diff --git a/data/base/stats/features.ini b/data/base/stats/features.ini index bfd384241..846f554ef 100644 --- a/data/base/stats/features.ini +++ b/data/base/stats/features.ini @@ -7,7 +7,7 @@ armour = 20 hitpoints = 50 model = MICAPSUL.PIE type = GENERIC ARTEFACT -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -20,7 +20,7 @@ armour = 0 hitpoints = 0 model = mislick.pie type = OIL RESOURCE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -33,7 +33,7 @@ armour = 0 hitpoints = 0 model = mibould1.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -46,7 +46,7 @@ armour = 0 hitpoints = 0 model = mibould2.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -59,7 +59,7 @@ armour = 5 hitpoints = 25 model = mibould3.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -72,7 +72,7 @@ armour = 7 hitpoints = 60 model = drwreck.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -85,7 +85,7 @@ armour = 5 hitpoints = 50 model = micamper.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -98,7 +98,7 @@ armour = 2 hitpoints = 40 model = mijeep.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -111,7 +111,7 @@ armour = 2 hitpoints = 75 model = mitanker.pie type = TANK WRECK -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -124,7 +124,7 @@ armour = 1 hitpoints = 300 model = mibuild1.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -137,7 +137,7 @@ armour = 5 hitpoints = 200 model = mibuild2.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -150,7 +150,7 @@ armour = 5 hitpoints = 200 model = mibuild3.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -163,7 +163,7 @@ armour = 5 hitpoints = 200 model = mibuild7.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -176,7 +176,7 @@ armour = 5 hitpoints = 200 model = mibuild8.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -189,7 +189,7 @@ armour = 5 hitpoints = 200 model = mibuil10.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -202,7 +202,7 @@ armour = 5 hitpoints = 200 model = mibuil11.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -215,7 +215,7 @@ armour = 5 hitpoints = 200 model = mibuil12.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -228,7 +228,7 @@ armour = 1 hitpoints = 100 model = miruin5.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -241,7 +241,7 @@ armour = 2 hitpoints = 100 model = miruin4.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -254,7 +254,7 @@ armour = 2 hitpoints = 100 model = miruin3.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -267,7 +267,7 @@ armour = 2 hitpoints = 100 model = miruin1.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -280,7 +280,7 @@ armour = 3 hitpoints = 100 model = miruin2.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -293,7 +293,7 @@ armour = 3 hitpoints = 100 model = BLFACTRD.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -306,7 +306,7 @@ armour = 5 hitpoints = 200 model = BLWARE1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -319,7 +319,7 @@ armour = 2 hitpoints = 50 model = BLBRHUT1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -332,7 +332,7 @@ armour = 5 hitpoints = 75 model = BLWARE2.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -345,7 +345,7 @@ armour = 5 hitpoints = 75 model = BLWARE3.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -358,7 +358,7 @@ armour = 5 hitpoints = 50 model = mibldwat.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -371,7 +371,7 @@ armour = 5 hitpoints = 50 model = mipipe.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -384,7 +384,7 @@ armour = 5 hitpoints = 50 model = mipipe1.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -397,7 +397,7 @@ armour = 5 hitpoints = 200 model = MIBLDWA2.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -410,7 +410,7 @@ armour = 5 hitpoints = 200 model = MIBLDWA3.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -423,7 +423,7 @@ armour = 5 hitpoints = 25 model = mioil.pie type = OIL DRUM -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -436,7 +436,7 @@ armour = 5 hitpoints = 50 model = Mibuil16.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -449,7 +449,7 @@ armour = 5 hitpoints = 50 model = Mibuil17.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -462,7 +462,7 @@ armour = 5 hitpoints = 50 model = Mibuild9.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -475,7 +475,7 @@ armour = 5 hitpoints = 50 model = mibrdfuk.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -488,7 +488,7 @@ armour = 5 hitpoints = 50 model = michevy.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -501,7 +501,7 @@ armour = 5 hitpoints = 50 model = micrane.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -514,7 +514,7 @@ armour = 5 hitpoints = 50 model = miwatow.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -527,7 +527,7 @@ armour = 5 hitpoints = 50 model = mioiltow.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -540,7 +540,7 @@ armour = 5 hitpoints = 50 model = miblucar.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -553,7 +553,7 @@ armour = 5 hitpoints = 50 model = mipickup.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -566,7 +566,7 @@ armour = 5 hitpoints = 75 model = mipylon.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -579,7 +579,7 @@ armour = 10 hitpoints = 50 model = mitrees.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -592,7 +592,7 @@ armour = 10 hitpoints = 50 model = mitrees2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -605,7 +605,7 @@ armour = 10 hitpoints = 50 model = mitrees3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -618,7 +618,7 @@ armour = 10 hitpoints = 50 model = mistree1.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -631,7 +631,7 @@ armour = 10 hitpoints = 50 model = mistree2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -644,7 +644,7 @@ armour = 10 hitpoints = 50 model = mistree3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -657,7 +657,7 @@ armour = 1 hitpoints = 50 model = MICABIN1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -670,7 +670,7 @@ armour = 1 hitpoints = 50 model = MICABIN2.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -683,7 +683,7 @@ armour = 1 hitpoints = 50 model = MICABIN3.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -696,7 +696,7 @@ armour = 1 hitpoints = 50 model = MICABIN4.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -709,7 +709,7 @@ armour = 1 hitpoints = 50 model = MICABIN5.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -722,7 +722,7 @@ armour = 10 hitpoints = 75 model = mifactry.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -735,7 +735,7 @@ armour = 5 hitpoints = 200 model = miairtrf.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -748,7 +748,7 @@ armour = 10 hitpoints = 50 model = arizonabush1.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -761,7 +761,7 @@ armour = 10 hitpoints = 50 model = arizonabush2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -774,7 +774,7 @@ armour = 10 hitpoints = 50 model = arizonabush3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -787,7 +787,7 @@ armour = 10 hitpoints = 50 model = arizonabush4.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -800,7 +800,7 @@ armour = 10 hitpoints = 50 model = arizonatree1.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -813,7 +813,7 @@ armour = 10 hitpoints = 50 model = arizonatree2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -826,7 +826,7 @@ armour = 10 hitpoints = 50 model = arizonatree3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -839,7 +839,7 @@ armour = 10 hitpoints = 50 model = arizonatree4.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -852,7 +852,7 @@ armour = 10 hitpoints = 50 model = arizonatree5.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -865,7 +865,7 @@ armour = 10 hitpoints = 50 model = arizonatree6.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -878,7 +878,7 @@ armour = 0 hitpoints = 0 model = mitrapstr.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -891,7 +891,7 @@ armour = 0 hitpoints = 0 model = MITRAPCR.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -904,7 +904,7 @@ armour = 10 hitpoints = 50 model = miarthov.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -917,7 +917,7 @@ armour = 1 hitpoints = 5 model = MIBAR.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -930,7 +930,7 @@ armour = 5 hitpoints = 50 model = MiBridg1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -943,7 +943,7 @@ armour = 5 hitpoints = 50 model = MiBridge.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -956,7 +956,7 @@ armour = 5 hitpoints = 50 model = MiBridgx.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -969,7 +969,7 @@ armour = 5 hitpoints = 75 model = micoolbig.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -982,7 +982,7 @@ armour = 10 hitpoints = 50 model = minuke.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -995,7 +995,7 @@ armour = 5 hitpoints = 50 model = Mipipe1A.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1008,7 +1008,7 @@ armour = 5 hitpoints = 50 model = Mipipe2A.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1021,7 +1021,7 @@ armour = 5 hitpoints = 50 model = Mipipe3A.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1034,7 +1034,7 @@ armour = 1 hitpoints = 100 model = miruin6.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1047,7 +1047,7 @@ armour = 1 hitpoints = 100 model = miruin7.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1060,7 +1060,7 @@ armour = 1 hitpoints = 100 model = miruin8.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1073,7 +1073,7 @@ armour = 1 hitpoints = 100 model = miruin9.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1086,7 +1086,7 @@ armour = 1 hitpoints = 100 model = Miruin10.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1099,7 +1099,7 @@ armour = 0 hitpoints = 0 model = miwreck.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1112,7 +1112,7 @@ armour = 0 hitpoints = 0 model = miwrek1.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1125,7 +1125,7 @@ armour = 0 hitpoints = 0 model = miwrek2.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1138,7 +1138,7 @@ armour = 0 hitpoints = 0 model = miwrek3.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1151,7 +1151,7 @@ armour = 0 hitpoints = 0 model = miwrek4.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1164,7 +1164,7 @@ armour = 0 hitpoints = 0 model = miwrek5.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1177,7 +1177,7 @@ armour = 7 hitpoints = 75 model = BLBRBWLH.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1190,7 +1190,7 @@ armour = 5 hitpoints = 75 model = BLBRBCR1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1203,7 +1203,7 @@ armour = 10 hitpoints = 175 model = powlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1216,7 +1216,7 @@ armour = 10 hitpoints = 175 model = indlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1229,7 +1229,7 @@ armour = 10 hitpoints = 175 model = nanolab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1242,7 +1242,7 @@ armour = 10 hitpoints = 175 model = aerolab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1255,7 +1255,7 @@ armour = 10 hitpoints = 175 model = advmatlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1268,7 +1268,7 @@ armour = 10 hitpoints = 175 model = hvyweplab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1281,7 +1281,7 @@ armour = 10 hitpoints = 175 model = rotweplab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1294,7 +1294,7 @@ armour = 10 hitpoints = 175 model = lasoptlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1307,7 +1307,7 @@ armour = 7 hitpoints = 150 model = blwall4.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1320,7 +1320,7 @@ armour = 7 hitpoints = 150 model = blwallc4.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1333,7 +1333,7 @@ armour = 7 hitpoints = 120 model = blwall4smash.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1346,6 +1346,6 @@ armour = 7 hitpoints = 120 model = blwallc4smash.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 diff --git a/data/mp/stats/features.ini b/data/mp/stats/features.ini index e04ed946b..2973b47be 100644 --- a/data/mp/stats/features.ini +++ b/data/mp/stats/features.ini @@ -7,7 +7,7 @@ armour = 20 hitpoints = 50 model = MICAPSUL.PIE type = GENERIC ARTEFACT -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -20,7 +20,7 @@ armour = 0 hitpoints = 0 model = mislick.pie type = OIL RESOURCE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -33,7 +33,7 @@ armour = 0 hitpoints = 0 model = mibould1.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -46,7 +46,7 @@ armour = 0 hitpoints = 0 model = mibould2.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -59,7 +59,7 @@ armour = 5 hitpoints = 25 model = mibould3.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -72,7 +72,7 @@ armour = 7 hitpoints = 60 model = drwreck.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -85,7 +85,7 @@ armour = 5 hitpoints = 50 model = micamper.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -98,7 +98,7 @@ armour = 2 hitpoints = 40 model = mijeep.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -111,7 +111,7 @@ armour = 2 hitpoints = 75 model = mitanker.pie type = TANK WRECK -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -124,7 +124,7 @@ armour = 1 hitpoints = 300 model = mibuild1.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -137,7 +137,7 @@ armour = 5 hitpoints = 200 model = mibuild2.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -150,7 +150,7 @@ armour = 5 hitpoints = 200 model = mibuild3.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -163,7 +163,7 @@ armour = 5 hitpoints = 200 model = mibuild7.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -176,7 +176,7 @@ armour = 5 hitpoints = 200 model = mibuild8.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -189,7 +189,7 @@ armour = 5 hitpoints = 200 model = mibuil10.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -202,7 +202,7 @@ armour = 5 hitpoints = 200 model = mibuil11.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -215,7 +215,7 @@ armour = 5 hitpoints = 200 model = mibuil12.pie type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -228,7 +228,7 @@ armour = 1 hitpoints = 100 model = miruin5.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -241,7 +241,7 @@ armour = 2 hitpoints = 100 model = miruin4.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -254,7 +254,7 @@ armour = 2 hitpoints = 100 model = miruin3.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -267,7 +267,7 @@ armour = 2 hitpoints = 100 model = miruin1.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -280,7 +280,7 @@ armour = 3 hitpoints = 100 model = miruin2.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -293,7 +293,7 @@ armour = 3 hitpoints = 100 model = BLFACTRD.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -306,7 +306,7 @@ armour = 5 hitpoints = 200 model = BLWARE1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -319,7 +319,7 @@ armour = 2 hitpoints = 50 model = BLBRHUT1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -332,7 +332,7 @@ armour = 5 hitpoints = 75 model = BLWARE2.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -345,7 +345,7 @@ armour = 5 hitpoints = 75 model = BLWARE3.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -358,7 +358,7 @@ armour = 5 hitpoints = 50 model = mibldwat.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -371,7 +371,7 @@ armour = 5 hitpoints = 50 model = mipipe.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -384,7 +384,7 @@ armour = 5 hitpoints = 50 model = mipipe1.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -397,7 +397,7 @@ armour = 5 hitpoints = 200 model = MIBLDWA2.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -410,7 +410,7 @@ armour = 5 hitpoints = 200 model = MIBLDWA3.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -423,7 +423,7 @@ armour = 5 hitpoints = 25 model = mioil.pie type = OIL DRUM -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -436,7 +436,7 @@ armour = 5 hitpoints = 50 model = Mibuil16.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -449,7 +449,7 @@ armour = 5 hitpoints = 50 model = Mibuil17.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -462,7 +462,7 @@ armour = 5 hitpoints = 50 model = Mibuild9.PIE type = SKYSCRAPER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -475,7 +475,7 @@ armour = 5 hitpoints = 50 model = mibrdfuk.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -488,7 +488,7 @@ armour = 5 hitpoints = 50 model = michevy.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -501,7 +501,7 @@ armour = 5 hitpoints = 50 model = micrane.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -514,7 +514,7 @@ armour = 5 hitpoints = 50 model = miwatow.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -527,7 +527,7 @@ armour = 5 hitpoints = 50 model = mioiltow.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -540,7 +540,7 @@ armour = 5 hitpoints = 50 model = miblucar.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -553,7 +553,7 @@ armour = 5 hitpoints = 50 model = mipickup.PIE type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -566,7 +566,7 @@ armour = 5 hitpoints = 75 model = mipylon.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -579,7 +579,7 @@ armour = 10 hitpoints = 50 model = mitrees.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -592,7 +592,7 @@ armour = 10 hitpoints = 50 model = mitrees2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -605,7 +605,7 @@ armour = 10 hitpoints = 50 model = mitrees3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -618,7 +618,7 @@ armour = 10 hitpoints = 50 model = mistree1.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -631,7 +631,7 @@ armour = 10 hitpoints = 50 model = mistree2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -644,7 +644,7 @@ armour = 10 hitpoints = 50 model = mistree3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -657,7 +657,7 @@ armour = 1 hitpoints = 50 model = MICABIN1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -670,7 +670,7 @@ armour = 1 hitpoints = 50 model = MICABIN2.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -683,7 +683,7 @@ armour = 1 hitpoints = 50 model = MICABIN3.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -696,7 +696,7 @@ armour = 1 hitpoints = 50 model = MICABIN4.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -709,7 +709,7 @@ armour = 1 hitpoints = 50 model = MICABIN5.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -722,7 +722,7 @@ armour = 10 hitpoints = 75 model = mifactry.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -735,7 +735,7 @@ armour = 5 hitpoints = 200 model = miairtrf.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -748,7 +748,7 @@ armour = 10 hitpoints = 50 model = arizonabush1.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -761,7 +761,7 @@ armour = 10 hitpoints = 50 model = arizonabush2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -774,7 +774,7 @@ armour = 10 hitpoints = 50 model = arizonabush3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -787,7 +787,7 @@ armour = 10 hitpoints = 50 model = arizonabush4.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -800,7 +800,7 @@ armour = 10 hitpoints = 50 model = arizonatree1.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -813,7 +813,7 @@ armour = 10 hitpoints = 50 model = arizonatree2.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -826,7 +826,7 @@ armour = 10 hitpoints = 50 model = arizonatree3.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -839,7 +839,7 @@ armour = 10 hitpoints = 50 model = arizonatree4.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -852,7 +852,7 @@ armour = 10 hitpoints = 50 model = arizonatree5.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -865,7 +865,7 @@ armour = 10 hitpoints = 50 model = arizonatree6.pie type = TREE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -878,7 +878,7 @@ armour = 0 hitpoints = 0 model = mitrapstr.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -891,7 +891,7 @@ armour = 0 hitpoints = 0 model = MITRAPCR.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -904,7 +904,7 @@ armour = 0 hitpoints = 10 model = miarthov.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -917,7 +917,7 @@ armour = 1 hitpoints = 5 model = MIBAR.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 1 startVisible = 0 @@ -930,7 +930,7 @@ armour = 5 hitpoints = 50 model = MiBridg1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -943,7 +943,7 @@ armour = 5 hitpoints = 50 model = MiBridge.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -956,7 +956,7 @@ armour = 5 hitpoints = 50 model = MiBridgx.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -969,7 +969,7 @@ armour = 5 hitpoints = 75 model = micoolbig.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -982,7 +982,7 @@ armour = 10 hitpoints = 50 model = minuke.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -995,7 +995,7 @@ armour = 5 hitpoints = 50 model = Mipipe1A.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1008,7 +1008,7 @@ armour = 5 hitpoints = 50 model = Mipipe2A.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1021,7 +1021,7 @@ armour = 5 hitpoints = 50 model = Mipipe3A.pie type = VEHICLE -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1034,7 +1034,7 @@ armour = 1 hitpoints = 100 model = miruin6.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1047,7 +1047,7 @@ armour = 1 hitpoints = 100 model = miruin7.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1060,7 +1060,7 @@ armour = 1 hitpoints = 100 model = miruin8.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1073,7 +1073,7 @@ armour = 1 hitpoints = 100 model = miruin9.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1086,7 +1086,7 @@ armour = 1 hitpoints = 100 model = Miruin10.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1099,7 +1099,7 @@ armour = 0 hitpoints = 0 model = miwreck.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1112,7 +1112,7 @@ armour = 0 hitpoints = 0 model = miwrek1.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1125,7 +1125,7 @@ armour = 0 hitpoints = 0 model = miwrek2.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1138,7 +1138,7 @@ armour = 0 hitpoints = 0 model = miwrek3.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1151,7 +1151,7 @@ armour = 0 hitpoints = 0 model = miwrek4.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1164,7 +1164,7 @@ armour = 0 hitpoints = 0 model = miwrek5.pie type = BOULDER -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 1 @@ -1177,7 +1177,7 @@ armour = 7 hitpoints = 75 model = BLBRBWLH.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1190,7 +1190,7 @@ armour = 5 hitpoints = 75 model = BLBRBCR1.PIE type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1203,7 +1203,7 @@ armour = 10 hitpoints = 175 model = powlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1216,7 +1216,7 @@ armour = 10 hitpoints = 175 model = indlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1229,7 +1229,7 @@ armour = 10 hitpoints = 175 model = nanolab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1242,7 +1242,7 @@ armour = 10 hitpoints = 175 model = aerolab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1255,7 +1255,7 @@ armour = 10 hitpoints = 175 model = advmatlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1268,7 +1268,7 @@ armour = 10 hitpoints = 175 model = hvyweplab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1281,7 +1281,7 @@ armour = 10 hitpoints = 175 model = rotweplab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1294,7 +1294,7 @@ armour = 10 hitpoints = 175 model = lasoptlab.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1307,7 +1307,7 @@ armour = 7 hitpoints = 150 model = blwall4.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1320,7 +1320,7 @@ armour = 7 hitpoints = 150 model = blwallc4.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1333,7 +1333,7 @@ armour = 7 hitpoints = 120 model = blwall4smash.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 @@ -1346,7 +1346,7 @@ armour = 7 hitpoints = 120 model = blwallc4smash.pie type = BUILDING -tiledraw = 1 +tileDraw = 1 lineOfSight = 0 startVisible = 0 diff --git a/src/feature.cpp b/src/feature.cpp index d777a9b0b..8042e6cbe 100644 --- a/src/feature.cpp +++ b/src/feature.cpp @@ -98,7 +98,7 @@ bool loadFeatureStats(const char *pFileName) p->psImd = modelGet(ini.value("model").toString()); p->baseWidth = ini.value("width", 1).toInt(); p->baseBreadth = ini.value("breadth", 1).toInt(); - p->tileDraw = ini.value("tiledraw", 1).toInt(); + p->tileDraw = ini.value("tileDraw", 1).toInt(); p->allowLOS = ini.value("lineOfSight", 1).toInt(); p->visibleAtStart = ini.value("startVisible", 1).toInt(); p->damageable = ini.value("damageable", 1).toInt();