Tag off the `2.1 beta 1` release
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3813 4a71c877-e1ca-e34f-864e-861f7616d084master
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warzone2100 (2.1.0~beta1-0) unstable; urgency=low
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* Bump upstream version number: releasing 2.1 beta 1
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* General:
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* New: Video options menu to allow for things such as resolution to be
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changed without needing to manually edit the config file.
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* New: 'Locked Teams' alliance mode: human players and AIs can play in a
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team against other teams.
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* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
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* New: Height-map mini-map mode (Default key combination to cycle through
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mini-map modes: Ctrl+Tab).
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* New: Multi-Turret support for units and structures.
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* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in
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circles and engage approaching enemies.
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* New: A more realistic miss/hit evaluation system - allows to dodge
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projectiles.
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* New: Top, bottom, left, right, front and rear armor types for units.
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* New: Improved scripting language documentation.
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* New: UTF-8 and font rendering support added (aids in i18n). This depends
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on QuesoGLC.
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* Fix: Skirmish difficulty slider now applies settings to the right players.
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* Change: Migrate all networking code to a new and improved net-primitives
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API.
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* Campaign Mode:
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* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to
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Mini-Pods and Mini-Rocket Artillery, are now correctly applied
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Lancer, Bunker Buster, Tank Killer and Ripple Rockets.
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* Unit AI:
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* New: Multi-criteria target selection routine to automatically choose the
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best suitable target.
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* New: Units and structures will constantly look for a better target taking
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into consideration targets of the friendly units nearby - won't lock
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on one target forever anymore.
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* Skirmish/Multiplayer AI:
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* New: Enabled basic level of Human-AI cooperation, for more information
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visit: http://wz2100.net/wiki/gameplay:cooperative_ai
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* New: AI units now return to defend its own base when it's in trouble.
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* Improved: AI is faster at producing units, upgrading structures and oil
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capturing.
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* Several other improvements.
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* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode
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anymore.
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* Fix: AI won't preferably attack humans anymore.
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* Buildsystem:
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* New: Gettext support (0.16.1 included)
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* New: Intel C++ Compiler (ICC) supported (10.0 is known to work,
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FIXME: non-debug compiles only atm :FIXME)
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* Change: No optional dependencies anymore (Ogg now required)
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* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for
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SDL, PNG and Ogg/Vorbis (Faster)
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* Balancing (Multiplayer):
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* Light Cannon:
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* weapon damage raised from 25 to 37
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* weapon chance hit increased from 20 to 25
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* weapon radius damage increased from 5 to 7
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* Heavy Gunner Cyborg:
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* weapon damage raised from 30 to 37
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* Cyborg Engineer:
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* construction component cost decreased from 17 to 10
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* construction time for construction component decreased from 85 to 65
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(used to be the same as truck's)
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* hitpoints of construction component decreased from 50 to 40 (used to be
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the same as truck's)
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* Cyborg Mechanic: (all 3 repair components used to have almost same values,
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which is now history)
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* repair component cost reduced from 50 to 35
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* repair component build time decreased from 250 to 100
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* Heavy Repair:
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* heavy repair component cost increased from 50 to 70
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* heavy repair component build time increased from 250 to 300
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* EMP Cannon:
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* increased reload time from 5 to 8 seconds
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* units will now get disabled in the splash radius of 2x2 tiles, with
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probability of 50%
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* Laser Satellite weapon:
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* blast radius: increased from 2 tiles to 4.5 tiles
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* blast radius damage: increased from 1000 to 2800
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* reload time: increased from 5 mins to 8 mins
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* chance to hit in the blast radius: reduced from 99% to 90%
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 17 Feb 2008 01:19:48 +0100
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warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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