Remove empty function `trigShutDown`

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11709 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2010-09-19 20:24:41 +00:00 committed by Git SVN Gateway
parent 3390509fe7
commit d01a61bdc1
3 changed files with 0 additions and 12 deletions

View File

@ -305,9 +305,6 @@ void frameShutDown(void)
/* Destroy the Application window */
SDL_Quit();
/* shutdown the trig stuff */
trigShutDown();
// Shutdown the resource stuff
resShutDown();
}

View File

@ -83,12 +83,6 @@ bool trigInitialise(void)
return true;
}
/* Shutdown the trig tables */
void trigShutDown(void)
{}
int32_t iSin(uint16_t a)
{
int sign[4] = {1, 1, -1, -1};

View File

@ -40,9 +40,6 @@ extern "C"
/* Initialise the Trig tables */
extern bool trigInitialise(void);
/* Shutdown the trig tables */
extern void trigShutDown(void);
// Deterministic trig functions.
int32_t iSin(uint16_t a); ///< Returns sin(a*2π >> 16) << 16, rounded to nearest integer. Used as the x component in this game.
int32_t iCos(uint16_t a); ///< Returns cos(a*2π >> 16) << 16, rounded to nearest integer. Used as the y component in this game.