Updated AUTHORS and ChangeLog.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@906 4a71c877-e1ca-e34f-864e-861f7616d084
master
Roman C 2006-12-22 15:35:58 +00:00
parent bd2dd39e56
commit 5fc9a54889
2 changed files with 8 additions and 1 deletions

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@ -19,3 +19,4 @@ Victor Qamly
Ben Russon <grizzly>
Dennis Schridde <devurandom>
Rodolphe Suescun <rodzilla>
Watermelon

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@ -7,10 +7,16 @@
* New: A more realistic miss/hit evaluation system - allows to dodge projectiles.
* New: Top, bottom, left, right, front and rear armor types for units.
* Fix: Skirmish difficulty slider now applies settings to the right players.
* Unit AI:
* New: Multi-criteria target selection routine to automatically choose the best suitable target
* New: Units and structures will constantly look for a better target takeing into consideration
targets of the friendly units nearby - won't lock on one target forever anymore
2006-09-07: Version 2.0.5 RC1
* General:
* New: Added beacons for skirmish and multiplayer, can be placed on map and radar, only sent to the players to which you have an opened communication channel. Default key combination: Alt+H
* New: Added beacons for skirmish and multiplayer, can be placed on map and radar,
only sent to the players to which you have an opened communication channel.
Default key combination: Alt+H.
* New: Allied players send vision to each other automatically (only once)
* New: Non-Mac versions can now load Mac-created savegames and the other way round
* New: Ctrl+MouseWheel makes game speed up or slow down