animationModel.index(psMesh->currentFrame, 0));
}
}
void QWzmViewer::toggleCulling()
{
if (ui->actionCulling->isChecked())
{
glEnable(GL_CULL_FACE);
}
else
{
glDisable(GL_CULL_FACE);
}
}
void QWzmViewer::toggleAnimation()
{
// Reset animation on start because it might be out of sync
if (psModel && ui->actionAnimation->isChecked())
{
ui->animationTableView->setCurrentIndex(ui->animationTableView->model()->index(0, 0));
for (int i = 0; i < psModel->meshes; i++)
{
MESH *psMesh = &psModel->mesh[i];
psMesh->currentFrame = 0;
psMesh->lastChange = 0;
}
}
ui->glView->setAnimation(ui->actionAnimation->isChecked());
}
void QWzmViewer::toggleWireframe()
{
if (ui->actionWireframe->isChecked())
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
else
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
void QWzmViewer::rowsChanged(const QModelIndex&, int, int)
{
reloadFrames();
@ -301,10 +359,10 @@ void QWzmViewer::dataChanged(const QModelIndex&, const QModelIndex&)
// Load animation frames from UI model into WZM drawing model
void QWzmViewer::reloadFrames()
{
MESH *psMesh = &psModel->mesh[comboBoxSelectedMesh->currentIndex()];
MESH *psMesh = &psModel->mesh[selectedMeshComboBox->currentIndex()];
// Reallocate frames
psMesh->frames = anim.rowCount();
psMesh->frames = animationModel.rowCount();
free(psMesh->frameArray);
psMesh->frameArray = (FRAME *)malloc(sizeof(FRAME) * psMesh->frames);
@ -312,71 +370,71 @@ void QWzmViewer::reloadFrames()
{
FRAME *psFrame = &psMesh->frameArray[i];
psFrame->timeSlice = anim.data(anim.index(i, 0, QModelIndex())).toDouble();
psFrame->textureArray = anim.data(anim.index(i, 1, QModelIndex())).toInt();
psFrame->translation.x = anim.data(anim.index(i, 2, QModelIndex())).toDouble();
psFrame->translation.y = anim.data(anim.index(i, 3, QModelIndex())).toDouble();
psFrame->translation.z = anim.data(anim.index(i, 4, QModelIndex())).toDouble();
psFrame->rotation.x = anim.data(anim.index(i, 5, QModelIndex())).toDouble();
psFrame->rotation.y = anim.data(anim.index(i, 6, QModelIndex())).toDouble();
psFrame->rotation.z = anim.data(anim.index(i, 7, QModelIndex())).toDouble();
psFrame->timeSlice = animationModel.data(animationModel.index(i, 0, QModelIndex())).toDouble();
psFrame->textureArray = animationModel.data(animationModel.index(i, 1, QModelIndex())).toInt();
psFrame->translation.x = animationModel.data(animationModel.index(i, 2, QModelIndex())).toDouble();
psFrame->translation.y = animationModel.data(animationModel.index(i, 3, QModelIndex())).toDouble();
psFrame->translation.z = animationModel.data(animationModel.index(i, 4, QModelIndex())).toDouble();
psFrame->rotation.x = animationModel.data(animationModel.index(i, 5, QModelIndex())).toDouble();
psFrame->rotation.y = animationModel.data(animationModel.index(i, 6, QModelIndex())).toDouble();
psFrame->rotation.z = animationModel.data(animationModel.index(i, 7, QModelIndex())).toDouble();
}
}
void QWzmViewer::prependFrame()
{
QModelIndex index = animView->selectedIndex();
QModelIndex index = ui->animationTableView->currentIndex();
animLock();
anim.insertRow(index.row());
anim.setData(anim.index(index.row(), 0, QModelIndex()), QString::number(0.1));
anim.setData(anim.index(index.row(), 1, QModelIndex()), QString::number(0));
anim.setData(anim.index(index.row(), 2, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 3, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 4, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 5, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 6, QModelIndex()), QString::number(0.0));
animationModel.insertRow(index.row());
animationModel.setData(animationModel.index(index.row(), 0, QModelIndex()), QString::number(0.1));
animationModel.setData(animationModel.index(index.row(), 1, QModelIndex()), QString::number(0));
animationModel.setData(animationModel.index(index.row(), 2, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(index.row(), 3, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(index.row(), 4, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(index.row(), 5, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(index.row(), 6, QModelIndex()), QString::number(0.0));
animUnlock(); // act on last change only
anim.setData(anim.index(index.row(), 7, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(index.row(), 7, QModelIndex()), QString::number(0.0));
}
void QWzmViewer::appendFrame()
{
QModelIndex index = animView->selectedIndex();
QModelIndex index = ui->animationTableView->currentIndex();
int idx = index.row() + 1;
animLock();
anim.insertRow(idx);
anim.setData(anim.index(idx, 0, QModelIndex()), QString::number(0.1));
anim.setData(anim.index(idx, 1, QModelIndex()), QString::number(0));
anim.setData(anim.index(idx, 2, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 3, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 4, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 5, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 6, QModelIndex()), QString::number(0.0));
animationModel.insertRow(idx);
animationModel.setData(animationModel.index(idx, 0, QModelIndex()), QString::number(0.1));
animationModel.setData(animationModel.index(idx, 1, QModelIndex()), QString::number(0));
animationModel.setData(animationModel.index(idx, 2, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(idx, 3, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(idx, 4, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(idx, 5, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(idx, 6, QModelIndex()), QString::number(0.0));
animUnlock(); // act on last change only
anim.setData(anim.index(idx, 7, QModelIndex()), QString::number(0.0));
animationModel.setData(animationModel.index(idx, 7, QModelIndex()), QString::number(0.0));
}
void QWzmViewer::removeFrame()
{
QModelIndex index = animView->selectedIndex();
anim.removeRow(index.row());
QModelIndex index = ui->animationTableView->currentIndex();
animationModel.removeRow(index.row());
}
void QWzmViewer::animLock()
{
// Prevent backscatter
disconnect(&anim, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
disconnect(&anim, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
disconnect(&anim, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
disconnect(&animationModel, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
disconnect(&animationModel, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
disconnect(&animationModel, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
}
void QWzmViewer::animUnlock()
{
connect(&anim, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
connect(&anim, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
connect(&anim, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
connect(&animationModel, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
connect(&animationModel, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
connect(&animationModel, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
}
void QWzmViewer::setMesh(int index)
@ -389,38 +447,42 @@ void QWzmViewer::setMesh(int index)
// Refresh frame view
animLock();
anim.setRowCount(psMesh->frames);
animationModel.setRowCount(psMesh->frames);
for (int i = 0; i < psMesh->frames; i++)
{
FRAME *psFrame = &psMesh->frameArray[i];
anim.setData(anim.index(i, 0, QModelIndex()), QString::number(psFrame->timeSlice));
anim.setData(anim.index(i, 1, QModelIndex()), QString::number(psFrame->textureArray));
anim.setData(anim.index(i, 2, QModelIndex()), QString::number(psFrame->translation.x));
anim.setData(anim.index(i, 3, QModelIndex()), QString::number(psFrame->translation.y));
anim.setData(anim.index(i, 4, QModelIndex()), QString::number(psFrame->translation.z));
anim.setData(anim.index(i, 5, QModelIndex()), QString::number(psFrame->rotation.x));
anim.setData(anim.index(i, 6, QModelIndex()), QString::number(psFrame->rotation.y));
anim.setData(anim.index(i, 7, QModelIndex()), QString::number(psFrame->rotation.z));
animationModel.setData(animationModel.index(i, 0, QModelIndex()), QString::number(psFrame->timeSlice));
animationModel.setData(animationModel.index(i, 1, QModelIndex()), QString::number(psFrame->textureArray));
animationModel.setData(animationModel.index(i, 2, QModelIndex()), QString::number(psFrame->translation.x));
animationModel.setData(animationModel.index(i, 3, QModelIndex()), QString::number(psFrame->translation.y));
animationModel.setData(animationModel.index(i, 4, QModelIndex()), QString::number(psFrame->translation.z));
animationModel.setData(animationModel.index(i, 5, QModelIndex()), QString::number(psFrame->rotation.x));
animationModel.setData(animationModel.index(i, 6, QModelIndex()), QString::number(psFrame->rotation.y));
animationModel.setData(animationModel.index(i, 7, QModelIndex()), QString::number(psFrame->rotation.z));
}
animView->updateModel();
animView->setSelectedIndex(psMesh->currentFrame);
ui->animationTableView->resizeColumnsToContents();
ui->animationTableView->horizontalHeader()->setStretchLastSection(true);
ui->animationTableView->setCurrentIndex(animationModel.index(psMesh->currentFrame, 0));
animUnlock();
// Refresh connector view
connectors.setRowCount(psMesh->connectors);
for (int i = 0; i < psMesh->connectors; i++)
connectorsModel.setRowCount(psMesh->connectors);
for (int i = 0; i < psMesh->connectors; i++)
{
connectors.setData(connectors.index(i, 0, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.x));
connectors.setData(connectors.index(i, 1, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.y));
connectors.setData(connectors.index(i, 2, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.z));
connectors.setData(connectors.index(i, 4, QModelIndex()), QString::number(psMesh->connectorArray[i].type)); // TODO, dropdown box
connectorsModel.setData(connectorsModel.index(i, 0, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.x));
connectorsModel.setData(connectorsModel.index(i, 1, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.y));
connectorsModel.setData(connectorsModel.index(i, 2, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.z));
connectorsModel.setData(connectorsModel.index(i, 4, QModelIndex()), QString::number(psMesh->connectorArray[i].type)); // TODO, dropdown box
}
}
void QWzmViewer::setModel(const QFileInfo &texPath)
{
psModel->pixmap = readPixmap(texPath.absoluteFilePath().toAscii().constData());
if (!psModel->pixmap)
{
QMessageBox::warning(this, tr("Oops..."), "Could not read texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
@ -428,29 +490,42 @@ void QWzmViewer::setModel(const QFileInfo &texPath)
psModel = NULL;
return;
}
glView->setModel(psModel);
comboBoxTeam->setCurrentIndex(0);
actionSave->setEnabled(false);
actionSaveAs->setEnabled(true);
comboBoxSelectedMesh->setMaxCount(0); // delete previous
cb_visMesh->setMaxCount(1);
comboBoxSelectedMesh->setMaxCount(psModel->meshes);
cb_visMesh->setMaxCount(psModel->meshes + 1);
for (int i = 0; i < psModel->meshes; i++)
ui->glView->setModel(psModel);
teamComboBox->setCurrentIndex(0);
ui->actionSave->setEnabled(false);
ui->actionSaveAs->setEnabled(true);
selectedMeshComboBox->setEnabled(true);
selectedMeshComboBox->setMaxCount(0); // delete previous
selectedMeshComboBox->setMaxCount(psModel->meshes);
visibleMeshComboBox->setEnabled(true);
visibleMeshComboBox->setMaxCount(1);
visibleMeshComboBox->setMaxCount(psModel->meshes + 1);
ui->animationDockWidgetContents->setEnabled(true);
for (int i = 0; i < psModel->meshes; i++)
{
comboBoxSelectedMesh->insertItem(i, QString::number(i));
cb_visMesh->insertItem( i + 1, QString::number( i));
selectedMeshComboBox->insertItem(i, QString::number(i));
visibleMeshComboBox->insertItem( i + 1, QString::number( i));
}
comboBoxSelectedMesh->setCurrentIndex(0);
selectedMeshComboBox->setCurrentIndex(0);
setMesh(0);
}
void QWzmViewer::setVisibleMesh(int index)
{
ui->glView->selectMesh(index);
}
void QWzmViewer::open3DS()
{
QString model = QFileDialog::getOpenFileName(this, tr("Choose 3DS file"), QString::null, tr("3DS models (*.3ds)"));
if ( !model.isEmpty())
if (!model.isEmpty())
{
MODEL *tmpModel = load3DS(model);
if (tmpModel)
{
QFileInfo texPath(tmpModel->texPath);
@ -471,79 +546,28 @@ void QWzmViewer::open3DS()
freeModel(psModel);
}
psModel = tmpModel;
actionSave->setEnabled(true);
ui->actionSave->setEnabled(true);
setModel(texPath);
}
else
{
qWarning("Failed to create model");
}
}
}
void QWzmViewer::open()
{
static QString lastDir; // Convenience HACK to remember last succesful directory a model was loaded from.
filename = QFileDialog::getOpenFileName(this, tr("Choose a PIE or WZM file"), lastDir, tr("All Compatible (*.wzm *.pie);;WZM models (*.wzm);;PIE models (*.pie)"));
if (!filename.isEmpty())
{
QFileInfo theFile( filename);
MODEL *tmpModel = NULL;
if( theFile.completeSuffix().compare(QString("wzm"),Qt::CaseInsensitive) == 0){
tmpModel = readModel(filename.toAscii().constData(), 0);
}
else if( theFile.completeSuffix().compare(QString("pie"),Qt::CaseInsensitive) == 0){
tmpModel = loadPIE(filename);
}
else{
return;
}
if (tmpModel)
{
QFileInfo texPath(theFile.absoluteDir(),tmpModel->texPath);
// Try to find texture automatically
if (!texPath.exists())
{
texPath.setFile(QString("../../data/base/texpages/"), tmpModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QFileDialog::getExistingDirectory(this, tr("Specify texture directory"), QString::null), tmpModel->texPath);
if (!texPath.exists())
{
QMessageBox::warning(this, tr("Oops..."), "Could not find texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
freeModel(tmpModel);
return;
}
}
}
if (psModel)
{
freeModel(psModel);
}
psModel = tmpModel;
setModel(texPath);
actionSave->setEnabled(true);
lastDir = theFile.absolutePath();
}
else
{
qWarning("Failed to create model!");
ui->statusBar->showMessage(tr("Failed to create model!"), 3000);
}
}
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWzmViewer *wzm = new QWzmViewer();
QApplication application(argc, argv);
application.setApplicationName("QWZM");
application.setApplicationVersion("Pre-Alpha");
application.setOrganizationName("Warzone2100");
application.setOrganizationDomain("wz2100.net");
QWzmViewer *wzm = new QWzmViewer();
wzm->show();
return app.exec();
}
void QWzmViewer::on_cb_visMesh_currentIndexChanged(int index)
{
Ui::QWZM::glView->selectMesh( index);
return application.exec();
}

View File

@ -15,65 +15,48 @@
License along with this program. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef QWZM_H
#define QWZM_H
#include <QApplication>
#include <QMainWindow>
#include <QtOpenGL>
#include "ui_qwzm.h"
extern "C" {
#include "wzmutils.h"
}
#include <stdint.h>
#include <ctype.h>
#include <errno.h>
#include <math.h>
extern "C" {
#include "wzmutils.h"
}
#include <QtCore/QFileInfo>
#include <QtGui/QComboBox>
#include <QtGui/QLabel>
#include <QtGui/QSlider>
#include <QtGui/QStandardItemModel>
#include "ui_qwzm.h"
#include "ui_animationview.h"
#include "ui_connectorview.h"
/** Animation view */
class QAnimViewer : public QDialog, private Ui_AnimationView
class QWzmViewer : public QMainWindow
{
Q_OBJECT
public:
QAnimViewer(QWidget *parent = 0);
~QAnimViewer();
void setModel(QStandardItemModel *model);
void updateModel();
QModelIndex selectedIndex();
void setSelectedIndex(int idx);
};
Q_OBJECT
/** Connector view */
class QConnectorViewer : public QDialog, private Ui_ConnectorView
{
Q_OBJECT
public:
QConnectorViewer(QWidget *parent = 0);
~QConnectorViewer();
void setModel(QStandardItemModel *model);
void updateModel();
QModelIndex selectedIndex();
void setSelectedIndex(int idx);
};
/** WZM Viewer */
class QWzmViewer : public QMainWindow, private Ui::QWZM
{
Q_OBJECT
public:
public:
QWzmViewer(QWidget *parent = 0);
~QWzmViewer();
protected slots:
void saveAs();
void save();
protected:
void closeEvent(QCloseEvent *event);
MODEL *load3DS(QString input);
MODEL *loadPIE(QString input);
int savePIE(const char *filename, const MODEL *psModel, int pieVersion, int type);
void setModel(const QFileInfo &texPath);
protected slots:
void actionOpen();
void actionSaveAs();
void actionSave();
void open3DS();
void open();
void actionAboutApplication();
void toggleWireframe();
void toggleCulling();
void setTeam(int index);
@ -84,10 +67,11 @@ class QWzmViewer : public QMainWindow, private Ui::QWZM
void toggleReverseWinding();
void toggleFlipVerticalTexCoords();
void setMesh(int index);
void toggleEditAnimation();
void toggleEditConnectors();
void toggleEditAnimation(bool show);
void toggleEditConnectors(bool show);
void animLock();
void animUnlock();
void setVisibleMesh(int index);
void rowsChanged(const QModelIndex &parent, int start, int end);
void dataChanged(const QModelIndex &first, const QModelIndex &last);
@ -97,18 +81,17 @@ class QWzmViewer : public QMainWindow, private Ui::QWZM
void appendFrame();
void removeFrame();
private:
QString filename;
MODEL *psModel;
QStandardItemModel anim, connectors;
MODEL *load3DS(QString input);
MODEL *loadPIE(QString input);
int savePIE(const char *filename, const MODEL *psModel, int pieVersion, int type);
void setModel(const QFileInfo &texPath);
QAnimViewer *animView;
QConnectorViewer *connectorView;
private slots:
void on_cb_visMesh_currentIndexChanged(int index);
private:
Ui::MainWindow *ui;
MODEL *psModel;
QString filename;
QStandardItemModel animationModel;
QStandardItemModel connectorsModel;
QComboBox *selectedMeshComboBox;
QComboBox *visibleMeshComboBox;
QComboBox *teamComboBox;
QSlider *scaleSlider;
QLabel *fileNameLabel;
QTimer *timer;
};
#endif

View File

@ -1,6 +1,4 @@
FORMS += qwzm.ui \
animationview.ui \
connectorview.ui \
pieexport.ui
SOURCES += qwzm.cpp \
../display/wzmutils.c \

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>QWZM</class>
<widget class="QMainWindow" name="QWZM">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
@ -13,6 +13,9 @@
<property name="windowTitle">
<string>The Warzone Model Post-production Program</string>
</property>
<property name="dockOptions">
<set>QMainWindow::AllowNestedDocks|QMainWindow::AllowTabbedDocks|QMainWindow::AnimatedDocks</set>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
@ -25,137 +28,6 @@
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string/>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Selected Mesh</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxSelectedMesh"/>
</item>
</layout>
</item>
<item>
<widget class="Line" name="line">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Visible Mesh</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="cb_visMesh">
<item>
<property name="text">
<string>All</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Team Color</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxTeam">
<item>
<property name="text">
<string>Green</string>
</property>
</item>
<item>
<property name="text">
<string>Yellow</string>
</property>
</item>
<item>
<property name="text">
<string>Grey</string>
</property>
</item>
<item>
<property name="text">
<string>Black</string>
</property>
</item>
<item>
<property name="text">
<string>Red</string>
</property>
</item>
<item>
<property name="text">
<string>Blue</string>
</property>
</item>
<item>
<property name="text">
<string>Pink</string>
</property>
</item>
<item>
<property name="text">
<string>Cyan</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menubar">
@ -175,6 +47,7 @@
<addaction name="actionOpen"/>
<addaction name="actionImport_3DS"/>
<addaction name="actionImport_OBJ"/>
<addaction name="separator"/>
<addaction name="actionSave"/>
<addaction name="actionSaveAs"/>
<addaction name="separator"/>
@ -188,7 +61,18 @@
<addaction name="actionCulling"/>
<addaction name="actionWireframe"/>
<addaction name="actionAxis"/>
<addaction name="actionHelp"/>
<addaction name="separator"/>
<addaction name="actionFramesEditor"/>
<addaction name="actionConnectorsEditor"/>
</widget>
<widget class="QMenu" name="menuHelp">
<property name="title">
<string>Help</string>
</property>
<addaction name="actionHelpContents"/>
<addaction name="separator"/>
<addaction name="actionAboutApplication"/>
<addaction name="actionAboutQt"/>
</widget>
<widget class="QMenu" name="menuConversion">
<property name="title">
@ -199,17 +83,143 @@
<addaction name="actionFlipVerticalTexCoords"/>
<addaction name="actionScaleModel"/>
</widget>
<widget class="QMenu" name="menuEdit">
<property name="title">
<string>Edit</string>
</property>
<addaction name="actionEditFrames"/>
<addaction name="actionEditConnectors"/>
</widget>
<addaction name="menuImport_3DS"/>
<addaction name="menuEdit"/>
<addaction name="menuDisplay"/>
<addaction name="menuConversion"/>
<addaction name="menuHelp"/>
</widget>
<widget class="QStatusBar" name="statusBar"/>
<widget class="QDockWidget" name="animationDockWidget">
<property name="windowTitle">
<string>Animation Frames</string>
</property>
<attribute name="dockWidgetArea">
<number>8</number>
</attribute>
<widget class="QWidget" name="animationDockWidgetContents">
<property name="enabled">
<bool>false</bool>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QTableView" name="animationTableView">
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<attribute name="horizontalHeaderStretchLastSection">
<bool>true</bool>
</attribute>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="animationlLayout">
<item>
<widget class="QPushButton" name="prependFrameButton">
<property name="text">
<string>Prepend</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="appendFrameButton">
<property name="text">
<string>Append</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="removeFrameButton">
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
<item>
<spacer name="animationSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
<widget class="QDockWidget" name="connectorDockWidget">
<property name="windowTitle">
<string>Connectors</string>
</property>
<attribute name="dockWidgetArea">
<number>2</number>
</attribute>
<widget class="QWidget" name="connectorDockWidgetContents">
<property name="enabled">
<bool>false</bool>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QTableView" name="connectorTableView">
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<attribute name="horizontalHeaderStretchLastSection">
<bool>true</bool>
</attribute>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="connectorlLayout">
<item>
<widget class="QPushButton" name="prependConnectorButton">
<property name="text">
<string>Prepend</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="appendConnectorButton">
<property name="text">
<string>Append</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="removeConnectorButton">
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
<item>
<spacer name="connectorSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
<action name="actionImport_3DS">
<property name="enabled">
@ -251,7 +261,7 @@
</action>
<action name="actionQuit">
<property name="text">
<string>Quit</string>
<string>Exit</string>
</property>
<property name="shortcut">
<string>Ctrl+Q</string>
@ -317,7 +327,7 @@
</action>
<action name="actionOpen">
<property name="text">
<string>Open</string>
<string>Open...</string>
</property>
<property name="shortcut">
<string>Ctrl+O</string>
@ -365,6 +375,37 @@
<string>Connectors</string>
</property>
</action>
<action name="actionHelpContents">
<property name="text">
<string>Contents</string>
</property>
</action>
<action name="actionAboutApplication">
<property name="text">
<string>About QWZM...</string>
</property>
</action>
<action name="actionAboutQt">
<property name="text">
<string>About Qt...</string>
</property>
</action>
<action name="actionFramesEditor">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Frames Editor</string>
</property>
</action>
<action name="actionConnectorsEditor">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Connectors Editor</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>

View File

@ -94,6 +94,7 @@ void WZMOpenGLWidget::setTeam(int index)
{
return;
}
if (index > 7 || index < 0)
{
qWarning("setTeam: Bad index %d", index);
@ -146,7 +147,7 @@ void WZMOpenGLWidget::setModel(MODEL *model)
QString WZMOpenGLWidget::helpString() const
{
QString text("<h2>The Warzone Model Post-production Program</h2>");
QString text("<h2>The Warzone Model Post-production Program</h2>");
text += "Welcome! This help needs be a lot more helpful!";
return text;
}