From 9c6b55f2d62f576e26a721e137f84247ce2287dc Mon Sep 17 00:00:00 2001 From: Per Inge Mathisen Date: Thu, 14 Jan 2010 12:37:03 +0000 Subject: [PATCH] Remove unused definitions. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9187 4a71c877-e1ca-e34f-864e-861f7616d084 --- lib/framework/frameint.h | 20 -------------------- 1 file changed, 20 deletions(-) diff --git a/lib/framework/frameint.h b/lib/framework/frameint.h index 3285ffa97..9c174d7de 100644 --- a/lib/framework/frameint.h +++ b/lib/framework/frameint.h @@ -30,19 +30,6 @@ #error Framework header files MUST be included from Frame.h ONLY. #endif - -/* Define the style and extended style of the window. - * Need these to calculate the size the window should be when returning to - * window mode. - * - * create a title bar, minimise button on the title bar, - * automatic ShowWindow, get standard system menu on title bar - */ -#define WIN_STYLE (WS_CAPTION | WS_MINIMIZEBOX | WS_VISIBLE | WS_SYSMENU) - -#define WIN_EXSTYLE WS_EX_APPWINDOW // Go on task bar when iconified - - /* Initialise the double buffered display */ extern BOOL screenInitialise(UDWORD width, // Display width UDWORD height, // Display height @@ -56,13 +43,6 @@ extern BOOL screenInitialise(UDWORD width, // Display width /* Release the DD objects */ extern void screenShutDown(void); -/* In full screen mode flip to the GDI buffer. - * Use this if you want the user to see any GDI output. - * This is mainly used so that ASSERTs and message boxes appear - * even in full screen mode. - */ -extern void screenFlipToGDI(void); - /* This is called once a frame so that the system can tell * whether a key was pressed this turn or held down from the last frame. */