MSVC has no unistd.h, so make Bison generated code not use it.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@579 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2006-08-17 22:08:22 +00:00
parent 0d31b46b7b
commit c338b035e0
1 changed files with 2 additions and 2 deletions

View File

@ -41,7 +41,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""__WARZONE_SRC__";"__DEVPKG__\include";"__PLATFORM_SDK__\Include""
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;YY_NO_UNISTD_H"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -125,7 +125,7 @@
Optimization="3"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories=""D:\Dokumente und Einstellungen\Admin\Desktop\Warzone";"D:\Programme\Warzone-DevPkg\include";"D:\Programme\Microsoft Platform SDK\Include""
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;YY_NO_UNISTD_H"
StringPooling="true"
RuntimeLibrary="2"
UsePrecompiledHeader="0"