- This patch adds some additional info (including an URL to http://wz2100.net/) to the MSW Add/Remove software section.
Some additional variable reordering by me.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@951 4a71c877-e1ca-e34f-864e-861f7616d084
Example:
#include "multiplay/skirmish/my_include.slo"
-Implemented C-like #define preprocessor directive. Nested macros allowed with up to depth of MAX_SCR_MACRO_DEPTH.
-Added a script function for a fast feature iteration (returns burning as well as non-burning oil resources)
-Replaced some custom Pumpkin routines with default FLEX routines
-Some cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@950 4a71c877-e1ca-e34f-864e-861f7616d084
Multi-Targeting support:
1. Every weapon will try to choose its 'ideal' (this weapon's best
target) target first, if fails choose primary (weapon_slot 0) target.
2. If primary target is not valid for auxiliary (2nd,3rd etc), auxiliary
turret will try to acquire other targets (use primary weapon mortar to
engage remote target while having mg/cannon to engage close-quarter
enemies).
3.Adds DROID_OACTION_INFO struct (contains DROID_MAXWEAPS pointers to
BASE_OBJECT(target)) to handle multiple target info in order
functions.
4.A few weapon-related functions now return boolean values again instead of bitfields.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@945 4a71c877-e1ca-e34f-864e-861f7616d084
- Removed unneeded check for psTarget == NULL from the establishTarget* functions, would have crashed before anyway
- Patch by Watermelon: Projectile Fix 7: 1.Fixed a crash with VTOL bomber with NULL weapon pIMD.
- Fix include of lib/framework/frame.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@942 4a71c877-e1ca-e34f-864e-861f7616d084
1.Made the Get z 'height'(imd + turret imd) a function called establishTargetHeight to remove hacky checks and such
2.Few minor changes to various variables.
3.Fixed some building height check problems like missile not able to hit fortress etc(hopefully)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@938 4a71c877-e1ca-e34f-864e-861f7616d084
-when looking for a new target droids/structures will now take into consideration targets of the friendly droids/structures nearby
-droids/structures are now constantly looking for the best target - will no longer lock on decoys/walls and other crappy targets forever
-ALT+Space now opens a special debug window - set window text with setDebugMenuEntry()
-minor cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@905 4a71c877-e1ca-e34f-864e-861f7616d084
lib/ivis_common/pietypes.h : Add a depth field to bitmap so different bitdepths can be supported
Some minor cleanups (remainders from a failed abitrary-tiles attempt).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@902 4a71c877-e1ca-e34f-864e-861f7616d084
-new ORDER_CIRCLE VTOL command - will defend a certain position flying over it and engaging enemies nearby
-adds additional armor types for all sides of a droid (rear, front, top, bottom, left, right) - additional armor definitions are in body.txt.
Droid damage is now also a function of the impact side.
-adds multi-turret support for VTOLs
-modifies connectors in bodies: first 5 connectors are for ground units, the rest is for VTOL.
-introduces some fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@901 4a71c877-e1ca-e34f-864e-861f7616d084
-void pointer is now compatible with any other pointer type
-strings can now be directly compared using '==' and '!=' operators
-added a linguistic chat message parser with some generic messages predefined - to be used for Human<->AI and AI<->AI communication
Note: chat_lexer.l should be compiled using an additional -i switch for case-insensitive lexer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@898 4a71c877-e1ca-e34f-864e-861f7616d084
- bug#7423 : Segfault because of missing argument to COMPRINTF in src/structure.c
- Repair units recieving attack orders and are thus not repairing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@897 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed MSVC compilation issues and wrong casts in initializations
Scripting Engine:
-lexer will now skip all macros in script files - allows to use macros in IDEs
-float data type can now be used in boolean expressions
-fixed visibility check in initEnumStruct() script function
-fixed playerLoaded() script function
-added some new script functions
-Object.weapon now also works with structures
-added decrement/increment operators
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@889 4a71c877-e1ca-e34f-864e-861f7616d084