Add a A_O_R to prevent crashing on null pointer

master
vexed 2012-01-12 00:42:06 -05:00
parent 3e15039aa6
commit 46d1e62c8e
1 changed files with 3 additions and 3 deletions

View File

@ -1054,7 +1054,7 @@ bool initTerrain(void)
/// free all memory and opengl buffers used by the terrain renderer
void shutdownTerrain(void)
{
int x,y;
ASSERT_OR_RETURN( ,sectors, "trying to shutdown terrain when it didn't need it!");
glDeleteBuffers(1, &geometryVBO);
glDeleteBuffers(1, &geometryIndexVBO);
glDeleteBuffers(1, &waterVBO);
@ -1063,9 +1063,9 @@ void shutdownTerrain(void)
glDeleteBuffers(1, &textureIndexVBO);
glDeleteBuffers(1, &decalVBO);
for (x = 0; x < xSectors; x++)
for (int x = 0; x < xSectors; x++)
{
for (y = 0; y < ySectors; y++)
for (int y = 0; y < ySectors; y++)
{
free(sectors[x*ySectors + y].textureOffset);
free(sectors[x*ySectors + y].textureSize);