Fix ping times for clients. broken in 74261ad652
parent
46d1e62c8e
commit
65e7c826fe
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@ -241,6 +241,10 @@ bool multiPlayerLoop(void)
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sendDataCheck();
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}
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}
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if (NetPlay.bComms)
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{
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sendPing();
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}
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// Only have to do this on a true MP game
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if (NetPlay.isHost && !ingame.isAllPlayersDataOK && NetPlay.bComms)
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{
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