Revert r6058: I stupidly used "git svn dcommit" instead of "git stash pop" (yes I know they don't even look the same...)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6059 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-09-20 15:54:41 +00:00
parent 53d6990a55
commit becaf21060
34 changed files with 13554 additions and 10600 deletions

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@ -233,7 +233,6 @@ PKG_CHECK_MODULES([SDL], [sdl >= 1.2])
PKG_CHECK_MODULES([OPENAL], [openal >= 0.0.8])
PKG_CHECK_MODULES([PNG], [libpng >= 1.2])
PKG_CHECK_MODULES([OGGVORBIS], [vorbisfile >= 1.1])
PKG_CHECK_MODULES([THEORA], [theora >= 0.1])
# Only accept SQLite versions 3.5.x, with a minimum of 3.5.4.
PKG_CHECK_MODULES([SQLITE], [sqlite3 >= 3.6],

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@ -2,6 +2,6 @@ AM_CPPFLAGS = $(SDL_CFLAGS) $(WZ_CPPFLAGS)
AM_CFLAGS = $(WZ_CFLAGS)
noinst_LIBRARIES = libsequence.a
noinst_HEADERS = sequence.h timer.h ogg.h
noinst_HEADERS = sequence.h
libsequence_a_SOURCES = sequence.c ogg.c timer.c
libsequence_a_SOURCES = sequence.c

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@ -1,990 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// this source uses parts from www.theora.org sample playback code, and
// freespace2 source code project http://scp.indiegames.us/
//#include <SDL/SDL.h>
#include <theora/theora.h>
#include <vorbis/codec.h>
#include <AL/al.h>
#include <AL/alc.h>
#include "lib/ivis_opengl/GLee.h"
#include "lib/framework/frame.h"
#include "lib/ivis_opengl/screen.h"
#include "lib/framework/frameint.h"
#include "lib/ivis_common/piestate.h"
#include "lib/gamelib/gtime.h"
#include "lib/framework/physfs_ext.h"
#include "ogg.h"
#ifndef WIN32
#include <unistd.h>
#endif
#include <time.h>
#include "timer.h"
/// Buffers to hold sound data.
ALuint buffer1 = 0, buffer2 = 0;
/// Sources are points of emitting sound.
ALuint source = 0;
ALint sourcestate = 0;
int totbufstarted = 0;
//FILE *infile;
PHYSFS_file* fpInfile = NULL;
PHYSFS_sint64 fsize = 0, fsize2 = 0;
static BOOL playing = 0;
//======================================
/* never forget that globals are a one-way ticket to Hell */
/* Ogg and codec state for demux/decode */
ogg_sync_state oy;
ogg_page og;
ogg_stream_state vo;
ogg_stream_state to;
theora_info ti;
theora_comment tc;
theora_state td;
vorbis_info vi;
vorbis_dsp_state vd;
vorbis_block vb;
vorbis_comment vc;
int theora_p = 0;
int vorbis_p = 0;
int stateflag = 0;
/* single frame video buffering */
int videobuf_ready = 0;
ogg_int64_t videobuf_granulepos = -1;
double videobuf_time = 0;
/* single audio fragment audio buffering */
int audiobuf_fill = 0;
int audiobuf_ready = 0;
ogg_int16_t* audiobuf = NULL;
ogg_int64_t audiobuf_granulepos = 0; /* time position of last sample */
int audiofd_fragsize;
char* RGBAframe = NULL;
long audiofd_totalsize = 0;
double audioTime = 0;
double sampletimeOffset = 0;
double basetime = -1;
double last_time;
double timer_expire;
bool timer_started = 0;
static GLuint backDropTexture2 = ~0;
int frames = 0;
int dropped = 0;
int OGGCurrentFrame = 0;
int ScrnvidXsize = 0;
int ScrnvidYsize = 0;
int ScrnvidXpos = 0;
int ScrnvidYpos = 0;
//======================================
extern char datadir[PATH_MAX];
//prototypes
int OGG_buffer_data ( PHYSFS_file *in, ogg_sync_state *oy );
static void open_audio ( void );
double getTimeNow ( void );
double getRelativeTime ( void );
void seq_InitOgg ( void );
static void audio_write ( void );
void OGG_timer_do_wait ( void );
void OGG_SetFrameCounter( int frame);
//**********************************************************************************
// Helper; just grab some more compressed bitstream and sync it for page extraction
int OGG_buffer_data( PHYSFS_file *in, ogg_sync_state *oy )
{
// read in 4K chunks
char *buffer = ogg_sync_buffer( oy, 4096 );
int bytes = PHYSFS_read( in, buffer, 1, 4096 );
ogg_sync_wrote( oy, bytes );
return( bytes );
}
//**********************************************************************************
/** helper: push a page into the appropriate steam
this can be done blindly; a stream won't accept a page
that doesn't belong to it
*/
static int OGG_queue_page( ogg_page *page )
{
if( theora_p )
{
ogg_stream_pagein( &to, page );
}
if( vorbis_p )
{
ogg_stream_pagein( &vo, page );
}
return 0;
}
//**********************************************************************************
// sets the OGGCurrentFrame number we are on
void OGG_SetFrameCounter( int frame)
{
OGGCurrentFrame = frame;
}
//**********************************************************************************
// Just telling the world what frame # we are on.
int OGG_GetFrameCounter( void )
{
return OGGCurrentFrame;
}
void OGG_SetSize( int sizeX, int sizeY, int posX, int posY)
{
ScrnvidXsize = sizeX;
ScrnvidYsize = sizeY;
ScrnvidXpos = posX;
ScrnvidYpos = posY;
}
//**********************************************************************************
static void open_audio( void )
{
audiofd_fragsize = ( ((vi.channels * 16) / 8) * vi.rate );
audiobuf = malloc( audiofd_fragsize );
// openal
alGenSources( 1, &source );
// Create an OpenAL buffer and fill it with the decoded data
alGenBuffers( 1, &buffer1 );
alGenBuffers( 1, &buffer2 );
// Clear Error Codes
alGetError();
totbufstarted = 0;
}
//**********************************************************************************
static void audio_close( void )
{
audiobuf_fill = 0;
audiobuf_granulepos = 0;
audiofd_fragsize = 0;
source = 0;
buffer1 = buffer2 = 0;
if( audiobuf )
{
free( audiobuf );
}
}
//**********************************************************************************
// Retrieves the current time with millisecond accuracy
double getTimeNow( void )
{
return Timer_getElapsedMilliSecs();
}
//**********************************************************************************
// get relative time since beginning playback, compensating for A/V drift
double getRelativeTime( void )
{
if( basetime == -1 ) // check to see if this is first time run
{
basetime = getTimeNow();
timer_expire = Timer_getElapsedMicroSecs();
timer_expire += ( int ) ( (videobuf_time - getTimeNow()) * 1000000.0 );
timer_started = true;
}
return( (getTimeNow() - basetime) * .001 );
}
//**********************************************************************************
// sync the time if we must.
void OGG_timer_do_wait( void )
{
int tv, ts, ts2;
if( !timer_started )
{
getRelativeTime();
}
tv = Timer_getElapsedMicroSecs();
if( tv <= timer_expire )
{
ts = timer_expire - tv;
ts2 = ts / 1000;
printf( "sleeping for %d\n", ts2 );
#ifdef WIN32
Sleep( ts2 );
#else
sleep( ts2 );
#endif
}
timer_expire += ( (videobuf_time - getRelativeTime()) * 1000000.0 );
}
//**********************************************************************************
static void OGG_Allocate_videoFrame( void )
{
RGBAframe = malloc( ti.frame_width * ti.frame_height * 4 );
}
#define Vclip( x ) ( (x > 0) ? ((x < 255) ? x : 255) : 0 )
//**********************************************************************************
static void video_write( BOOL update )
{
int x = 0, y = 0;
yuv_buffer yuv;
if( update )
{
theora_decode_YUVout( &td, &yuv );
// fill the RGBA buffer
for( y = 0; y < ti.frame_height; y++ )
{
for( x = 0; x < ti.frame_width; x++ )
{
int Y = yuv.y[x + y * yuv.y_stride];
int U = yuv.u[x / 2 + ( y / 2 ) * yuv.uv_stride];
int V = yuv.v[x / 2 + ( y / 2 ) * yuv.uv_stride];
int C = Y - 16;
int D = U - 128;
int E = V - 128;
int R = Vclip( (298 * C + 409 * E + 128) >> 8 );
int G = Vclip( (298 * C - 100 * D - 208 * E + 128) >> 8 );
int B = Vclip( (298 * C + 516 * D + 128) >> 8 );
RGBAframe[x * 4 + y * ti.frame_width * 4 + 0] = R;
RGBAframe[x * 4 + y * ti.frame_width * 4 + 1] = G;
RGBAframe[x * 4 + y * ti.frame_width * 4 + 2] = B;
RGBAframe[x * 4 + y * ti.frame_width * 4 + 3] = 0xFF;
}
}
if( backDropTexture2 != ~0 )
{
glDeleteTextures( 1, &backDropTexture2 );
}
// NOTE: should we have 2 paths, 1 for cards that support NPOT textures or not?
/*
glGenTextures( 1, &backDropTexture );
glBindTexture( GL_TEXTURE_2D, backDropTexture );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, ti.frame_width, ti.frame_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, RGBAframe );
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
*/
// fallback routine for cards that don't support NPOT textures [FORCE TESTING--for now]
glGenTextures( 1, &backDropTexture2);
glEnable( GL_TEXTURE_RECTANGLE_ARB);
glBindTexture( GL_TEXTURE_RECTANGLE_ARB, backDropTexture2);
glTexImage2D( GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, ti.frame_width, ti.frame_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, RGBAframe );
glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameterf( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameterf( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP );
glBindTexture( GL_TEXTURE_RECTANGLE_ARB, 0 );
glDisable( GL_TEXTURE_RECTANGLE_ARB );
}
glDisable( GL_DEPTH_TEST );
glDepthMask( GL_FALSE );
// Make sure the current texture page is reloaded after we are finished
// Otherwise WZ will think it is still loaded and not load it again
pie_SetTexturePage( -1 );
// NOTE: should we have 2 paths, 1 for cards that support NPOT textures or not?
/*
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, backDropTexture );
glColor3f( 1, 1, 1 );
glBegin( GL_TRIANGLE_STRIP );
glTexCoord2f( 0, 0 );
glVertex2f( 0, 0 );
glTexCoord2f( 255, 0 );
glVertex2f( screenWidth, 0 );
glTexCoord2f( 0, 255 );
glVertex2f( 0, screenHeight );
glTexCoord2f( 255, 255 );
glVertex2f( screenWidth, screenHeight );
glEnd();
*/
// fallback routine for cards that don't support NPOT textures [FORCE TESTING--for now]
if(!GLEE_ARB_texture_rectangle)
{
debug(LOG_ERROR, "You got some really crappy hardware! GL_TEXTURE_RECTANGLE_ARB not supported! :P");
debug(LOG_ERROR, "Video will not show!");
}
glPushMatrix();
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, backDropTexture2);
// NOTE: 255 * width | height, because texture matrix is set up with a
// call to glScalef(1/256.0, 1/256.0, 1) ... so don't blame me. :P
glTranslatef(ScrnvidXpos,ScrnvidYpos,0.0f);
glBegin( GL_TRIANGLE_STRIP );
glTexCoord2f( 0, 0 );
glVertex2f( 0, 0 );
glTexCoord2f( 255* ti.frame_width, 0 );
glVertex2f( ScrnvidXsize, 0 );//screenWidth
glTexCoord2f( 0, 255* ti.frame_height );
glVertex2f( 0, ScrnvidYsize );//screenHeight
glTexCoord2f( 255*ti.frame_width, 255* ti.frame_height );
glVertex2f( ScrnvidXsize, ScrnvidYsize);//screenWidth,screenHeight
glEnd();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
glPopMatrix();
}
//**********************************************************************************
// dump the theora (or vorbis) comment header
static void dump_comments( theora_comment *tc )
{
int i = 0, len = 0;
char *value = NULL;
debug( LOG_VIDEO, "Encoded by %s", tc->vendor );
if( tc->comments )
{
debug( LOG_VIDEO, "theora comment header:" );
for( i = 0; i < tc->comments; i++ )
{
if( tc->user_comments[i] )
{
len = tc->comment_lengths[i];
value = malloc( len + 1 );
memcpy( value, tc->user_comments[i], len );
value[len] = '\0';
debug( LOG_VIDEO, "\t%s", value );
free( value );
}
}
}
}
//**********************************************************************************
/** Report the encoder-specified colorspace for the video, if any.
We don't actually make use of the information in this example;
a real player should attempt to perform color correction for
whatever display device it supports. */
static void report_colorspace( theora_info *ti )
{
switch( ti->colorspace ) {
case OC_CS_UNSPECIFIED:
/* nothing to report */
break;
case OC_CS_ITU_REC_470M:
debug( LOG_VIDEO, " encoder specified ITU Rec 470M (NTSC) color.\n" );
break;
case OC_CS_ITU_REC_470BG:
debug( LOG_VIDEO, " encoder specified ITU Rec 470BG (PAL) color.\n" );
break;
default:
debug( LOG_WARNING, "encoder specified unknown colorspace (%d).\n", ti->colorspace );
break;
}
}
//**********************************************************************************
// FIXME: perhaps we should use wz's routine for audio?
// loads up the audio buffers, and calculates audio sync time.
static void audio_write( void )
{
ALint processed;
ALint queued;
alGetSourcei( source, AL_BUFFERS_PROCESSED, &processed );
alGetSourcei( source, AL_BUFFERS_QUEUED, &queued );
if( (totbufstarted < 2 || processed) && audiobuf_fill > 0 )
{
// we have audiobuf_fill bytes of data
ALuint oldbuffer;
if( totbufstarted == 0 )
{
oldbuffer = buffer1;
}
else
if( totbufstarted == 1 )
{
oldbuffer = buffer2;
}
else
{
ALint buffer_size;
ogg_int64_t current_sample;
alSourceUnqueueBuffers( source, 1, &oldbuffer );
alGetBufferi( oldbuffer, AL_SIZE, &buffer_size );
// audio time sync
audioTime += ( double ) buffer_size / ( vi.rate * vi.channels );
debug(LOG_VIDEO, "Audio sync");
current_sample = audiobuf_granulepos - audiobuf_fill / 2 / vi.channels;
sampletimeOffset -= getTimeNow() - 1000 * current_sample / vi.rate;
}
alBufferData( oldbuffer, (vi.channels == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16),
audiobuf, audiobuf_fill, vi.rate );
alSourceQueueBuffers( source, 1, &oldbuffer );
totbufstarted++;
if( totbufstarted > 2 )
{
totbufstarted = 2;
}
if( sourcestate != AL_PLAYING )
{
debug( LOG_VIDEO, "seq_UpdateOgg: starting source\n" );
alSourcePlay( source );
}
audiobuf_ready = 0;
audiobuf_fill = 0;
}
}
//**********************************************************************************
// rint hack, since windows don't have rint!
double rint( double x )
{
int a = 0;
if( ceil( x + 0.5 ) == floor( x + 0.5 ) )
{
a = ( int ) ceil( x );
if( a % 2 == 0 )
{
return ceil( x );
}
else
{
return floor( x );
}
}
else
{
return floor( x + 0.5 );
}
}
//**********************************************************************************
/**
* Display the next frame and play the sound.
* \return FALSE if the end of the video is reached.
*/
int seq_UpdateOgg( void )
{
ogg_packet op;
int i, j;
int ret;
float ** pcm;
int count, maxsamples;
/* we want a video and audio frame ready to go at all times. If
we have to buffer incoming, buffer the compressed data (ie, let
ogg do the buffering) */
if( !playing )
{
debug( LOG_WARNING, "seq_UpdateOgg: no movie playing" );
return false;
}
while( vorbis_p && !audiobuf_ready )
{
/* if there's pending, decoded audio, grab it */
if( (ret = vorbis_synthesis_pcmout( &vd, &pcm )) > 0 )
{
// we now have float pcm data in pcm
// going to convert that to int pcm in audiobuf
count = audiobuf_fill / 2;
maxsamples = ( audiofd_fragsize - audiobuf_fill ) / 2 / vi.channels;
for( i = 0; i < ret && i < maxsamples; i++ )
{
for( j = 0; j < vi.channels; j++ )
{
int val = rint( pcm[j][i] * 32767.f );
if( val > 32767 )
{
val = 32767;
}
else if( val < -32768 )
{
val = -32768;
}
audiobuf[count++] = val;
}
}
vorbis_synthesis_read( &vd, i );
audiobuf_fill += i * vi.channels * 2;
if( audiobuf_fill == audiofd_fragsize )
{
audiobuf_ready = true;
}
if( vd.granulepos >= 0 )
{
audiobuf_granulepos = vd.granulepos - ret + i;
}
else
{
audiobuf_granulepos += i;
}
}
else
{
/* no pending audio; is there a pending packet to decode? */
if( ogg_stream_packetout( &vo, &op ) > 0 )
{
if( vorbis_synthesis( &vb, &op ) == 0 )
{ /* test for success! */
vorbis_synthesis_blockin( &vd, &vb );
}
}
else
{ /* we need more data; break out to suck in another page */
break;
}
}
}
while( theora_p && !videobuf_ready )
{
/* theora is one in, one out... */
if( ogg_stream_packetout( &to, &op ) > 0 )
{
double now_time = 0;
double delay = 0;
theora_decode_packetin( &td, &op );
videobuf_granulepos = td.granulepos;
videobuf_time = theora_granule_time( &td, videobuf_granulepos );
now_time = getRelativeTime();
delay = videobuf_time - getRelativeTime();
if( (delay >= 0.0f) || (now_time - last_time >= 1.0f) )
{
videobuf_ready = true;
OGG_SetFrameCounter(frames++);
}
else
{
// running slow, so we skip this frame
dropped++;
}
}
else
{
break;
}
}
alGetSourcei( source, AL_SOURCE_STATE, &sourcestate );
if( !videobuf_ready && !audiobuf_ready && PHYSFS_eof( fpInfile ) && sourcestate != AL_PLAYING &&
audiobuf_fill == 0 )
{
video_write( false );
seq_ShutdownOgg();
debug( LOG_VIDEO, "seq_UpdateOgg: video finished" );
return false;
}
if( !videobuf_ready || !audiobuf_ready )
{
/* no data yet for somebody. Grab another page */
ret = OGG_buffer_data( fpInfile, &oy );
while( ogg_sync_pageout( &oy, &og ) > 0 )
{
OGG_queue_page( &og );
}
}
/* If playback has begun, top audio buffer off immediately. */
if( vorbis_p && stateflag )
{
//debug(LOG_VIDEO, "seq_UpdateOgg: starting playback\n");
// play the data in pcm
audio_write();
}
/* are we at or past time for this video frame? */
if( stateflag && videobuf_ready && (videobuf_time <= getRelativeTime()) )
{
video_write( true );
last_time = getRelativeTime();
videobuf_ready = false;
}
else
if( stateflag )
{
video_write( false );
}
/* if our buffers either don't exist or are ready to go,
we can begin playback */
if( (!theora_p || videobuf_ready) && (!vorbis_p || audiobuf_ready) && !stateflag )
{
debug( LOG_VIDEO, "seq_UpdateOgg: all buffers ready" );
stateflag = true;
}
//debug(LOG_VIDEO, "theora_p: %i, videobuf_ready: %i, vorbis_p: %i, audiobuf_ready: %i", theora_p, videobuf_ready, vorbis_p, audiobuf_ready);
/* same if we've run out of input */
if( PHYSFS_eof( fpInfile ) )
{
stateflag = true;
}
if( videobuf_ready )
{
OGG_timer_do_wait();
}
return true;
}
//**********************************************************************************
void seq_InitOgg( void )
{
debug( LOG_VIDEO, "seq_InitOgg" );
ASSERT((ScrnvidXsize && ScrnvidYsize ),"Screen dimensions not specified!");
stateflag = 0;
theora_p = 0;
vorbis_p = 0;
playing = false;
/* single frame video buffering */
videobuf_ready = 0;
videobuf_granulepos = -1;
videobuf_time = 0;
OGGCurrentFrame = 0;
/* single audio fragment audio buffering */
audiobuf_fill = 0;
audiobuf_ready = 0;
audiobuf_granulepos = 0; /* time position of last sample */
audioTime = 0;
sampletimeOffset = 0;
/* start up Ogg stream synchronization layer */
ogg_sync_init( &oy );
/* init supporting Vorbis structures needed in header parsing */
vorbis_info_init( &vi );
vorbis_comment_init( &vc );
/* init supporting Theora structuretotbufstarteds needed in header parsing */
theora_comment_init( &tc );
theora_info_init( &ti );
Timer_Init();
Timer_start();
}
//**********************************************************************************
BOOL seq_PlayOgg( char *filename)
{
char kludge[512];
int len = 0;
int pp_level_max = 0;
int pp_level = 0;
int pp_inc = 0;
ogg_packet op;
debug( LOG_VIDEO, "seq_PlayOgg(\"%s\")", filename );
if( playing )
{
debug( LOG_WARNING, "seq_PlayOgg: previous movie is not yet finished" );
seq_ShutdownOgg();
}
seq_InitOgg();
strcpy( kludge, filename );
len = strlen( filename );
kludge[len - 3] = 'o';
kludge[len - 2] = 'g';
kludge[len - 1] = 'g';
fpInfile = PHYSFS_openRead( kludge );
if( fpInfile == NULL )
{
debug( LOG_ERROR, "seq_PlayOgg: unable to open '%s' for playback [%s]", kludge, datadir );
return false;
}
theora_p = 0;
vorbis_p = 0;
/* Ogg file open; parse the headers */
/* Only interested in Vorbis/Theora streams */
while( !stateflag )
{
int ret = OGG_buffer_data( fpInfile, &oy );
if( ret == 0 )
{
break;
}
while( ogg_sync_pageout( &oy, &og ) > 0 )
{
ogg_stream_state test;
/* is this a mandated initial header? If not, stop parsing */
if( !ogg_page_bos( &og ) )
{
/* don't leak the page; get it into the appropriate stream */
OGG_queue_page( &og );
stateflag = 1;
break;
}
ogg_stream_init( &test, ogg_page_serialno( &og ) );
ogg_stream_pagein( &test, &og );
ogg_stream_packetout( &test, &op );
/* identify the codec: try theora */
if( !theora_p && theora_decode_header( &ti, &tc, &op ) >= 0 )
{
/* it is theora */
memcpy( &to, &test, sizeof(test) );
theora_p = 1;
}
else
if( !vorbis_p && vorbis_synthesis_headerin( &vi, &vc, &op ) >= 0 )
{
/* it is vorbis */
memcpy( &vo, &test, sizeof(test) );
vorbis_p = 1;
}
else
{
/* whatever it is, we don't care about it */
ogg_stream_clear( &test );
}
}
/* fall through to non-bos page parsing */
}
/* we're expecting more header packets. */
while( (theora_p && theora_p < 3) || (vorbis_p && vorbis_p < 3) )
{
int ret;
/* look for further theora headers */
while( theora_p && (theora_p < 3) && (ret = ogg_stream_packetout( &to, &op )) )
{
if( ret < 0 )
{
debug( LOG_ERROR, "Error parsing Theora stream headers; corrupt stream?\n" );
return false;
}
if( theora_decode_header( &ti, &tc, &op ) )
{
debug( LOG_ERROR, "Error parsing Theora stream headers; corrupt stream?\n" );
return false;
}
theora_p++;
//if (theora_p == 3)
//{
// break;
//}
}
/* look for more vorbis header packets */
while( vorbis_p && (vorbis_p < 3) && (ret = ogg_stream_packetout( &vo, &op )) )
{
if( ret < 0 )
{
debug( LOG_ERROR, "Error parsing Vorbis stream headers; corrupt stream?\n" );
return false;
}
if( vorbis_synthesis_headerin( &vi, &vc, &op ) )
{
debug( LOG_ERROR, "Error parsing Vorbis stream headers; corrupt stream?\n" );
return false;
}
vorbis_p++;
//if (vorbis_p == 3)
//{
// break;
//}
}
/* The header pages/packets will arrive before anything else we
care about, or the stream is not obeying spec */
if( ogg_sync_pageout( &oy, &og ) > 0 )
{
OGG_queue_page( &og ); /* demux into the appropriate stream */
}
else
{
int ret = OGG_buffer_data( fpInfile, &oy ); /* someone needs more data */
if( ret == 0 )
{
debug( LOG_ERROR, "End of file while searching for codec headers.\n" );
return false;
}
}
}
/* and now we have it all. initialize decoders */
if( theora_p )
{
theora_decode_init( &td, &ti );
debug( LOG_VIDEO, "Ogg logical stream %x is Theora %dx%d %.02f fps video",
( unsigned int ) to.serialno, ( int ) ti.width, ( int ) ti.height,
( double ) ti.fps_numerator / ti.fps_denominator );
if( ti.width != ti.frame_width || ti.height != ti.frame_height )
{
debug( LOG_VIDEO, " Frame content is %dx%d with offset (%d,%d)", ti.frame_width,
ti.frame_height, ti.offset_x, ti.offset_y );
}
report_colorspace( &ti );
dump_comments( &tc );
// hmm
theora_control( &td, TH_DECCTL_GET_PPLEVEL_MAX, &pp_level_max, sizeof(pp_level_max) );
pp_level = pp_level_max;
theora_control( &td, TH_DECCTL_SET_PPLEVEL, &pp_level, sizeof(pp_level) );
pp_inc = 0;
}
else
{
/* tear down the partial theora setup */
theora_info_clear( &ti );
theora_comment_clear( &tc );
}
if( vorbis_p )
{
vorbis_synthesis_init( &vd, &vi );
vorbis_block_init( &vd, &vb );
debug( LOG_VIDEO, "Ogg logical stream %x is Vorbis %d channel %d Hz audio",
( unsigned int ) vo.serialno, vi.channels, ( int ) vi.rate );
}
else
{
/* tear down the partial vorbis setup */
vorbis_info_clear( &vi );
vorbis_comment_clear( &vc );
}
/* open audio */
if( vorbis_p )
{
open_audio();
}
/* open video */
if( theora_p )
{
OGG_Allocate_videoFrame();
}
/* on to the main decode loop. We assume in this example that audio
and video start roughly together, and don't begin playback until
we have a start frame for both. This is not necessarily a valid
assumption in Ogg A/V streams! It will always be true of the
example_encoder (and most streams) though. */
sampletimeOffset = getTimeNow();
playing = true;
return true;
}
//**********************************************************************************
void seq_ShutdownOgg( void )
{
/* tear it all down */
debug( LOG_VIDEO, "seq_ShutdownOgg" );
if( !playing )
{
debug( LOG_WARNING, "seq_ShutdownOgg: movie is not playing" );
return;
}
if( vorbis_p )
{
ogg_stream_clear( &vo );
vorbis_block_clear( &vb );
vorbis_dsp_clear( &vd );
vorbis_comment_clear( &vc );
vorbis_info_clear( &vi );
alDeleteSources( 1, &source );
alDeleteBuffers( 1, &buffer1 );
alDeleteBuffers( 1, &buffer2 );
audio_close();
}
if( theora_p )
{
ogg_stream_clear( &to );
theora_clear( &td );
theora_comment_clear( &tc );
theora_info_clear( &ti );
}
ogg_sync_clear( &oy );
if( fpInfile )
{
PHYSFS_close( fpInfile );
}
if( RGBAframe)
{
free(RGBAframe);
}
playing = false;
Timer_stop();
audioTime = sampletimeOffset = last_time = timer_expire = timer_started = 0;
basetime = -1;
pie_SetTexturePage(-1);
debug( LOG_VIDEO, " **** frames = %d dropped = %d ****", frames, dropped );
}

View File

@ -1,29 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _theora_h
#define _theora_h
extern int seq_PlayOgg(char *filename);
extern int seq_UpdateOgg(void);
extern void seq_ShutdownOgg(void);
extern int OGG_GetFrameCounter( void );
extern void OGG_SetSize( int sizeX, int sizeY, int posX, int posY);
#endif

View File

@ -6,6 +6,7 @@
ProjectGUID="{30F5FC4A-31F5-42F5-9581-45309559382F}"
RootNamespace="sequence"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -148,44 +149,20 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\ogg.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
WarningLevel="3"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\sequence.c"
>
</File>
<File
RelativePath=".\timer.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\ogg.h"
>
</File>
<File
RelativePath=".\sequence.h"
>
</File>
<File
RelativePath=".\timer.h"
>
</File>
</Filter>
</Files>
<Globals>

View File

@ -1,110 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifdef WIN32
//#include <windows.h>
//#include <time.h>
#else
#include <sys/time.h>
#endif
#include "timer.h"
#include "lib/framework/frame.h"
static double startTimeInMicroSec = 0; // starting time in microseconds
static double endTimeInMicroSec = 0; // ending time in microseconds
static BOOL stopped = false; // stop flag
#ifdef WIN32
static double freq = 0;
static LARGE_INTEGER frequency = {0}; // ticks per second
static LARGE_INTEGER startCount = {0};
static LARGE_INTEGER endCount = {0};
#else
static struct timeval startCount;
static struct timeval endCount;
#endif
// Uses the highest resolution timers avail on windows & linux
void Timer_Init(void)
{
#ifdef WIN32
// Note, may have to enable this for QPC!
//SetThreadAffinityMask()
QueryPerformanceFrequency(&frequency);
startCount.QuadPart = 0;
endCount.QuadPart = 0;
freq = 1000000.0f / frequency.QuadPart;
#else
startCount.tv_sec = startCount.tv_usec = 0;
endCount.tv_sec = endCount.tv_usec = 0;
#endif
stopped = false;
startTimeInMicroSec = 0;
endTimeInMicroSec = 0;
}
//
void Timer_start(void)
{
stopped = false; // reset stop flag
#ifdef WIN32
QueryPerformanceCounter(&startCount);
#else
gettimeofday(&startCount, NULL);
#endif
}
void Timer_stop(void)
{
stopped = true; // set timer stopped flag
#ifdef WIN32
QueryPerformanceCounter(&endCount);
#else
gettimeofday(&endCount, NULL);
#endif
}
double Timer_getElapsedMicroSecs(void)
{
#ifdef WIN32
if(!stopped)
{
QueryPerformanceCounter(&endCount);
}
startTimeInMicroSec = (double)startCount.QuadPart * freq;
endTimeInMicroSec = (double)endCount.QuadPart * freq;
#else
if(!stopped)
{
gettimeofday(&endCount, NULL);
}
startTimeInMicroSec = (startCount.tv_sec * 1000000.0) + startCount.tv_usec;
endTimeInMicroSec = (endCount.tv_sec * 1000000.0) + endCount.tv_usec;
#endif
return endTimeInMicroSec - startTimeInMicroSec;
}
double Timer_getElapsedMilliSecs(void)
{
return Timer_getElapsedMicroSecs() * 0.001;// (or) / 1000.0f; * is faster?
}
double Timer_getElapsedSecs(void)
{
return Timer_getElapsedMicroSecs()* 0.000001; // (or) /1000000.0f;
}

View File

@ -1,30 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _timer_h
#define _timer_h
void Timer_Init(void);
void Timer_start(void); // start timer
void Timer_stop(void); // stop the timer
double Timer_getElapsedSecs(void); // get elapsed time in seconds
double Timer_getElapsedMilliSecs(void); // get elapsed time in milliseconds
double Timer_getElapsedMicroSecs(void); // get elapsed time in microseconds
#endif

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View File

@ -75,7 +75,7 @@ warzone2100_LDADD = \
$(top_builddir)/lib/framework/libframework.a \
$(top_builddir)/lib/exceptionhandler/libexceptionhandler.a
warzone2100_LDADD += $(SDL_LIBS) $(SDL_NET_LIBS) $(PHYSFS_LIBS) $(PNG_LIBS) $(OGGVORBIS_LIBS) $(THEORA_LIBS) $(OPENAL_LIBS) $(OPENGLC_LIBS) $(OPENGL_LIBS) $(POPT_LIBS) $(SQLITE_LIBS)
warzone2100_LDADD += $(SDL_LIBS) $(SDL_NET_LIBS) $(PHYSFS_LIBS) $(PNG_LIBS) $(OGGVORBIS_LIBS) $(OPENAL_LIBS) $(OPENGLC_LIBS) $(OPENGL_LIBS) $(POPT_LIBS) $(SQLITE_LIBS)
if MINGW32
warzone2100_LDADD += $(top_builddir)/win32/warzone2100.o $(WIN32_LIBS)

View File

@ -242,8 +242,8 @@ BOOL startTitleMenu(void)
addTextButton(FRONTEND_MULTIPLAYER, FRONTEND_POS3X, FRONTEND_POS3Y, _("Multi Player"), false, false);
addTextButton(FRONTEND_TUTORIAL, FRONTEND_POS4X, FRONTEND_POS4Y, _("Tutorial") ,false,false);
addTextButton(FRONTEND_OPTIONS, FRONTEND_POS5X, FRONTEND_POS5Y, _("Options") ,false,false);
addTextButton(FRONTEND_PLAYINTRO, FRONTEND_POS6X, FRONTEND_POS6Y, _("View Intro"), false, false);
addTextButton(FRONTEND_QUIT, FRONTEND_POS7X, FRONTEND_POS7Y, _("Quit Game"), false, false);
addTextButton(FRONTEND_QUIT, FRONTEND_POS6X, FRONTEND_POS6Y, _("Quit Game"), false, false);
addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("MAIN MENU"));
@ -274,9 +274,6 @@ BOOL runTitleMenu(void)
case FRONTEND_TUTORIAL:
changeTitleMode(TUTORIAL);
break;
case FRONTEND_PLAYINTRO:
changeTitleMode(SHOWINTRO);
break;
default:
break;
}

View File

@ -59,10 +59,10 @@
#include "multiplay.h"
#include "lib/sound/cdaudio.h"
#include "lib/sequence/ogg.h"
#include "scriptextern.h"
//#define NO_VIDEO
#define NO_VIDEO
/* Intelligence Map screen IDs */
#define IDINTMAP_MSGFORM 6001 //The intelligence map tabbed form
@ -665,7 +665,6 @@ BOOL intAddMessageView(MESSAGE * psMessage)
{
return false;
}
#endif
/*Add the text box*/
@ -1083,7 +1082,9 @@ void intRemoveMessageView(BOOL animated)
//stop the video
psViewResearch = (VIEW_RESEARCH *)Form->pUserData;
seq_RenderVideoToBuffer( psViewResearch->sequenceName, SEQUENCE_KILL);
seq_RenderVideoToBuffer(NULL, psViewResearch->sequenceName,
gameTime2, SEQUENCE_KILL);
if (animated)
{
@ -1315,18 +1316,18 @@ void intDisplayFLICView(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIG
x1 = x0 + Form->width;
y1 = y0 + Form->height;
if (((VIEWDATA *)psMessage->pViewData)->type != VIEW_RES)
{
ASSERT( false, "intDisplayFLICView: Invalid message type" );
return;
}
RenderWindowFrame(FRAME_NORMAL, x0, y0, x1 - x0, y1 - y0);
psViewResearch = (VIEW_RESEARCH *)((VIEWDATA *)psCurrentMsg->pViewData)->pData;
// set the dimensions to window size & position
OGG_SetSize(192,168,x0,y0);
//render a frame of the current movie
seq_RenderVideoToBuffer( psViewResearch->sequenceName, SEQUENCE_HOLD);
psViewResearch = (VIEW_RESEARCH *)((VIEWDATA *)psCurrentMsg->pViewData)->pData;
seq_RenderVideoToBuffer(NULL, psViewResearch->sequenceName,
gameTime2, SEQUENCE_HOLD);
//download to screen now
seq_BlitBufferToScreen((SBYTE *)rendSurface.buffer, x0, y0);
CloseButtonRender();
}
@ -1473,7 +1474,7 @@ void displayImmediateMessage(MESSAGE *psMessage)
This has to be changed to support a script calling a message in the intellegence screen
*/
#ifndef NO_VIDEO
#ifdef NO_VIDEO
psCurrentMsg = psMessage;
/* so we lied about definately not starting the intelligence screen */
addIntelScreen();

View File

@ -24,7 +24,7 @@
*
*/
#include "lib/framework/frame.h"
#include "lib/framework/frameint.h"
#include <string.h>
#include <SDL_timer.h>
#include <physfs.h>
@ -32,7 +32,7 @@
#include "lib/framework/file.h"
#include "lib/ivis_common/rendmode.h"
#include "lib/ivis_opengl/screen.h"
#include "lib/sequence/ogg.h"
#include "lib/sequence/sequence.h"
#include "lib/sound/audio.h"
#include "lib/sound/cdaudio.h"
#include "lib/script/script.h"
@ -92,25 +92,14 @@ static BOOL bHoldSeqForAudio = false;
static BOOL bCDPath = false;
static BOOL bHardPath = false;
static BOOL bSeqSubtitles = true;
static BOOL bSeqPlaying = false;
// static char aCDPath[MAX_STR_LENGTH];
static char aHardPath[MAX_STR_LENGTH];
static char aVideoName[MAX_STR_LENGTH];
// static char aAudioName[MAX_STR_LENGTH];
// static char aTextName[MAX_STR_LENGTH];
// static char aSubtitleName[MAX_STR_LENGTH];
static char* pVideoBuffer = NULL;
static char* pVideoPalette = NULL;
//static VIDEO_MODE videoMode;
//static PERF_MODE perfMode = VIDEO_PERF_FULLSCREEN;
static SDWORD frameSkip = 1;
static SEQLIST aSeqList[MAX_SEQ_LIST];
static SDWORD currentSeq = -1;
static SDWORD currentPlaySeq = -1;
static BOOL g_bResumeInGame = false;
// static unsigned int time_started = 0;
static unsigned int time_started = 0;
/***************************************************************************/
/*
@ -120,11 +109,7 @@ static BOOL g_bResumeInGame = false;
static void seq_SetVideoPath(void);
static BOOL seq_StartFullScreenVideo(const char* videoName, const char* audioName);
BOOL seq_BlitBufferToScreen(char* screen, SDWORD screenStride, SDWORD xOffset, SDWORD yOffset);
BOOL seq_SetupVideoBuffers(void);
BOOL seq_ReleaseVideoBuffers(void);
static BOOL SeqEndCallBack( void *psObj );
static BOOL seq_StartBufVideo(const char* videoName, const char* audioName);
/***************************************************************************/
/*
* Source
@ -132,119 +117,17 @@ static BOOL seq_StartBufVideo(const char* videoName, const char* audioName);
/***************************************************************************/
/* Renders a video sequence specified by filename to a buffer*/
BOOL seq_RenderVideoToBuffer(const char* sequenceName, int seqCommand)
BOOL seq_RenderVideoToBuffer(iSurface* pSurface, const char* sequenceName, int time, int seqCommand)
{
#define VIDEO_FINISHED 0
#define RPL_FRAME_TIME 1
BOOL state = true;
static int frame = -1;
static int HOLD = 0;
// int videoFrameTime = 0;
// int perfMode = 0;
// int frameDuration = 0;
// int videoTime = 0;
// int frameLag = 0;
if (seqCommand == SEQUENCE_KILL)
{
//stop the movie
seq_ShutdownOgg();
bSeqPlaying = false;
HOLD = false;
frame = -1;
seq_Shutdown();
return true;
}
if (!bSeqPlaying && !HOLD )
{
//start the ball rolling
seq_StartFullScreenVideo(sequenceName, NULL);
iV_SetFont(font_regular);
iV_SetTextColour(WZCOL_TEXT_BRIGHT);
frame = seq_StartBufVideo(sequenceName, NULL);
bSeqPlaying = true;
}
if (frame != VIDEO_FINISHED)
{
frame = seq_UpdateOgg();
}
if (frame == VIDEO_FINISHED)
{
// if (seqCommand == SEQUENCE_LOOP)
// {
// bSeqPlaying = false;
// state = true;
// }
// if (seqCommand == SEQUENCE_HOLD)
// {
// //wait for call to stop video
// state = true;
// }
// else
// {
state = false;
// seq_ShutDown();
seq_ShutdownOgg();
bSeqPlaying = false;
HOLD = true;
frame = -1;
// }
}
return state;
}
BOOL seq_BlitBufferToScreen(char* screen, SDWORD screenStride, SDWORD xOffset, SDWORD yOffset)
{
#if 0
int i,j;
char c8, *d8;
UWORD c16, *p16;
SDWORD width, height;
seq_GetFrameSize(&width, &height);
if (videoMode == VIDEO_SOFT_WINDOW)
{
d8 = screen + xOffset + yOffset * screenStride;
p16 = (UWORD*)pVideoBuffer;
for (j = 0; j < height; j++)
{
for (i = 0; i < width; i++)
{
c16 = p16[i];
c16 &= RPL_MASK_555;
c8 = pVideoPalette[c16];
d8[i] = c8;
}
d8 += screenStride;
p16 += width;
}
}
else
{
/* pie_DownLoadBufferToScreen(pVideoBuffer, xOffset, yOffset,width,height,(2*width)); no longer exists */
}
#endif
return true;
SeqEndCallBack( NULL );
}
BOOL seq_ReleaseVideoBuffers(void)
{
free(pVideoBuffer);
free(pVideoPalette);
pVideoBuffer = NULL;
pVideoPalette = NULL;
return true;
}
BOOL seq_SetupVideoBuffers(void)
{
return true;
}
@ -258,13 +141,6 @@ static void seq_SetVideoPath(void)
}
}
static BOOL SeqEndCallBack( void *psObj )
{
bAudioPlaying = false;
debug(LOG_NEVER, "************* briefing ended **************");
return true;
}
//full screenvideo functions
static BOOL seq_StartFullScreenVideo(const char* videoName, const char* audioName)
{
@ -272,8 +148,6 @@ static BOOL seq_StartFullScreenVideo(const char* videoName, const char* audioNam
bHoldSeqForAudio = false;
int chars_printed;
frameSkip = 1;
//set a valid video path if there is one
if(!bCDPath && !bHardPath)
{
@ -298,125 +172,57 @@ static BOOL seq_StartFullScreenVideo(const char* videoName, const char* audioNam
iV_SetFont(font_regular);
iV_SetTextColour(WZCOL_TEXT_BRIGHT);
}
/*
if (!seq_Play(aVideoName))
{
// don't stop or cancel it as we may have text to display
debug( LOG_WARNING,"seq_StartFullScreenVideo: unable to initialise sequence %s",aVideoName );
}
*/
// set the dimensions to show full screen
OGG_SetSize(screenWidth,screenHeight,0,0);
if (!seq_PlayOgg(aVideoName))
{
seq_ShutdownOgg();
//dunno why we assert if abort vid?
// ASSERT( false,"seq_StartFullScreenVideo: unable to initialise sequence %s",aVideoName );
return false;
}
if (audioName == NULL)
{
bAudioPlaying = false;
}
else
{
static const float maxVolume = 1.f; //NOT controlled by sliders for now?
static const float maxVolume = 1.f;
bAudioPlaying = audio_PlayStream(aAudioName, maxVolume, NULL, NULL) ? true : false;
ASSERT(bAudioPlaying == true, "seq_StartFullScreenVideo: unable to initialise sound %s", aAudioName);
}
return true;
}
static BOOL seq_StartBufVideo(const char* videoName, const char* audioName)
{
const char* aAudioName;
bHoldSeqForAudio = false;
//set a valid video path if there is one
if(!bCDPath && !bHardPath)
{
seq_SetVideoPath();
}
ASSERT( (strlen(videoName) + strlen(aHardPath))<MAX_STR_LENGTH,"sequence path+name greater than max string" );
snprintf(aVideoName, sizeof(aVideoName), "%s%s", aHardPath, videoName);
//set audio path
if (audioName != NULL)
{
ASSERT( strlen(audioName) < MAX_STR_LENGTH, "sequence path+name greater than max string" );
sasprintf((char**)&aAudioName, "sequenceaudio/%s", audioName);
}
cdAudio_Pause();
iV_SetFont(font_regular);
iV_SetTextColour(WZCOL_TEXT_BRIGHT);
if (!seq_PlayOgg(aVideoName))
{
seq_ShutdownOgg();
//dunno why we assert if abort vid?
// ASSERT( false,"seq_StartFullScreenVideo: unable to initialise sequence %s",aVideoName );
return false;
}
if (audioName == NULL)
{
bAudioPlaying = false;
}
else
{
static const float maxVolume = 1.f; //NOT controlled by sliders for now?
bAudioPlaying = audio_PlayStream(aAudioName, maxVolume, NULL, NULL) ? true : false;
ASSERT(bAudioPlaying == true, "seq_StartFullScreenVideo: unable to initialise sound %s", aAudioName);
}
time_started = SDL_GetTicks();
return true;
}
BOOL seq_UpdateFullScreenVideo(int *pbClear)
{
SDWORD i, x, y;
int w=640,h=480;
SDWORD frame = 0;
SDWORD i, x, y, w = 640, h = 480;
UDWORD subMin, subMax;
UDWORD realFrame;
BOOL stillText = 0;
BOOL bMoreThanOneSequenceLine = false;
BOOL stillPlaying = true;
// char scrnFcount[20];
BOOL stillText;
frame = 0;
stillText = 0;
h = 480;
w = 640;
x = (pie_GetVideoBufferWidth() )/2; //-w )
y = (pie_GetVideoBufferHeight())/2; // -h)
x = (pie_GetVideoBufferWidth() - w)/2;
y = (pie_GetVideoBufferHeight() - h)/2;
subMin = SUBTITLE_BOX_MAX + D_H;
subMax = SUBTITLE_BOX_MIN + D_H;
// stillText = false;
stillText = false;
//get any text lines over bottom of the video
realFrame = OGG_GetFrameCounter();//textFrame + 1;
// sprintf(scrnFcount,"%05d",realFrame);
// iV_SetTextColour(WZCOL_RED);
// iV_DrawText(scrnFcount,140.0,50.0);
// printf("realFrame=%d\n",realFrame);
realFrame = (SDL_GetTicks()-time_started)/40; // standard frame is 40 msec
for(i=0;i<MAX_TEXT_OVERLAYS;i++)
{
if (aSeqList[currentPlaySeq].aText[i].pText[0] != '\0')
{
if (aSeqList[currentPlaySeq].aText[i].bSubtitle == true)
{
if(realFrame <= aSeqList[currentPlaySeq].aText[i].endFrame)
{
stillText = true;
}
if ((realFrame >= aSeqList[currentPlaySeq].aText[i].startFrame) && (realFrame <= aSeqList[currentPlaySeq].aText[i].endFrame))
{
if (subMin > aSeqList[currentPlaySeq].aText[i].y)
@ -445,13 +251,6 @@ BOOL seq_UpdateFullScreenVideo(int *pbClear)
subMax = aSeqList[currentPlaySeq].aText[i].y;
}
}
}
if ((realFrame >= aSeqList[currentPlaySeq].aText[i].endFrame) && (realFrame < (aSeqList[currentPlaySeq].aText[i].endFrame + frameSkip)))
{
if (pbClear != NULL)
{
*pbClear = CLEAR_BLACK;
}
}
}
}
@ -474,13 +273,12 @@ BOOL seq_UpdateFullScreenVideo(int *pbClear)
}
//call sequence player to download last frame
// if(seq_Playing())
if(seq_Playing())
{
seq_Update();
}
stillPlaying = seq_UpdateOgg();
//print any text over the video
realFrame = OGG_GetFrameCounter();//textFrame + 1;
// printf("realFrame2=%d\n",realFrame);
for(i=0;i<MAX_TEXT_OVERLAYS;i++)
{
if (aSeqList[currentPlaySeq].aText[i].pText[0] != '\0')
@ -491,7 +289,6 @@ BOOL seq_UpdateFullScreenVideo(int *pbClear)
{
aSeqList[currentPlaySeq].aText[i].x = 20 + D_W;
}
// printf("a] showing %s\n",&(aSeqList[currentPlaySeq].aText[i].pText[0]));
iV_DrawText(&(aSeqList[currentPlaySeq].aText[i].pText[0]),
aSeqList[currentPlaySeq].aText[i].x, aSeqList[currentPlaySeq].aText[i].y);
}
@ -501,23 +298,21 @@ BOOL seq_UpdateFullScreenVideo(int *pbClear)
{
aSeqList[currentPlaySeq].aText[i].x = 20 + D_W;
}
// printf("b] showing %s\n",&(aSeqList[currentPlaySeq].aText[i].pText[0]));
iV_DrawText(&(aSeqList[currentPlaySeq].aText[i].pText[0]),
aSeqList[currentPlaySeq].aText[i].x, aSeqList[currentPlaySeq].aText[i].y);
}
}
}
if ((!stillPlaying) || (bHoldSeqForAudio))
if ((!seq_Playing() && !stillText) || (bHoldSeqForAudio))
{
if (bAudioPlaying)
{
if (aSeqList[currentPlaySeq].bSeqLoop)
{
seq_ShutdownOgg();
if (!seq_PlayOgg(aVideoName))
seq_Shutdown();
if (!seq_Play(aVideoName))
{
bHoldSeqForAudio = true;
}
@ -533,8 +328,6 @@ BOOL seq_UpdateFullScreenVideo(int *pbClear)
return false;//should terminate the video
}
}
}
return true;
}
@ -546,8 +339,7 @@ BOOL seq_StopFullScreenVideo(void)
loop_ClearVideoPlaybackMode();
}
seq_ShutdownOgg();
seq_Shutdown();
if (!seq_AnySeqLeft())
{
@ -574,7 +366,6 @@ BOOL seq_AddTextForVideo(const char* pText, SDWORD xOffset, SDWORD yOffset, SDWO
SDWORD justification;
static SDWORD lastX;
// printf("[seq_AddTextForVideo]%s, start= %d end=%d\n",pText,startFrame,endFrame);
iV_SetFont(font_regular);
ASSERT( aSeqList[currentSeq].currentText < MAX_TEXT_OVERLAYS,
@ -669,7 +460,7 @@ BOOL seq_AddTextForVideo(const char* pText, SDWORD xOffset, SDWORD yOffset, SDWO
BOOL seq_ClearTextForVideo(void)
{
SDWORD i, j;
// printf("[seq_ClearTextForVideo]\n");
for (j=0; j < MAX_SEQ_LIST; j++)
{
for(i=0;i<MAX_TEXT_OVERLAYS;i++)
@ -696,8 +487,6 @@ static BOOL seq_AddTextFromFile(const char *pTextName, BOOL bJustify)
ssprintf(aTextName, "sequenceaudio/%s", pTextName);
// printf("[seq_AddTextFromFile]%s\n",pTextName);
if (loadFileToBufferNoError(aTextName, fileLoadBuffer, FILE_LOAD_BUFFER_SIZE, &fileSize) == false) //Did I mention this is lame? -Q
{
return false;
@ -736,7 +525,7 @@ static BOOL seq_AddTextFromFile(const char *pTextName, BOOL bJustify)
void seq_ClearSeqList(void)
{
SDWORD i;
// printf("[seq_ClearSeqList]\n");
seq_ClearTextForVideo();
for(i=0;i<MAX_SEQ_LIST;i++)
{
@ -752,7 +541,7 @@ void seq_AddSeqToList(const char *pSeqName, const char *pAudioName, const char *
SDWORD strLen;
currentSeq++;
// printf("[seq_AddSeqToList]\n");
if ((currentSeq) >= MAX_SEQ_LIST)
{
ASSERT( false, "seq_AddSeqToList: too many sequences" );
@ -812,7 +601,7 @@ static void seqDispCDOK( void )
{
screen_StopBackDrop();
}
// printf("[seqDispCDOK] currentPlaySeq = %d \n",currentPlaySeq);
currentPlaySeq++;
if (currentPlaySeq >= MAX_SEQ_LIST)
{

View File

@ -55,7 +55,7 @@
*/
/***************************************************************************/
//buffer render
extern BOOL seq_RenderVideoToBuffer(const char* sequenceName, int seqCommand);
extern BOOL seq_RenderVideoToBuffer(iSurface *pSurface, const char* sequenceName, int time, int seqCommand);
extern BOOL seq_UpdateFullScreenVideo(int *bClear);

View File

@ -104,7 +104,4 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
AMDCaProjectFile = G:\dev-warzone-trunk\win32\CodeAnalyst\Warzone2100.caw
EndGlobalSection
EndGlobal

View File

@ -41,13 +41,13 @@
Name="FlexGenerator"
OutputFile="$(ProjectDir)..\src\$(InputName).lex.c"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="4"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
@ -79,7 +79,7 @@
<Tool
Name="VCLinkerTool"
ExecutionBucket="11"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net-static.lib libpng-static.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib physfs.lib zlib.lib G:\theora\win32\VS2005\release\libtheora.lib"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net-static.lib libpng-static.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib physfs.lib zlib.lib"
OutputFile="$(OutDir)\$(ProjectName)-Dbg.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\devpkg\lib&quot;"
@ -117,9 +117,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
@ -144,13 +141,13 @@
Name="FlexGenerator"
OutputFile="$(ProjectDir)..\src\$(InputName).lex.c"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="4"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
@ -218,9 +215,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
</Configuration>
</Configurations>
<References>
@ -973,6 +967,10 @@
RelativePath="..\src\message.h"
>
</File>
<File
RelativePath="..\src\messagely.h"
>
</File>
<File
RelativePath="..\src\message_parser.tab.h"
>
@ -981,10 +979,6 @@
RelativePath="..\src\messagedef.h"
>
</File>
<File
RelativePath="..\src\messagely.h"
>
</File>
<File
RelativePath="..\src\miscimd.h"
>
@ -1070,11 +1064,11 @@
>
</File>
<File
RelativePath="..\src\parsetest.h"
RelativePath="..\lib\framework\platform.h"
>
</File>
<File
RelativePath="..\lib\framework\platform.h"
RelativePath="..\src\parsetest.h"
>
</File>
<File