From a695355881cf7b87486c666dbac96f2d9d2427c0 Mon Sep 17 00:00:00 2001 From: Per Inge Mathisen Date: Sat, 7 Jan 2012 19:33:06 +0100 Subject: [PATCH] Remove tabs and fix missing braces in research message data. --- data/base/messages/messages.rmsg | 98 +- data/base/messages/resmessages1.rmsg | 826 +++++++------- data/base/messages/resmessages12.rmsg | 294 ++--- data/base/messages/resmessages2.rmsg | 1022 +++++++++--------- data/base/messages/resmessages23.rmsg | 238 ++-- data/base/messages/resmessages3.rmsg | 1372 ++++++++++++------------ data/base/messages/resmessagesall.rmsg | 196 ++-- 7 files changed, 2004 insertions(+), 2042 deletions(-) diff --git a/data/base/messages/messages.rmsg b/data/base/messages/messages.rmsg index 3d3ecd876..b941094ac 100644 --- a/data/base/messages/messages.rmsg +++ b/data/base/messages/messages.rmsg @@ -1,73 +1,35 @@ -MSG1 +[MSG1] +text = _("Structure Research Completed") +imdName = "MICAPSUL.PIE" +sequenceName = "res_pow.ogg" +audioName = "Structure Research Completed.ogg" -text = \ - _("Structure Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Structure Research Completed.ogg" +[MSG2] +text = _("Power Research Completed") +imdName = "MICAPSUL.PIE" +sequenceName = "res_pow.ogg" +audioName = "Power Research Completed.ogg" -MSG2 +[MSG3] +text = _("Computer Research Completed") +imdName = "MICAPSUL.PIE" +sequenceName = "res_pow.ogg" +audioName = "Computer Research Completed.ogg" -text = \ - _("Power Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Power Research Completed.ogg" +[MSG4] +text = _("Unit Research Completed") +imdName = "MICAPSUL.PIE" +sequenceName = "res_pow.ogg" +audioName = "Droid Research Completed.ogg" -MSG3 +[MSG5] +text = _("Systems Research Completed") +imdName = "MICAPSUL.PIE" +sequenceName = "res_pow.ogg" +audioName = "Systems Research Completed.ogg" -text = \ - _("Computer Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Computer Research Completed.ogg" - -MSG4 - -text = \ - _("Unit Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Droid Research Completed.ogg" - -MSG5 - -text = \ - _("Systems Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Systems Research Completed.ogg" - -MSG6 - -text = \ - _("Weapon Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Weapon Research Completed.ogg" - -/* -MSG7 - -text = \ - _("Cyborg Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Cyborg Research Completed.ogg" - -MSG8 - -text = \ - _("Defensive Research Completed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_pow.ogg" - audioName = "Defensive Research Completed.ogg" -*/ +[MSG6] +text = _("Weapon Research Completed") +imdName = "MICAPSUL.PIE" +sequenceName = "res_pow.ogg" +audioName = "Weapon Research Completed.ogg" diff --git a/data/base/messages/resmessages1.rmsg b/data/base/messages/resmessages1.rmsg index bc5e9cf68..189ffbc23 100644 --- a/data/base/messages/resmessages1.rmsg +++ b/data/base/messages/resmessages1.rmsg @@ -1,649 +1,649 @@ [RES_C_CT1] text = \ - _("New Systems Turret Available for Design"),\ - _("New battlefield computer system"),\ - _("Commander leads groups acts as factory delivery point"),\ - _("Body Points: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_com.ogg" +_("New Systems Turret Available for Design"),\ +_("New battlefield computer system"),\ +_("Commander leads groups acts as factory delivery point"),\ +_("Body Points: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_com.ogg" [RES_C_SL1] text = \ - _("Computer Technology Breakthrough"),\ - _("Synaptic Link allows humans to interface directly with computers"),\ - _("Cyborgs can now be researched"),\ - _("New research options available"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_com.ogg" +_("Computer Technology Breakthrough"),\ +_("Synaptic Link allows humans to interface directly with computers"),\ +_("Cyborgs can now be researched"),\ +_("New research options available"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_com.ogg" [RES_CYMET1] text = \ - _("Cyborg Materials Improved"),\ - _("Layered composite alloys and energy-absorbing fibres"),\ - _("Increases Kinetic Armor and Body Points"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Materials Improved"),\ +_("Layered composite alloys and energy-absorbing fibres"),\ +_("Increases Kinetic Armor and Body Points"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_MG1] text = \ - _("New Cyborg Available"),\ - _("Armed with Cyborg Machinegun"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Cyborg Machinegun"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_CN1] text = \ - _("New Cyborg Available"),\ - _("Armed with Cyborg Cannon"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Cyborg Cannon"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_FL1] text = \ - _("New Cyborg Available"),\ - _("Armed with Cyborg Flamer"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Cyborg Flamer"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_RK1] text = \ - _("New Cyborg Available"),\ - _("Armed with Lance Anti-Tank rocket"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Lance Anti-Tank rocket"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_DF_WU1] text = \ - _("Defenses Improved"),\ - _("Improved Titanium-reinforced concrete"),\ - _("Increases Armour and Body Points"),\ - _("All defenses and walls upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Defenses Improved"),\ +_("Improved Titanium-reinforced concrete"),\ +_("Increases Armour and Body Points"),\ +_("All defenses and walls upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_TOWER1] text = \ - _("New Defensive Structure Available"),\ - _("Steel tower with machinegun"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Steel tower with machinegun"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_PODTOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored guard tower with Mini-Pod Rocket"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored guard tower with Mini-Pod Rocket"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_DF_P1] text = \ - _("New Defensive Structure Available"),\ - _("Armored bunker with Machinegun"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored bunker with Machinegun"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_PB_ATR] text = \ - _("New Defensive Structure Available"),\ - _("Armored bunker with Lancer AT rocket"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored bunker with Lancer AT rocket"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_PB_FL] text = \ - _("New Defensive Structure Available"),\ - _("Armored bunker with Flamer"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored bunker with Flamer"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_PB_LC] text = \ - _("New Defensive Structure Available"),\ - _("Armored bunker with Light Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored bunker with Light Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT2_LC] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Light Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Light Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT3_MC] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Medium Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Medium Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT4_HC] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Heavy Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Heavy Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_TTRAP1] text = \ - _("New Defensive Structure Available"),\ - _("Reinforced concrete tank traps"),\ - _("Prevents enemy movement"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Reinforced concrete tank traps"),\ +_("Prevents enemy movement"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_REPAI1] text = \ - _("New Base Structure Available"),\ - _("New Repair Facility Repairs Damaged Units"),\ - _("Use the Command Console to send units back for repair"),\ - _("Or select the Repair Facility as a unit's target"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Base Structure Available"),\ +_("New Repair Facility Repairs Damaged Units"),\ +_("Use the Command Console to send units back for repair"),\ +_("Or select the Repair Facility as a unit's target"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_RFU1] text = \ - _("Repair Facility Improved"),\ - _("New automated repair techniques"),\ - _("Increases Repair Speed"),\ - _("All repair facilities upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Repair Facility Improved"),\ +_("New automated repair techniques"),\ +_("Increases Repair Speed"),\ +_("All repair facilities upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_CR1] text = \ - _("New Base Structure Available"),\ - _("Enables command turret research"),\ - _("Directs and collates information for command turrets"),\ - _("Controls up to five commanders"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Base Structure Available"),\ +_("Enables command turret research"),\ +_("Directs and collates information for command turrets"),\ +_("Controls up to five commanders"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_FCY01] text = \ - _("Cyborg Production Improved"),\ - _("Automated Cyborg Production"),\ - _("Increases Cyborg factory output"),\ - _("All Cyborg factories upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Cyborg Production Improved"),\ +_("Automated Cyborg Production"),\ +_("Increases Cyborg factory output"),\ +_("All Cyborg factories upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_FCY1] text = \ - _("New Base Structure Available"),\ - _("Cyborg Factory"),\ - _("Produces Cyborgs"),\ - _("Research makes additional Cyborgs available"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Base Structure Available"),\ +_("Cyborg Factory"),\ +_("Produces Cyborgs"),\ +_("Research makes additional Cyborgs available"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_FM1] text = \ - _("Production Improved"),\ - _("Factory module enables medium and large bodies"),\ - _("Increases factory output"),\ - _("Use a truck to add modules to a factory"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Production Improved"),\ +_("Factory module enables medium and large bodies"),\ +_("Increases factory output"),\ +_("Use a truck to add modules to a factory"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_FU1] text = \ - _("Vehicle Production Improved"),\ - _("Automated Factory Production"),\ - _("Increases factory output"),\ - _("All vehicle factories upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Vehicle Production Improved"),\ +_("Automated Factory Production"),\ +_("Increases factory output"),\ +_("All vehicle factories upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_POWMD1] text = \ - _("Power Module Available"),\ - _("Improved Power Generator Performance"),\ - _("Burns oil more efficiently"),\ - _("Use a truck to add the module to a power generator"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_pow.ogg" +_("Power Module Available"),\ +_("Improved Power Generator Performance"),\ +_("Burns oil more efficiently"),\ +_("Use a truck to add the module to a power generator"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_pow.ogg" [RES_ST_RM1] text = \ - _("Research Module Available"),\ - _("Research module expands research facilities"),\ - _("Increases research speed"),\ - _("Use a truck to add the module to a research facility"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Research Module Available"),\ +_("Research module expands research facilities"),\ +_("Increases research speed"),\ +_("Use a truck to add the module to a research facility"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_RU1] text = \ - _("Research Improved"),\ - _("Synaptic link data analysis"),\ - _("Increases research speed"),\ - _("All research facilities upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Research Improved"),\ +_("Synaptic link data analysis"),\ +_("Increases research speed"),\ +_("All research facilities upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_MAT1] text = \ - _("Increases Damage Resistance"),\ - _("Reinforced Base Structure Materials"),\ - _("Increases Armor and Body Points"),\ - _("All base structures upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Increases Damage Resistance"),\ +_("Reinforced Base Structure Materials"),\ +_("Increases Armor and Body Points"),\ +_("All base structures upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_V_B01] text = \ - _("Project Light Body"),\ - _("Light body vulnerable to heavy weapons"),\ - _("Good scout vehicle"),\ - _("Low power cost and low production times"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Project Light Body"),\ +_("Light body vulnerable to heavy weapons"),\ +_("Good scout vehicle"),\ +_("Low power cost and low production times"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B04] text = \ - _("New Paradigm Light Body"),\ - _("Inferior armor and body points to Viper"),\ - _("Faster than Viper"),\ - _("Power cost and production time similar to Viper"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Paradigm Light Body"),\ +_("Inferior armor and body points to Viper"),\ +_("Faster than Viper"),\ +_("Power cost and production time similar to Viper"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B05] text = \ - _("Project Medium Body"),\ - _("Medium body increases armor and body points"),\ - _("Good medium tank and support vehicle"),\ - _("Average power costs and production times"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Project Medium Body"),\ +_("Medium body increases armor and body points"),\ +_("Good medium tank and support vehicle"),\ +_("Average power costs and production times"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B08] text = \ - _("New Paradigm Medium body"),\ - _("Inferior armor and body points to Cobra"),\ - _("Faster than Cobra"),\ - _("Power cost and production time similar to Cobra"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Paradigm Medium body"),\ +_("Inferior armor and body points to Cobra"),\ +_("Faster than Cobra"),\ +_("Power cost and production time similar to Cobra"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B11] text = \ - _("Project Heavy Body"),\ - _("Heavy body increases armor and body points"),\ - _("Good main battle tank and heavy artillery platform"),\ - _("Very high power costs and very slow to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Project Heavy Body"),\ +_("Heavy body increases armor and body points"),\ +_("Good main battle tank and heavy artillery platform"),\ +_("Very high power costs and very slow to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B12] text = \ - _("New Paradigm Heavy Body"),\ - _("Less armor and body points than Python"),\ - _("Faster than Python"),\ - _("Power cost and production time the same as Python"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Paradigm Heavy Body"),\ +_("Less armor and body points than Python"),\ +_("Faster than Python"),\ +_("Power cost and production time the same as Python"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_EN1] text = \ - _("Vehicle Engine Upgrade"),\ - _("Fuel Injection Engine"),\ - _("Improves vehicle speed"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Engine Upgrade"),\ +_("Fuel Injection Engine"),\ +_("Improves vehicle speed"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_MET1] text = \ - _("Vehicle Bodies Improved"),\ - _("Layered composite alloys and energy-absorbing fibres"),\ - _("Increases kinetic armor and body points"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Bodies Improved"),\ +_("Layered composite alloys and energy-absorbing fibres"),\ +_("Increases kinetic armor and body points"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_HALFT1] text = \ - _("New Propulsion Available"),\ - _("Armored Half-tracks"),\ - _("Speed: Medium"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Propulsion Available"),\ +_("Armored Half-tracks"),\ +_("Speed: Medium"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_H1] text = \ - _("New Propulsion Available"),\ - _("Amphibious hover propulsion"),\ - _("Speed: Fast"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Propulsion Available"),\ +_("Amphibious hover propulsion"),\ +_("Speed: Fast"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_TRACK1] text = \ - _("New Propulsion Available"),\ - _("Armored Tracks"),\ - _("Speed: Slow"),\ - _("Body Points: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Propulsion Available"),\ +_("Armored Tracks"),\ +_("Speed: Slow"),\ +_("Body Points: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_W1] text = \ - _("New Propulsion Available"),\ - _("Wheeled Propulsion"),\ - _("Speed: Fast"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Propulsion Available"),\ +_("Wheeled Propulsion"),\ +_("Speed: Fast"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CN1MK1] text = \ - _("New Weapon Turret Available"),\ - _("Light Cannon firing 40mm rounds"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Light Cannon firing 40mm rounds"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_CN2MK1] text = \ - _("New Weapon Turret Available"),\ - _("Medium Cannon firing 76mm rounds"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Medium Cannon firing 76mm rounds"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_CN3MK1] text = \ - _("New Weapon Turret Available"),\ - _("Heavy Cannon firing 120 mm rounds"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Heavy Cannon firing 120 mm rounds"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_W_CN_D1] text = \ - _("Cannon Upgrade"),\ - _("High Explosive Anti-Tank Cannon Shells"),\ - _("Increases Cannon damage"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("High Explosive Anti-Tank Cannon Shells"),\ +_("Increases Cannon damage"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_FLAME1] text = \ - _("New Weapon Turret Available"),\ - _("Flame-thrower firing Propylene Oxide gel"),\ - _("Best Targets: Bunkers, wheeled and hover vehicles"),\ - _("Body Points: Very low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Flame-thrower firing Propylene Oxide gel"),\ +_("Best Targets: Bunkers, wheeled and hover vehicles"),\ +_("Body Points: Very low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_W_FL_D1] text = \ - _("Flamer Upgrade"),\ - _("Propylene Oxide gel treated to burn at higher temperatures"),\ - _("Increases Flamer damage"),\ - _("All flamers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Flamer Upgrade"),\ +_("Propylene Oxide gel treated to burn at higher temperatures"),\ +_("Increases Flamer damage"),\ +_("All flamers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_MG1MK1] text = \ - _("New Weapon Turret Available"),\ - _("7.62mm machinegun"),\ - _("Best Targets: Infantry, base structures, wheeled vehicles"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("7.62mm machinegun"),\ +_("Best Targets: Infantry, base structures, wheeled vehicles"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_MG2MK1] text = \ - _("New Weapon Turret Available"),\ - _("Twin 7.62mm machineguns"),\ - _("Best Targets: Infantry, base structures, wheeled vehicles"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Twin 7.62mm machineguns"),\ +_("Best Targets: Infantry, base structures, wheeled vehicles"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_W_MG_D1] text = \ - _("Machinegun Upgrade"),\ - _("Hardened case machinegun bullets"),\ - _("Increases Machinegun damage"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Hardened case machinegun bullets"),\ +_("Increases Machinegun damage"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG_D2] text = \ - _("Machinegun Upgrade"),\ - _("Armor-Piercing Discard Sabot Bullets"),\ - _("Increases Machinegun damage"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Armor-Piercing Discard Sabot Bullets"),\ +_("Increases Machinegun damage"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_MORTA1] text = \ - _("New Indirect Fire Weapon Available"),\ - _("May be targeted directly or assigned to a sensor turret or tower"),\ - _("Best Targets: Base structures, infantry, wheeled vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("May be targeted directly or assigned to a sensor turret or tower"),\ +_("Best Targets: Base structures, infantry, wheeled vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_W_M_D1] text = \ - _("Mortar Upgrade"),\ - _("Improved high explosive shells"),\ - _("Increases Mortar damage"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("Improved high explosive shells"),\ +_("Increases Mortar damage"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_MP1] text = \ - _("New Rocket Available"),\ - _("Fast firing light anti-vehicle rockets"),\ - _("Best Targets: Wheeled and hover vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rocket Available"),\ +_("Fast firing light anti-vehicle rockets"),\ +_("Best Targets: Wheeled and hover vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_AC1] text = \ - _("Mini-Rocket Upgrade"),\ - _("Fin-stabilization improves flight trajectory"),\ - _("Increases Mini-Rocket accuracy"),\ - _("All mini-rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mini-Rocket Upgrade"),\ +_("Fin-stabilization improves flight trajectory"),\ +_("Increases Mini-Rocket accuracy"),\ +_("All mini-rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_D1] text = \ - _("Mini-Rocket Upgrade"),\ - _("Improved shaped charge warhead"),\ - _("Increases Mini-Rocket damage"),\ - _("All mini-rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mini-Rocket Upgrade"),\ +_("Improved shaped charge warhead"),\ +_("Increases Mini-Rocket damage"),\ +_("All mini-rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_ROF1] text = \ - _("Mini-Rocket Upgrade"),\ - _("Automated reload system"),\ - _("Increases Mini-Rockets ROF"),\ - _("All mini-rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mini-Rocket Upgrade"),\ +_("Automated reload system"),\ +_("Increases Mini-Rockets ROF"),\ +_("All mini-rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_SRK_AC1] text = \ - _("Rocket Upgrade"),\ - _("Tracks and directs in-flight rocket to target"),\ - _("Increases Rocket accuracy"),\ - _("All rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rocket Upgrade"),\ +_("Tracks and directs in-flight rocket to target"),\ +_("Increases Rocket accuracy"),\ +_("All rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_SRK_D1] text = \ - _("Rocket Upgrade"),\ - _("High Explosive Anti-Tank warhead"),\ - _("Increases Rocket damage"),\ - _("All rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rocket Upgrade"),\ +_("High Explosive Anti-Tank warhead"),\ +_("Increases Rocket damage"),\ +_("All rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" diff --git a/data/base/messages/resmessages12.rmsg b/data/base/messages/resmessages12.rmsg index a4060db47..f4d8ddc1e 100644 --- a/data/base/messages/resmessages12.rmsg +++ b/data/base/messages/resmessages12.rmsg @@ -1,231 +1,231 @@ [RES_EMP_Mpit] text = \ - _("New Defensive Structure Available"),\ - _("Armored Mortar battery pit"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored Mortar battery pit"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_MRL] text = \ - _("New Defensive Structure Available"),\ - _("Mini-rocket armored strongpoint"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Mini-rocket armored strongpoint"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_DF_WT1] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Heavy Machinegun"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Heavy Machinegun"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT6_ATR] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Lancer AT missile"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Lancer AT missile"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ENGIN1] text = \ - _("Research Breakthrough Improves Construction Rates"),\ - _("Improved Engineering Techniques"),\ - _("Increases construction speed"),\ - _("All trucks upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Research Breakthrough Improves Construction Rates"),\ +_("Improved Engineering Techniques"),\ +_("Increases construction speed"),\ +_("All trucks upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_CBSTU1] text = \ - _("New Systems Turret Available for Design"),\ - _("Counter-battery turret detects enemy indirect fire batteries"),\ - _("Orders assigned indirect fire units to fire at the enemy batteries"),\ - _("Counter-battery fire continues until enemy battery is suppressed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Turret Available for Design"),\ +_("Counter-battery turret detects enemy indirect fire batteries"),\ +_("Orders assigned indirect fire units to fire at the enemy batteries"),\ +_("Counter-battery fire continues until enemy battery is suppressed"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_CBSU1] text = \ - _("CB Sensor Improved"),\ - _("New fire detection systems"),\ - _("Extends CB Range"),\ - _("All CB sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("CB Sensor Improved"),\ +_("New fire detection systems"),\ +_("Extends CB Range"),\ +_("All CB sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_W_CNAC1] text = \ - _("Cannon Upgrade"),\ - _("Determines range to target"),\ - _("Increases Cannon accuracy"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("Determines range to target"),\ +_("Increases Cannon accuracy"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_FL_ROF1] text = \ - _("Flamer Upgrade"),\ - _("Automatic loading mechanism replaces manual loader"),\ - _("Increases Flamer ROF"),\ - _("All flamers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Flamer Upgrade"),\ +_("Automatic loading mechanism replaces manual loader"),\ +_("Increases Flamer ROF"),\ +_("All flamers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_MG3MK1] text = \ - _("New Weapon Turret Available"),\ - _(".50-calibre heavy machinegun"),\ - _("Best Targets: Infantry, base structures, wheeled vehicles"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_(".50-calibre heavy machinegun"),\ +_("Best Targets: Infantry, base structures, wheeled vehicles"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_W_MG_ROF1] text = \ - _("Machinegun Upgrade"),\ - _("Chaingun mechanism replaces belt-feed"),\ - _("Increases Machinegun ROF"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Chaingun mechanism replaces belt-feed"),\ +_("Increases Machinegun ROF"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M2] text = \ - _("New Indirect Fire Weapon Available"),\ - _("May be assigned to a sensor"),\ - _("Best Targets: Base structures, infantry, wheeled vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("May be assigned to a sensor"),\ +_("Best Targets: Base structures, infantry, wheeled vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M_AC1] text = \ - _("Mortar Upgrade"),\ - _("Targeting systems compensate for distance and weather conditions"),\ - _("Increases Mortar accuracy"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("Targeting systems compensate for distance and weather conditions"),\ +_("Increases Mortar accuracy"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M_ROF1] text = \ - _("Mortar Upgrade"),\ - _("Automatic loader replaces manual feed"),\ - _("Increases Mortar ROF"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("Automatic loader replaces manual feed"),\ +_("Increases Mortar ROF"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_IDF] text = \ - _("New Rocket Available"),\ - _("Rocket artillery; can be assigned to a sensor"),\ - _("Best Targets: Vehicles and Emplacements"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rocket Available"),\ +_("Rocket artillery; can be assigned to a sensor"),\ +_("Best Targets: Vehicles and Emplacements"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_SRK_ROF1] text = \ - _("Rocket Upgrade"),\ - _("Autoloader increases reload rate"),\ - _("Increases Rocket ROF"),\ - _("All rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rocket Upgrade"),\ +_("Autoloader increases reload rate"),\ +_("Increases Rocket ROF"),\ +_("All rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CN_ROF1] text = \ - _("Cannon Upgrade"),\ - _("Automatic loading mechanism replaces manual loader"),\ - _("Increases Cannon ROF"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("Automatic loading mechanism replaces manual loader"),\ +_("Increases Cannon ROF"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CN_D4] text = \ - _("Cannon Upgrade"),\ - _("Armor-Piercing Fin-Stabilized Discarding Sabot"),\ - _("Increases Cannon damage"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("Armor-Piercing Fin-Stabilized Discarding Sabot"),\ +_("Increases Cannon damage"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_SRK_AC2] text = \ - _("Rocket Upgrade"),\ - _("Rocket tracks the laser designator to the target"),\ - _("Increases Rocket accuracy"),\ - _("All rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rocket Upgrade"),\ +_("Rocket tracks the laser designator to the target"),\ +_("Increases Rocket accuracy"),\ +_("All rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_HvAT] text = \ - _("New Rocket Available"),\ - _("Heavy anti-tank rocket"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rocket Available"),\ +_("Heavy anti-tank rocket"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_MRL1] text = \ - _("New Rocket Available"),\ - _("Fires salvoes of mini-rockets"),\ - _("Best Targets: Base structures"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rocket Available"),\ +_("Fires salvoes of mini-rockets"),\ +_("Best Targets: Base structures"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" diff --git a/data/base/messages/resmessages2.rmsg b/data/base/messages/resmessages2.rmsg index f7c406166..41015e062 100644 --- a/data/base/messages/resmessages2.rmsg +++ b/data/base/messages/resmessages2.rmsg @@ -1,803 +1,803 @@ [RES_CY_AH1] text = \ - _("Cyborg Thermal Armor Improved"),\ - _("Heat resistant armored layers"),\ - _("Thermal Armor increased"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Thermal Armor Improved"),\ +_("Heat resistant armored layers"),\ +_("Thermal Armor increased"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYMET4] text = \ - _("Cyborg Materials Improved"),\ - _("Layered dense composite alloys and energy-absorbing fibres"),\ - _("Increases Kinetic Armor and Body Points"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Materials Improved"),\ +_("Layered dense composite alloys and energy-absorbing fibres"),\ +_("Increases Kinetic Armor and Body Points"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_BB1] text = \ - _("New Cyborg Available"),\ - _("Armed with Bunker Buster rocket"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Bunker Buster rocket"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_MG4] text = \ - _("New Cyborg Available"),\ - _("Armed with Cyborg Assault Gun"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Cyborg Assault Gun"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_DF_WU4] text = \ - _("Defenses Improved"),\ - _("High-tensile concrete reinforced with boron"),\ - _("Increases Armor and Body Points"),\ - _("All defenses and walls upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Defenses Improved"),\ +_("High-tensile concrete reinforced with boron"),\ +_("Increases Armor and Body Points"),\ +_("All defenses and walls upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_AA1] text = \ - _("New Defensive Structure Available"),\ - _("AA Site with Cyclone Flak Turret"),\ - _("Automatically targets VTOLs"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("AA Site with Cyclone Flak Turret"),\ +_("Automatically targets VTOLs"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_AA2] text = \ - _("New Defensive Structure Available"),\ - _("AA Site with Hurricane Gun Turret"),\ - _("Automatically targets VTOL"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("AA Site with Hurricane Gun Turret"),\ +_("Automatically targets VTOL"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_AA3] text = \ - _("New Defensive Structure Available"),\ - _("AA Site with Whirlwind Gun Turret"),\ - _("Automatically targets VTOLs"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("AA Site with Whirlwind Gun Turret"),\ +_("Automatically targets VTOLs"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_AA4] text = \ - _("New Defensive Structure Available"),\ - _("AA Site with Tornado Flak Turret"),\ - _("Automatically targets VTOLs"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("AA Site with Tornado Flak Turret"),\ +_("Automatically targets VTOLs"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_IDFR] text = \ - _("New Defensive Structure Available"),\ - _("Indirect fire rocket battery"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Indirect fire rocket battery"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HvyMor] text = \ - _("New Defensive Structure Available"),\ - _("Armored Bombard battery pit"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored Bombard battery pit"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored howitzer emplacement"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored howitzer emplacement"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HvHOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored Ground Shaker howitzer emplacement"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored Ground Shaker howitzer emplacement"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_RotMor] text = \ - _("New Defensive Structure Available"),\ - _("Armored Pepperpot mortar battery pit"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored Pepperpot mortar battery pit"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_RotHOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored Hellstorm howitzer emplacement"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored Hellstorm howitzer emplacement"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_IncHOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored Hellstorm howitzer emplacement"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored Hellstorm howitzer emplacement"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HVATR] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Tank Killer rocket"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Tank Killer rocket"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HPV] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Hyper-Velocity Cannon"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Hyper-Velocity Cannon"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HVFL] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Inferno Flamer"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Inferno Flamer"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_RotCan] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Assault Cannon"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Assault Cannon"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_DEF_RotMG] text = \ - _("New Defensive Structure Available"),\ - _("Reinforced tower with Assault Gun"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Reinforced tower with Assault Gun"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT7_RMG] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Assault Gun"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Assault Gun"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT8_RC] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Assault Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Assault Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT11_HFL] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Inferno flamer"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Inferno flamer"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT12_HAT] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Tank Killer AT missile"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Tank Killer AT missile"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_RFU4] text = \ - _("Repair Facility Improved"),\ - _("New robotic repair techniques"),\ - _("Increases Repair Speed"),\ - _("All repair facilities upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Repair Facility Improved"),\ +_("New robotic repair techniques"),\ +_("Increases Repair Speed"),\ +_("All repair facilities upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_FCY4] text = \ - _("Cyborg Production Improved"),\ - _("Robotic Cyborg Production"),\ - _("Increases Cyborg factory output"),\ - _("All Cyborg factories upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Cyborg Production Improved"),\ +_("Robotic Cyborg Production"),\ +_("Increases Cyborg factory output"),\ +_("All Cyborg factories upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_FU4] text = \ - _("Vehicle Production Improved"),\ - _("New Robotic Techniques improve factory production"),\ - _("Increases factory production rate"),\ - _("All vehicle factories upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Vehicle Production Improved"),\ +_("New Robotic Techniques improve factory production"),\ +_("Increases factory production rate"),\ +_("All vehicle factories upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_RU4] text = \ - _("Research Improved"),\ - _("Dedicated Synaptic Link Data Analysis"),\ - _("Increases research speed"),\ - _("All research facilities upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Research Improved"),\ +_("Dedicated Synaptic Link Data Analysis"),\ +_("Increases research speed"),\ +_("All research facilities upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_MAT4] text = \ - _("Increases Damage Resistance"),\ - _("Hardened Base Structure Materials"),\ - _("Increases Armor and Body Points"),\ - _("All base structures upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Increases Damage Resistance"),\ +_("Hardened Base Structure Materials"),\ +_("Increases Armor and Body Points"),\ +_("All base structures upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_VFU1] text = \ - _("Production Improved"),\ - _("Robotic VTOL Production"),\ - _("Increases VTOL factory output"),\ - _("All VTOL factories upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Production Improved"),\ +_("Robotic VTOL Production"),\ +_("Increases VTOL factory output"),\ +_("All VTOL factories upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_VPU1] text = \ - _("VTOL Rearming Times Reduced"),\ - _("Automated VTOL Rearming"),\ - _("Reduces rearming time"),\ - _("All rearming pads upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("VTOL Rearming Times Reduced"),\ +_("Automated VTOL Rearming"),\ +_("Reduces rearming time"),\ +_("All rearming pads upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_SY_STW2] text = \ - _("Improved Sensor Tower Available"),\ - _("New construction techniques improve tower"),\ - _("Replaces existing sensor tower"),\ - _("May be assigned as spotter for indirect fire weapons"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Improved Sensor Tower Available"),\ +_("New construction techniques improve tower"),\ +_("Replaces existing sensor tower"),\ +_("May be assigned as spotter for indirect fire weapons"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VCBSTU1] text = \ - _("New Systems Turret Available"),\ - _("VTOL CB turret detects enemy indirect fire batteries"),\ - _("Orders assigned VTOLs to attack the enemy batteries"),\ - _("VTOLs attack until enemy battery is suppressed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Turret Available"),\ +_("VTOL CB turret detects enemy indirect fire batteries"),\ +_("Orders assigned VTOLs to attack the enemy batteries"),\ +_("VTOLs attack until enemy battery is suppressed"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VCBSU1] text = \ - _("VTOL CB Improved"),\ - _("New fire detection systems"),\ - _("Extends VTOL CB Range"),\ - _("All VTOL CB sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("VTOL CB Improved"),\ +_("New fire detection systems"),\ +_("Extends VTOL CB Range"),\ +_("All VTOL CB sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VS1] text = \ - _("VTOL Strike Improved"),\ - _("New target recognition systems"),\ - _("Extends VTOL Strike Range"),\ - _("All VTOL Strike sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("VTOL Strike Improved"),\ +_("New target recognition systems"),\ +_("Extends VTOL Strike Range"),\ +_("All VTOL Strike sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_V_B02] text = \ - _("Collective Light Body"),\ - _("Superior armor and body points to Viper"),\ - _("Slower than Viper"),\ - _("High power costs and slower to produce than Viper"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Collective Light Body"),\ +_("Superior armor and body points to Viper"),\ +_("Slower than Viper"),\ +_("High power costs and slower to produce than Viper"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B06] text = \ - _("Collective Medium Body"),\ - _("Superior armor and body points to Cobra"),\ - _("Slower than Cobra"),\ - _("High power costs and slower to produce than Cobra"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Collective Medium Body"),\ +_("Superior armor and body points to Cobra"),\ +_("Slower than Cobra"),\ +_("High power costs and slower to produce than Cobra"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_EN4] text = \ - _("Vehicle Engine Upgrade"),\ - _("Turbo-Charged Engine"),\ - _("Improves vehicle speed"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Engine Upgrade"),\ +_("Turbo-Charged Engine"),\ +_("Improves vehicle speed"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_MET4] text = \ - _("Vehicle Bodies Improved"),\ - _("Layered dense composite alloys and energy-absorbing fibres"),\ - _("Increases kinetic armor and body points"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Bodies Improved"),\ +_("Layered dense composite alloys and energy-absorbing fibres"),\ +_("Increases kinetic armor and body points"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_AH1] text = \ - _("Vehicle Thermal Armor Improved"),\ - _("Heat-resistant armored layers"),\ - _("Increases Thermal Armor"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Thermal Armor Improved"),\ +_("Heat-resistant armored layers"),\ +_("Increases Thermal Armor"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_HALFT2] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All half-tracks upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All half-tracks upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_H2] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All hovers upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All hovers upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_TRACK2] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All tracks upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All tracks upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_W2] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All wheels upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All wheels upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_W_AA1] text = \ - _("New AA Turret Available"),\ - _("Twin 80mm flak weapon"),\ - _("Aerial targets only"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New AA Turret Available"),\ +_("Twin 80mm flak weapon"),\ +_("Aerial targets only"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AA2] text = \ - _("New AA Turret Available"),\ - _("Quad 80mm flak weapon"),\ - _("Aerial targets only"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New AA Turret Available"),\ +_("Quad 80mm flak weapon"),\ +_("Aerial targets only"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AA3] text = \ - _("New AA Turret Available"),\ - _("30mm Anti-Aircraft machinegun"),\ - _("Aerial targets only"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New AA Turret Available"),\ +_("30mm Anti-Aircraft machinegun"),\ +_("Aerial targets only"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AA4] text = \ - _("New AA Turret Available"),\ - _("Quad 30mm Anti-Aircraft machinegun"),\ - _("Aerial targets only"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New AA Turret Available"),\ +_("Quad 30mm Anti-Aircraft machinegun"),\ +_("Aerial targets only"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AAAC1] text = \ - _("AA Upgrade"),\ - _("Detects and locks-on to VTOL engine emissions"),\ - _("Increases AA accuracy"),\ - _("All AA weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Upgrade"),\ +_("Detects and locks-on to VTOL engine emissions"),\ +_("Increases AA accuracy"),\ +_("All AA weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AAD1] text = \ - _("AA Flak Upgrade"),\ - _("High Explosive Flak shards"),\ - _("Increases AA Flak damage"),\ - _("All AA flak weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Flak Upgrade"),\ +_("High Explosive Flak shards"),\ +_("Increases AA Flak damage"),\ +_("All AA flak weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AAROF1] text = \ - _("AA Upgrade"),\ - _("Recoil loaded AA ammunition hopper"),\ - _("Increases AA ROF"),\ - _("All AA weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Upgrade"),\ +_("Recoil loaded AA ammunition hopper"),\ +_("Increases AA ROF"),\ +_("All AA weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_PBMB1] text = \ - _("New Proximity Bomb Turret Available"),\ - _("Bomb turret explodes in proximity to enemy"),\ - _("Best Targets: Base Structures and Defenses"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Proximity Bomb Turret Available"),\ +_("Bomb turret explodes in proximity to enemy"),\ +_("Best Targets: Base Structures and Defenses"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_PBMB2] text = \ - _("New Proximity Bomb Turret Available"),\ - _("Superbomb turret explodes in proximity to enemy"),\ - _("Best Targets: Base Structures and Defenses"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Proximity Bomb Turret Available"),\ +_("Superbomb turret explodes in proximity to enemy"),\ +_("Best Targets: Base Structures and Defenses"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BMB1] text = \ - _("New Bomb Bay Available"),\ - _("Drops High Explosive Cluster bombs"),\ - _("Best Targets: Base Structures"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Bomb Bay Available"),\ +_("Drops High Explosive Cluster bombs"),\ +_("Best Targets: Base Structures"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BMB2] text = \ - _("New Bomb Bay Available"),\ - _("Drops High Explosive Armor Piercing bombs"),\ - _("Best Targets: Defenses"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Bomb Bay Available"),\ +_("Drops High Explosive Armor Piercing bombs"),\ +_("Best Targets: Defenses"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BAC1] text = \ - _("Bombsight Upgrade"),\ - _("Locks on to thermal emissions"),\ - _("Increases Bombing accuracy"),\ - _("All bomb bays upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Bombsight Upgrade"),\ +_("Locks on to thermal emissions"),\ +_("Increases Bombing accuracy"),\ +_("All bomb bays upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CN_4A] text = \ - _("New Weapon Turret Available"),\ - _("Hyper-velocity automatic-cannon firing 88mm rounds"),\ - _("Best Targets: Vehicles"),\ - _("Replaces Medium Cannon"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Hyper-velocity automatic-cannon firing 88mm rounds"),\ +_("Best Targets: Vehicles"),\ +_("Replaces Medium Cannon"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CN5] text = \ - _("New Weapon Turret Available"),\ - _("76mm hyper-velocity quad-barrel automatic-cannon"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: High"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("76mm hyper-velocity quad-barrel automatic-cannon"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: High"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_FLAME2] text = \ - _("New Weapon Turret Available"),\ - _("Heavy Flame-thrower firing Propylene Oxide gel"),\ - _("Best Targets: Bunkers, wheeled and hover vehicles"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Heavy Flame-thrower firing Propylene Oxide gel"),\ +_("Best Targets: Bunkers, wheeled and hover vehicles"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" [RES_W_FL_D4] text = \ - _("Flamer Upgrade"),\ - _("Propylene Oxide treated to burn at superhot temperatures"),\ - _("Increases Flamer damage"),\ - _("All flamers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Flamer Upgrade"),\ +_("Propylene Oxide treated to burn at superhot temperatures"),\ +_("Increases Flamer damage"),\ +_("All flamers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HMK1] text = \ - _("New Indirect Fire Weapon Available"),\ - _("105mm Howitzer may be assigned to a sensor"),\ - _("Best Targets: Base Structures, infantry, wheeled vehicles"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("105mm Howitzer may be assigned to a sensor"),\ +_("Best Targets: Base Structures, infantry, wheeled vehicles"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HH1] text = \ - _("New Indirect Fire Weapon Available"),\ - _("155mm Howitzer may be assigned to a sensor"),\ - _("Best Targets: Base Structures, infantry, wheeled vehicles"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("155mm Howitzer may be assigned to a sensor"),\ +_("Best Targets: Base Structures, infantry, wheeled vehicles"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_IHOW] text = \ - _("New Indirect Fire Weapon Available"),\ - _("105m Howitzer firing incendiaries, may be assigned to a sensor"),\ - _("Best Targets: Base Structures, bunkers"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("105m Howitzer firing incendiaries, may be assigned to a sensor"),\ +_("Best Targets: Base Structures, bunkers"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HOWAC1] text = \ - _("Howitzer Upgrade"),\ - _("Self-guided rocket powered shells"),\ - _("Increases Howitzer accuracy"),\ - _("All howitzers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Howitzer Upgrade"),\ +_("Self-guided rocket powered shells"),\ +_("Increases Howitzer accuracy"),\ +_("All howitzers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HOWD1] text = \ - _("Howitzer Upgrade"),\ - _("High Explosive shells"),\ - _("Increases Howitzer damage"),\ - _("All howitzers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Howitzer Upgrade"),\ +_("High Explosive shells"),\ +_("Increases Howitzer damage"),\ +_("All howitzers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HOWRF1] text = \ - _("Howitzer Upgrade"),\ - _("Automatic loading mechanism replaces manual loader"),\ - _("Increases Howitzer ROF"),\ - _("All howitzers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Howitzer Upgrade"),\ +_("Automatic loading mechanism replaces manual loader"),\ +_("Increases Howitzer ROF"),\ +_("All howitzers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG_D5] text = \ - _("Machinegun Upgrade"),\ - _("Tungsten-tipped armor-piercing bullets"),\ - _("Increases Machinegun damage"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Tungsten-tipped armor-piercing bullets"),\ +_("Increases Machinegun damage"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG_ROF2] text = \ - _("Machinegun Upgrade"),\ - _("Improved chaingun mechanism"),\ - _("Increases Machinegun ROF"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Improved chaingun mechanism"),\ +_("Increases Machinegun ROF"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M3] text = \ - _("New Indirect Fire Weapon Available"),\ - _("May be assigned to a sensor"),\ - _("Best Targets: Base structures, infantry, wheeled vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("May be assigned to a sensor"),\ +_("Best Targets: Base structures, infantry, wheeled vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M_D4] text = \ - _("Mortar Upgrade"),\ - _("High Explosive Armor-Piercing Shells"),\ - _("Increases Mortar damage"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("High Explosive Armor-Piercing Shells"),\ +_("Increases Mortar damage"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_D4] text = \ - _("Mini-Rocket Upgrade"),\ - _("High Explosive Armor-Piercing warheads"),\ - _("Increases Mini-Rocket damage"),\ - _("All mini-rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mini-Rocket Upgrade"),\ +_("High Explosive Armor-Piercing warheads"),\ +_("Increases Mini-Rocket damage"),\ +_("All mini-rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_SRK_D4] text = \ - _("Rocket Upgrade"),\ - _("High Explosive Squash Head warhead"),\ - _("Increases Rocket damage"),\ - _("All rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rocket Upgrade"),\ +_("High Explosive Squash Head warhead"),\ +_("Increases Rocket damage"),\ +_("All rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" diff --git a/data/base/messages/resmessages23.rmsg b/data/base/messages/resmessages23.rmsg index 745fc0173..ce5bb3231 100644 --- a/data/base/messages/resmessages23.rmsg +++ b/data/base/messages/resmessages23.rmsg @@ -1,187 +1,187 @@ [RES_CY_LG2] text = \ - _("Cyborg Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_WT13_HPV] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Hyper-Velocity Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Hyper-Velocity Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_POWU1] text = \ - _("Improved Power Generator Performance"),\ - _("New Power Generation Technology"),\ - _("Gas turbine boosts power output"),\ - _("All power generators upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_pow.ogg" +_("Improved Power Generator Performance"),\ +_("New Power Generation Technology"),\ +_("Gas turbine boosts power output"),\ +_("All power generators upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_pow.ogg" [RES_ENGIN2] text = \ - _("Research Breakthrough Improves Construction Rates"),\ - _("Improved Engineering Techniques"),\ - _("Increases construction speed"),\ - _("All trucks upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Research Breakthrough Improves Construction Rates"),\ +_("Improved Engineering Techniques"),\ +_("Increases construction speed"),\ +_("All trucks upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_CBSU2] text = \ - _("CB Sensor Improved"),\ - _("Improved fire detection systems"),\ - _("Extends CB Range"),\ - _("All CB sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("CB Sensor Improved"),\ +_("Improved fire detection systems"),\ +_("Extends CB Range"),\ +_("All CB sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VCBSTW1] text = \ - _("New Systems Tower Available"),\ - _("VTOL CB Tower detects enemy indirect fire batteries"),\ - _("Orders assigned VTOLs to attack the enemy batteries"),\ - _("VTOLs attack until enemy battery is suppressed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Tower Available"),\ +_("VTOL CB Tower detects enemy indirect fire batteries"),\ +_("Orders assigned VTOLs to attack the enemy batteries"),\ +_("VTOLs attack until enemy battery is suppressed"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VCBSU2] text = \ - _("VTOL CB Improved"),\ - _("Improved fire detection systems"),\ - _("Extends VTOL CB Range"),\ - _("All VTOL CB sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("VTOL CB Improved"),\ +_("Improved fire detection systems"),\ +_("Extends VTOL CB Range"),\ +_("All VTOL CB sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VSTW1] text = \ - _("New Systems Tower Available"),\ - _("VTOL Strike Tower detects approaching enemies"),\ - _("Assigned VTOLs attack the enemy units"),\ - _("Strike mission continues until enemy destroyed or they retreat"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Tower Available"),\ +_("VTOL Strike Tower detects approaching enemies"),\ +_("Assigned VTOLs attack the enemy units"),\ +_("Strike mission continues until enemy destroyed or they retreat"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VSTU1] text = \ - _("New Systems Turret Available"),\ - _("VTOL Strike turret used to spot targets"),\ - _("Assigned VTOLs attack the designated targets"),\ - _("Select new targets to continue the VTOL strikes"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Turret Available"),\ +_("VTOL Strike turret used to spot targets"),\ +_("Assigned VTOLs attack the designated targets"),\ +_("Select new targets to continue the VTOL strikes"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VS2] text = \ - _("VTOL Strike Improved"),\ - _("Improved target recognition systems"),\ - _("Extends VTOL Strike Range"),\ - _("All VTOL Strike sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("VTOL Strike Improved"),\ +_("Improved target recognition systems"),\ +_("Extends VTOL Strike Range"),\ +_("All VTOL Strike sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_W_AAAC2] text = \ - _("AA Upgrade"),\ - _("Self-guided rocket powered shells"),\ - _("Increases AA accuracy"),\ - _("All AA weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Upgrade"),\ +_("Self-guided rocket powered shells"),\ +_("Increases AA accuracy"),\ +_("All AA weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BMB3] text = \ - _("New Bomb Bay Available"),\ - _("Drops incendiary bombs"),\ - _("Best Targets: Bunkers and Hardpoints"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Bomb Bay Available"),\ +_("Drops incendiary bombs"),\ +_("Best Targets: Bunkers and Hardpoints"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BAC2] text = \ - _("Bombsight Upgrade"),\ - _("Laser designator paints and guides bombs to the target"),\ - _("Increases Bombing accuracy"),\ - _("All bomb bays upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Bombsight Upgrade"),\ +_("Laser designator paints and guides bombs to the target"),\ +_("Increases Bombing accuracy"),\ +_("All bomb bays upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG_ROF3] text = \ - _("Machinegun Upgrade"),\ - _("Robotic advances make new chaingun upgrade available"),\ - _("Increases Machinegun ROF"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Robotic advances make new chaingun upgrade available"),\ +_("Increases Machinegun ROF"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M_AC2] text = \ - _("Mortar Upgrade"),\ - _("Shells detect and home to thermal heat signatures"),\ - _("Increases Mortar accuracy"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("Shells detect and home to thermal heat signatures"),\ +_("Increases Mortar accuracy"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RHOW] text = \ - _("New Indirect Fire Weapon Available"),\ - _("105mm multi-barrel Howitzer may be assigned to a sensor"),\ - _("Best Targets: Base Structures, infantry, wheeled vehicles"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Indirect Fire Weapon Available"),\ +_("105mm multi-barrel Howitzer may be assigned to a sensor"),\ +_("Best Targets: Base Structures, infantry, wheeled vehicles"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG4] text = \ - _("New Weapon Turret Available"),\ - _("Multi-barrel, rapid-fire machinegun"),\ - _("Best Targets: Infantry, base structures, wheeled vehicles"),\ - _("Replaces all machineguns"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_weapons.ogg" +_("New Weapon Turret Available"),\ +_("Multi-barrel, rapid-fire machinegun"),\ +_("Best Targets: Infantry, base structures, wheeled vehicles"),\ +_("Replaces all machineguns"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_weapons.ogg" diff --git a/data/base/messages/resmessages3.rmsg b/data/base/messages/resmessages3.rmsg index 02aafc44b..2bd5ee56b 100644 --- a/data/base/messages/resmessages3.rmsg +++ b/data/base/messages/resmessages3.rmsg @@ -1,1078 +1,1078 @@ [RES_CY_AH4] text = \ - _("Cyborg Thermal Armor Improved"),\ - _("Heat resistant armored layers"),\ - _("Thermal Armor increased"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Thermal Armor Improved"),\ +_("Heat resistant armored layers"),\ +_("Thermal Armor increased"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_SY_RESU1] text = \ - _("Computer Technology Breakthrough"),\ - _("NEXUS Intruder Program analyzed"),\ - _("Intruder parasite isolated"),\ - _("Reduced chance of NEXUS take-over"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Computer Technology Breakthrough"),\ +_("NEXUS Intruder Program analyzed"),\ +_("Intruder parasite isolated"),\ +_("Reduced chance of NEXUS take-over"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_RESU2] text = \ - _("Computer Technology Breakthrough"),\ - _("Improved NEXUS resistance circuitry"),\ - _("Computer systems can now be 'ring-fenced' from NEXUS"),\ - _("Reduced chance of NEXUS take-over"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Computer Technology Breakthrough"),\ +_("Improved NEXUS resistance circuitry"),\ +_("Computer systems can now be 'ring-fenced' from NEXUS"),\ +_("Reduced chance of NEXUS take-over"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_CY_JP1] text = \ - _("New Cyborg Research Available"),\ - _("Aerodynamic Jump Pack"),\ - _("Gives Cyborg limited flight abilities"),\ - _("Jump Cyborgs can now be researched"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Research Available"),\ +_("Aerodynamic Jump Pack"),\ +_("Gives Cyborg limited flight abilities"),\ +_("Jump Cyborgs can now be researched"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CY_LG3] text = \ - _("Cyborg Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYMET7] text = \ - _("Cyborg Materials Improved"),\ - _("Superdense composite alloys and energy-absorbing fibres"),\ - _("Increases Kinetic Armor and Body Points"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Materials Improved"),\ +_("Superdense composite alloys and energy-absorbing fibres"),\ +_("Increases Kinetic Armor and Body Points"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYMET10] text = \ - _("Cyborg Materials Improved"),\ - _("Laminated alloys bonded with energy-deflecting optic bundles"),\ - _("Increases Kinetic Armor and Body Points"),\ - _("All Cyborgs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Cyborg Materials Improved"),\ +_("Laminated alloys bonded with energy-deflecting optic bundles"),\ +_("Increases Kinetic Armor and Body Points"),\ +_("All Cyborgs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_MIS] text = \ - _("New Cyborg Available"),\ - _("Armed with Revenger Surface-to-Air missile"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Revenger Surface-to-Air missile"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_RL1] text = \ - _("New Cyborg Available"),\ - _("Armed with Needle Gun"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Needle Gun"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_ATM] text = \ - _("New Cyborg Available"),\ - _("Armed with Scourge anti-tank missile"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with Scourge anti-tank missile"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYW_LS1] text = \ - _("New Cyborg Available"),\ - _("Armed with flashlight laser"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Cyborg Available"),\ +_("Armed with flashlight laser"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYJ_RKT] text = \ - _("New Jump Cyborg Available"),\ - _("Armed with Lancer anti-tank missile"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Jump Cyborg Available"),\ +_("Armed with Lancer anti-tank missile"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYJ_MG4] text = \ - _("New Jump Cyborg Available"),\ - _("Armed with Cyborg assault gun"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Jump Cyborg Available"),\ +_("Armed with Cyborg assault gun"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYJ_RL1] text = \ - _("New Jump Cyborg Available"),\ - _("Armed with Needle Gun"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Jump Cyborg Available"),\ +_("Armed with Needle Gun"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYJ_ATM] text = \ - _("New Jump Cyborg Available"),\ - _("Armed with Scourge anti-tank missile"),\ - _("Body Points: Medium"),\ - _("Requires Cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Jump Cyborg Available"),\ +_("Armed with Scourge anti-tank missile"),\ +_("Body Points: Medium"),\ +_("Requires Cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_CYJ_LS1] text = \ - _("New Jump Cyborg Available"),\ - _("Armed with Flashlight Laser"),\ - _("Body Points: Medium"),\ - _("Requires cyborg factory to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Jump Cyborg Available"),\ +_("Armed with Flashlight Laser"),\ +_("Body Points: Medium"),\ +_("Requires cyborg factory to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_DF_WU7] text = \ - _("Defenses Improved"),\ - _("High tensile concrete-plastic composite"),\ - _("Increases Armor and Body Points"),\ - _("All defenses and walls upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Defenses Improved"),\ +_("High tensile concrete-plastic composite"),\ +_("Increases Armor and Body Points"),\ +_("All defenses and walls upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_DF_WU10] text = \ - _("Defenses Improved"),\ - _("Bonded metallic laminates formed into walls and defenses"),\ - _("Increases Armor and Body Points"),\ - _("All defenses and walls upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Defenses Improved"),\ +_("Bonded metallic laminates formed into walls and defenses"),\ +_("Increases Armor and Body Points"),\ +_("All defenses and walls upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_SAM1] text = \ - _("New Defensive Structure Available"),\ - _("SAM site with Avenger missiles"),\ - _("Automatically targets VTOLs"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("SAM site with Avenger missiles"),\ +_("Automatically targets VTOLs"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_SAM2] text = \ - _("New Defensive Structure Available"),\ - _("SAM site with Vindicator missiles"),\ - _("Automatically targets VTOLs"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("SAM site with Vindicator missiles"),\ +_("Automatically targets VTOLs"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_MdAM] text = \ - _("New Defensive Structure Available"),\ - _("Artillery battery firing Firestorm Missiles"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Artillery battery firing Firestorm Missiles"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_HvAM] text = \ - _("New Defensive Structure Available"),\ - _("Artillery battery firing Novastorm Missiles"),\ - _("Assigned automatically to nearest sensor or CB tower"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Artillery battery firing Novastorm Missiles"),\ +_("Assigned automatically to nearest sensor or CB tower"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_PrisLas] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Flashlight laser"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Flashlight laser"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_PulseLas] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Pulse Laser"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Pulse Laser"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_Rail2] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Rail Gun"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Rail Gun"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_Rail3] text = \ - _("New Defensive Structure Available"),\ - _("Armored strongpoint with Gauss Cannon"),\ - _("Automatically targets enemies in range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored strongpoint with Gauss Cannon"),\ +_("Automatically targets enemies in range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_ATMTOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored guard tower with Scourge Missile"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored guard tower with Scourge Missile"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_EMP_RL1TOW] text = \ - _("New Defensive Structure Available"),\ - _("Armored guard tower with Needle Gun"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored guard tower with Needle Gun"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT9_ATM] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Scourge AT Missile"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Scourge AT Missile"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT14_PLS] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Flashlight laser"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Flashlight laser"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT15_RL2] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Rail Gun"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Rail Gun"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_WT15_RL3] text = \ - _("New Defensive Structure Available"),\ - _("Armored hardpoint with Gauss Cannon"),\ - _("Automatically targets enemies within sensor range"),\ - _("Defensive Strength: High"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Defensive Structure Available"),\ +_("Armored hardpoint with Gauss Cannon"),\ +_("Automatically targets enemies within sensor range"),\ +_("Defensive Strength: High"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_RFU7] text = \ - _("Repair Facility Improved"),\ - _("Advanced repair techniques"),\ - _("Increases Repair Speed"),\ - _("All repair facilities upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Repair Facility Improved"),\ +_("Advanced repair techniques"),\ +_("Increases Repair Speed"),\ +_("All repair facilities upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_POWU2] text = \ - _("Improved Power Generator Performance"),\ - _("New Power Generation Technology"),\ - _("Vapor Turbine boosts power output"),\ - _("All power generators upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_pow.ogg" +_("Improved Power Generator Performance"),\ +_("New Power Generation Technology"),\ +_("Vapor Turbine boosts power output"),\ +_("All power generators upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_pow.ogg" [RES_ST_RU7] text = \ - _("Research Improved"),\ - _("Neural Synapse Research Brain"),\ - _("Increases research speed"),\ - _("All research facilities upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Research Improved"),\ +_("Neural Synapse Research Brain"),\ +_("Increases research speed"),\ +_("All research facilities upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_MAT7] text = \ - _("Increases Damage Resistance"),\ - _("Advanced Base Structure Materials"),\ - _("Increases Armor and Body Points"),\ - _("All base structures upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Increases Damage Resistance"),\ +_("Advanced Base Structure Materials"),\ +_("Increases Armor and Body Points"),\ +_("All base structures upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_MAT10] text = \ - _("Increases Damage Resistance"),\ - _("High Density Base Structure Materials"),\ - _("Increases Armor and Body Points"),\ - _("All base structures upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Increases Damage Resistance"),\ +_("High Density Base Structure Materials"),\ +_("Increases Armor and Body Points"),\ +_("All base structures upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_VFU4] text = \ - _("Production Improved"),\ - _("Advanced VTOL Production"),\ - _("Increases VTOL factory output"),\ - _("All VTOL factories upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("Production Improved"),\ +_("Advanced VTOL Production"),\ +_("Increases VTOL factory output"),\ +_("All VTOL factories upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_VPU4] text = \ - _("VTOL Rearming Times Reduced"),\ - _("Robotic VTOL Rearming"),\ - _("Reduces rearming time"),\ - _("All rearming pads upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("VTOL Rearming Times Reduced"),\ +_("Robotic VTOL Rearming"),\ +_("Reduces rearming time"),\ +_("All rearming pads upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ENGIN3] text = \ - _("Research Breakthrough Improves Construction Rates"),\ - _("Advanced Engineering Techniques"),\ - _("Increases construction speed"),\ - _("All trucks upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Research Breakthrough Improves Construction Rates"),\ +_("Advanced Engineering Techniques"),\ +_("Increases construction speed"),\ +_("All trucks upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_CBSU3] text = \ - _("CB Sensor Improved"),\ - _("Improved fire detection systems"),\ - _("Extends CB Range"),\ - _("All CB sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("CB Sensor Improved"),\ +_("Improved fire detection systems"),\ +_("Extends CB Range"),\ +_("All CB sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VCBSU3] text = \ - _("VTOL CB Improved"),\ - _("Advanced fire detection systems"),\ - _("Extends VTOL CB Range"),\ - _("All VTOL CB sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("VTOL CB Improved"),\ +_("Advanced fire detection systems"),\ +_("Extends VTOL CB Range"),\ +_("All VTOL CB sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_VS3] text = \ - _("VTOL Strike Improved"),\ - _("Advanced target recognition systems"),\ - _("Extends VTOL Strike Range"),\ - _("All VTOL Strike sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("VTOL Strike Improved"),\ +_("Advanced target recognition systems"),\ +_("Extends VTOL Strike Range"),\ +_("All VTOL Strike sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_ST1] text = \ - _("New Systems Turret Available"),\ - _("Synaptic Link Scrambler technology"),\ - _("Electronically attacks and disrupts enemy structures"),\ - _("Steals technology from enemies"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Turret Available"),\ +_("Synaptic Link Scrambler technology"),\ +_("Electronically attacks and disrupts enemy structures"),\ +_("Steals technology from enemies"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_ACYB] text = \ - _("New Repair Technology Discovered"),\ - _("Synaptic Link technology breakthrough"),\ - _("On-board diagnostic and repair systems"),\ - _("Enables self-repair in all Cyborgs"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Repair Technology Discovered"),\ +_("Synaptic Link technology breakthrough"),\ +_("On-board diagnostic and repair systems"),\ +_("Enables self-repair in all Cyborgs"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_ASTRUC] text = \ - _("New Repair Technology Discovered"),\ - _("Synaptic Link technology breakthrough"),\ - _("Built-in diagnostic and repair systems"),\ - _("Enables self-repair in all base structures"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Repair Technology Discovered"),\ +_("Synaptic Link technology breakthrough"),\ +_("Built-in diagnostic and repair systems"),\ +_("Enables self-repair in all base structures"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_ADEF] text = \ - _("New Repair Technology Discovered"),\ - _("Synaptic Link technology breakthrough"),\ - _("Built-in diagnostic and repair systems"),\ - _("Enables self-repair in all defenses"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Repair Technology Discovered"),\ +_("Synaptic Link technology breakthrough"),\ +_("Built-in diagnostic and repair systems"),\ +_("Enables self-repair in all defenses"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_AVEH] text = \ - _("New Repair Technology Discovered"),\ - _("Synaptic Link technology breakthrough"),\ - _("On-board diagnostic and repair systems"),\ - _("Enables self-repair in all vehicles"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Repair Technology Discovered"),\ +_("Synaptic Link technology breakthrough"),\ +_("On-board diagnostic and repair systems"),\ +_("Enables self-repair in all vehicles"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_V_B03] text = \ - _("NEXUS Light Body"),\ - _("Superior armor and body points to Viper"),\ - _("Faster than Viper"),\ - _("Expensive to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("NEXUS Light Body"),\ +_("Superior armor and body points to Viper"),\ +_("Faster than Viper"),\ +_("Expensive to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B07] text = \ - _("NEXUS Medium Body"),\ - _("Superior armor and body points to Cobra"),\ - _("Faster than Cobra"),\ - _("Expensive and slow to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("NEXUS Medium Body"),\ +_("Superior armor and body points to Cobra"),\ +_("Faster than Cobra"),\ +_("Expensive and slow to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_B10] text = \ - _("NEXUS Heavy Body"),\ - _("More armor and body points than Python"),\ - _("Faster than Python"),\ - _("Very expensive to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("NEXUS Heavy Body"),\ +_("More armor and body points than Python"),\ +_("Faster than Python"),\ +_("Very expensive to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_EN7] text = \ - _("Vehicle Engine Upgrade"),\ - _("Gas Turbine Engine"),\ - _("Improves vehicle speed"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Engine Upgrade"),\ +_("Gas Turbine Engine"),\ +_("Improves vehicle speed"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_EN10] text = \ - _("Vehicle Engine Upgrade"),\ - _("Ionizing Turbine Engine"),\ - _("Improves vehicle speed"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Engine Upgrade"),\ +_("Ionizing Turbine Engine"),\ +_("Improves vehicle speed"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_MET7] text = \ - _("Vehicle Bodies Improved"),\ - _("Superdense composite alloys and energy-absorbing fibres"),\ - _("Increases kinetic armor and body points"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Bodies Improved"),\ +_("Superdense composite alloys and energy-absorbing fibres"),\ +_("Increases kinetic armor and body points"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_MET10] text = \ - _("Vehicle Bodies Improved"),\ - _("Laminated alloys bonded with energy-deflecting optic bundles"),\ - _("Increases kinetic armor and body points"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Bodies Improved"),\ +_("Laminated alloys bonded with energy-deflecting optic bundles"),\ +_("Increases kinetic armor and body points"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_AH4] text = \ - _("Vehicle Thermal Armor Improved"),\ - _("Heat-resistant armored layers"),\ - _("Increases Thermal Armor"),\ - _("All vehicles upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Thermal Armor Improved"),\ +_("Heat-resistant armored layers"),\ +_("Increases Thermal Armor"),\ +_("All vehicles upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_HALFT3] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All half-tracks upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All half-tracks upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_H3] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All hovers upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All hovers upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_TRACK3] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All tracks upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All tracks upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_W3] text = \ - _("Vehicle Propulsion Improved"),\ - _("New armored construction"),\ - _("Increases Body Points"),\ - _("All wheels upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New armored construction"),\ +_("Increases Body Points"),\ +_("All wheels upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_V2] text = \ - _("Vehicle Propulsion Improved"),\ - _("New power efficient propulsion"),\ - _("Body Points and Speed Increased"),\ - _("All VTOLs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New power efficient propulsion"),\ +_("Body Points and Speed Increased"),\ +_("All VTOLs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_V3] text = \ - _("Vehicle Propulsion Improved"),\ - _("New power efficient propulsion"),\ - _("Body Points and Speed Increased"),\ - _("All VTOLs upgraded automatically"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Vehicle Propulsion Improved"),\ +_("New power efficient propulsion"),\ +_("Body Points and Speed Increased"),\ +_("All VTOLs upgraded automatically"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_W_AAAC3] text = \ - _("AA Upgrade"),\ - _("Computer plots and guides shell to target's position"),\ - _("Increases AA accuracy"),\ - _("All AA weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Upgrade"),\ +_("Computer plots and guides shell to target's position"),\ +_("Increases AA accuracy"),\ +_("All AA weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AAD4] text = \ - _("AA Flak Upgrade"),\ - _("High Explosive Armor Piercing Flak"),\ - _("Increases AA Flak damage"),\ - _("All AA flak weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Flak Upgrade"),\ +_("High Explosive Armor Piercing Flak"),\ +_("Increases AA Flak damage"),\ +_("All AA flak weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_AAROF4] text = \ - _("AA Upgrade"),\ - _("Chainfeed loader eradicates jams and improves performance"),\ - _("Increases AA ROF"),\ - _("All AA weapons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("AA Upgrade"),\ +_("Chainfeed loader eradicates jams and improves performance"),\ +_("Increases AA ROF"),\ +_("All AA weapons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BMB4] text = \ - _("New Bomb Bay Available"),\ - _("Drops high intensity thermite bombs"),\ - _("Best Targets: Bunkers and hardpoints"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Bomb Bay Available"),\ +_("Drops high intensity thermite bombs"),\ +_("Best Targets: Bunkers and hardpoints"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_BAC3] text = \ - _("Bombsight Upgrade"),\ - _("Bombs lock on and guide themselves to the target"),\ - _("Increases Bombing accuracy"),\ - _("All bomb bays upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Bombsight Upgrade"),\ +_("Bombs lock on and guide themselves to the target"),\ +_("Increases Bombing accuracy"),\ +_("All bomb bays upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CN_D7] text = \ - _("Cannon Upgrade"),\ - _("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot"),\ - _("Increases Cannon damage"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot"),\ +_("Increases Cannon damage"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CN_ROF4] text = \ - _("Cannon Upgrade"),\ - _("Robotic loading system feeds rounds into breech"),\ - _("Increases Cannon ROF"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("Robotic loading system feeds rounds into breech"),\ +_("Increases Cannon ROF"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HOWAC3] text = \ - _("Howitzer Upgrade"),\ - _("Computer guided shells"),\ - _("Increases Howitzer accuracy"),\ - _("All howitzers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Howitzer Upgrade"),\ +_("Computer guided shells"),\ +_("Increases Howitzer accuracy"),\ +_("All howitzers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HOWD4] text = \ - _("Howitzer Upgrade"),\ - _("High Explosive Armor Piercing Shells"),\ - _("Increases Howitzer damage"),\ - _("All howitzers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Howitzer Upgrade"),\ +_("High Explosive Armor Piercing Shells"),\ +_("Increases Howitzer damage"),\ +_("All howitzers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_HOWRF4] text = \ - _("Howitzer Upgrade"),\ - _("Robotic loading system feeds rounds into breech"),\ - _("Increases Howitzer ROF"),\ - _("All howitzers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Howitzer Upgrade"),\ +_("Robotic loading system feeds rounds into breech"),\ +_("Increases Howitzer ROF"),\ +_("All howitzers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_LAS1] text = \ - _("New Laser Weapon Available"),\ - _("Generates and concentrates bursts of laser energy"),\ - _("Best Targets: Cyborgs"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Laser Weapon Available"),\ +_("Generates and concentrates bursts of laser energy"),\ +_("Best Targets: Cyborgs"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_LAS2] text = \ - _("New Laser Weapon Available"),\ - _("Fires pulses of laser light"),\ - _("Best Targets: Cyborgs"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Laser Weapon Available"),\ +_("Fires pulses of laser light"),\ +_("Best Targets: Cyborgs"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_LASAC1] text = \ - _("Laser Upgrade"),\ - _("Improvement in laser optics reduces light dispersal"),\ - _("Increases Laser accuracy"),\ - _("All lasers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Laser Upgrade"),\ +_("Improvement in laser optics reduces light dispersal"),\ +_("Increases Laser accuracy"),\ +_("All lasers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_LASD1] text = \ - _("Laser Upgrade"),\ - _("Improvement in laser emission density"),\ - _("Increases Laser damage"),\ - _("All lasers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Laser Upgrade"),\ +_("Improvement in laser emission density"),\ +_("Increases Laser damage"),\ +_("All lasers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_LASROF1] text = \ - _("Laser Upgrade"),\ - _("Improved Energizer reduces laser recharge time"),\ - _("Increases Laser ROF"),\ - _("All lasers upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Laser Upgrade"),\ +_("Improved Energizer reduces laser recharge time"),\ +_("Increases Laser ROF"),\ +_("All lasers upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG_D8] text = \ - _("Machinegun Upgrade"),\ - _("Depleted uranium kinetic energy bullets"),\ - _("Increases Machinegun damage"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Depleted uranium kinetic energy bullets"),\ +_("Increases Machinegun damage"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MG_D10] text = \ - _("Machinegun Upgrade"),\ - _("Collapsing Plutonium kinetic energy bullets"),\ - _("Increases Machinegun damage"),\ - _("All machineguns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Machinegun Upgrade"),\ +_("Collapsing Plutonium kinetic energy bullets"),\ +_("Increases Machinegun damage"),\ +_("All machineguns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_ASM_AT] text = \ - _("New Missile Turret Available"),\ - _("Anti-tank missile"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Missile Turret Available"),\ +_("Anti-tank missile"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_ASM_BB] text = \ - _("New Missile Turret Available"),\ - _("Bunker buster missile"),\ - _("Best Targets: Bunkers and hardpoints"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Missile Turret Available"),\ +_("Bunker buster missile"),\ +_("Best Targets: Bunkers and hardpoints"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_AC1] text = \ - _("Missile Upgrade"),\ - _("On-board computer predicts target movement"),\ - _("Increases Missile accuracy"),\ - _("All missiles upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Missile Upgrade"),\ +_("On-board computer predicts target movement"),\ +_("Increases Missile accuracy"),\ +_("All missiles upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_AC2] text = \ - _("Missile Upgrade"),\ - _("Missile actively seeks and homes on targets"),\ - _("Increases Missile accuracy"),\ - _("All missiles upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Missile Upgrade"),\ +_("Missile actively seeks and homes on targets"),\ +_("Increases Missile accuracy"),\ +_("All missiles upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_D1] text = \ - _("Missile Upgrade"),\ - _("Low yield thermonuclear warhead"),\ - _("Increases Missile damage"),\ - _("All missiles upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Missile Upgrade"),\ +_("Low yield thermonuclear warhead"),\ +_("Increases Missile damage"),\ +_("All missiles upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_LtSAM1] text = \ - _("New SAM Turret Available"),\ - _("Surface-to-air missile"),\ - _("Best Targets: Aerial targets only"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New SAM Turret Available"),\ +_("Surface-to-air missile"),\ +_("Best Targets: Aerial targets only"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_HvSAM1] text = \ - _("New SAM Turret Available"),\ - _("Heavy surface-to-air missile"),\ - _("Best Targets: Aerial targets only"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New SAM Turret Available"),\ +_("Heavy surface-to-air missile"),\ +_("Best Targets: Aerial targets only"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_MART] text = \ - _("New Artillery Missile Turret Available"),\ - _("High explosive artillery missile"),\ - _("Best Targets: Base structures and cyborgs"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Artillery Missile Turret Available"),\ +_("High explosive artillery missile"),\ +_("Best Targets: Base structures and cyborgs"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_HART] text = \ - _("New Artillery Missile Turret Available"),\ - _("High explosive heavy artillery missile"),\ - _("Best Targets: Base structures and cyborgs"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Artillery Missile Turret Available"),\ +_("High explosive heavy artillery missile"),\ +_("Best Targets: Base structures and cyborgs"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_MS_ROF1] text = \ - _("Missile Upgrade"),\ - _("Missiles detect and lock-on to targets while loading"),\ - _("Increases Missile ROF"),\ - _("All missiles upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Missile Upgrade"),\ +_("Missiles detect and lock-on to targets while loading"),\ +_("Increases Missile ROF"),\ +_("All missiles upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_SMS_ROF1] text = \ - _("Missile Upgrade"),\ - _("Racked missile dispensers allow for fast reloading"),\ - _("Increases Missile ROF"),\ - _("All missiles upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Missile Upgrade"),\ +_("Racked missile dispensers allow for fast reloading"),\ +_("Increases Missile ROF"),\ +_("All missiles upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M_AC3] text = \ - _("Mortar Upgrade"),\ - _("Self-guided rocket-powered shells"),\ - _("Increases Mortar accuracy"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("Self-guided rocket-powered shells"),\ +_("Increases Mortar accuracy"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_M_ROF4] text = \ - _("Mortar Upgrade"),\ - _("Robotic loading system feeds rounds into breech"),\ - _("Increases Mortar ROF"),\ - _("All mortars upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Mortar Upgrade"),\ +_("Robotic loading system feeds rounds into breech"),\ +_("Increases Mortar ROF"),\ +_("All mortars upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RAIL1] text = \ - _("New Rail Gun Available"),\ - _("Rapid fire rail gun firing needle darts"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rail Gun Available"),\ +_("Rapid fire rail gun firing needle darts"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RAIL2] text = \ - _("New Rail Gun Available"),\ - _("Rail gun firing armor-piercing darts"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Medium"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rail Gun Available"),\ +_("Rail gun firing armor-piercing darts"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Medium"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RAIL3] text = \ - _("New Rail Gun Available"),\ - _("Heavy rail gun firing large kinetic energy darts"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: High"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rail Gun Available"),\ +_("Heavy rail gun firing large kinetic energy darts"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: High"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RAIL_AC1] text = \ - _("Rail Gun Upgrade"),\ - _("Computer predicts and compensates for target's movement"),\ - _("Increases Rail Gun accuracy"),\ - _("All rail guns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rail Gun Upgrade"),\ +_("Computer predicts and compensates for target's movement"),\ +_("Increases Rail Gun accuracy"),\ +_("All rail guns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RAIL_D1] text = \ - _("Rail Gun Upgrade"),\ - _("Improved armor-piercing dart"),\ - _("Increases Rail Gun damage"),\ - _("All rail guns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rail Gun Upgrade"),\ +_("Improved armor-piercing dart"),\ +_("Increases Rail Gun damage"),\ +_("All rail guns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RAIL_ROF1] text = \ - _("Rail Gun Upgrade"),\ - _("Increased gauss output speeds up reload time"),\ - _("Increases Rail Gun ROF"),\ - _("All rail guns upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rail Gun Upgrade"),\ +_("Increased gauss output speeds up reload time"),\ +_("Increases Rail Gun ROF"),\ +_("All rail guns upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" diff --git a/data/base/messages/resmessagesall.rmsg b/data/base/messages/resmessagesall.rmsg index 8587e783b..42a74b717 100644 --- a/data/base/messages/resmessagesall.rmsg +++ b/data/base/messages/resmessagesall.rmsg @@ -1,154 +1,154 @@ [RES_DF_HCW1] text = \ - _("New Construction Options Available"),\ - _("Titanium-reinforced concrete"),\ - _("Enables Hardcrete walls"),\ - _("Defensive Strength: Medium"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Construction Options Available"),\ +_("Titanium-reinforced concrete"),\ +_("Enables Hardcrete walls"),\ +_("Defensive Strength: Medium"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_VF] text = \ - _("New Base Structure Available"),\ - _("VTOL factory enables VTOL production"),\ - _("VTOL rearming pads required to keep VTOLs flying"),\ - _("May be upgraded using factory modules"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Base Structure Available"),\ +_("VTOL factory enables VTOL production"),\ +_("VTOL rearming pads required to keep VTOLs flying"),\ +_("May be upgraded using factory modules"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_ST_VP] text = \ - _("New Base Structure Available"),\ - _("Refuels, rearms and repairs VTOLs"),\ - _("Assign a VTOL by selecting the rearming pad as its target"),\ - _("The VTOL returns to the selected pad for rearming"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_struttech.ogg" +_("New Base Structure Available"),\ +_("Refuels, rearms and repairs VTOLs"),\ +_("Assign a VTOL by selecting the rearming pad as its target"),\ +_("The VTOL returns to the selected pad for rearming"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_struttech.ogg" [RES_REPTU1] text = \ - _("New Systems Turret Available"),\ - _("Battlefield repair unit"),\ - _("Automatically Repairs Damaged Units"),\ - _("Or damaged units may be selected as target"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_systech.ogg" +_("New Systems Turret Available"),\ +_("Battlefield repair unit"),\ +_("Automatically Repairs Damaged Units"),\ +_("Or damaged units may be selected as target"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_systech.ogg" [RES_SENSO1] text = \ - _("New Systems Turret Available For Design"),\ - _("Improved sensor range"),\ - _("Makes excellent scout vehicle"),\ - _("May be assigned as spotter for indirect fire weapons"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_systech.ogg" +_("New Systems Turret Available For Design"),\ +_("Improved sensor range"),\ +_("Makes excellent scout vehicle"),\ +_("May be assigned as spotter for indirect fire weapons"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_systech.ogg" [RES_SY_STW1] text = \ - _("New Systems Tower Available"),\ - _("Extended sensor range"),\ - _("Keeps map areas under constant surveillance"),\ - _("May be assigned as spotter for indirect fire weapons"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Tower Available"),\ +_("Extended sensor range"),\ +_("Keeps map areas under constant surveillance"),\ +_("May be assigned as spotter for indirect fire weapons"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_SU1] text = \ - _("Sensors Improved"),\ - _("New Thermal Emissions detection"),\ - _("Extends Sensor Range"),\ - _("All sensors upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("Sensors Improved"),\ +_("New Thermal Emissions detection"),\ +_("Extends Sensor Range"),\ +_("All sensors upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_SY_CBSTW1] text = \ - _("New Systems Tower Available"),\ - _("Counter-battery tower detects enemy indirect fire batteries"),\ - _("Orders assigned indirect fire units to fire at the enemy batteries"),\ - _("Counter-battery fire continues until enemy battery is suppressed"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_systech.ogg" +_("New Systems Tower Available"),\ +_("Counter-battery tower detects enemy indirect fire batteries"),\ +_("Orders assigned indirect fire units to fire at the enemy batteries"),\ +_("Counter-battery fire continues until enemy battery is suppressed"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_systech.ogg" [RES_V_B09] text = \ - _("Collective Heavy Body"),\ - _("More armor and body points than Python"),\ - _("Slower than Python"),\ - _("High power costs and slow to produce"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("Collective Heavy Body"),\ +_("More armor and body points than Python"),\ +_("Slower than Python"),\ +_("High power costs and slow to produce"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_V_P_V1] text = \ - _("New Propulsion Available for Design"),\ - _("Vertical Take Off and Landing Propulsion"),\ - _("Speed: VTOL"),\ - _("Body Points: Low"),\ - - imdName = "MICAPSUL.pie" - sequenceName = "res_droid.ogg" +_("New Propulsion Available for Design"),\ +_("Vertical Take Off and Landing Propulsion"),\ +_("Speed: VTOL"),\ +_("Body Points: Low"),\ + +imdName = "MICAPSUL.pie" +sequenceName = "res_droid.ogg" [RES_W_SRK_AC3] text = \ - _("Rocket Upgrade"),\ - _("Rocket detects and locks on to engine emissions"),\ - _("Increases Rocket accuracy"),\ - _("All rockets upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Rocket Upgrade"),\ +_("Rocket detects and locks on to engine emissions"),\ +_("Increases Rocket accuracy"),\ +_("All rockets upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_LTAT1] text = \ - _("New Rocket Available"),\ - _("Anti-tank rocket"),\ - _("Best Targets: Vehicles"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rocket Available"),\ +_("Anti-tank rocket"),\ +_("Best Targets: Vehicles"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_RK_HVAT1] text = \ - _("New Rocket Available"),\ - _("High explosive shaped charge missile"),\ - _("Best Targets: Bunkers and hardpoints"),\ - _("Body Points: Very Low"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("New Rocket Available"),\ +_("High explosive shaped charge missile"),\ +_("Best Targets: Bunkers and hardpoints"),\ +_("Body Points: Very Low"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg" [RES_W_CNAC2] text = \ - _("Cannon Upgrade"),\ - _("Laser designator paints and guides rounds to the target"),\ - _("Increases Cannon accuracy"),\ - _("All cannons upgraded automatically"),\ - - imdName = "MICAPSUL.PIE" - sequenceName = "res_weapons.ogg" +_("Cannon Upgrade"),\ +_("Laser designator paints and guides rounds to the target"),\ +_("Increases Cannon accuracy"),\ +_("All cannons upgraded automatically"),\ + +imdName = "MICAPSUL.PIE" +sequenceName = "res_weapons.ogg"