rename tiledraw in features.ini to tileDraw

master
Cjkjvfnby 2013-10-04 01:01:35 +04:00
parent 7745485fbd
commit e128b11245
3 changed files with 209 additions and 209 deletions

View File

@ -7,7 +7,7 @@ armour = 20
hitpoints = 50
model = MICAPSUL.PIE
type = GENERIC ARTEFACT
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -20,7 +20,7 @@ armour = 0
hitpoints = 0
model = mislick.pie
type = OIL RESOURCE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -33,7 +33,7 @@ armour = 0
hitpoints = 0
model = mibould1.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -46,7 +46,7 @@ armour = 0
hitpoints = 0
model = mibould2.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -59,7 +59,7 @@ armour = 5
hitpoints = 25
model = mibould3.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -72,7 +72,7 @@ armour = 7
hitpoints = 60
model = drwreck.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -85,7 +85,7 @@ armour = 5
hitpoints = 50
model = micamper.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -98,7 +98,7 @@ armour = 2
hitpoints = 40
model = mijeep.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -111,7 +111,7 @@ armour = 2
hitpoints = 75
model = mitanker.pie
type = TANK WRECK
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -124,7 +124,7 @@ armour = 1
hitpoints = 300
model = mibuild1.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -137,7 +137,7 @@ armour = 5
hitpoints = 200
model = mibuild2.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -150,7 +150,7 @@ armour = 5
hitpoints = 200
model = mibuild3.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -163,7 +163,7 @@ armour = 5
hitpoints = 200
model = mibuild7.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -176,7 +176,7 @@ armour = 5
hitpoints = 200
model = mibuild8.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -189,7 +189,7 @@ armour = 5
hitpoints = 200
model = mibuil10.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -202,7 +202,7 @@ armour = 5
hitpoints = 200
model = mibuil11.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -215,7 +215,7 @@ armour = 5
hitpoints = 200
model = mibuil12.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -228,7 +228,7 @@ armour = 1
hitpoints = 100
model = miruin5.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -241,7 +241,7 @@ armour = 2
hitpoints = 100
model = miruin4.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -254,7 +254,7 @@ armour = 2
hitpoints = 100
model = miruin3.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -267,7 +267,7 @@ armour = 2
hitpoints = 100
model = miruin1.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -280,7 +280,7 @@ armour = 3
hitpoints = 100
model = miruin2.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -293,7 +293,7 @@ armour = 3
hitpoints = 100
model = BLFACTRD.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -306,7 +306,7 @@ armour = 5
hitpoints = 200
model = BLWARE1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -319,7 +319,7 @@ armour = 2
hitpoints = 50
model = BLBRHUT1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -332,7 +332,7 @@ armour = 5
hitpoints = 75
model = BLWARE2.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -345,7 +345,7 @@ armour = 5
hitpoints = 75
model = BLWARE3.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -358,7 +358,7 @@ armour = 5
hitpoints = 50
model = mibldwat.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -371,7 +371,7 @@ armour = 5
hitpoints = 50
model = mipipe.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -384,7 +384,7 @@ armour = 5
hitpoints = 50
model = mipipe1.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -397,7 +397,7 @@ armour = 5
hitpoints = 200
model = MIBLDWA2.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -410,7 +410,7 @@ armour = 5
hitpoints = 200
model = MIBLDWA3.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -423,7 +423,7 @@ armour = 5
hitpoints = 25
model = mioil.pie
type = OIL DRUM
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -436,7 +436,7 @@ armour = 5
hitpoints = 50
model = Mibuil16.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -449,7 +449,7 @@ armour = 5
hitpoints = 50
model = Mibuil17.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -462,7 +462,7 @@ armour = 5
hitpoints = 50
model = Mibuild9.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -475,7 +475,7 @@ armour = 5
hitpoints = 50
model = mibrdfuk.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -488,7 +488,7 @@ armour = 5
hitpoints = 50
model = michevy.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -501,7 +501,7 @@ armour = 5
hitpoints = 50
model = micrane.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -514,7 +514,7 @@ armour = 5
hitpoints = 50
model = miwatow.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -527,7 +527,7 @@ armour = 5
hitpoints = 50
model = mioiltow.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -540,7 +540,7 @@ armour = 5
hitpoints = 50
model = miblucar.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -553,7 +553,7 @@ armour = 5
hitpoints = 50
model = mipickup.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -566,7 +566,7 @@ armour = 5
hitpoints = 75
model = mipylon.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -579,7 +579,7 @@ armour = 10
hitpoints = 50
model = mitrees.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -592,7 +592,7 @@ armour = 10
hitpoints = 50
model = mitrees2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -605,7 +605,7 @@ armour = 10
hitpoints = 50
model = mitrees3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -618,7 +618,7 @@ armour = 10
hitpoints = 50
model = mistree1.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -631,7 +631,7 @@ armour = 10
hitpoints = 50
model = mistree2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -644,7 +644,7 @@ armour = 10
hitpoints = 50
model = mistree3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -657,7 +657,7 @@ armour = 1
hitpoints = 50
model = MICABIN1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -670,7 +670,7 @@ armour = 1
hitpoints = 50
model = MICABIN2.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -683,7 +683,7 @@ armour = 1
hitpoints = 50
model = MICABIN3.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -696,7 +696,7 @@ armour = 1
hitpoints = 50
model = MICABIN4.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -709,7 +709,7 @@ armour = 1
hitpoints = 50
model = MICABIN5.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -722,7 +722,7 @@ armour = 10
hitpoints = 75
model = mifactry.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -735,7 +735,7 @@ armour = 5
hitpoints = 200
model = miairtrf.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -748,7 +748,7 @@ armour = 10
hitpoints = 50
model = arizonabush1.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -761,7 +761,7 @@ armour = 10
hitpoints = 50
model = arizonabush2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -774,7 +774,7 @@ armour = 10
hitpoints = 50
model = arizonabush3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -787,7 +787,7 @@ armour = 10
hitpoints = 50
model = arizonabush4.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -800,7 +800,7 @@ armour = 10
hitpoints = 50
model = arizonatree1.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -813,7 +813,7 @@ armour = 10
hitpoints = 50
model = arizonatree2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -826,7 +826,7 @@ armour = 10
hitpoints = 50
model = arizonatree3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -839,7 +839,7 @@ armour = 10
hitpoints = 50
model = arizonatree4.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -852,7 +852,7 @@ armour = 10
hitpoints = 50
model = arizonatree5.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -865,7 +865,7 @@ armour = 10
hitpoints = 50
model = arizonatree6.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -878,7 +878,7 @@ armour = 0
hitpoints = 0
model = mitrapstr.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -891,7 +891,7 @@ armour = 0
hitpoints = 0
model = MITRAPCR.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -904,7 +904,7 @@ armour = 10
hitpoints = 50
model = miarthov.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -917,7 +917,7 @@ armour = 1
hitpoints = 5
model = MIBAR.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -930,7 +930,7 @@ armour = 5
hitpoints = 50
model = MiBridg1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -943,7 +943,7 @@ armour = 5
hitpoints = 50
model = MiBridge.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -956,7 +956,7 @@ armour = 5
hitpoints = 50
model = MiBridgx.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -969,7 +969,7 @@ armour = 5
hitpoints = 75
model = micoolbig.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -982,7 +982,7 @@ armour = 10
hitpoints = 50
model = minuke.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -995,7 +995,7 @@ armour = 5
hitpoints = 50
model = Mipipe1A.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1008,7 +1008,7 @@ armour = 5
hitpoints = 50
model = Mipipe2A.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1021,7 +1021,7 @@ armour = 5
hitpoints = 50
model = Mipipe3A.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1034,7 +1034,7 @@ armour = 1
hitpoints = 100
model = miruin6.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1047,7 +1047,7 @@ armour = 1
hitpoints = 100
model = miruin7.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1060,7 +1060,7 @@ armour = 1
hitpoints = 100
model = miruin8.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1073,7 +1073,7 @@ armour = 1
hitpoints = 100
model = miruin9.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1086,7 +1086,7 @@ armour = 1
hitpoints = 100
model = Miruin10.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1099,7 +1099,7 @@ armour = 0
hitpoints = 0
model = miwreck.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1112,7 +1112,7 @@ armour = 0
hitpoints = 0
model = miwrek1.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1125,7 +1125,7 @@ armour = 0
hitpoints = 0
model = miwrek2.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1138,7 +1138,7 @@ armour = 0
hitpoints = 0
model = miwrek3.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1151,7 +1151,7 @@ armour = 0
hitpoints = 0
model = miwrek4.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1164,7 +1164,7 @@ armour = 0
hitpoints = 0
model = miwrek5.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1177,7 +1177,7 @@ armour = 7
hitpoints = 75
model = BLBRBWLH.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1190,7 +1190,7 @@ armour = 5
hitpoints = 75
model = BLBRBCR1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1203,7 +1203,7 @@ armour = 10
hitpoints = 175
model = powlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1216,7 +1216,7 @@ armour = 10
hitpoints = 175
model = indlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1229,7 +1229,7 @@ armour = 10
hitpoints = 175
model = nanolab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1242,7 +1242,7 @@ armour = 10
hitpoints = 175
model = aerolab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1255,7 +1255,7 @@ armour = 10
hitpoints = 175
model = advmatlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1268,7 +1268,7 @@ armour = 10
hitpoints = 175
model = hvyweplab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1281,7 +1281,7 @@ armour = 10
hitpoints = 175
model = rotweplab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1294,7 +1294,7 @@ armour = 10
hitpoints = 175
model = lasoptlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1307,7 +1307,7 @@ armour = 7
hitpoints = 150
model = blwall4.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1320,7 +1320,7 @@ armour = 7
hitpoints = 150
model = blwallc4.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1333,7 +1333,7 @@ armour = 7
hitpoints = 120
model = blwall4smash.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1346,6 +1346,6 @@ armour = 7
hitpoints = 120
model = blwallc4smash.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0

View File

@ -7,7 +7,7 @@ armour = 20
hitpoints = 50
model = MICAPSUL.PIE
type = GENERIC ARTEFACT
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -20,7 +20,7 @@ armour = 0
hitpoints = 0
model = mislick.pie
type = OIL RESOURCE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -33,7 +33,7 @@ armour = 0
hitpoints = 0
model = mibould1.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -46,7 +46,7 @@ armour = 0
hitpoints = 0
model = mibould2.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -59,7 +59,7 @@ armour = 5
hitpoints = 25
model = mibould3.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -72,7 +72,7 @@ armour = 7
hitpoints = 60
model = drwreck.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -85,7 +85,7 @@ armour = 5
hitpoints = 50
model = micamper.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -98,7 +98,7 @@ armour = 2
hitpoints = 40
model = mijeep.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -111,7 +111,7 @@ armour = 2
hitpoints = 75
model = mitanker.pie
type = TANK WRECK
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -124,7 +124,7 @@ armour = 1
hitpoints = 300
model = mibuild1.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -137,7 +137,7 @@ armour = 5
hitpoints = 200
model = mibuild2.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -150,7 +150,7 @@ armour = 5
hitpoints = 200
model = mibuild3.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -163,7 +163,7 @@ armour = 5
hitpoints = 200
model = mibuild7.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -176,7 +176,7 @@ armour = 5
hitpoints = 200
model = mibuild8.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -189,7 +189,7 @@ armour = 5
hitpoints = 200
model = mibuil10.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -202,7 +202,7 @@ armour = 5
hitpoints = 200
model = mibuil11.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -215,7 +215,7 @@ armour = 5
hitpoints = 200
model = mibuil12.pie
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -228,7 +228,7 @@ armour = 1
hitpoints = 100
model = miruin5.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -241,7 +241,7 @@ armour = 2
hitpoints = 100
model = miruin4.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -254,7 +254,7 @@ armour = 2
hitpoints = 100
model = miruin3.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -267,7 +267,7 @@ armour = 2
hitpoints = 100
model = miruin1.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -280,7 +280,7 @@ armour = 3
hitpoints = 100
model = miruin2.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -293,7 +293,7 @@ armour = 3
hitpoints = 100
model = BLFACTRD.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -306,7 +306,7 @@ armour = 5
hitpoints = 200
model = BLWARE1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -319,7 +319,7 @@ armour = 2
hitpoints = 50
model = BLBRHUT1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -332,7 +332,7 @@ armour = 5
hitpoints = 75
model = BLWARE2.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -345,7 +345,7 @@ armour = 5
hitpoints = 75
model = BLWARE3.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -358,7 +358,7 @@ armour = 5
hitpoints = 50
model = mibldwat.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -371,7 +371,7 @@ armour = 5
hitpoints = 50
model = mipipe.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -384,7 +384,7 @@ armour = 5
hitpoints = 50
model = mipipe1.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -397,7 +397,7 @@ armour = 5
hitpoints = 200
model = MIBLDWA2.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -410,7 +410,7 @@ armour = 5
hitpoints = 200
model = MIBLDWA3.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -423,7 +423,7 @@ armour = 5
hitpoints = 25
model = mioil.pie
type = OIL DRUM
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -436,7 +436,7 @@ armour = 5
hitpoints = 50
model = Mibuil16.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -449,7 +449,7 @@ armour = 5
hitpoints = 50
model = Mibuil17.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -462,7 +462,7 @@ armour = 5
hitpoints = 50
model = Mibuild9.PIE
type = SKYSCRAPER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -475,7 +475,7 @@ armour = 5
hitpoints = 50
model = mibrdfuk.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -488,7 +488,7 @@ armour = 5
hitpoints = 50
model = michevy.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -501,7 +501,7 @@ armour = 5
hitpoints = 50
model = micrane.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -514,7 +514,7 @@ armour = 5
hitpoints = 50
model = miwatow.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -527,7 +527,7 @@ armour = 5
hitpoints = 50
model = mioiltow.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -540,7 +540,7 @@ armour = 5
hitpoints = 50
model = miblucar.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -553,7 +553,7 @@ armour = 5
hitpoints = 50
model = mipickup.PIE
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -566,7 +566,7 @@ armour = 5
hitpoints = 75
model = mipylon.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -579,7 +579,7 @@ armour = 10
hitpoints = 50
model = mitrees.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -592,7 +592,7 @@ armour = 10
hitpoints = 50
model = mitrees2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -605,7 +605,7 @@ armour = 10
hitpoints = 50
model = mitrees3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -618,7 +618,7 @@ armour = 10
hitpoints = 50
model = mistree1.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -631,7 +631,7 @@ armour = 10
hitpoints = 50
model = mistree2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -644,7 +644,7 @@ armour = 10
hitpoints = 50
model = mistree3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -657,7 +657,7 @@ armour = 1
hitpoints = 50
model = MICABIN1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -670,7 +670,7 @@ armour = 1
hitpoints = 50
model = MICABIN2.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -683,7 +683,7 @@ armour = 1
hitpoints = 50
model = MICABIN3.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -696,7 +696,7 @@ armour = 1
hitpoints = 50
model = MICABIN4.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -709,7 +709,7 @@ armour = 1
hitpoints = 50
model = MICABIN5.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -722,7 +722,7 @@ armour = 10
hitpoints = 75
model = mifactry.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -735,7 +735,7 @@ armour = 5
hitpoints = 200
model = miairtrf.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -748,7 +748,7 @@ armour = 10
hitpoints = 50
model = arizonabush1.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -761,7 +761,7 @@ armour = 10
hitpoints = 50
model = arizonabush2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -774,7 +774,7 @@ armour = 10
hitpoints = 50
model = arizonabush3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -787,7 +787,7 @@ armour = 10
hitpoints = 50
model = arizonabush4.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -800,7 +800,7 @@ armour = 10
hitpoints = 50
model = arizonatree1.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -813,7 +813,7 @@ armour = 10
hitpoints = 50
model = arizonatree2.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -826,7 +826,7 @@ armour = 10
hitpoints = 50
model = arizonatree3.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -839,7 +839,7 @@ armour = 10
hitpoints = 50
model = arizonatree4.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -852,7 +852,7 @@ armour = 10
hitpoints = 50
model = arizonatree5.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -865,7 +865,7 @@ armour = 10
hitpoints = 50
model = arizonatree6.pie
type = TREE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -878,7 +878,7 @@ armour = 0
hitpoints = 0
model = mitrapstr.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -891,7 +891,7 @@ armour = 0
hitpoints = 0
model = MITRAPCR.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -904,7 +904,7 @@ armour = 0
hitpoints = 10
model = miarthov.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -917,7 +917,7 @@ armour = 1
hitpoints = 5
model = MIBAR.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 1
startVisible = 0
@ -930,7 +930,7 @@ armour = 5
hitpoints = 50
model = MiBridg1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -943,7 +943,7 @@ armour = 5
hitpoints = 50
model = MiBridge.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -956,7 +956,7 @@ armour = 5
hitpoints = 50
model = MiBridgx.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -969,7 +969,7 @@ armour = 5
hitpoints = 75
model = micoolbig.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -982,7 +982,7 @@ armour = 10
hitpoints = 50
model = minuke.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -995,7 +995,7 @@ armour = 5
hitpoints = 50
model = Mipipe1A.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1008,7 +1008,7 @@ armour = 5
hitpoints = 50
model = Mipipe2A.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1021,7 +1021,7 @@ armour = 5
hitpoints = 50
model = Mipipe3A.pie
type = VEHICLE
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1034,7 +1034,7 @@ armour = 1
hitpoints = 100
model = miruin6.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1047,7 +1047,7 @@ armour = 1
hitpoints = 100
model = miruin7.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1060,7 +1060,7 @@ armour = 1
hitpoints = 100
model = miruin8.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1073,7 +1073,7 @@ armour = 1
hitpoints = 100
model = miruin9.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1086,7 +1086,7 @@ armour = 1
hitpoints = 100
model = Miruin10.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1099,7 +1099,7 @@ armour = 0
hitpoints = 0
model = miwreck.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1112,7 +1112,7 @@ armour = 0
hitpoints = 0
model = miwrek1.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1125,7 +1125,7 @@ armour = 0
hitpoints = 0
model = miwrek2.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1138,7 +1138,7 @@ armour = 0
hitpoints = 0
model = miwrek3.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1151,7 +1151,7 @@ armour = 0
hitpoints = 0
model = miwrek4.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1164,7 +1164,7 @@ armour = 0
hitpoints = 0
model = miwrek5.pie
type = BOULDER
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 1
@ -1177,7 +1177,7 @@ armour = 7
hitpoints = 75
model = BLBRBWLH.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1190,7 +1190,7 @@ armour = 5
hitpoints = 75
model = BLBRBCR1.PIE
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1203,7 +1203,7 @@ armour = 10
hitpoints = 175
model = powlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1216,7 +1216,7 @@ armour = 10
hitpoints = 175
model = indlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1229,7 +1229,7 @@ armour = 10
hitpoints = 175
model = nanolab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1242,7 +1242,7 @@ armour = 10
hitpoints = 175
model = aerolab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1255,7 +1255,7 @@ armour = 10
hitpoints = 175
model = advmatlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1268,7 +1268,7 @@ armour = 10
hitpoints = 175
model = hvyweplab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1281,7 +1281,7 @@ armour = 10
hitpoints = 175
model = rotweplab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1294,7 +1294,7 @@ armour = 10
hitpoints = 175
model = lasoptlab.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1307,7 +1307,7 @@ armour = 7
hitpoints = 150
model = blwall4.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1320,7 +1320,7 @@ armour = 7
hitpoints = 150
model = blwallc4.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1333,7 +1333,7 @@ armour = 7
hitpoints = 120
model = blwall4smash.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0
@ -1346,7 +1346,7 @@ armour = 7
hitpoints = 120
model = blwallc4smash.pie
type = BUILDING
tiledraw = 1
tileDraw = 1
lineOfSight = 0
startVisible = 0

View File

@ -98,7 +98,7 @@ bool loadFeatureStats(const char *pFileName)
p->psImd = modelGet(ini.value("model").toString());
p->baseWidth = ini.value("width", 1).toInt();
p->baseBreadth = ini.value("breadth", 1).toInt();
p->tileDraw = ini.value("tiledraw", 1).toInt();
p->tileDraw = ini.value("tileDraw", 1).toInt();
p->allowLOS = ini.value("lineOfSight", 1).toInt();
p->visibleAtStart = ini.value("startVisible", 1).toInt();
p->damageable = ini.value("damageable", 1).toInt();