Remove tabs and fix missing braces in research message data.

master
Per Inge Mathisen 2012-01-07 19:33:06 +01:00
parent cba727f1b7
commit a695355881
7 changed files with 2004 additions and 2042 deletions

View File

@ -1,73 +1,35 @@
MSG1 [MSG1]
text = _("Structure Research Completed")
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Structure Research Completed.ogg"
text = \ [MSG2]
_("Structure Research Completed"),\ text = _("Power Research Completed")
imdName = "MICAPSUL.PIE"
imdName = "MICAPSUL.PIE" sequenceName = "res_pow.ogg"
sequenceName = "res_pow.ogg" audioName = "Power Research Completed.ogg"
audioName = "Structure Research Completed.ogg"
MSG2 [MSG3]
text = _("Computer Research Completed")
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Computer Research Completed.ogg"
text = \ [MSG4]
_("Power Research Completed"),\ text = _("Unit Research Completed")
imdName = "MICAPSUL.PIE"
imdName = "MICAPSUL.PIE" sequenceName = "res_pow.ogg"
sequenceName = "res_pow.ogg" audioName = "Droid Research Completed.ogg"
audioName = "Power Research Completed.ogg"
MSG3 [MSG5]
text = _("Systems Research Completed")
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Systems Research Completed.ogg"
text = \ [MSG6]
_("Computer Research Completed"),\ text = _("Weapon Research Completed")
imdName = "MICAPSUL.PIE"
imdName = "MICAPSUL.PIE" sequenceName = "res_pow.ogg"
sequenceName = "res_pow.ogg" audioName = "Weapon Research Completed.ogg"
audioName = "Computer Research Completed.ogg"
MSG4
text = \
_("Unit Research Completed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Droid Research Completed.ogg"
MSG5
text = \
_("Systems Research Completed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Systems Research Completed.ogg"
MSG6
text = \
_("Weapon Research Completed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Weapon Research Completed.ogg"
/*
MSG7
text = \
_("Cyborg Research Completed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Cyborg Research Completed.ogg"
MSG8
text = \
_("Defensive Research Completed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_pow.ogg"
audioName = "Defensive Research Completed.ogg"
*/

File diff suppressed because it is too large Load Diff

View File

@ -1,231 +1,231 @@
[RES_EMP_Mpit] [RES_EMP_Mpit]
text = \ text = \
_("New Defensive Structure Available"),\ _("New Defensive Structure Available"),\
_("Armored Mortar battery pit"),\ _("Armored Mortar battery pit"),\
_("Assigned automatically to nearest sensor or CB tower"),\ _("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\ _("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_EMP_MRL] [RES_EMP_MRL]
text = \ text = \
_("New Defensive Structure Available"),\ _("New Defensive Structure Available"),\
_("Mini-rocket armored strongpoint"),\ _("Mini-rocket armored strongpoint"),\
_("Assigned automatically to nearest sensor or CB tower"),\ _("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\ _("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_DF_WT1] [RES_DF_WT1]
text = \ text = \
_("New Defensive Structure Available"),\ _("New Defensive Structure Available"),\
_("Armored hardpoint with Heavy Machinegun"),\ _("Armored hardpoint with Heavy Machinegun"),\
_("Automatically targets enemies within sensor range"),\ _("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\ _("Defensive Strength: High"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_WT6_ATR] [RES_WT6_ATR]
text = \ text = \
_("New Defensive Structure Available"),\ _("New Defensive Structure Available"),\
_("Armored hardpoint with Lancer AT missile"),\ _("Armored hardpoint with Lancer AT missile"),\
_("Automatically targets enemies within sensor range"),\ _("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\ _("Defensive Strength: High"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_ENGIN1] [RES_ENGIN1]
text = \ text = \
_("Research Breakthrough Improves Construction Rates"),\ _("Research Breakthrough Improves Construction Rates"),\
_("Improved Engineering Techniques"),\ _("Improved Engineering Techniques"),\
_("Increases construction speed"),\ _("Increases construction speed"),\
_("All trucks upgraded automatically"),\ _("All trucks upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_CBSTU1] [RES_SY_CBSTU1]
text = \ text = \
_("New Systems Turret Available for Design"),\ _("New Systems Turret Available for Design"),\
_("Counter-battery turret detects enemy indirect fire batteries"),\ _("Counter-battery turret detects enemy indirect fire batteries"),\
_("Orders assigned indirect fire units to fire at the enemy batteries"),\ _("Orders assigned indirect fire units to fire at the enemy batteries"),\
_("Counter-battery fire continues until enemy battery is suppressed"),\ _("Counter-battery fire continues until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_CBSU1] [RES_SY_CBSU1]
text = \ text = \
_("CB Sensor Improved"),\ _("CB Sensor Improved"),\
_("New fire detection systems"),\ _("New fire detection systems"),\
_("Extends CB Range"),\ _("Extends CB Range"),\
_("All CB sensors upgraded automatically"),\ _("All CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_W_CNAC1] [RES_W_CNAC1]
text = \ text = \
_("Cannon Upgrade"),\ _("Cannon Upgrade"),\
_("Determines range to target"),\ _("Determines range to target"),\
_("Increases Cannon accuracy"),\ _("Increases Cannon accuracy"),\
_("All cannons upgraded automatically"),\ _("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_FL_ROF1] [RES_W_FL_ROF1]
text = \ text = \
_("Flamer Upgrade"),\ _("Flamer Upgrade"),\
_("Automatic loading mechanism replaces manual loader"),\ _("Automatic loading mechanism replaces manual loader"),\
_("Increases Flamer ROF"),\ _("Increases Flamer ROF"),\
_("All flamers upgraded automatically"),\ _("All flamers upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_MG3MK1] [RES_MG3MK1]
text = \ text = \
_("New Weapon Turret Available"),\ _("New Weapon Turret Available"),\
_(".50-calibre heavy machinegun"),\ _(".50-calibre heavy machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\ _("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Body Points: Medium"),\ _("Body Points: Medium"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_MG_ROF1] [RES_W_MG_ROF1]
text = \ text = \
_("Machinegun Upgrade"),\ _("Machinegun Upgrade"),\
_("Chaingun mechanism replaces belt-feed"),\ _("Chaingun mechanism replaces belt-feed"),\
_("Increases Machinegun ROF"),\ _("Increases Machinegun ROF"),\
_("All machineguns upgraded automatically"),\ _("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_M2] [RES_W_M2]
text = \ text = \
_("New Indirect Fire Weapon Available"),\ _("New Indirect Fire Weapon Available"),\
_("May be assigned to a sensor"),\ _("May be assigned to a sensor"),\
_("Best Targets: Base structures, infantry, wheeled vehicles"),\ _("Best Targets: Base structures, infantry, wheeled vehicles"),\
_("Body Points: Very Low"),\ _("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_M_AC1] [RES_W_M_AC1]
text = \ text = \
_("Mortar Upgrade"),\ _("Mortar Upgrade"),\
_("Targeting systems compensate for distance and weather conditions"),\ _("Targeting systems compensate for distance and weather conditions"),\
_("Increases Mortar accuracy"),\ _("Increases Mortar accuracy"),\
_("All mortars upgraded automatically"),\ _("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_M_ROF1] [RES_W_M_ROF1]
text = \ text = \
_("Mortar Upgrade"),\ _("Mortar Upgrade"),\
_("Automatic loader replaces manual feed"),\ _("Automatic loader replaces manual feed"),\
_("Increases Mortar ROF"),\ _("Increases Mortar ROF"),\
_("All mortars upgraded automatically"),\ _("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_RK_IDF] [RES_W_RK_IDF]
text = \ text = \
_("New Rocket Available"),\ _("New Rocket Available"),\
_("Rocket artillery; can be assigned to a sensor"),\ _("Rocket artillery; can be assigned to a sensor"),\
_("Best Targets: Vehicles and Emplacements"),\ _("Best Targets: Vehicles and Emplacements"),\
_("Body Points: Very Low"),\ _("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_SRK_ROF1] [RES_W_SRK_ROF1]
text = \ text = \
_("Rocket Upgrade"),\ _("Rocket Upgrade"),\
_("Autoloader increases reload rate"),\ _("Autoloader increases reload rate"),\
_("Increases Rocket ROF"),\ _("Increases Rocket ROF"),\
_("All rockets upgraded automatically"),\ _("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_CN_ROF1] [RES_W_CN_ROF1]
text = \ text = \
_("Cannon Upgrade"),\ _("Cannon Upgrade"),\
_("Automatic loading mechanism replaces manual loader"),\ _("Automatic loading mechanism replaces manual loader"),\
_("Increases Cannon ROF"),\ _("Increases Cannon ROF"),\
_("All cannons upgraded automatically"),\ _("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_CN_D4] [RES_W_CN_D4]
text = \ text = \
_("Cannon Upgrade"),\ _("Cannon Upgrade"),\
_("Armor-Piercing Fin-Stabilized Discarding Sabot"),\ _("Armor-Piercing Fin-Stabilized Discarding Sabot"),\
_("Increases Cannon damage"),\ _("Increases Cannon damage"),\
_("All cannons upgraded automatically"),\ _("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_SRK_AC2] [RES_W_SRK_AC2]
text = \ text = \
_("Rocket Upgrade"),\ _("Rocket Upgrade"),\
_("Rocket tracks the laser designator to the target"),\ _("Rocket tracks the laser designator to the target"),\
_("Increases Rocket accuracy"),\ _("Increases Rocket accuracy"),\
_("All rockets upgraded automatically"),\ _("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_RK_HvAT] [RES_W_RK_HvAT]
text = \ text = \
_("New Rocket Available"),\ _("New Rocket Available"),\
_("Heavy anti-tank rocket"),\ _("Heavy anti-tank rocket"),\
_("Best Targets: Vehicles"),\ _("Best Targets: Vehicles"),\
_("Body Points: Very Low"),\ _("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_RK_MRL1] [RES_W_RK_MRL1]
text = \ text = \
_("New Rocket Available"),\ _("New Rocket Available"),\
_("Fires salvoes of mini-rockets"),\ _("Fires salvoes of mini-rockets"),\
_("Best Targets: Base structures"),\ _("Best Targets: Base structures"),\
_("Body Points: Very Low"),\ _("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"

File diff suppressed because it is too large Load Diff

View File

@ -1,187 +1,187 @@
[RES_CY_LG2] [RES_CY_LG2]
text = \ text = \
_("Cyborg Propulsion Improved"),\ _("Cyborg Propulsion Improved"),\
_("New armored construction"),\ _("New armored construction"),\
_("Increases Body Points"),\ _("Increases Body Points"),\
_("All Cyborgs upgraded automatically"),\ _("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg" sequenceName = "res_droid.ogg"
[RES_WT13_HPV] [RES_WT13_HPV]
text = \ text = \
_("New Defensive Structure Available"),\ _("New Defensive Structure Available"),\
_("Armored hardpoint with Hyper-Velocity Cannon"),\ _("Armored hardpoint with Hyper-Velocity Cannon"),\
_("Automatically targets enemies within sensor range"),\ _("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\ _("Defensive Strength: High"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_POWU1] [RES_POWU1]
text = \ text = \
_("Improved Power Generator Performance"),\ _("Improved Power Generator Performance"),\
_("New Power Generation Technology"),\ _("New Power Generation Technology"),\
_("Gas turbine boosts power output"),\ _("Gas turbine boosts power output"),\
_("All power generators upgraded automatically"),\ _("All power generators upgraded automatically"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_pow.ogg" sequenceName = "res_pow.ogg"
[RES_ENGIN2] [RES_ENGIN2]
text = \ text = \
_("Research Breakthrough Improves Construction Rates"),\ _("Research Breakthrough Improves Construction Rates"),\
_("Improved Engineering Techniques"),\ _("Improved Engineering Techniques"),\
_("Increases construction speed"),\ _("Increases construction speed"),\
_("All trucks upgraded automatically"),\ _("All trucks upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_CBSU2] [RES_SY_CBSU2]
text = \ text = \
_("CB Sensor Improved"),\ _("CB Sensor Improved"),\
_("Improved fire detection systems"),\ _("Improved fire detection systems"),\
_("Extends CB Range"),\ _("Extends CB Range"),\
_("All CB sensors upgraded automatically"),\ _("All CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_VCBSTW1] [RES_SY_VCBSTW1]
text = \ text = \
_("New Systems Tower Available"),\ _("New Systems Tower Available"),\
_("VTOL CB Tower detects enemy indirect fire batteries"),\ _("VTOL CB Tower detects enemy indirect fire batteries"),\
_("Orders assigned VTOLs to attack the enemy batteries"),\ _("Orders assigned VTOLs to attack the enemy batteries"),\
_("VTOLs attack until enemy battery is suppressed"),\ _("VTOLs attack until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_VCBSU2] [RES_SY_VCBSU2]
text = \ text = \
_("VTOL CB Improved"),\ _("VTOL CB Improved"),\
_("Improved fire detection systems"),\ _("Improved fire detection systems"),\
_("Extends VTOL CB Range"),\ _("Extends VTOL CB Range"),\
_("All VTOL CB sensors upgraded automatically"),\ _("All VTOL CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_VSTW1] [RES_SY_VSTW1]
text = \ text = \
_("New Systems Tower Available"),\ _("New Systems Tower Available"),\
_("VTOL Strike Tower detects approaching enemies"),\ _("VTOL Strike Tower detects approaching enemies"),\
_("Assigned VTOLs attack the enemy units"),\ _("Assigned VTOLs attack the enemy units"),\
_("Strike mission continues until enemy destroyed or they retreat"),\ _("Strike mission continues until enemy destroyed or they retreat"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_VSTU1] [RES_SY_VSTU1]
text = \ text = \
_("New Systems Turret Available"),\ _("New Systems Turret Available"),\
_("VTOL Strike turret used to spot targets"),\ _("VTOL Strike turret used to spot targets"),\
_("Assigned VTOLs attack the designated targets"),\ _("Assigned VTOLs attack the designated targets"),\
_("Select new targets to continue the VTOL strikes"),\ _("Select new targets to continue the VTOL strikes"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_VS2] [RES_SY_VS2]
text = \ text = \
_("VTOL Strike Improved"),\ _("VTOL Strike Improved"),\
_("Improved target recognition systems"),\ _("Improved target recognition systems"),\
_("Extends VTOL Strike Range"),\ _("Extends VTOL Strike Range"),\
_("All VTOL Strike sensors upgraded automatically"),\ _("All VTOL Strike sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_W_AAAC2] [RES_W_AAAC2]
text = \ text = \
_("AA Upgrade"),\ _("AA Upgrade"),\
_("Self-guided rocket powered shells"),\ _("Self-guided rocket powered shells"),\
_("Increases AA accuracy"),\ _("Increases AA accuracy"),\
_("All AA weapons upgraded automatically"),\ _("All AA weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_BMB3] [RES_W_BMB3]
text = \ text = \
_("New Bomb Bay Available"),\ _("New Bomb Bay Available"),\
_("Drops incendiary bombs"),\ _("Drops incendiary bombs"),\
_("Best Targets: Bunkers and Hardpoints"),\ _("Best Targets: Bunkers and Hardpoints"),\
_("Body Points: Low"),\ _("Body Points: Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_BAC2] [RES_W_BAC2]
text = \ text = \
_("Bombsight Upgrade"),\ _("Bombsight Upgrade"),\
_("Laser designator paints and guides bombs to the target"),\ _("Laser designator paints and guides bombs to the target"),\
_("Increases Bombing accuracy"),\ _("Increases Bombing accuracy"),\
_("All bomb bays upgraded automatically"),\ _("All bomb bays upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_MG_ROF3] [RES_W_MG_ROF3]
text = \ text = \
_("Machinegun Upgrade"),\ _("Machinegun Upgrade"),\
_("Robotic advances make new chaingun upgrade available"),\ _("Robotic advances make new chaingun upgrade available"),\
_("Increases Machinegun ROF"),\ _("Increases Machinegun ROF"),\
_("All machineguns upgraded automatically"),\ _("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_M_AC2] [RES_W_M_AC2]
text = \ text = \
_("Mortar Upgrade"),\ _("Mortar Upgrade"),\
_("Shells detect and home to thermal heat signatures"),\ _("Shells detect and home to thermal heat signatures"),\
_("Increases Mortar accuracy"),\ _("Increases Mortar accuracy"),\
_("All mortars upgraded automatically"),\ _("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_RHOW] [RES_W_RHOW]
text = \ text = \
_("New Indirect Fire Weapon Available"),\ _("New Indirect Fire Weapon Available"),\
_("105mm multi-barrel Howitzer may be assigned to a sensor"),\ _("105mm multi-barrel Howitzer may be assigned to a sensor"),\
_("Best Targets: Base Structures, infantry, wheeled vehicles"),\ _("Best Targets: Base Structures, infantry, wheeled vehicles"),\
_("Body Points: Low"),\ _("Body Points: Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_MG4] [RES_W_MG4]
text = \ text = \
_("New Weapon Turret Available"),\ _("New Weapon Turret Available"),\
_("Multi-barrel, rapid-fire machinegun"),\ _("Multi-barrel, rapid-fire machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\ _("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Replaces all machineguns"),\ _("Replaces all machineguns"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"

File diff suppressed because it is too large Load Diff

View File

@ -1,154 +1,154 @@
[RES_DF_HCW1] [RES_DF_HCW1]
text = \ text = \
_("New Construction Options Available"),\ _("New Construction Options Available"),\
_("Titanium-reinforced concrete"),\ _("Titanium-reinforced concrete"),\
_("Enables Hardcrete walls"),\ _("Enables Hardcrete walls"),\
_("Defensive Strength: Medium"),\ _("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_ST_VF] [RES_ST_VF]
text = \ text = \
_("New Base Structure Available"),\ _("New Base Structure Available"),\
_("VTOL factory enables VTOL production"),\ _("VTOL factory enables VTOL production"),\
_("VTOL rearming pads required to keep VTOLs flying"),\ _("VTOL rearming pads required to keep VTOLs flying"),\
_("May be upgraded using factory modules"),\ _("May be upgraded using factory modules"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_ST_VP] [RES_ST_VP]
text = \ text = \
_("New Base Structure Available"),\ _("New Base Structure Available"),\
_("Refuels, rearms and repairs VTOLs"),\ _("Refuels, rearms and repairs VTOLs"),\
_("Assign a VTOL by selecting the rearming pad as its target"),\ _("Assign a VTOL by selecting the rearming pad as its target"),\
_("The VTOL returns to the selected pad for rearming"),\ _("The VTOL returns to the selected pad for rearming"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg" sequenceName = "res_struttech.ogg"
[RES_REPTU1] [RES_REPTU1]
text = \ text = \
_("New Systems Turret Available"),\ _("New Systems Turret Available"),\
_("Battlefield repair unit"),\ _("Battlefield repair unit"),\
_("Automatically Repairs Damaged Units"),\ _("Automatically Repairs Damaged Units"),\
_("Or damaged units may be selected as target"),\ _("Or damaged units may be selected as target"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SENSO1] [RES_SENSO1]
text = \ text = \
_("New Systems Turret Available For Design"),\ _("New Systems Turret Available For Design"),\
_("Improved sensor range"),\ _("Improved sensor range"),\
_("Makes excellent scout vehicle"),\ _("Makes excellent scout vehicle"),\
_("May be assigned as spotter for indirect fire weapons"),\ _("May be assigned as spotter for indirect fire weapons"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_STW1] [RES_SY_STW1]
text = \ text = \
_("New Systems Tower Available"),\ _("New Systems Tower Available"),\
_("Extended sensor range"),\ _("Extended sensor range"),\
_("Keeps map areas under constant surveillance"),\ _("Keeps map areas under constant surveillance"),\
_("May be assigned as spotter for indirect fire weapons"),\ _("May be assigned as spotter for indirect fire weapons"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_SU1] [RES_SY_SU1]
text = \ text = \
_("Sensors Improved"),\ _("Sensors Improved"),\
_("New Thermal Emissions detection"),\ _("New Thermal Emissions detection"),\
_("Extends Sensor Range"),\ _("Extends Sensor Range"),\
_("All sensors upgraded automatically"),\ _("All sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_SY_CBSTW1] [RES_SY_CBSTW1]
text = \ text = \
_("New Systems Tower Available"),\ _("New Systems Tower Available"),\
_("Counter-battery tower detects enemy indirect fire batteries"),\ _("Counter-battery tower detects enemy indirect fire batteries"),\
_("Orders assigned indirect fire units to fire at the enemy batteries"),\ _("Orders assigned indirect fire units to fire at the enemy batteries"),\
_("Counter-battery fire continues until enemy battery is suppressed"),\ _("Counter-battery fire continues until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg" sequenceName = "res_systech.ogg"
[RES_V_B09] [RES_V_B09]
text = \ text = \
_("Collective Heavy Body"),\ _("Collective Heavy Body"),\
_("More armor and body points than Python"),\ _("More armor and body points than Python"),\
_("Slower than Python"),\ _("Slower than Python"),\
_("High power costs and slow to produce"),\ _("High power costs and slow to produce"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg" sequenceName = "res_droid.ogg"
[RES_V_P_V1] [RES_V_P_V1]
text = \ text = \
_("New Propulsion Available for Design"),\ _("New Propulsion Available for Design"),\
_("Vertical Take Off and Landing Propulsion"),\ _("Vertical Take Off and Landing Propulsion"),\
_("Speed: VTOL"),\ _("Speed: VTOL"),\
_("Body Points: Low"),\ _("Body Points: Low"),\
imdName = "MICAPSUL.pie" imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg" sequenceName = "res_droid.ogg"
[RES_W_SRK_AC3] [RES_W_SRK_AC3]
text = \ text = \
_("Rocket Upgrade"),\ _("Rocket Upgrade"),\
_("Rocket detects and locks on to engine emissions"),\ _("Rocket detects and locks on to engine emissions"),\
_("Increases Rocket accuracy"),\ _("Increases Rocket accuracy"),\
_("All rockets upgraded automatically"),\ _("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_RK_LTAT1] [RES_W_RK_LTAT1]
text = \ text = \
_("New Rocket Available"),\ _("New Rocket Available"),\
_("Anti-tank rocket"),\ _("Anti-tank rocket"),\
_("Best Targets: Vehicles"),\ _("Best Targets: Vehicles"),\
_("Body Points: Very Low"),\ _("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_RK_HVAT1] [RES_W_RK_HVAT1]
text = \ text = \
_("New Rocket Available"),\ _("New Rocket Available"),\
_("High explosive shaped charge missile"),\ _("High explosive shaped charge missile"),\
_("Best Targets: Bunkers and hardpoints"),\ _("Best Targets: Bunkers and hardpoints"),\
_("Body Points: Very Low"),\ _("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"
[RES_W_CNAC2] [RES_W_CNAC2]
text = \ text = \
_("Cannon Upgrade"),\ _("Cannon Upgrade"),\
_("Laser designator paints and guides rounds to the target"),\ _("Laser designator paints and guides rounds to the target"),\
_("Increases Cannon accuracy"),\ _("Increases Cannon accuracy"),\
_("All cannons upgraded automatically"),\ _("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE" imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg" sequenceName = "res_weapons.ogg"