Per Inge Mathisen
0372b01b80
House cleaning in campaign resource files. Removing unused directories. Adding an assert for them.
2011-04-03 13:57:48 +02:00
Per Inge Mathisen
09c023a2d0
Actually remove GLee files.
2011-04-03 12:39:44 +02:00
Per Inge Mathisen
e6e4ebc60b
Update POTFILES.in
2011-04-03 12:26:09 +02:00
Per Inge Mathisen
6f6bf33588
Remove unused data files
2011-04-03 12:22:29 +02:00
cybersphinx
c754a40061
Yay! Removed files!
2011-04-03 03:22:16 +02:00
Per Inge Mathisen
0dae5eaee0
Add script functions to set mission timers and limits.
2011-04-03 00:23:28 +02:00
Per Inge Mathisen
c261aca433
Remove now unused scav script files
2011-04-02 23:31:31 +02:00
dak180
df6e6dd669
Switch the xcode project from GLee to Glew.
...
Refs #2378 .
2011-04-02 10:25:17 -04:00
Per Inge Mathisen
de3be04ac5
Fix flickering due to face culling not being properly enabled.
2011-04-02 10:54:47 +02:00
Per Inge Mathisen
71ad7a8742
Various cross-compile and win32 stuff needed for glew. From patches by Safety0ff and cybersphinx. Untested.
2011-04-02 10:19:08 +02:00
Per Inge Mathisen
1fe2cc8f4d
Use GLEW instead of GLee. Based on patch by cybersphinx.
2011-04-02 10:08:26 +02:00
cybersphinx
7615b183b3
Update POTFILES.in.
2011-04-02 03:33:25 +02:00
cybersphinx
d5b95fe0cc
Remove iniparser remains from src/Makefile.am.
2011-04-02 03:32:48 +02:00
dak180
bb40e5ea33
Remove the iniparser stuff from the xcode project.
2011-04-01 18:10:33 -04:00
dak180
92078012c5
Get rid of the remaining traces of Autorevision in the xcode project.
2011-04-01 18:07:56 -04:00
Per Inge Mathisen
d78a8eb8ad
Use QSettings instead of our homebrewed version of iniparser to reduce maintenance load.
2011-04-01 20:31:15 +02:00
Per Inge Mathisen
1b0ae09320
Merge remote branch 'perim/qtscript' into qt
2011-04-01 18:32:40 +02:00
Per Inge Mathisen
6b4e5ec5b7
House cleaning in scripts for cam1 first mission.
2011-03-31 21:47:21 +02:00
Per Inge Mathisen
4425a81894
Merge branch 'dak180-topic/qtscript' into qtscript
2011-03-31 20:40:40 +02:00
Per Inge Mathisen
3c3a143702
Fix typo
2011-03-31 20:40:37 +02:00
dak180
34e6efd6d7
Slight cleanup of the xcode project.
2011-03-30 19:52:49 -04:00
dak180
24ca10f2f1
Add the new files to the xcode project.
2011-03-30 19:35:23 -04:00
dak180
9f4ea76a07
Fix an include so it works on the mac.
2011-03-30 19:29:38 -04:00
dak180
a31eab0ea0
Link QtScript.framework in the mac builds.
2011-03-30 19:21:52 -04:00
dak180
378ed56de6
Merge branch 'refs/heads/qt' into topic/qtscript
2011-03-30 19:03:59 -04:00
dak180
0f467ceacd
Update the QT bundle.
2011-03-30 19:03:24 -04:00
Per Inge Mathisen
03618b8d2d
qtscript: Save AI group information in the savegame. This may subtly break existing savegames.
2011-03-30 21:14:05 +02:00
Per Inge Mathisen
0ee8b860f8
Merge remote branch 'origin/qt' into qtscript
2011-03-30 18:05:40 +02:00
Per Inge Mathisen
5be9250bf8
qtscript: Save/load triggers. Fix scavenger loading.
2011-03-29 23:16:33 +02:00
Cyp
3bab849612
Half-fix trap cursor, can now be enabled/disabled, but cursor isn't completely trapped when enabled.
...
Fixes ticket:2537.
2011-03-26 21:10:48 +01:00
Buginator
13070ebc3e
ignore moc generated files
2011-03-24 22:39:51 -04:00
Buginator
60099b70d6
Revert "Fix MMB use."
...
open ticket:2578
This reverts commit b3dcccba1d
.
Conflicts:
lib/framework/wzapp.cpp
2011-03-24 22:36:01 -04:00
Buginator
8ffb1379f3
Clear openGL error codes before entry into the routine, since it was giving fasle positives.
2011-03-24 20:07:11 -04:00
Buginator
1f5d94a564
Fix VS2k10 for Qt.
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NOTE: All Qt headers *MUST* be before of the other headers, or else we get tons of conflicts
***
DO NOT CHANGE HEADER ORDER, unless you know what you are doing, it will fubar
other build systems!
****
close ticket:2570
2011-03-24 20:06:59 -04:00
Buginator
b3dcccba1d
Fix MMB use.
...
fixes ticket:2578
Also add mouse button state to LOG_INPUT
2011-03-24 19:47:28 -04:00
Cyp
23f318fe39
Merge branch 'master' into qt
...
Conflicts:
lib/exceptionhandler/exceptionhandler.vcproj
lib/framework/frame.h
lib/framework/framework.vcproj
lib/framework/input.h
lib/gamelib/gamelib.vcproj
lib/iniparser/iniparser.vcproj
lib/ivis_opengl/ivis_opengl.vcproj
lib/netplay/netplay.vcproj
lib/script/script.vcproj
lib/sequence/sequence.vcproj
lib/sound/sound.vcproj
lib/widget/widget.vcproj
macosx/Warzone.xcodeproj/project.pbxproj (resolved in favour of qt)
src/Makefile.am
win32/Warzone2100.vcproj
2011-03-22 00:01:28 +01:00
Cyp
fe4d13f335
Add Meta as alternative to Alt when giving scout orders.
2011-03-21 23:56:08 +01:00
Cyp
e5a4039e8f
Fix Shift+Tab and ` keys.
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Fixes ticket:2561.
2011-03-21 23:13:41 +01:00
dak180
500f19b64b
Update the dmg script.
2011-03-20 23:52:06 -04:00
dak180
cc55135ae5
Update the dmg scrpit.
2011-03-20 23:33:57 -04:00
dak180
817a598daa
Get all the changes that were not brought over from master.
2011-03-20 21:46:01 -04:00
dak180
889d9e0c05
Use PhysFS 2.0.2 for the mac builds.
...
Refs #1066 .
2011-03-20 18:46:09 -04:00
dak180
9e2c4933eb
Use the autorevision script instead of the program.
...
Refs #2401 .
2011-03-20 18:29:57 -04:00
dak180
ca42b5bd74
Add wzfs.h and wz2100icon.h to the xcode project.
2011-03-20 18:24:46 -04:00
cybersphinx
061b998171
Update translations.
2011-03-20 21:20:20 +01:00
Cyp
eb9c58ded4
Fix AIs doing duplicate research, with multiple labs.
...
The problem was lots of copies of buggy duplicate code.
Fixes ticket:2557.
2011-03-20 21:10:02 +01:00
Cyp
f2606e0c85
Fix read past end of images array when images changes from imagesBurningResource to imagesResource.
...
Fixes ticket:2423.
2011-03-20 04:16:02 +01:00
Buginator
12e1d13c6c
Part 2:
...
Fix overzealous BOOL->bool conversion
Structures *must* remain the same size, BOOL was initially cast as a int, and we would read/write values expecting 32bit values, needless to say, this caused issues. The same applies to varaiables that pretend to be a BOOL, and may indeed have been used as a bool, but again, the size is 32bits, not 1 byte.
Revert "fix [s]BOOLs bool by 4B0/\/\1|\|4710|\|" This reverts parts of commit a72c41aeec
fixes ticket:2556
2011-03-19 21:52:25 -04:00
Buginator
405d03224c
Fix overzealous BOOL->bool conversion
...
Structures *must* remain the same size, BOOL was initially cast as a int,
and we would read/write values expecting 32bit values, needless to say,
this caused issues.
The same applies to varaiables that pretend to be a BOOL, and may indeed have
been used as a bool, but again, the size is 32bits, not 1 byte.
Revert "fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|"
This reverts parts of commit a72c41aeec
fixes ticket:2556
2011-03-19 18:40:25 -04:00
Cyp
57cafbcf27
Add more hardcoded resolutions.
...
Previous resolutions were {{42, 42}}, new resolutions are {{1920, 1200}, {1920, 1080}, {1680, 1050}, {1600, 1200}, {1440, 900}, {1280, 1024}, {1280, 960}, {1280, 800}, {1280, 720}, {1024, 768}, {800, 600}, {720, 576}, {720, 480}, {640, 480}}.
2011-03-19 02:41:44 +01:00