diff --git a/lib/framework/frame.c b/lib/framework/frame.c index 89406efc9..3a1fac617 100644 --- a/lib/framework/frame.c +++ b/lib/framework/frame.c @@ -305,9 +305,6 @@ void frameShutDown(void) /* Destroy the Application window */ SDL_Quit(); - /* shutdown the trig stuff */ - trigShutDown(); - // Shutdown the resource stuff resShutDown(); } diff --git a/lib/framework/trig.c b/lib/framework/trig.c index af60bdad1..e159b3160 100644 --- a/lib/framework/trig.c +++ b/lib/framework/trig.c @@ -83,12 +83,6 @@ bool trigInitialise(void) return true; } - -/* Shutdown the trig tables */ -void trigShutDown(void) -{} - - int32_t iSin(uint16_t a) { int sign[4] = {1, 1, -1, -1}; diff --git a/lib/framework/trig.h b/lib/framework/trig.h index 2424ebff2..a913e18ca 100644 --- a/lib/framework/trig.h +++ b/lib/framework/trig.h @@ -40,9 +40,6 @@ extern "C" /* Initialise the Trig tables */ extern bool trigInitialise(void); -/* Shutdown the trig tables */ -extern void trigShutDown(void); - // Deterministic trig functions. int32_t iSin(uint16_t a); ///< Returns sin(a*2π >> 16) << 16, rounded to nearest integer. Used as the x component in this game. int32_t iCos(uint16_t a); ///< Returns cos(a*2π >> 16) << 16, rounded to nearest integer. Used as the y component in this game.