the most network bandwidth. Look in in the netplay.log file for this info.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2113 4a71c877-e1ca-e34f-864e-861f7616d084
* make integers unsigned at places where we never, ever use signed values for their values
* move some variables into a more local scope (i.e. the only scope where they're used)
* turn some mixed tab/spaces indentation usage into tabs-only
* remove unused (and commented out) conditional compilation macro USE_DIRECTPLAY_PROTOCOL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1798 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some forward declarations of deprecated, unused and undefined functions
* Remove some unused functions which only said: "return TRUE;"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1692 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove parameter `BOOL async` of NETfindGame since it wasn't used
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1628 4a71c877-e1ca-e34f-864e-861f7616d084
(This function was only used to generate a hash from the compiled Warzone executable, this hash was then used as a security value across the network. This method won't work when using different compilers, OSes, etc.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1624 4a71c877-e1ca-e34f-864e-861f7616d084
- Show hostname:port on connection errors
- Make gameserver and masterserver port configurable (as well as the masterserver name)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1512 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084
- Removed unused/outdated ivis02/Ivis02.dsp/.vcproj and src/mpdpxtra.[ch]
- Replaced src/mplayer.c with a stub, containing only mplayerSubmit()
- Added DEPRECATED warnings
- Added documentation for WZ_DEPRECATED
One commit follows, to finish the move from ivis02/v4101_stub.c to ivis02/v4101.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@415 4a71c877-e1ca-e34f-864e-861f7616d084