Update to r9629: Use floats constants instead of ubytes to save on the conversion.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10046 4a71c877-e1ca-e34f-864e-861f7616d084master
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3f4eef1b54
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9da488b14c
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@ -322,7 +322,7 @@ void pie_TranslateTextureEnd(void)
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void pie_Begin3DScene(void)
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{
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pie_SetTexturePage(TEXPAGE_FONT);
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glColor3ub(0xFF,0xFF,0xFF); // Reset Color to white
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glColor3f( 1.0f, 1.0f, 1.0f); // Reset Color to white
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glDepthRange(0.1, 1);
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glEnable(GL_CULL_FACE);
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drawing_interface = false;
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@ -3315,7 +3315,7 @@ static void drawDroidSelections( void )
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}
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// Reset color to white so that features textures are rendered as expected
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glColor3ub(0xFF,0xFF,0xFF);
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glColor3f( 1.0f, 1.0f, 1.0f);
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for(psFeature = apsFeatureLists[0]; psFeature; psFeature = psFeature->psNext)
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{
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