150 warnings from Warzone in Xcode, 150 warnings in Xcode... Take several down, cast a whole bunch of things passed as "%i" to (int), 46 warnings from Warzone in Xcode!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9488 4a71c877-e1ca-e34f-864e-861f7616d084master
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ccef0c4b47
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56295f9360
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@ -121,7 +121,7 @@ static bool terrainInitalised = false;
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#define glError() { \
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GLenum err = glGetError(); \
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while (err != GL_NO_ERROR) { \
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debug(LOG_ERROR, "OpenGL error %i caught at %s:%u\n", err, __FILE__, __LINE__); \
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debug(LOG_ERROR, "OpenGL error %i caught at %s:%u\n", (int)err, __FILE__, __LINE__); \
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err = glGetError(); \
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} \
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}
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@ -143,8 +143,8 @@ static void finishDrawRangeElements(void)
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{
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if (drawRangeElementsStarted && dreCount > 0)
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{
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ASSERT(dreEnd - dreStart + 1 <= GLmaxElementsVertices, "too many vertices (%i)", dreEnd - dreStart + 1);
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ASSERT(dreCount <= GLmaxElementsIndices, "too many indices (%i)", dreCount);
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ASSERT(dreEnd - dreStart + 1 <= GLmaxElementsVertices, "too many vertices (%i)", (int)(dreEnd - dreStart + 1));
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ASSERT(dreCount <= GLmaxElementsIndices, "too many indices (%i)", (int)dreCount);
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glDrawRangeElements(GL_TRIANGLES,
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dreStart,
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dreEnd,
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@ -205,8 +205,8 @@ static void addDrawRangeElements(GLenum mode,
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dreEnd = end;
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}
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// make sure we did everything right
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ASSERT(dreEnd - dreStart + 1 <= GLmaxElementsVertices, "too many vertices (%i)", dreEnd - dreStart + 1);
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ASSERT(dreCount <= GLmaxElementsIndices, "too many indices (%i)", dreCount);
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ASSERT(dreEnd - dreStart + 1 <= GLmaxElementsVertices, "too many vertices (%i)", (int)(dreEnd - dreStart + 1));
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ASSERT(dreCount <= GLmaxElementsIndices, "too many indices (%i)", (int)(dreCount));
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}
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/// Get the colour of the terrain tile at the specified position
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