diff --git a/lib/betawidget/widget.c b/lib/betawidget/widget.c index c00a46172..de2daa907 100644 --- a/lib/betawidget/widget.c +++ b/lib/betawidget/widget.c @@ -108,9 +108,6 @@ bool widgetIsA(widget *self, const classInfo *instanceOf) return false; } -/** - * Prepares the widget classes vtable. - */ static void widgetInitVtbl(widget *self) { static bool initialised = false; @@ -154,9 +151,6 @@ static void widgetInitVtbl(widget *self) self->vtbl = &vtbl; } -/* - * Widget class constructor - */ void widgetInit(widget *self, const char *id) { // Prepare our vtable @@ -201,9 +195,6 @@ void widgetInit(widget *self, const char *id) self->maskEnabled = false; } -/* - * Widget class destructor (virtual). - */ void widgetDestroyImpl(widget *self) { // Release the container @@ -231,9 +222,6 @@ void widgetDestroyImpl(widget *self) free(self); } -/* - * Draws and widget and its child widgets - */ void widgetDraw(widget *self) { int i; @@ -340,9 +328,6 @@ widget *widgetGetRoot(widget *self) } } -/* - * - */ widget *widgetFindById(widget *self, const char *id) { // See if we have that ID @@ -375,9 +360,6 @@ widget *widgetFindById(widget *self, const char *id) return NULL; } -/* - * - */ bool widgetAddChildImpl(widget *self, widget *child) { // Make sure the id of the child is unquie @@ -411,9 +393,6 @@ bool widgetAddChildImpl(widget *self, widget *child) } } -/* - * - */ void widgetRemoveChildImpl(widget *self, widget *child) { int i; @@ -437,9 +416,6 @@ void widgetRemoveChildImpl(widget *self, widget *child) } } -/* - * - */ int widgetAddEventHandlerImpl(widget *self, eventType type, callback handler, void *userData) { @@ -489,9 +465,6 @@ int widgetAddTimerEventHandlerImpl(widget *self, eventType type, int interval, return entry->id; } -/* - * - */ void widgetRemoveEventHandlerImpl(widget *self, int id) { int i; @@ -583,9 +556,6 @@ bool widgetFireTimerCallbacksImpl(widget *self, event *evt) return true; } -/* - * - */ void widgetEnableImpl(widget *self) { int i; @@ -734,17 +704,17 @@ void widgetCompositeImpl(widget *self) glBindTexture(GL_TEXTURE_RECTANGLE_ARB, self->textureId); glBegin(GL_QUADS); - glTexCoord2f(0, 0); - glVertex2f(0, 0); + glTexCoord2i(0, 0); + glVertex2i(0, 0); - glTexCoord2f(0, self->size.y); - glVertex2f(0, self->size.y); + glTexCoord2i(0, self->size.y); + glVertex2i(0, self->size.y); - glTexCoord2f(self->size.x, self->size.y); - glVertex2f(self->size.x, self->size.y); + glTexCoord2i(self->size.x, self->size.y); + glVertex2i(self->size.x, self->size.y); - glTexCoord2f(self->size.x, 0); - glVertex2f(self->size.x, 0); + glTexCoord2i(self->size.x, 0); + glVertex2i(self->size.x, 0); glEnd(); // Now our children