MSVC has no unistd.h, so make Bison generated code not use it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@579 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
0d31b46b7b
commit
c338b035e0
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""__WARZONE_SRC__";"__DEVPKG__\include";"__PLATFORM_SDK__\Include""
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;YY_NO_UNISTD_H"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -125,7 +125,7 @@
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Optimization="3"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories=""D:\Dokumente und Einstellungen\Admin\Desktop\Warzone";"D:\Programme\Warzone-DevPkg\include";"D:\Programme\Microsoft Platform SDK\Include""
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;YY_NO_UNISTD_H"
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StringPooling="true"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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