Remove some empty doc-blocks from betawidget.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5722 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
b854f5bcb0
commit
415f4555dc
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@ -108,9 +108,6 @@ bool widgetIsA(widget *self, const classInfo *instanceOf)
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return false;
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}
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/**
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* Prepares the widget classes vtable.
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*/
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static void widgetInitVtbl(widget *self)
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{
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static bool initialised = false;
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@ -154,9 +151,6 @@ static void widgetInitVtbl(widget *self)
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self->vtbl = &vtbl;
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}
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/*
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* Widget class constructor
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*/
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void widgetInit(widget *self, const char *id)
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{
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// Prepare our vtable
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@ -201,9 +195,6 @@ void widgetInit(widget *self, const char *id)
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self->maskEnabled = false;
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}
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/*
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* Widget class destructor (virtual).
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*/
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void widgetDestroyImpl(widget *self)
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{
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// Release the container
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@ -231,9 +222,6 @@ void widgetDestroyImpl(widget *self)
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free(self);
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}
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/*
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* Draws and widget and its child widgets
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*/
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void widgetDraw(widget *self)
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{
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int i;
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@ -340,9 +328,6 @@ widget *widgetGetRoot(widget *self)
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}
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}
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/*
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*
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*/
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widget *widgetFindById(widget *self, const char *id)
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{
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// See if we have that ID
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@ -375,9 +360,6 @@ widget *widgetFindById(widget *self, const char *id)
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return NULL;
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}
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/*
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*
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*/
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bool widgetAddChildImpl(widget *self, widget *child)
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{
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// Make sure the id of the child is unquie
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@ -411,9 +393,6 @@ bool widgetAddChildImpl(widget *self, widget *child)
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}
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}
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/*
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*
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*/
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void widgetRemoveChildImpl(widget *self, widget *child)
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{
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int i;
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@ -437,9 +416,6 @@ void widgetRemoveChildImpl(widget *self, widget *child)
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}
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}
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/*
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*
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*/
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int widgetAddEventHandlerImpl(widget *self, eventType type, callback handler,
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void *userData)
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{
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@ -489,9 +465,6 @@ int widgetAddTimerEventHandlerImpl(widget *self, eventType type, int interval,
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return entry->id;
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}
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/*
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*
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*/
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void widgetRemoveEventHandlerImpl(widget *self, int id)
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{
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int i;
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@ -583,9 +556,6 @@ bool widgetFireTimerCallbacksImpl(widget *self, event *evt)
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return true;
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}
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/*
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*
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*/
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void widgetEnableImpl(widget *self)
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{
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int i;
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@ -734,17 +704,17 @@ void widgetCompositeImpl(widget *self)
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self->textureId);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glTexCoord2i(0, 0);
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glVertex2i(0, 0);
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glTexCoord2f(0, self->size.y);
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glVertex2f(0, self->size.y);
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glTexCoord2i(0, self->size.y);
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glVertex2i(0, self->size.y);
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glTexCoord2f(self->size.x, self->size.y);
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glVertex2f(self->size.x, self->size.y);
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glTexCoord2i(self->size.x, self->size.y);
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glVertex2i(self->size.x, self->size.y);
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glTexCoord2f(self->size.x, 0);
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glVertex2f(self->size.x, 0);
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glTexCoord2i(self->size.x, 0);
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glVertex2i(self->size.x, 0);
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glEnd();
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// Now our children
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