diff --git a/lib/framework/configfile.c b/lib/framework/configfile.c index 16e11098a..0bb230e85 100644 --- a/lib/framework/configfile.c +++ b/lib/framework/configfile.c @@ -3,6 +3,8 @@ #include "configfile.h" #include +#include +#include #define REGISTRY_HASH_SIZE 32 #define MAXLINESIZE 255 diff --git a/lib/framework/debug.c b/lib/framework/debug.c index 085b67954..47fbe3139 100644 --- a/lib/framework/debug.c +++ b/lib/framework/debug.c @@ -5,11 +5,13 @@ * */ +#include +#include + #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN #include -#include #endif #include "frame.h" diff --git a/lib/framework/frame.c b/lib/framework/frame.c index bdcca75b4..9ccd90637 100644 --- a/lib/framework/frame.c +++ b/lib/framework/frame.c @@ -13,6 +13,7 @@ #include #include +#include #include #include diff --git a/lib/framework/input.c b/lib/framework/input.c index 60f4998fe..d69d3b8b1 100644 --- a/lib/framework/input.c +++ b/lib/framework/input.c @@ -6,6 +6,7 @@ */ #include +#include #include /* Allow frame header files to be singly included */ diff --git a/lib/gamelib/hashtabl.c b/lib/gamelib/hashtabl.c index 743d2e25a..c7f7c3dd6 100644 --- a/lib/gamelib/hashtabl.c +++ b/lib/gamelib/hashtabl.c @@ -2,6 +2,7 @@ #include #include +#include #include "lib/framework/frame.h" diff --git a/lib/ivis_common/pcx.c b/lib/ivis_common/pcx.c index e94a48941..3c06157d8 100644 --- a/lib/ivis_common/pcx.c +++ b/lib/ivis_common/pcx.c @@ -1,5 +1,7 @@ #include #include +#include + #include "lib/framework/frame.h" #include "ivisdef.h" #include "bug.h" diff --git a/lib/netplay/netcrypt.c b/lib/netplay/netcrypt.c index 1dcce807e..d782597e3 100644 --- a/lib/netplay/netcrypt.c +++ b/lib/netplay/netcrypt.c @@ -15,6 +15,7 @@ */ #include +#include #include "lib/framework/frame.h" #include "netplay.h" diff --git a/lib/netplay/netlog.c b/lib/netplay/netlog.c index 4b72e5489..376e634a4 100644 --- a/lib/netplay/netlog.c +++ b/lib/netplay/netlog.c @@ -7,6 +7,7 @@ #include #include #include +#include // //////////////////////////////////////////////////////////////////////// // Logging for degug only diff --git a/lib/netplay/netplay.c b/lib/netplay/netplay.c index a9107a554..610ab3a65 100644 --- a/lib/netplay/netplay.c +++ b/lib/netplay/netplay.c @@ -11,6 +11,7 @@ #include #include #include +#include #include "lib/framework/frame.h" #include "netplay.h" diff --git a/lib/script/event.c b/lib/script/event.c index aa40944d4..de6ab0660 100644 --- a/lib/script/event.c +++ b/lib/script/event.c @@ -5,6 +5,7 @@ */ #include +#include // event tracing printf's #define DEBUG_GROUP0 diff --git a/lib/script/evntsave.c b/lib/script/evntsave.c index 82fff9eb3..ecabd7c2d 100644 --- a/lib/script/evntsave.c +++ b/lib/script/evntsave.c @@ -4,6 +4,7 @@ * Save the state of the event system. * */ +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" diff --git a/lib/script/stack.c b/lib/script/stack.c index 9becca629..968f34555 100644 --- a/lib/script/stack.c +++ b/lib/script/stack.c @@ -5,6 +5,8 @@ */ #include +#include + #include "lib/framework/frame.h" #include "interp.h" diff --git a/lib/sound/audio.c b/lib/sound/audio.c index cdeb2a834..c44542069 100644 --- a/lib/sound/audio.c +++ b/lib/sound/audio.c @@ -1,6 +1,7 @@ //* // #include +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" #include "lib/gamelib/gtime.h" diff --git a/lib/sound/cdaudio.c b/lib/sound/cdaudio.c index 50acd161e..2c6c89c88 100644 --- a/lib/sound/cdaudio.c +++ b/lib/sound/cdaudio.c @@ -1,3 +1,4 @@ +#include #include #include "lib/framework/frame.h" diff --git a/lib/sound/openal_track.c b/lib/sound/openal_track.c index 11f354e63..c763fa993 100644 --- a/lib/sound/openal_track.c +++ b/lib/sound/openal_track.c @@ -23,6 +23,7 @@ #endif #include +#include #include "tracklib.h" #include "audio.h" diff --git a/lib/sound/playlist.c b/lib/sound/playlist.c index 89767c0fa..c5c1fa74b 100644 --- a/lib/sound/playlist.c +++ b/lib/sound/playlist.c @@ -1,5 +1,6 @@ #include #include +#include #include "lib/framework/frame.h" diff --git a/lib/sound/track.c b/lib/sound/track.c index ee9e7a879..3af3aa805 100644 --- a/lib/sound/track.c +++ b/lib/sound/track.c @@ -1,5 +1,6 @@ //* // +#include #ifdef WIN32 #include #endif diff --git a/lib/widget/editbox.c b/lib/widget/editbox.c index 12d66aec2..f939915e4 100644 --- a/lib/widget/editbox.c +++ b/lib/widget/editbox.c @@ -4,6 +4,8 @@ * Functions for the edit box widget. */ +#include + #include "lib/framework/frame.h" #include "widget.h" #include "widgint.h" diff --git a/lib/widget/form.c b/lib/widget/form.c index c10771bcc..137a5ed8f 100644 --- a/lib/widget/form.c +++ b/lib/widget/form.c @@ -3,6 +3,7 @@ * * Functionality for the form widget. */ +#include #include "lib/framework/frame.h" #include "widget.h" diff --git a/lib/widget/widget.c b/lib/widget/widget.c index cdb791a2f..81103abca 100644 --- a/lib/widget/widget.c +++ b/lib/widget/widget.c @@ -4,6 +4,7 @@ * The main interface functions to the widget library */ +#include #include "lib/framework/frame.h" #include "lib/framework/frameint.h" diff --git a/src/action.c b/src/action.c index 3391ee0d3..466fd3e89 100644 --- a/src/action.c +++ b/src/action.c @@ -4,6 +4,7 @@ * Functions for setting the action of a droid * */ +#include #include "lib/framework/frame.h" #include "lib/framework/trig.h" diff --git a/src/aiexperience.c b/src/aiexperience.c index ea348a6c7..533ca634e 100644 --- a/src/aiexperience.c +++ b/src/aiexperience.c @@ -1,5 +1,7 @@ //aiexperience.c #include +#include + #include "objmem.h" #include "objectdef.h" #include "map.h" diff --git a/src/astar.c b/src/astar.c index 4450d4bec..483e50b2b 100644 --- a/src/astar.c +++ b/src/astar.c @@ -12,6 +12,7 @@ // summary info printf's //#define DEBUG_GROUP2 #include +#include #include "lib/framework/frame.h" diff --git a/src/clparse.c b/src/clparse.c index f7ffdd0a2..609209c1b 100644 --- a/src/clparse.c +++ b/src/clparse.c @@ -4,6 +4,8 @@ * Parse command line arguments * */ + +#include #ifndef _MSC_VER #include #endif // not for .net I should say.. --Qamly diff --git a/src/cluster.c b/src/cluster.c index 42c13da24..cf904f938 100644 --- a/src/cluster.c +++ b/src/cluster.c @@ -4,6 +4,7 @@ * Form droids and structures into clusters * */ +#include // cluster empty printf's //#define DEBUG_GROUP0 diff --git a/src/cmddroid.c b/src/cmddroid.c index 2153f44ba..597086694 100644 --- a/src/cmddroid.c +++ b/src/cmddroid.c @@ -4,6 +4,7 @@ * Code for command droids * */ +#include #include "lib/framework/frame.h" #include "objects.h" diff --git a/src/component.c b/src/component.c index 6dae0f95c..ae9c6ff6a 100644 --- a/src/component.c +++ b/src/component.c @@ -4,6 +4,7 @@ Alex M, Pumpkin Studios, EIDOS Interactive, 1997. */ +#include #include "lib/framework/frame.h" #include "base.h" diff --git a/src/configuration.c b/src/configuration.c index c2786156b..1cdd45b99 100644 --- a/src/configuration.c +++ b/src/configuration.c @@ -2,6 +2,7 @@ *Config.c saves your favourite options to the Registry. * */ +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/console.c b/src/console.c index d1de264d6..139000c75 100644 --- a/src/console.c +++ b/src/console.c @@ -1,3 +1,5 @@ +#include + #include "lib/framework/frame.h" #include "lib/framework/input.h" #include "lib/gamelib/gtime.h" diff --git a/src/data.c b/src/data.c index 9b4d58bce..9cc836fda 100644 --- a/src/data.c +++ b/src/data.c @@ -4,6 +4,8 @@ * Data loading functions used by the framework resource module * */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" //render library diff --git a/src/design.c b/src/design.c index 9ba99367d..626158481 100644 --- a/src/design.c +++ b/src/design.c @@ -4,6 +4,7 @@ * Functions for design screen. * */ +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/droid.c b/src/droid.c index 6869f0d94..6fd2c79d3 100644 --- a/src/droid.c +++ b/src/droid.c @@ -6,6 +6,7 @@ */ #include +#include /* Droid damage printf's */ //#define DEBUG_GROUP1 diff --git a/src/edit2d.c b/src/edit2d.c index 86bdf767a..61fc61891 100644 --- a/src/edit2d.c +++ b/src/edit2d.c @@ -6,6 +6,7 @@ */ #include +#include /* Grab box printf's */ //#define DEBUG_GROUP2 diff --git a/src/effects.c b/src/effects.c index ffe79069a..a0ad68ee1 100644 --- a/src/effects.c +++ b/src/effects.c @@ -19,6 +19,8 @@ #include #include +#include + #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" #include "lib/framework/input.h" diff --git a/src/feature.c b/src/feature.c index 15db84255..0a4bf53bd 100644 --- a/src/feature.c +++ b/src/feature.c @@ -6,6 +6,7 @@ #include #include +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" diff --git a/src/formation.c b/src/formation.c index c9c652963..ea7153236 100644 --- a/src/formation.c +++ b/src/formation.c @@ -5,6 +5,7 @@ * */ +#include //#define DEBUG_GROUP0 #include "lib/framework/frame.h" diff --git a/src/frontend.c b/src/frontend.c index 259e3e778..636ee8ddf 100644 --- a/src/frontend.c +++ b/src/frontend.c @@ -11,6 +11,7 @@ } = Square ~ = Triangle */ +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" diff --git a/src/function.c b/src/function.c index ba22b9d15..96799251b 100644 --- a/src/function.c +++ b/src/function.c @@ -5,6 +5,7 @@ * */ #include +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/game.c b/src/game.c index aa1df7afd..4cfeb17c1 100644 --- a/src/game.c +++ b/src/game.c @@ -4,6 +4,7 @@ /* Standard library headers */ #include +#include /* Warzone src and library headers */ #include "lib/framework/frame.h" diff --git a/src/gateway.c b/src/gateway.c index 7f949e427..1fbeae244 100644 --- a/src/gateway.c +++ b/src/gateway.c @@ -5,12 +5,13 @@ * */ -#ifdef EDITORWORLD - #include #include #include #include +#include + +#ifdef EDITORWORLD #include "typedefs.h" diff --git a/src/gatewaysup.c b/src/gatewaysup.c index 35d62fc62..d368b8565 100644 --- a/src/gatewaysup.c +++ b/src/gatewaysup.c @@ -17,6 +17,7 @@ #ifdef EDITORWORLD #include +#include #define MALLOC(a) malloc(a) #define FREE(a) free(a); a = NULL; @@ -37,6 +38,7 @@ #endif #include +#include #include "gateway.h" // Structures and defines for SeedFill(). diff --git a/src/group.c b/src/group.c index 57fb1b520..1fb4ec1fe 100644 --- a/src/group.c +++ b/src/group.c @@ -4,6 +4,7 @@ * Link droids together into a group for AI etc. * */ +#include #include "lib/framework/frame.h" #include "objects.h" diff --git a/src/hci.c b/src/hci.c index 79332c755..6e630a61f 100644 --- a/src/hci.c +++ b/src/hci.c @@ -8,6 +8,7 @@ #include #include +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/ingameop.c b/src/ingameop.c index 199c7997c..ba85869c6 100644 --- a/src/ingameop.c +++ b/src/ingameop.c @@ -4,6 +4,8 @@ * Pumpkin Studios. 98 */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/widget/widget.h" diff --git a/src/init.c b/src/init.c index 7ef6a2f1f..587923e12 100644 --- a/src/init.c +++ b/src/init.c @@ -6,6 +6,7 @@ */ #include +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" diff --git a/src/intelmap.c b/src/intelmap.c index ec4c44474..1d833eddd 100644 --- a/src/intelmap.c +++ b/src/intelmap.c @@ -4,6 +4,8 @@ * Functions for the display of the Intelligence Map * */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/widget/widget.h" diff --git a/src/intorder.c b/src/intorder.c index 5912bef4b..b17eff9f2 100644 --- a/src/intorder.c +++ b/src/intorder.c @@ -1,3 +1,5 @@ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/widget/widget.h" diff --git a/src/keybind.c b/src/keybind.c index da09b35f3..c7306d35f 100644 --- a/src/keybind.c +++ b/src/keybind.c @@ -1,3 +1,5 @@ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "objects.h" diff --git a/src/keyedit.c b/src/keyedit.c index 454ac6a78..2ec456941 100644 --- a/src/keyedit.c +++ b/src/keyedit.c @@ -6,6 +6,7 @@ // //////////////////////////////////////////////////////////////////////////// // includes +#include #include #include diff --git a/src/keymap.c b/src/keymap.c index 0df4840a3..9076ff20e 100644 --- a/src/keymap.c +++ b/src/keymap.c @@ -1,3 +1,5 @@ +#include + #include "lib/framework/frame.h" #include "lib/framework/input.h" #include "lib/framework/strres.h" diff --git a/src/levels.c b/src/levels.c index 925c6a284..ba9b2dd3c 100644 --- a/src/levels.c +++ b/src/levels.c @@ -6,6 +6,7 @@ */ #include +#include // levLoadData printf's #define DEBUG_GROUP0 diff --git a/src/loadsave.c b/src/loadsave.c index d7cde46d1..7a1bba376 100644 --- a/src/loadsave.c +++ b/src/loadsave.c @@ -6,6 +6,7 @@ * return a filename to use for the ops. */ +#include #include #include "lib/framework/frame.h" diff --git a/src/loop.c b/src/loop.c index 402c618d6..8e91a4d9e 100644 --- a/src/loop.c +++ b/src/loop.c @@ -6,6 +6,7 @@ */ #include +#include /* loop position printf's */ //#define DEBUG_GROUP1 diff --git a/src/main.c b/src/main.c index 009383b2a..6283fc443 100644 --- a/src/main.c +++ b/src/main.c @@ -10,6 +10,7 @@ # include #endif // WIN32 +#include #include #include diff --git a/src/map.c b/src/map.c index 309bea3ab..f040cdc8f 100644 --- a/src/map.c +++ b/src/map.c @@ -5,6 +5,7 @@ * */ #include +#include /* map line printf's */ //#define DEBUG_GROUP1 diff --git a/src/mapdisplay.c b/src/mapdisplay.c index ba06f8594..40af325cc 100644 --- a/src/mapdisplay.c +++ b/src/mapdisplay.c @@ -11,6 +11,7 @@ /* ----------------------------------------------------------------------------------------- */ /* Included files */ #include +#include /* Includes direct access to render library */ #include "lib/ivis_common/ivisdef.h" diff --git a/src/mapgrid.c b/src/mapgrid.c index 876c61099..8cafc3bd6 100644 --- a/src/mapgrid.c +++ b/src/mapgrid.c @@ -6,6 +6,7 @@ * have some influence. * */ +#include #include "lib/framework/frame.h" #include "objects.h" diff --git a/src/message.c b/src/message.c index e3fc52689..da84f5f39 100644 --- a/src/message.c +++ b/src/message.c @@ -4,6 +4,7 @@ * Functions for the messages shown in the Intelligence Map * */ +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/miscimd.c b/src/miscimd.c index 88f8267e7..4eb66b171 100644 --- a/src/miscimd.c +++ b/src/miscimd.c @@ -1,5 +1,6 @@ #include +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" #include "effects.h" diff --git a/src/mission.c b/src/mission.c index 05b528e8a..b4ae7750e 100644 --- a/src/mission.c +++ b/src/mission.c @@ -4,6 +4,7 @@ * all the stuff relevant to a mission */ #include +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/move.c b/src/move.c index dd148035f..94b2b7f00 100644 --- a/src/move.c +++ b/src/move.c @@ -20,6 +20,8 @@ #include #include +#include + #include "lib/framework/frame.h" #include "lib/framework/trig.h" diff --git a/src/multibot.c b/src/multibot.c index 4f39ba0b1..752ea28af 100644 --- a/src/multibot.c +++ b/src/multibot.c @@ -4,6 +4,8 @@ * Alex Lee , 97/98 Pumpkin Studios, Bath * Multiplay stuff relevant to droids only. */ +#include + #include "lib/framework/frame.h" #include "droid.h" // for droid sending and ordering. diff --git a/src/multigifts.c b/src/multigifts.c index 16c14586d..611fa8b9c 100644 --- a/src/multigifts.c +++ b/src/multigifts.c @@ -4,6 +4,8 @@ * Also home to Deathmatch hardcoded RULES. */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/widget/widget.h" diff --git a/src/multiint.c b/src/multiint.c index 228f82feb..aa97bf8a3 100644 --- a/src/multiint.c +++ b/src/multiint.c @@ -7,6 +7,7 @@ */ #include // get rid of a couple of warnings. +#include #ifdef WIN32 #include #endif diff --git a/src/multijoin.c b/src/multijoin.c index 51e7a755c..c9a9d5774 100644 --- a/src/multijoin.c +++ b/src/multijoin.c @@ -7,6 +7,7 @@ */ #include // for sprintf +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/multilimit.c b/src/multilimit.c index 6e702a6e1..a03a2d3ca 100644 --- a/src/multilimit.c +++ b/src/multilimit.c @@ -3,6 +3,7 @@ * * interface for setting limits to the game, bots, structlimits etc... */ +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" diff --git a/src/multimenu.c b/src/multimenu.c index b271a302e..ea46cf2e7 100644 --- a/src/multimenu.c +++ b/src/multimenu.c @@ -3,6 +3,8 @@ * Handles the In Game MultiPlayer Screen, alliances etc... * Also the selection of disk files.. */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/widget/widget.h" diff --git a/src/multiopt.c b/src/multiopt.c index 4d318c6da..987f545c7 100644 --- a/src/multiopt.c +++ b/src/multiopt.c @@ -5,6 +5,7 @@ * * Routines for setting the game options and starting the init process. */ +#include #include "lib/framework/frame.h" // for everything #include "map.h" diff --git a/src/multiplay.c b/src/multiplay.c index 084ebe96e..d994c0f3b 100644 --- a/src/multiplay.c +++ b/src/multiplay.c @@ -5,6 +5,7 @@ * * Contains the day to day networking stuff, and received message handler. */ +#include #include "lib/framework/frame.h" #include "lib/framework/input.h" diff --git a/src/multistat.c b/src/multistat.c index f2e3940bc..ac4cb6b70 100644 --- a/src/multistat.c +++ b/src/multistat.c @@ -8,6 +8,7 @@ */ #include +#include #include #include "lib/framework/frame.h" diff --git a/src/multistruct.c b/src/multistruct.c index 0c2aea256..a75adedaa 100644 --- a/src/multistruct.c +++ b/src/multistruct.c @@ -6,6 +6,8 @@ * files to cope with multiplayer structure related stuff.. */ +#include + #include "lib/framework/frame.h" #include "droid.h" #include "droiddef.h" diff --git a/src/multisync.c b/src/multisync.c index 00a4a81d0..332a7f4d5 100644 --- a/src/multisync.c +++ b/src/multisync.c @@ -10,6 +10,8 @@ * Alex Lee, pumpkin Studios, bath. */ +#include + #include "lib/framework/frame.h" #include "lib/framework/input.h" #include "lib/framework/strres.h" diff --git a/src/objmem.c b/src/objmem.c index 89f8bec6a..4e183b2a4 100644 --- a/src/objmem.c +++ b/src/objmem.c @@ -4,6 +4,7 @@ * Object memory management functions. * */ +#include //#define DEBUG_GROUP1 #include "lib/framework/frame.h" diff --git a/src/order.c b/src/order.c index e211a617a..e51e90152 100644 --- a/src/order.c +++ b/src/order.c @@ -4,6 +4,7 @@ * Functions for setting the orders of a droid or group of droids * */ +#include // moral check printf's //#define DEBUG_GROUP0 diff --git a/src/player.c b/src/player.c index 663a58c48..7dac281dd 100644 --- a/src/player.c +++ b/src/player.c @@ -5,6 +5,7 @@ * */ +#include #include "lib/framework/frame.h" #include "objects.h" diff --git a/src/power.c b/src/power.c index 74d15042b..e54971e50 100644 --- a/src/power.c +++ b/src/power.c @@ -4,6 +4,7 @@ * Store PlayerPower and other power related stuff! * */ +#include #include "objectdef.h" #include "power.h" #include "hci.h" diff --git a/src/powercrypt.c b/src/powercrypt.c index bc51fe43b..6e2b58b9a 100644 --- a/src/powercrypt.c +++ b/src/powercrypt.c @@ -5,6 +5,8 @@ * */ +#include + #include "lib/framework/frame.h" #include "powercrypt.h" #include "deliverance.h" diff --git a/src/projectile.c b/src/projectile.c index 16cec3384..145e65348 100644 --- a/src/projectile.c +++ b/src/projectile.c @@ -6,6 +6,7 @@ * */ /***************************************************************************/ +#include #include "lib/framework/frame.h" #include "lib/framework/trig.h" diff --git a/src/radar.c b/src/radar.c index e07ada4f2..8fd01eda0 100644 --- a/src/radar.c +++ b/src/radar.c @@ -1,3 +1,5 @@ +#include + #include "lib/framework/frame.h" #include "lib/ivis_common/piedef.h" #include "lib/ivis_common/rendmode.h" diff --git a/src/research.c b/src/research.c index 88c8f7893..f686aad98 100644 --- a/src/research.c +++ b/src/research.c @@ -4,6 +4,8 @@ * Research tree and functions! * */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/framework/frameresource.h" diff --git a/src/scores.c b/src/scores.c index 7e7f8bc24..18added9e 100644 --- a/src/scores.c +++ b/src/scores.c @@ -4,6 +4,8 @@ Alex W. McLean */ +#include + // -------------------------------------------------------------------- #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/scriptcb.c b/src/scriptcb.c index 21351d8aa..1111d5c8a 100644 --- a/src/scriptcb.c +++ b/src/scriptcb.c @@ -5,6 +5,7 @@ * */ +#include #include "lib/framework/frame.h" #include "objects.h" diff --git a/src/scriptfuncs.c b/src/scriptfuncs.c index 2b00023f0..a71c69d90 100644 --- a/src/scriptfuncs.c +++ b/src/scriptfuncs.c @@ -6,6 +6,7 @@ */ #include +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/scriptobj.c b/src/scriptobj.c index 3daa589f7..327ab8d15 100644 --- a/src/scriptobj.c +++ b/src/scriptobj.c @@ -4,6 +4,7 @@ * Object access functions for the script library * */ +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/scriptvals.c b/src/scriptvals.c index 0fdb07f22..1a6e8fbd5 100644 --- a/src/scriptvals.c +++ b/src/scriptvals.c @@ -5,6 +5,7 @@ * */ +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/scriptvals_parser.y b/src/scriptvals_parser.y index 150683f3b..0fbc139d9 100644 --- a/src/scriptvals_parser.y +++ b/src/scriptvals_parser.y @@ -7,6 +7,7 @@ */ #include +#include #include "lib/framework/frame.h" #include "lib/framework/frameresource.h" diff --git a/src/seqdisp.c b/src/seqdisp.c index 9f62f871a..c731f1be6 100644 --- a/src/seqdisp.c +++ b/src/seqdisp.c @@ -4,7 +4,8 @@ * Functions for the display of the Escape Sequences * */ -#include "SDL/SDL_timer.h" +#include +#include #include #include "lib/framework/frame.h" diff --git a/src/stats.c b/src/stats.c index 6a737fe25..2df12ea08 100644 --- a/src/stats.c +++ b/src/stats.c @@ -4,6 +4,8 @@ * Store common stats for weapons, components, brains, etc. * */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/framework/frameresource.h" diff --git a/src/structure.c b/src/structure.c index 650951d72..a37aa36c9 100644 --- a/src/structure.c +++ b/src/structure.c @@ -5,6 +5,7 @@ * WARNING!!!!!! * Something wicked this way comes. This file is almost as evil as HCI.c */ +#include #include "lib/framework/frame.h" #include "lib/framework/strres.h" diff --git a/src/texture.c b/src/texture.c index c822fccf8..e3c5b8925 100644 --- a/src/texture.c +++ b/src/texture.c @@ -1,4 +1,5 @@ /* Texture stuff. Alex McLean, Pumpkin Studios, EIDOS Interactive, 1997 */ +#include #include "lib/framework/frame.h" #include "lib/ivis_common/pietypes.h" diff --git a/src/transporter.c b/src/transporter.c index fb140773a..8952dfb01 100644 --- a/src/transporter.c +++ b/src/transporter.c @@ -3,6 +3,8 @@ * * code to deal with loading/unloading, interface and flight */ +#include + #include "lib/framework/frame.h" #include "lib/framework/strres.h" #include "lib/widget/widget.h" diff --git a/src/visibility.c b/src/visibility.c index 83bbc9887..8d6a65300 100644 --- a/src/visibility.c +++ b/src/visibility.c @@ -2,6 +2,8 @@ #include #include +#include + #include "objects.h" #include "map.h" #include "loop.h"