diff --git a/debian/changelog b/debian/changelog index ad4dd8f95..fd7db5f29 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,85 @@ +warzone2100 (2.1.0~beta1-0) unstable; urgency=low + + * Bump upstream version number: releasing 2.1 beta 1 + * General: + * New: Video options menu to allow for things such as resolution to be + changed without needing to manually edit the config file. + * New: 'Locked Teams' alliance mode: human players and AIs can play in a + team against other teams. + * New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes. + * New: Height-map mini-map mode (Default key combination to cycle through + mini-map modes: Ctrl+Tab). + * New: Multi-Turret support for units and structures. + * New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in + circles and engage approaching enemies. + * New: A more realistic miss/hit evaluation system - allows to dodge + projectiles. + * New: Top, bottom, left, right, front and rear armor types for units. + * New: Improved scripting language documentation. + * New: UTF-8 and font rendering support added (aids in i18n). This depends + on QuesoGLC. + * Fix: Skirmish difficulty slider now applies settings to the right players. + * Change: Migrate all networking code to a new and improved net-primitives + API. + * Campaign Mode: + * Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to + Mini-Pods and Mini-Rocket Artillery, are now correctly applied + Lancer, Bunker Buster, Tank Killer and Ripple Rockets. + * Unit AI: + * New: Multi-criteria target selection routine to automatically choose the + best suitable target. + * New: Units and structures will constantly look for a better target taking + into consideration targets of the friendly units nearby - won't lock + on one target forever anymore. + * Skirmish/Multiplayer AI: + * New: Enabled basic level of Human-AI cooperation, for more information + visit: http://wz2100.net/wiki/gameplay:cooperative_ai + * New: AI units now return to defend its own base when it's in trouble. + * Improved: AI is faster at producing units, upgrading structures and oil + capturing. + * Several other improvements. + * Fix: AI doesn't get free units when playing in 'Advanced Bases' mode + anymore. + * Fix: AI won't preferably attack humans anymore. + * Buildsystem: + * New: Gettext support (0.16.1 included) + * New: Intel C++ Compiler (ICC) supported (10.0 is known to work, + FIXME: non-debug compiles only atm :FIXME) + * Change: No optional dependencies anymore (Ogg now required) + * Change: Use pkg-config (0.9 should work) instead of autoconf scripts for + SDL, PNG and Ogg/Vorbis (Faster) + * Balancing (Multiplayer): + * Light Cannon: + * weapon damage raised from 25 to 37 + * weapon chance hit increased from 20 to 25 + * weapon radius damage increased from 5 to 7 + * Heavy Gunner Cyborg: + * weapon damage raised from 30 to 37 + * Cyborg Engineer: + * construction component cost decreased from 17 to 10 + * construction time for construction component decreased from 85 to 65 + (used to be the same as truck's) + * hitpoints of construction component decreased from 50 to 40 (used to be + the same as truck's) + * Cyborg Mechanic: (all 3 repair components used to have almost same values, + which is now history) + * repair component cost reduced from 50 to 35 + * repair component build time decreased from 250 to 100 + * Heavy Repair: + * heavy repair component cost increased from 50 to 70 + * heavy repair component build time increased from 250 to 300 + * EMP Cannon: + * increased reload time from 5 to 8 seconds + * units will now get disabled in the splash radius of 2x2 tiles, with + probability of 50% + * Laser Satellite weapon: + * blast radius: increased from 2 tiles to 4.5 tiles + * blast radius damage: increased from 1000 to 2800 + * reload time: increased from 5 mins to 8 mins + * chance to hit in the blast radius: reduced from 99% to 90% + + -- Giel van Schijndel Sun, 17 Feb 2008 01:19:48 +0100 + warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low * Bump upstream version number for the development branch