Commit Graph

2660 Commits (00c92cbdd7ca1bf9fbd1fc803cc811aef88aa0bc)

Author SHA1 Message Date
buginator 00c92cbdd7 Fix bug introduced in 09ea0be7c30236809536db332be78b2967d3114d Changelog: Fix kicking of non-hosts who didn't have default color values.
Only change colors if you are the host on the setup screen.
Fixes ticket:2329
(cherry picked from commit fd2843e6431e43cc72b635c422fd18bb19d42c47)

Conflicts:

	lib/netplay/netplay.c
2010-12-06 21:13:54 -05:00
buginator 0049223ccb Use the host's SP color as the default color when hosting games. (cherry picked from commit 09ea0be7c30236809536db332be78b2967d3114d)
Conflicts:

	lib/netplay/netplay.c
2010-12-06 21:13:52 -05:00
buginator bbcad634bc Fix error messages / formatting. (cherry picked from commit 461b8c820cffe97077568f2c25fa480ffec131e4) 2010-12-06 21:13:44 -05:00
buginator 50aafb279e Don't try to render a string that is NULL. Unknown why this happens, need someone that has access to non-English systems to debug this matter more.
refs ticket:2209
refs tickts:2245
(cherry picked from commit b6952c184456b999fb4dfd51ced072ca1b206740)

Conflicts:

	lib/ivis_opengl/textdraw.c
2010-12-06 21:13:42 -05:00
buginator 707eed834b On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error.
It will only do this once every ~30 secs since the last LOG_ERROR was generated to prevent spamming.

This is to help windows and mac users know that there was a error condition, and they need to check their logs.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11702 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 9e4688803ac044a3f9b20bbd4f8b4cc0c7cbc01e)

Conflicts:

	src/display3d.c
2010-12-06 21:13:32 -05:00
Cyp bf38eb51ea Add branch switching hack to remaining Makefile.am files. 2010-12-06 00:19:30 +01:00
Per Inge Mathisen 4f85821bab Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310 2010-12-05 16:17:26 +01:00
Per Inge Mathisen 7de25a9d5b Lay the groundwork for a more modern component drawing system. Removes support for OpenGL 1.x. See ticket:2310 2010-12-04 15:57:26 +01:00
Cyp 5fc3f6b5d7 Fix some GUI dependence on gameTime, and make camera hovering and scrolling be more numerically stable.
The exact solution to the camera height  d²/dt² height = -ACCEL_CONSTANT * (height - desiredHeight) - VELOCITY_CONSTANT * d/dt height  ended up a bit complex.
2010-12-01 13:43:06 +01:00
cybersphinx d6e2ad0c56 Put ifdefs around Linux-specific header/function.
Closes #2366.
(cherry picked from commit 2d4d2d807d98fd9cd3b49891faf0b34976330915)
2010-11-30 01:56:05 +01:00
Cyp 2ad6ff0855 Fix desynch when player leaves, due to clearing buildings at different gameTimes. 2010-11-29 12:48:51 +01:00
Cyp a8f6faaed0 Fix spurious desynch at gameTime 102, due to not clearing desynch logs between games.
Also, no need to duplicate function name strings, which are link-time constants.
2010-11-29 01:45:19 +01:00
cybersphinx b7cb308f30 Allow process to be traced for the crash handler.
Some distributions disallow this (newer Ubuntu for example), so the gdb call
didn't output anything useful. Based on a patch by Safety0ff.
(cherry picked from commit 023ea5b2cea6f57b6690ac7d25fd472aefc911eb)
2010-11-24 16:49:50 +01:00
Buginator 83f1a892e1 Only clear player name when needed.
(When player drops / leaves, you will still see their name instead of the default color name).

Also fix a log line.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11495 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 847edec81737e6c6a42e4c91aede5c99b9a755ce)
2010-11-22 16:06:29 +01:00
safety0ff ae6b76dda5 Fix for ivis state desync, fixes menu colour bug noticed by vexed. 2010-11-22 01:02:11 -05:00
safety0ff 7e872312b8 Fix opengl state clobbering, optimize terrain rendering a little. 2010-11-22 00:05:42 -05:00
safety0ff 8c9e7d5bd0 Fix an invalid pointer dereferencing issue in the script events system.
Closes #2300.
2010-11-21 15:48:31 -05:00
safety0ff 16681df600 Revert "Fix another memory clobbering issue. (dereferenced pointer)"
This reverts commit 1a6fb8a7547f23ce2bd7af153ac839cba999e2b0.
2010-11-21 15:48:31 -05:00
Cyp ea1e76a09d Handle floating point connector coordinates as well as integer (ignores the floating point part).
Correctly handles "42 127 -3", "42.999 127. -3.1415926535897932384626" and "42... 127.0.0.1 -3.0..0...0" as (42, 127, -3).
Doesn't handle the floating point and integer mixture "42 127.0 -3".
2010-11-21 11:38:36 +01:00
Cyp bdca765f06 Change connector locations and pie_TRANSLATE from floats to ints.
Probably fixes desynchs involving different projectile sources.

Hope no floats are left to affect the game state...
2010-11-20 20:44:40 +01:00
Cyp a0ea827340 Fix VTOLs teleporting to a planet 2.5 million tiles up, due to missing cast before division in last commit. 2010-11-19 12:42:19 +01:00
Cyp 53da8ac0d0 Fix desynch due to deltaGameTime not being deterministic during message processing.
Fixed by setting deltaGameTime = 0 in src/loop.c, after each game-state update.
Also, cleaned up lib/gamelib/gtime slightly.

To reproduce locally, start 2 clients, set one to 20x speed, the other to normal speed, and create droids on uneven terrain using the debug menu.
2010-11-18 10:56:41 +01:00
Cyp 3359fac395 Fix broken moveCalcBlockingSlide comparisons, and make DEG(42) evaluate to 7645 without use of floating point.
After making DEG avoid using float (unless given a float argument), had to fix moveCalcBlockingSlide to avoid out-of-range-comparison error-warnings.

The moveCalcBlockingSlide's int16_t instead of uint16_t was introduced in 6c811c1ecb.

Also, remove lots of unused stuff.
2010-11-16 18:33:20 +01:00
Cyp a0c1c9de0d Change droid experience from float to uint32_t.
Less floats generally reduces the risk of desynchs, don't know if the droid experience caused desynchs, but it might have been possible. Added experience to syncDebugDroid.

Also, fixed QualityFactor and droidResistance integer truncation and made single-player skirmish damage not affected by difficulty level either.
2010-11-16 14:18:01 +01:00
Cyp 48c4958062 Convert iIMDShape.min/max from Vector3f to Vector3i, since they are used in the game state.
Don't know if that could cause any desynchs, but better not to risk it.
2010-11-16 12:01:43 +01:00
Cyp 7df59bafdb Fix desynch when constructing and demolishing the same structure at the same time. 2010-11-15 14:31:28 +01:00
Cyp 40602d428e Verify in syncDebug that generated paths are identical. 2010-11-15 13:11:19 +01:00
buginator df83ed0caa Bump netcode's NETCODE_VERSION_MINOR to sync with new testing build. 2010-11-14 22:38:20 -05:00
buginator 341d4d3bf8 Use 'Warzone 2100 master' as the default directory, and the default crash handler (on windows) directory.
fixes ticket:2317
2010-11-14 22:30:45 -05:00
buginator f8517a7716 Fix another memory clobbering issue. (dereferenced pointer)
Patch Author: Safety0ff
fixes ticket:2300

Original detective work done by Ai_Tak (ticket:1656)

Signed-off-by: buginator <buginator@gna.org>
(cherry picked from commit 1a6fb8a7547f23ce2bd7af153ac839cba999e2b0)
2010-11-13 13:40:58 -05:00
Per Inge Mathisen 9b3cf3a382 Allow you to load textures on demand, both ordinary textures and tcmask textures.There is really no reason now to list tcmask textures in the wrf files at all. You can still put a texture in the wrf to override the usual texture loaded with a model (necessary for campaign and terrain dependent base plates). Closes ticket:2304 2010-11-12 21:31:56 +01:00
Per Inge Mathisen bf4ffed04c Allow texture animation and tcmask to be used together. 2010-11-10 20:10:40 +01:00
Cyp be5285f916 Fix duplicate structure IDs by removing GAME_BUILD message type.
The only remaining purpose of GAME_BUILD was to hackishly change structure IDs around, which is not useful since structure IDs are already synchronised.

Changelog: Fix inability to select or target some structures due to duplicate structure IDs.
2010-11-07 14:16:56 +01:00
buginator 5a35eb9f89 CHANGELOG: Correctly handle unicode strings for edit boxes.
fixes ticket:2209
(cherry picked from commit 3012fde61ef92151e0ec5125551a7b3481f05fb8)

Conflicts:

	lib/widget/editbox.c
2010-11-06 15:59:57 -04:00
Per Inge Mathisen 1617b4c3d7 Add new keyword WZ_DECL_ALWAYS_INLINE to label functions that we always want to inline, even when compiling in debug mode.
Also manually inline map tile lookups in the danger map code for maximum performance (avoiding some checks).
2010-11-02 21:12:58 +01:00
cybersphinx 99486cb694 Add Turkish translation by Ayhan Görgülü.
Closes #2261.
2010-11-02 15:34:00 +01:00
Buginator 0702fa9eb5 Show map / game name / hosted by in the tooltip for the lobby
closes ticket:2121

This does *NOT* break GAMESTRUCT compatibility.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11546 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 1119dada6868433f6840dd1fe174a7aa3858b081)
2010-11-02 15:30:36 +01:00
Cyp 33c25602f7 Bump netcode version. 2010-10-30 22:59:27 +02:00
Cyp d41a6078d4 Bump netcode version for testing build. 2010-10-30 22:57:54 +02:00
Cyp ad4a38a1be Bump netcode version.
Also, remove unused NETCODE_HASH.
2010-10-26 10:11:04 +02:00
Cyp 25671b1083 Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow.
This reverts commit f363a02af7.

Please revert this revert when this is fixed.
2010-10-26 08:36:22 +02:00
Per Inge Mathisen b7c9a369d6 Add new backdrop from forum member jorzi. 2010-10-24 19:55:57 +02:00
Cyp 5c431a36d1 Convert muzzle location from floats to integers. 2010-10-23 18:02:56 +02:00
Cyp e8ebb11d4a Remove NETnull() function, which was potentially confusing.
NETnull() was equivalent to uint32_t zero = 0; NETuint32_t(&zero);, which no longer adds/removes 4 bytes of padding as advertised.
2010-10-23 18:02:56 +02:00
Cyp fcdba754c4 Introduce ModeQueue and ModeImmediate as an alternative to playing with bMultiMessages.
Makes campaign queue some messages, and fixes cancelling production queues in campaign.
2010-10-22 18:13:04 +02:00
buginator d0217d5d4e Commit patch from ticket:2110 "Mousewheel menu patch"
Author: noccy
Thanks for the patch!

Format and additional changes by me.

Close ticket:2110
(cherry picked from commit e979b6ad620f27e746f119fefd1f613bbb61b8a4)

Conflicts:

	src/keybind.c
	src/keybind.h
2010-10-21 00:55:55 -04:00
Buginator 58c0ceec95 Fix edit boxes so they correctly calculate the string's pixel borders.
Motivation of this patch was because of some whiny guy on IRC. ;)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11668 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 81f07188a3693007621496ac9fa0c0e2e8b24b87)
2010-10-18 22:23:59 -04:00
Buginator 0be5f2b6e9 Add code to look for "novideo.ogg" refs ticket:2052
but don't upload the novideo.ogg yet, since we don't have a clear winner.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11566 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 7f6ea5d1a332b7bc535a4a83768b0b90d543df1c)
2010-10-18 22:23:55 -04:00
Buginator f4c3d7ec8e Change ASCII_NEWLINE from '@' to '`'
This enables people to use "@" in chat.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11545 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 10217901eb10fc652c3c8eeb2eba2f519b1f5b0f)
2010-10-18 21:47:48 -04:00
Buginator ccd5555275 Remove a (MSVC only) debug() line that spammed way too much.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11321 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit a2a11fccd74485f76dbb098c0bb73de6cc0bd708)
2010-10-18 21:37:48 -04:00