No longer any need to call iV_Reset() every time a MP game is load to avoid
a crash bug in the old font code. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2590 4a71c877-e1ca-e34f-864e-861f7616d084master
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ffc1f75aac
commit
3e04847d4d
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@ -864,7 +864,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
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// do some more initialising if necessary
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if (psNewLevel->type == LDS_COMPLETE || psNewLevel->type >= MULTI_TYPE_START || (psBaseData != NULL && !bCamChangeSaveGame))
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{
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iV_Reset(); //unload font, to avoid crash on 8th load... ajl 15/sep/99
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if (!stageTwoInitialise())
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{
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return FALSE;
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